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Campaign: don't display scoreboard player count or ReadyRestart notification
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qh
1 #pragma once
2
3 #include <common/constants.qh>
4 #include <common/weapons/_all.qh>
5
6 bool autocvar_cl_db_saveasdump;
7 bool autocvar_cl_spawn_event_particles;
8 bool autocvar_cl_spawn_event_sound = 1;
9 // float autocvar_cl_spawn_point_model;
10 bool autocvar_cl_spawn_point_particles;
11 float autocvar_cl_spawn_point_dist_max = 1200;
12 bool autocvar_cl_unpress_zoom_on_spawn = true;
13 bool autocvar_cl_unpress_zoom_on_death = true;
14 bool autocvar_cl_unpress_zoom_on_weapon_switch = true;
15 bool autocvar_cl_unpress_attack_on_weapon_switch = false;
16 bool autocvar_hud_showbinds;
17 bool autocvar_hud_showbinds_limit;
18 bool autocvar__hud_showbinds_reload;
19 bool autocvar_developer_csqcentities;
20 bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
21 bool autocvar_cl_race_cptimes_showself = false;
22 bool autocvar_cl_welcome = true;
23 bool autocvar_menu_gamemenu = true;
24
25 // Map coordinate base calculations need these
26 vector mi_center;
27 vector mi_scale;
28 // Minimap
29 string minimapname;
30
31 bool postinit;
32 entity gametype;
33 // temporary hack
34 #define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
35
36 float FONT_USER = 8;
37
38
39 void PostInit();
40
41 void Ent_Remove(entity this);
42
43 void Gamemode_Init();
44
45 entity players;
46 entity teams;
47 float team_count; // real teams
48
49 void AuditLists();
50
51 float RegisterPlayer(entity player);
52
53 void RemovePlayer(entity player);
54
55 void MoveToLast(entity e);
56
57 float RegisterTeam(entity Team);
58
59 void RemoveTeam(entity Team);
60
61 entity GetTeam(int Team, bool add);
62
63 bool SetTeam(entity pl, int Team);
64
65 vector hud_fontsize;
66
67 float RANKINGS_RECEIVED_CNT;
68 float RANKINGS_DISPLAY_CNT;
69 string grecordholder[RANKINGS_CNT];
70 float grecordtime[RANKINGS_CNT];
71
72 entity playerslots[255]; // 255 is engine limit on maxclients
73 entity teamslots[17];    // 17 teams (including "spectator team")
74 .bool gotscores;
75 .entity owner;
76 .bool ready;
77 .bool eliminated;
78
79 IntrusiveList g_drawables;
80 IntrusiveList g_drawables_2d;
81 IntrusiveList g_radarlinks;
82 IntrusiveList g_radaricons;
83 STATIC_INIT(main)
84 {
85         g_drawables = IL_NEW();
86         g_drawables_2d = IL_NEW();
87         g_radarlinks = IL_NEW();
88         g_radaricons = IL_NEW();
89 }
90
91 .void(entity) draw;
92 .void(entity) draw2d;
93 .void(entity) entremove;
94 float drawframetime;
95 vector view_origin, view_forward, view_right, view_up;
96
97 .float renderflags; // engine field
98
99 bool button_zoom;
100 bool spectatorbutton_zoom;
101 bool observe_blocked;
102 bool button_attack2;
103
104 float current_viewzoom;
105 float zoomin_effect;
106 bool warmup_stage;
107
108 bool campaign;
109 string hostname;
110 string welcome_msg;
111 int srv_minplayers;
112 int srv_maxplayers;
113 float welcome_msg_menu_check_maxtime;
114 void Welcome_Message_Show_Try();
115
116 void Fog_Force();
117
118 string _getcommandkey(string text, string command, bool forcename);
119 #define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
120 #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
121
122 void Release_Common_Keys();
123
124 string vote_called_vote;
125 bool ready_waiting;
126 bool ready_waiting_for_me;
127 bool vote_waiting;
128 bool vote_waiting_for_me;
129
130 float current_zoomfraction;
131
132 int vid_width, vid_height;
133 float vid_pixelheight;
134
135 float camera_active;            // Demo camera is active if set to true
136 float chase_active_backup;
137 float camera_roll;
138 vector camera_direction;
139
140 const float ALPHA_MIN_VISIBLE = 0.003;
141
142 float armorblockpercent;
143 float damagepush_speedfactor;
144
145 //hooks
146 int calledhooks;
147 const int HOOK_START =    1;
148 const int HOOK_END =      2;
149
150 .float ping, ping_packetloss, ping_movementloss;
151
152 float g_trueaim_minrange;
153
154 int hud;
155 float view_quality;
156
157 int num_spectators;
158 const int MAX_SPECTATORS = 7;
159 int spectatorlist[MAX_SPECTATORS];
160
161 int framecount;
162
163 float GetSpeedUnitFactor(int speed_unit);
164 string GetSpeedUnit(int speed_unit);
165
166 .int enttype; // entity type sent from server
167 .int sv_entnum; // entity number sent from server
168
169 .int team;
170 .int team_size;
171
172 int binddb;
173
174 // Spectating
175 // -1 - observing
176 // 0 - playing
177 // >0 - id of spectated player
178 float spectatee_status;
179 float spectatee_status_changed_time;
180
181 #define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
182
183 // database for misc stuff
184 int tempdb;
185 int ClientProgsDB;
186 vector hook_shotorigin[4]; // WEAPONTODO
187 vector lightning_shotorigin[4]; // TODO: unused
188
189 float serverprevtime, serverdeltatime;
190
191 float ticrate;
192
193 int serverflags;