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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
7 #include "damage.qh"
8 #include "effects.qh"
9 #include "generator.qh"
10 #include "gibs.qh"
11 #include "hook.qh"
12 #include "hud.qh"
13 #include "hud_config.qh"
14 #include "laser.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
18 #include "prandom.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
22 #include "tuba.qh"
23 #include "t_items.qh"
24 #include "wall.qh"
25
26 #include "../common/vehicles/all.qh"
27
28 #include "mutators/events.qh"
29
30 #include "weapons/projectile.qh"
31
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/effects.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42
43 #include "../common/items/all.qh"
44
45 #include "../common/mutators/base.qh"
46
47 #include "../common/weapons/all.qh"
48
49 #include "../csqcmodellib/cl_model.qh"
50 #include "../csqcmodellib/interpolate.qh"
51
52 #include "../common/triggers/include.qh"
53
54 #include "../common/turrets/cl_turrets.qh"
55 #include "../common/turrets/turrets.qh"
56
57 #include "../warpzonelib/client.qh"
58
59 // --------------------------------------------------------------------------
60 // BEGIN REQUIRED CSQC FUNCTIONS
61 //include "main.qh"
62
63 entity clearentity_ent;
64 void clearentity(entity e)
65 {
66         if (!clearentity_ent)
67         {
68                 clearentity_ent = spawn();
69                 clearentity_ent.classname = "clearentity";
70         }
71         int n = e.entnum;
72         copyentity(clearentity_ent, e);
73         e.entnum = n;
74 }
75
76 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
77 void menu_show_error()
78 {
79         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
80 }
81
82 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
83 // Useful for precaching things
84
85 void menu_sub_null()
86 {
87 }
88
89 string forcefog;
90 void ConsoleCommand_macro_init();
91 void CSQC_Init(void)
92 {
93         prvm_language = cvar_string("prvm_language");
94
95 #ifdef WATERMARK
96         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
97 #endif
98
99         int i;
100
101         binddb = db_create();
102         tempdb = db_create();
103         ClientProgsDB = db_load("client.db");
104         compressShortVector_init();
105
106         draw_endBoldFont();
107         menu_visible = false;
108         menu_show = menu_show_error;
109         menu_action = func_null;
110
111         for(i = 0; i < 255; ++i)
112                 if(getplayerkeyvalue(i, "viewentity") == "")
113                         break;
114         maxclients = i;
115
116         //registercommand("hud_configure");
117         //registercommand("hud_save");
118         //registercommand("menu_action");
119
120         ConsoleCommand_macro_init();
121
122         registercvar("hud_usecsqc", "1");
123         registercvar("scoreboard_columns", "default");
124
125         registercvar("cl_nade_type", "3");
126         registercvar("cl_pokenade_type", "zombie");
127
128         registercvar("cl_jumpspeedcap_min", "");
129         registercvar("cl_jumpspeedcap_max", "");
130
131         gametype = 0;
132
133         // hud_fields uses strunzone on the titles!
134         for(i = 0; i < MAX_HUD_FIELDS; ++i)
135                 hud_title[i] = strzone("(null)");
136
137         Cmd_HUD_SetFields(0);
138
139         postinit = false;
140
141         calledhooks = 0;
142
143         teams = Sort_Spawn();
144         players = Sort_Spawn();
145
146         GetTeam(NUM_SPECTATOR, true); // add specs first
147
148         // needs to be done so early because of the constants they create
149         static_init();
150         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
151         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
154         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
155
156         initialize_minigames();
157
158         // precaches
159         precache_model("null");
160         precache_sound("misc/hit.wav");
161         precache_sound("misc/typehit.wav");
162
163         generator_precache();
164         Projectile_Precache();
165         Hook_Precache();
166         GibSplash_Precache();
167         Casings_Precache();
168         Tuba_Precache();
169         CSQCPlayer_Precache();
170
171         if(autocvar_cl_reticle)
172         {
173                 precache_pic("gfx/reticle_normal");
174                 // weapon reticles are precached in weapon files
175         }
176
177         get_mi_min_max_texcoords(1); // try the CLEVER way first
178         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
179         shortmapname = mi_shortname;
180
181         if(precache_pic(minimapname) == "")
182         {
183                 // but maybe we have a non-clever minimap
184                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
185                 if(precache_pic(minimapname) == "")
186                         minimapname = ""; // FAIL
187                 else
188                         get_mi_min_max_texcoords(0); // load new texcoords
189         }
190
191         mi_center = (mi_min + mi_max) * 0.5;
192         mi_scale = mi_max - mi_min;
193         minimapname = strzone(minimapname);
194
195         WarpZone_Init();
196
197         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
198         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
199 }
200
201 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
202 void Shutdown(void)
203 {
204         WarpZone_Shutdown();
205
206         remove(teams);
207         remove(players);
208         db_close(binddb);
209         db_close(tempdb);
210         if(autocvar_cl_db_saveasdump)
211                 db_dump(ClientProgsDB, "client.db");
212         else
213                 db_save(ClientProgsDB, "client.db");
214         db_close(ClientProgsDB);
215
216         if(camera_active)
217                 cvar_set("chase_active",ftos(chase_active_backup));
218
219         // unset the event chasecam's chase_active
220         if(autocvar_chase_active < 0)
221                 cvar_set("chase_active", "0");
222
223         if (!isdemo())
224         {
225                 if (!(calledhooks & HOOK_START))
226                         localcmd("\n_cl_hook_gamestart nop\n");
227                 if (!(calledhooks & HOOK_END))
228                         localcmd("\ncl_hook_gameend\n");
229         }
230
231         deactivate_minigame();
232         HUD_MinigameMenu_Close();
233 }
234
235 .float has_team;
236 float SetTeam(entity o, int Team)
237 {
238         entity tm;
239         if(teamplay)
240         {
241                 switch(Team)
242                 {
243                         case -1:
244                         case NUM_TEAM_1:
245                         case NUM_TEAM_2:
246                         case NUM_TEAM_3:
247                         case NUM_TEAM_4:
248                                 break;
249                         default:
250                                 if(GetTeam(Team, false) == world)
251                                 {
252                                         dprintf("trying to switch to unsupported team %d\n", Team);
253                                         Team = NUM_SPECTATOR;
254                                 }
255                                 break;
256                 }
257         }
258         else
259         {
260                 switch(Team)
261                 {
262                         case -1:
263                         case 0:
264                                 break;
265                         default:
266                                 if(GetTeam(Team, false) == world)
267                                 {
268                                         dprintf("trying to switch to unsupported team %d\n", Team);
269                                         Team = NUM_SPECTATOR;
270                                 }
271                                 break;
272                 }
273         }
274         if(Team == -1) // leave
275         {
276                 if(o.has_team)
277                 {
278                         tm = GetTeam(o.team, false);
279                         tm.team_size -= 1;
280                         o.has_team = 0;
281                         return true;
282                 }
283         }
284         else
285         {
286                 if (!o.has_team)
287                 {
288                         o.team = Team;
289                         tm = GetTeam(Team, true);
290                         tm.team_size += 1;
291                         o.has_team = 1;
292                         return true;
293                 }
294                 else if(Team != o.team)
295                 {
296                         tm = GetTeam(o.team, false);
297                         tm.team_size -= 1;
298                         o.team = Team;
299                         tm = GetTeam(Team, true);
300                         tm.team_size += 1;
301                         return true;
302                 }
303         }
304         return false;
305 }
306
307 void Playerchecker_Think()
308 {
309     int i;
310         entity e;
311         for(i = 0; i < maxclients; ++i)
312         {
313                 e = playerslots[i];
314                 if(GetPlayerName(i) == "")
315                 {
316                         if(e.sort_prev)
317                         {
318                                 // player disconnected
319                                 SetTeam(e, -1);
320                                 RemovePlayer(e);
321                                 e.sort_prev = world;
322                                 //e.gotscores = 0;
323                         }
324                 }
325                 else
326                 {
327                         if (!e.sort_prev)
328                         {
329                                 // player connected
330                                 if (!e)
331                                         playerslots[i] = e = spawn();
332                                 e.sv_entnum = i;
333                                 e.ping = 0;
334                                 e.ping_packetloss = 0;
335                                 e.ping_movementloss = 0;
336                                 //e.gotscores = 0; // we might already have the scores...
337                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
338                                 RegisterPlayer(e);
339                                 HUD_UpdatePlayerPos(e);
340                         }
341                 }
342         }
343         self.nextthink = time + 0.2;
344 }
345
346 void Porto_Init();
347 void TrueAim_Init();
348 void PostInit(void)
349 {
350         entity playerchecker;
351         playerchecker = spawn();
352         playerchecker.think = Playerchecker_Think;
353         playerchecker.nextthink = time + 0.2;
354
355         Porto_Init();
356         TrueAim_Init();
357
358         postinit = true;
359 }
360
361 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
362 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
363 // All keys are in ascii.
364 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
365 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
366 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
367 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
368 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
369 {
370         float bSkipKey;
371         bSkipKey = false;
372
373         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
374                 return true;
375
376         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
377                 return true;
378
379         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
380                 return true;
381
382         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
383                 return true;
384
385         if(menu_visible && menu_action)
386                 if(menu_action(bInputType, nPrimary, nSecondary))
387                         return true;
388
389         return bSkipKey;
390 }
391
392 // END REQUIRED CSQC FUNCTIONS
393 // --------------------------------------------------------------------------
394
395 // --------------------------------------------------------------------------
396 // BEGIN OPTIONAL CSQC FUNCTIONS
397
398 void Ent_RemoveEntCS()
399 {
400         entcs_receiver[self.sv_entnum] = world;
401 }
402 void Ent_ReadEntCS()
403 {
404     int sf;
405         InterpolateOrigin_Undo();
406
407         self.classname = "entcs_receiver";
408         sf = ReadByte();
409
410         if(sf & 1)
411                 self.sv_entnum = ReadByte();
412         if(sf & 2)
413         {
414                 self.origin_x = ReadShort();
415                 self.origin_y = ReadShort();
416                 self.origin_z = ReadShort();
417                 setorigin(self, self.origin);
418         }
419         if(sf & 4)
420         {
421                 self.angles_y = ReadByte() * 360.0 / 256;
422                 self.angles_x = self.angles_z = 0;
423         }
424         if(sf & 8)
425                 self.healthvalue = ReadByte() * 10;
426         if(sf & 16)
427                 self.armorvalue = ReadByte() * 10;
428
429         entcs_receiver[self.sv_entnum] = self;
430         self.entremove = Ent_RemoveEntCS;
431         self.iflags |= IFLAG_ORIGIN;
432
433         InterpolateOrigin_Note();
434 }
435
436 void Ent_Remove();
437
438 void Ent_RemovePlayerScore()
439 {
440         if(self.owner) {
441                 SetTeam(self.owner, -1);
442                 self.owner.gotscores = 0;
443                 for(int i = 0; i < MAX_SCORE; ++i) {
444                         self.owner.(scores[i]) = 0; // clear all scores
445                 }
446         }
447 }
448
449 void Ent_ReadPlayerScore()
450 {
451         int i, n;
452         bool isNew;
453         entity o;
454
455         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
456         // (no I've never heard of M-x replace-string, sed, or anything like that)
457         isNew = !self.owner; // workaround for DP bug
458         n = ReadByte()-1;
459
460 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
461         if(!isNew && n != self.sv_entnum)
462         {
463                 //print("A CSQC entity changed its owner!\n");
464                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
465                 isNew = true;
466                 Ent_Remove();
467                 self.enttype = ENT_CLIENT_SCORES;
468         }
469 #endif
470
471         self.sv_entnum = n;
472
473         if (!(playerslots[self.sv_entnum]))
474                 playerslots[self.sv_entnum] = spawn();
475         o = self.owner = playerslots[self.sv_entnum];
476         o.sv_entnum = self.sv_entnum;
477         o.gotscores = 1;
478
479         //if (!o.sort_prev)
480         //      RegisterPlayer(o);
481         //playerchecker will do this for us later, if it has not already done so
482
483     int sf, lf;
484 #if MAX_SCORE <= 8
485         sf = ReadByte();
486         lf = ReadByte();
487 #else
488         sf = ReadShort();
489         lf = ReadShort();
490 #endif
491     int p;
492         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
493                 if(sf & p)
494                 {
495                         if(lf & p)
496                                 o.(scores[i]) = ReadInt24_t();
497                         else
498                                 o.(scores[i]) = ReadChar();
499                 }
500
501         if(o.sort_prev)
502                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
503
504         self.entremove = Ent_RemovePlayerScore;
505 }
506
507 void Ent_ReadTeamScore()
508 {
509         int i;
510         entity o;
511
512         self.team = ReadByte();
513         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
514
515     int sf, lf;
516 #if MAX_TEAMSCORE <= 8
517         sf = ReadByte();
518         lf = ReadByte();
519 #else
520         sf = ReadShort();
521         lf = ReadShort();
522 #endif
523         int p;
524         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
525                 if(sf & p)
526                 {
527                         if(lf & p)
528                                 o.(teamscores[i]) = ReadInt24_t();
529                         else
530                                 o.(teamscores[i]) = ReadChar();
531                 }
532
533         HUD_UpdateTeamPos(o);
534 }
535
536 void Ent_ClientData()
537 {
538         float newspectatee_status;
539
540     int f = ReadByte();
541
542         scoreboard_showscores_force = (f & 1);
543
544         if(f & 2)
545         {
546                 newspectatee_status = ReadByte();
547                 if(newspectatee_status == player_localnum + 1)
548                         newspectatee_status = -1; // observing
549         }
550         else
551                 newspectatee_status = 0;
552
553         spectatorbutton_zoom = (f & 4);
554
555         if(f & 8)
556         {
557                 angles_held_status = 1;
558                 angles_held.x = ReadAngle();
559                 angles_held.y = ReadAngle();
560                 angles_held.z = 0;
561         }
562         else
563                 angles_held_status = 0;
564
565         if(newspectatee_status != spectatee_status)
566         {
567                 // clear race stuff
568                 race_laptime = 0;
569                 race_checkpointtime = 0;
570         }
571         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
572         {
573                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
574                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
575                 )
576                         prev_p_health = -1;
577                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
578                         prev_health = -1;
579         }
580         spectatee_status = newspectatee_status;
581
582         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
583 }
584
585 void Ent_Nagger()
586 {
587     int i, j, b, f;
588
589     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
590
591         if(!(nags & 4))
592         {
593                 if(vote_called_vote)
594                         strunzone(vote_called_vote);
595                 vote_called_vote = string_null;
596                 vote_active = 0;
597         }
598         else
599         {
600                 vote_active = 1;
601         }
602
603         if(nags & 64)
604         {
605                 vote_yescount = ReadByte();
606                 vote_nocount = ReadByte();
607                 vote_needed = ReadByte();
608                 vote_highlighted = ReadChar();
609         }
610
611         if(nags & 128)
612         {
613                 if(vote_called_vote)
614                         strunzone(vote_called_vote);
615                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
616         }
617
618         if(nags & 1)
619         {
620                 for(j = 0; j < maxclients; ++j)
621                         if(playerslots[j])
622                                 playerslots[j].ready = 1;
623                 for(i = 1; i <= maxclients; i += 8)
624                 {
625                         f = ReadByte();
626                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
627                                 if (!(f & b))
628                                         if(playerslots[j])
629                                                 playerslots[j].ready = 0;
630                 }
631         }
632
633         ready_waiting = (nags & 1);
634         ready_waiting_for_me = (nags & 2);
635         vote_waiting = (nags & 4);
636         vote_waiting_for_me = (nags & 8);
637         warmup_stage = (nags & 16);
638 }
639
640 void Ent_EliminatedPlayers()
641 {
642     int i, j, b, f;
643
644     int sf = ReadByte();
645         if(sf & 1)
646         {
647                 for(j = 0; j < maxclients; ++j)
648                         if(playerslots[j])
649                                 playerslots[j].eliminated = 1;
650                 for(i = 1; i <= maxclients; i += 8)
651                 {
652                         f = ReadByte();
653                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
654                                 if (!(f & b))
655                                         if(playerslots[j])
656                                                 playerslots[j].eliminated = 0;
657                 }
658         }
659 }
660
661 void Ent_RandomSeed()
662 {
663         float s;
664         prandom_debug();
665         s = ReadShort();
666         psrandom(s);
667 }
668
669 void Ent_ReadAccuracy(void)
670 {
671     int f, w;
672     int sf = ReadInt24_t();
673         if(sf == 0)
674         {
675                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
676                         weapon_accuracy[w] = -1;
677                 return;
678         }
679
680         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
681         {
682                 if(sf & f)
683                 {
684             int b = ReadByte();
685                         if(b == 0)
686                                 weapon_accuracy[w] = -1;
687                         else if(b == 255)
688                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
689                         else
690                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
691                 }
692                 if(f == 0x800000)
693                         f = 1;
694                 else
695                         f *= 2;
696         }
697 }
698
699 void Spawn_Draw(void)
700 {
701         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
702 }
703
704 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
705 {
706         float teamnum = (ReadByte() - 1);
707         vector spn_origin;
708         spn_origin.x = ReadShort();
709         spn_origin.y = ReadShort();
710         spn_origin.z = ReadShort();
711
712         if(is_new)
713         {
714                 self.origin = spn_origin;
715                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
716                 droptofloor();
717
718                 /*if(autocvar_cl_spawn_point_model) // needs a model first
719                 {
720                         self.mdl = "models/spawnpoint.md3";
721                         self.colormod = Team_ColorRGB(teamnum);
722                         precache_model(self.mdl);
723                         setmodel(self, self.mdl);
724                         self.drawmask = MASK_NORMAL;
725                         //self.movetype = MOVETYPE_NOCLIP;
726                         //self.draw = Spawn_Draw;
727                 }*/
728                 if(autocvar_cl_spawn_point_particles)
729                 {
730                         if((serverflags & SERVERFLAG_TEAMPLAY))
731                         {
732                                 switch(teamnum)
733                                 {
734                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
735                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
736                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
737                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
738                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
739                                 }
740                         }
741                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
742
743                         self.draw = Spawn_Draw;
744                 }
745         }
746
747         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
748 }
749
750 void Ent_ReadSpawnEvent(float is_new)
751 {
752         // If entnum is 0, ONLY do the local spawn actions
753         // this way the server can disable the sending of
754         // spawn origin or such to clients if wanted.
755         float entnum = ReadByte();
756
757         if(entnum)
758         {
759                 self.origin_x = ReadShort();
760                 self.origin_y = ReadShort();
761                 self.origin_z = ReadShort();
762
763                 if(is_new)
764                 {
765                         float teamnum = GetPlayerColor(entnum - 1);
766
767                         if(autocvar_cl_spawn_event_particles)
768                         {
769                                 switch(teamnum)
770                                 {
771                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
772                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
773                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
774                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
775                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
776                                 }
777                         }
778                         if(autocvar_cl_spawn_event_sound)
779                         {
780                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
781                         }
782                 }
783         }
784
785         // local spawn actions
786         if(is_new && (!entnum || (entnum == player_localentnum)))
787         {
788                 zoomin_effect = 1;
789                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
790
791                 if(autocvar_cl_unpress_zoom_on_spawn)
792                 {
793                         localcmd("-zoom\n");
794                         button_zoom = false;
795                 }
796         }
797         HUD_Radar_Hide_Maximized();
798         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
799 }
800
801 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
802 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
803 void Ent_RadarLink();
804 void Ent_Init();
805 void Ent_ScoresInfo();
806 void CSQC_Ent_Update(float bIsNewEntity)
807 {
808         float t;
809         float savetime;
810         t = ReadByte();
811
812         if(autocvar_developer_csqcentities)
813                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
814
815         // set up the "time" global for received entities to be correct for interpolation purposes
816         savetime = time;
817         if(servertime)
818         {
819                 time = servertime;
820         }
821         else
822         {
823                 serverprevtime = time;
824                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
825                 time = serverprevtime + serverdeltatime;
826         }
827
828 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
829         if(self.enttype)
830         {
831                 if(t != self.enttype || bIsNewEntity)
832                 {
833                         //print("A CSQC entity changed its type!\n");
834                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
835                         Ent_Remove();
836                         clearentity(self);
837                         bIsNewEntity = 1;
838                 }
839         }
840         else
841         {
842                 if(!bIsNewEntity)
843                 {
844                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
845                         bIsNewEntity = 1;
846                 }
847         }
848 #endif
849         self.enttype = t;
850         switch(t)
851         {
852                 case ENT_CLIENT_MUTATOR: {
853                         int mutID = ReadMutator();
854                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
855                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
856                         break;
857                 }
858                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
859                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
860                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
861                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
862                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
863                 case ENT_CLIENT_LASER: Ent_Laser(); break;
864                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
865                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
866                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
867                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
868                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
869                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
870                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
871                 case ENT_CLIENT_INIT: Ent_Init(); break;
872                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
873                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
874                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
875                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
876                 case ENT_CLIENT_WALL: Ent_Wall(); break;
877                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
878                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
879                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
880                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
881                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
882                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
883                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
884                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
885                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
886                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
887                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
888                 case ENT_CLIENT_TURRET: ent_turret(); break;
889                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
890                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
891                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
892                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
893                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
894                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
895                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
896                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
897                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
898                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
899                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
900                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
901                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
902                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
903                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
904                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
905                 case ENT_CLIENT_DOOR: ent_door(); break;
906                 case ENT_CLIENT_PLAT: ent_plat(); break;
907                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
908                 case ENT_CLIENT_CORNER: ent_corner(); break;
909                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
910                 case ENT_CLIENT_TRAIN: ent_train(); break;
911                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
912                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
913
914                 default:
915                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
916                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
917                         break;
918         }
919
920         time = savetime;
921 }
922 // Destructor, but does NOT deallocate the entity by calling remove(). Also
923 // used when an entity changes its type. For an entity that someone interacts
924 // with others, make sure it can no longer do so.
925 void Ent_Remove()
926 {
927         if(self.entremove)
928                 self.entremove();
929
930         if(self.skeletonindex)
931         {
932                 skel_delete(self.skeletonindex);
933                 self.skeletonindex = 0;
934         }
935
936         if(self.snd_looping > 0)
937         {
938                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
939                 self.snd_looping = 0;
940         }
941
942         self.enttype = 0;
943         self.classname = "";
944         self.draw = menu_sub_null;
945         self.entremove = menu_sub_null;
946         // TODO possibly set more stuff to defaults
947 }
948 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
949 void CSQC_Ent_Remove()
950 {
951         if(autocvar_developer_csqcentities)
952                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
953
954         if(wasfreed(self))
955         {
956                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
957                 return;
958         }
959         if(self.enttype)
960                 Ent_Remove();
961         remove(self);
962 }
963
964 void Gamemode_Init()
965 {
966         if (!isdemo())
967         {
968                 if(!(calledhooks & HOOK_START))
969                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
970                 calledhooks |= HOOK_START;
971         }
972 }
973 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
974 void CSQC_Parse_StuffCmd(string strMessage)
975 {
976         if(autocvar_developer_csqcentities)
977                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
978
979         localcmd(strMessage);
980 }
981 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
982 void CSQC_Parse_Print(string strMessage)
983 {
984         if(autocvar_developer_csqcentities)
985                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
986
987         print(ColorTranslateRGB(strMessage));
988 }
989
990 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
991 void CSQC_Parse_CenterPrint(string strMessage)
992 {
993         if(autocvar_developer_csqcentities)
994                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
995
996         centerprint_hud(strMessage);
997 }
998
999 string notranslate_fogcmd1 = "\nfog ";
1000 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1001 void Fog_Force()
1002 {
1003         // TODO somehow thwart prvm_globalset client ...
1004
1005         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1006                 { localcmd("\nr_drawfog 0\n"); }
1007         else if(forcefog != "")
1008                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1009 }
1010
1011 void Gamemode_Init();
1012 void Ent_ScoresInfo()
1013 {
1014     int i;
1015         self.classname = "ent_client_scores_info";
1016         gametype = ReadInt24_t();
1017         HUD_ModIcons_SetFunc();
1018         for(i = 0; i < MAX_SCORE; ++i)
1019         {
1020                 if(scores_label[i])
1021                         strunzone(scores_label[i]);
1022                 scores_label[i] = strzone(ReadString());
1023                 scores_flags[i] = ReadByte();
1024         }
1025         for(i = 0; i < MAX_TEAMSCORE; ++i)
1026         {
1027                 if(teamscores_label[i])
1028                         strunzone(teamscores_label[i]);
1029                 teamscores_label[i] = strzone(ReadString());
1030                 teamscores_flags[i] = ReadByte();
1031         }
1032         HUD_InitScores();
1033         Gamemode_Init();
1034 }
1035
1036 void Ent_Init()
1037 {
1038         self.classname = "ent_client_init";
1039
1040         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1041
1042         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1043         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1044         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1045         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1046         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1047         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1048         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1049         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1050
1051         if(forcefog)
1052                 strunzone(forcefog);
1053         forcefog = strzone(ReadString());
1054
1055         armorblockpercent = ReadByte() / 255.0;
1056
1057         g_balance_mortar_bouncefactor = ReadCoord();
1058         g_balance_mortar_bouncestop = ReadCoord();
1059         g_balance_electro_secondary_bouncefactor = ReadCoord();
1060         g_balance_electro_secondary_bouncestop = ReadCoord();
1061
1062         vortex_scope = !ReadByte();
1063         rifle_scope = !ReadByte();
1064
1065         serverflags = ReadByte();
1066
1067         minelayer_maxmines = ReadByte();
1068
1069         hagar_maxrockets = ReadByte();
1070
1071         g_trueaim_minrange = ReadCoord();
1072         g_balance_porto_secondary = ReadByte();
1073
1074         if(!postinit)
1075                 PostInit();
1076 }
1077
1078 void Net_ReadRace()
1079 {
1080         float b;
1081
1082         b = ReadByte();
1083
1084         switch(b)
1085         {
1086                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1087                         race_checkpoint = ReadByte();
1088                         race_time = ReadInt24_t();
1089                         race_previousbesttime = ReadInt24_t();
1090                         if(race_previousbestname)
1091                                 strunzone(race_previousbestname);
1092                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1093
1094                         race_checkpointtime = time;
1095
1096                         if(race_checkpoint == 0 || race_checkpoint == 254)
1097                         {
1098                                 race_penaltyaccumulator = 0;
1099                                 race_laptime = time; // valid
1100                         }
1101
1102                         break;
1103
1104                 case RACE_NET_CHECKPOINT_CLEAR:
1105                         race_laptime = 0;
1106                         race_checkpointtime = 0;
1107                         break;
1108
1109                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1110                         race_laptime = ReadCoord();
1111                         race_checkpointtime = -99999;
1112                         // fall through
1113                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1114                         race_nextcheckpoint = ReadByte();
1115
1116                         race_nextbesttime = ReadInt24_t();
1117                         if(race_nextbestname)
1118                                 strunzone(race_nextbestname);
1119                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1120                         break;
1121
1122                 case RACE_NET_CHECKPOINT_HIT_RACE:
1123                         race_mycheckpoint = ReadByte();
1124                         race_mycheckpointtime = time;
1125                         race_mycheckpointdelta = ReadInt24_t();
1126                         race_mycheckpointlapsdelta = ReadByte();
1127                         if(race_mycheckpointlapsdelta >= 128)
1128                                 race_mycheckpointlapsdelta -= 256;
1129                         if(race_mycheckpointenemy)
1130                                 strunzone(race_mycheckpointenemy);
1131                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1132                         break;
1133
1134                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1135                         race_othercheckpoint = ReadByte();
1136                         race_othercheckpointtime = time;
1137                         race_othercheckpointdelta = ReadInt24_t();
1138                         race_othercheckpointlapsdelta = ReadByte();
1139                         if(race_othercheckpointlapsdelta >= 128)
1140                                 race_othercheckpointlapsdelta -= 256;
1141                         if(race_othercheckpointenemy)
1142                                 strunzone(race_othercheckpointenemy);
1143                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1144                         break;
1145
1146                 case RACE_NET_PENALTY_RACE:
1147                         race_penaltyeventtime = time;
1148                         race_penaltytime = ReadShort();
1149                         //race_penaltyaccumulator += race_penaltytime;
1150                         if(race_penaltyreason)
1151                                 strunzone(race_penaltyreason);
1152                         race_penaltyreason = strzone(ReadString());
1153                         break;
1154
1155                 case RACE_NET_PENALTY_QUALIFYING:
1156                         race_penaltyeventtime = time;
1157                         race_penaltytime = ReadShort();
1158                         race_penaltyaccumulator += race_penaltytime;
1159                         if(race_penaltyreason)
1160                                 strunzone(race_penaltyreason);
1161                         race_penaltyreason = strzone(ReadString());
1162                         break;
1163
1164                 case RACE_NET_SERVER_RECORD:
1165                         race_server_record = ReadInt24_t();
1166                         break;
1167                 case RACE_NET_SPEED_AWARD:
1168                         race_speedaward = ReadInt24_t();
1169                         if(race_speedaward_holder)
1170                                 strunzone(race_speedaward_holder);
1171                         race_speedaward_holder = strzone(ReadString());
1172                         break;
1173                 case RACE_NET_SPEED_AWARD_BEST:
1174                         race_speedaward_alltimebest = ReadInt24_t();
1175                         if(race_speedaward_alltimebest_holder)
1176                                 strunzone(race_speedaward_alltimebest_holder);
1177                         race_speedaward_alltimebest_holder = strzone(ReadString());
1178                         break;
1179                 case RACE_NET_SERVER_RANKINGS:
1180                         float prevpos, del;
1181             int pos = ReadShort();
1182                         prevpos = ReadShort();
1183                         del = ReadShort();
1184
1185                         // move other rankings out of the way
1186             int i;
1187                         if (prevpos) {
1188                                 for (i=prevpos-1;i>pos-1;--i) {
1189                                         grecordtime[i] = grecordtime[i-1];
1190                                         if(grecordholder[i])
1191                                                 strunzone(grecordholder[i]);
1192                                         grecordholder[i] = strzone(grecordholder[i-1]);
1193                                 }
1194                         } else if (del) { // a record has been deleted by the admin
1195                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1196                                         if (i == RANKINGS_CNT-1) { // clear out last record
1197                                                 grecordtime[i] = 0;
1198                                                 if (grecordholder[i])
1199                                                         strunzone(grecordholder[i]);
1200                                                 grecordholder[i] = string_null;
1201                                         }
1202                                         else {
1203                                                 grecordtime[i] = grecordtime[i+1];
1204                                                 if (grecordholder[i])
1205                                                         strunzone(grecordholder[i]);
1206                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1207                                         }
1208                                 }
1209                         } else { // player has no ranked record yet
1210                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1211                                         grecordtime[i] = grecordtime[i-1];
1212                                         if(grecordholder[i])
1213                                                 strunzone(grecordholder[i]);
1214                                         grecordholder[i] = strzone(grecordholder[i-1]);
1215                                 }
1216                         }
1217
1218                         // store new ranking
1219                         if(grecordholder[pos-1] != "")
1220                                 strunzone(grecordholder[pos-1]);
1221                         grecordholder[pos-1] = strzone(ReadString());
1222                         grecordtime[pos-1] = ReadInt24_t();
1223                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1224                                 race_myrank = pos;
1225                         break;
1226                 case RACE_NET_SERVER_STATUS:
1227                         race_status = ReadShort();
1228                         if(race_status_name)
1229                                 strunzone(race_status_name);
1230                         race_status_name = strzone(ReadString());
1231         }
1232 }
1233
1234 void Net_TeamNagger()
1235 {
1236         teamnagger = 1;
1237 }
1238
1239 void Net_ReadPingPLReport()
1240 {
1241         int e, pi, pl, ml;
1242         e = ReadByte();
1243         pi = ReadShort();
1244         pl = ReadByte();
1245         ml = ReadByte();
1246         if (!(playerslots[e]))
1247                 return;
1248         playerslots[e].ping = pi;
1249         playerslots[e].ping_packetloss = pl / 255.0;
1250         playerslots[e].ping_movementloss = ml / 255.0;
1251 }
1252
1253 void Net_WeaponComplain()
1254 {
1255         complain_weapon = ReadByte();
1256
1257         if(complain_weapon_name)
1258                 strunzone(complain_weapon_name);
1259         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1260
1261         complain_weapon_type = ReadByte();
1262
1263         complain_weapon_time = time;
1264         weapontime = time; // ping the weapon panel
1265
1266         switch(complain_weapon_type)
1267         {
1268                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1269                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1270                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1271         }
1272 }
1273
1274 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1275 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1276 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1277 float CSQC_Parse_TempEntity()
1278 {
1279         // Acquire TE ID
1280         int nTEID = ReadByte();
1281
1282         if (autocvar_developer_csqcentities)
1283                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1284
1285         switch (nTEID)
1286         {
1287                 case TE_CSQC_MUTATOR:
1288                         int mutID = ReadMutator();
1289                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1290                         return true;
1291                 case TE_CSQC_TARGET_MUSIC:
1292                         Net_TargetMusic();
1293                         return true;
1294                 case TE_CSQC_PICTURE:
1295                         Net_MapVote_Picture();
1296                         return true;
1297                 case TE_CSQC_RACE:
1298                         Net_ReadRace();
1299                         return true;
1300                 case TE_CSQC_VORTEXBEAMPARTICLE:
1301                         Net_ReadVortexBeamParticle();
1302                         return true;
1303                 case TE_CSQC_TEAMNAGGER:
1304                         Net_TeamNagger();
1305                         return true;
1306                 case TE_CSQC_ARC:
1307                         Net_ReadArc();
1308                         return true;
1309                 case TE_CSQC_PINGPLREPORT:
1310                         Net_ReadPingPLReport();
1311                         return true;
1312                 case TE_CSQC_WEAPONCOMPLAIN:
1313                         Net_WeaponComplain();
1314                         return true;
1315                 case TE_CSQC_VEHICLESETUP:
1316                         Net_VehicleSetup();
1317                         return true;
1318                 case TE_CSQC_SVNOTICE:
1319                         cl_notice_read();
1320                         return true;
1321                 case TE_CSQC_SHOCKWAVEPARTICLE:
1322                         Net_ReadShockwaveParticle();
1323                         return true;
1324                 default:
1325                         // No special logic for this temporary entity; return 0 so the engine can handle it
1326                         return false;
1327         }
1328 }
1329
1330 string getcommandkey(string text, string command)
1331 {
1332         string keys;
1333         float n, j, k, l = 0;
1334
1335         if (!autocvar_hud_showbinds)
1336                 return text;
1337
1338         keys = db_get(binddb, command);
1339         if (keys == "")
1340         {
1341                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1342                 for(j = 0; j < n; ++j)
1343                 {
1344                         k = stof(argv(j));
1345                         if(k != -1)
1346                         {
1347                                 if ("" == keys)
1348                                         keys = keynumtostring(k);
1349                                 else
1350                                         keys = strcat(keys, ", ", keynumtostring(k));
1351
1352                                 ++l;
1353                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1354                                         break;
1355                         }
1356
1357                 }
1358                 if (keys == "")
1359                         keys = "NO_KEY";
1360                 db_put(binddb, command, keys);
1361         }
1362
1363         if (keys == "NO_KEY") {
1364                 if (autocvar_hud_showbinds > 1)
1365                         return sprintf(_("%s (not bound)"), text);
1366                 else
1367                         return text;
1368         }
1369         else if (autocvar_hud_showbinds > 1)
1370                 return sprintf("%s (%s)", text, keys);
1371         else
1372                 return keys;
1373 }