3 #include <common/effects/qc/all.qh>
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "hud/panel/quickmenu.qh"
8 #include "scoreboard.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
31 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
33 ofs = eX * (ofs.x * SIZE_CURSOR.x) + eY * (ofs.y * SIZE_CURSOR.y);
34 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
37 void draw_cursor_normal(vector pos, vector col, float a)
39 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
42 void LoadMenuSkinValues()
45 if(cvar_string("menu_skin") != "")
47 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
48 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
50 if(fh < 0 && cvar_defstring("menu_skin") != "")
52 cvar_set("menu_skin", cvar_defstring("menu_skin"));
53 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
54 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 draw_currentSkin = "gfx/menu/default";
59 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
62 draw_currentSkin = strzone(draw_currentSkin);
67 while((s = fgets(fh)))
69 int n = tokenize_console(s);
72 if(substring(argv(0), 0, 2) == "//")
74 if(argv(0) == "SIZE_CURSOR")
75 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
76 else if(argv(0) == "OFFSET_CURSOR")
77 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
86 void ConsoleCommand_macro_init();
89 prvm_language = strzone(cvar_string("prvm_language"));
92 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
98 if (getplayerkeyvalue(i, "viewentity") == "")
103 binddb = db_create();
104 tempdb = db_create();
105 ClientProgsDB = db_load("client.db");
106 compressShortVector_init();
110 //registercommand("hud_configure");
111 //registercommand("hud_save");
112 //registercommand("menu_action");
114 ConsoleCommand_macro_init();
116 registercvar("hud_usecsqc", "1");
117 registercvar("scoreboard_columns", "default");
119 registercvar("cl_nade_type", "3");
120 registercvar("cl_pokenade_type", "zombie");
122 registercvar("cl_jumpspeedcap_min", "");
123 registercvar("cl_jumpspeedcap_max", "");
125 registercvar("cl_multijump", "1");
127 registercvar("cl_spawn_near_teammate", "1");
131 // hud_fields uses strunzone on the titles!
132 for(int i = 0; i < MAX_HUD_FIELDS; ++i)
133 hud_title[i] = strzone("(null)");
135 Cmd_HUD_SetFields(0);
141 teams = Sort_Spawn();
142 players = Sort_Spawn();
144 GetTeam(NUM_SPECTATOR, true); // add specs first
148 if(autocvar_cl_reticle)
150 precache_pic("gfx/reticle_normal");
151 // weapon reticles are precached in weapon files
155 get_mi_min_max_texcoords(1); // try the CLEVER way first
156 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
157 shortmapname = mi_shortname;
159 if (precache_pic(minimapname) == "")
161 // but maybe we have a non-clever minimap
162 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
163 if (precache_pic(minimapname) == "")
164 minimapname = ""; // FAIL
166 get_mi_min_max_texcoords(0); // load new texcoords
169 mi_center = (mi_min + mi_max) * 0.5;
170 mi_scale = mi_max - mi_min;
171 minimapname = strzone(minimapname);
174 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
175 LoadMenuSkinValues();
178 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
187 if(autocvar_cl_db_saveasdump)
188 db_dump(ClientProgsDB, "client.db");
190 db_save(ClientProgsDB, "client.db");
191 db_close(ClientProgsDB);
194 cvar_set("chase_active",ftos(chase_active_backup));
196 // unset the event chasecam's chase_active
197 if(autocvar_chase_active < 0)
198 cvar_set("chase_active", "0");
200 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
204 if (!(calledhooks & HOOK_START))
205 localcmd("\n_cl_hook_gamestart nop\n");
206 if (!(calledhooks & HOOK_END))
207 localcmd("\ncl_hook_gameend\n");
210 deactivate_minigame();
211 HUD_MinigameMenu_Close();
215 float SetTeam(entity o, int Team)
218 devassert_once(Team);
231 if(GetTeam(Team, false) == world)
233 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
234 Team = NUM_SPECTATOR;
247 if(GetTeam(Team, false) == world)
249 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
250 Team = NUM_SPECTATOR;
255 if(Team == -1) // leave
259 tm = GetTeam(o.team, false);
270 tm = GetTeam(Team, true);
275 else if(Team != o.team)
277 tm = GetTeam(o.team, false);
280 tm = GetTeam(Team, true);
288 void Playerchecker_Think()
293 for(i = 0; i < maxclients; ++i)
296 if(entcs_GetName(i) == "")
300 // player disconnected
314 playerslots[i] = e = new_pure(playerslot);
318 e.ping_packetloss = 0;
319 e.ping_movementloss = 0;
320 //e.gotscores = 0; // we might already have the scores...
321 int t = entcs_GetScoreTeam(i);
322 if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
324 HUD_UpdatePlayerPos(e);
328 this.nextthink = time + 0.2;
334 entity playerchecker = new_pure(playerchecker);
335 playerchecker.think = Playerchecker_Think;
336 playerchecker.nextthink = time + 0.2;
343 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
344 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
345 // All keys are in ascii.
346 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
347 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
348 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
349 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
350 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
353 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
356 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
359 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
362 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
365 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
371 // END REQUIRED CSQC FUNCTIONS
372 // --------------------------------------------------------------------------
374 // --------------------------------------------------------------------------
375 // BEGIN OPTIONAL CSQC FUNCTIONS
377 .void(entity) predraw_qc;
381 if (this.predraw_qc) this.predraw_qc(this);
384 void setpredraw(entity this, void(entity) pdfunc)
386 this.predraw = PreDraw_self;
387 this.predraw_qc = pdfunc;
390 void Ent_Remove(entity this);
392 void Ent_RemovePlayerScore(entity this)
395 SetTeam(this.owner, -1);
396 this.owner.gotscores = 0;
397 for(int i = 0; i < MAX_SCORE; ++i) {
398 this.owner.(scores[i]) = 0; // clear all scores
403 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
410 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
411 // (no I've never heard of M-x replace-string, sed, or anything like that)
412 isNew = !this.owner; // workaround for DP bug
415 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
416 if(!isNew && n != this.sv_entnum)
418 //print("A CSQC entity changed its owner!\n");
419 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
427 o = playerslots[this.sv_entnum];
430 o = playerslots[this.sv_entnum] = new_pure(playerslot);
433 o.sv_entnum = this.sv_entnum;
437 // RegisterPlayer(o);
438 //playerchecker will do this for us later, if it has not already done so
449 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
453 o.(scores[i]) = ReadInt24_t();
455 o.(scores[i]) = ReadChar();
461 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
463 this.entremove = Ent_RemovePlayerScore;
466 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
472 this.team = ReadByte();
473 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
476 #if MAX_TEAMSCORE <= 8
484 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
488 o.(teamscores[i]) = ReadInt24_t();
490 o.(teamscores[i]) = ReadChar();
495 HUD_UpdateTeamPos(o);
498 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
501 float newspectatee_status;
505 scoreboard_showscores_force = (f & 1);
509 newspectatee_status = ReadByte();
510 if(newspectatee_status == player_localnum + 1)
511 newspectatee_status = -1; // observing
514 newspectatee_status = 0;
516 spectatorbutton_zoom = (f & 4);
520 angles_held_status = 1;
521 angles_held.x = ReadAngle();
522 angles_held.y = ReadAngle();
526 angles_held_status = 0;
530 if(newspectatee_status != spectatee_status)
534 race_checkpointtime = 0;
536 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
538 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
539 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
542 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
545 spectatee_status = newspectatee_status;
547 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
550 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
555 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
560 strunzone(vote_called_vote);
561 vote_called_vote = string_null;
571 vote_yescount = ReadByte();
572 vote_nocount = ReadByte();
573 vote_needed = ReadByte();
574 vote_highlighted = ReadChar();
580 strunzone(vote_called_vote);
581 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
586 for(j = 0; j < maxclients; ++j)
588 playerslots[j].ready = 1;
589 for(i = 1; i <= maxclients; i += 8)
592 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
595 playerslots[j].ready = 0;
601 ready_waiting = (nags & BIT(0));
602 ready_waiting_for_me = (nags & BIT(1));
603 vote_waiting = (nags & BIT(2));
604 vote_waiting_for_me = (nags & BIT(3));
605 warmup_stage = (nags & BIT(4));
608 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
616 for(j = 0; j < maxclients; ++j)
618 playerslots[j].eliminated = 1;
619 for(i = 1; i <= maxclients; i += 8)
622 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
625 playerslots[j].eliminated = 0;
631 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
635 float s = ReadShort();
640 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
643 int sf = ReadInt24_t();
645 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
646 weapon_accuracy[w] = -1;
651 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
655 weapon_accuracy[w] = -1;
657 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
659 weapon_accuracy[w] = (b - 1.0) / 100.0;
661 f = (f == 0x800000) ? 1 : f * 2;
666 void Spawn_Draw(entity this)
668 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
671 void Spawn_PreDraw(entity this)
674 vector org = getpropertyvec(VF_ORIGIN);
676 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
679 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
684 this.drawmask = MASK_NORMAL;
687 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
689 float teamnum = (ReadByte() - 1);
691 spn_origin.x = ReadCoord();
692 spn_origin.y = ReadCoord();
693 spn_origin.z = ReadCoord();
697 this.origin = spn_origin;
698 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
701 /*if(autocvar_cl_spawn_point_model) // needs a model first
703 this.mdl = "models/spawnpoint.md3";
704 this.colormod = Team_ColorRGB(teamnum);
705 precache_model(this.mdl);
706 setmodel(this, this.mdl);
707 this.drawmask = MASK_NORMAL;
708 //this.movetype = MOVETYPE_NOCLIP;
709 //this.draw = Spawn_Draw;
711 if(autocvar_cl_spawn_point_particles)
713 if((serverflags & SERVERFLAG_TEAMPLAY))
717 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
718 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
719 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
720 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
721 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
724 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
726 this.draw = Spawn_Draw;
727 setpredraw(this, Spawn_PreDraw);
728 this.fade_start = autocvar_cl_spawn_point_dist_min;
729 this.fade_end = autocvar_cl_spawn_point_dist_max;
733 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
737 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
739 // If entnum is 0, ONLY do the local spawn actions
740 // this way the server can disable the sending of
741 // spawn origin or such to clients if wanted.
742 float entnum = ReadByte();
746 this.origin_x = ReadCoord();
747 this.origin_y = ReadCoord();
748 this.origin_z = ReadCoord();
752 float teamnum = entcs_GetTeam(entnum - 1);
754 if(autocvar_cl_spawn_event_particles)
758 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
759 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
760 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
761 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
762 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
765 if(autocvar_cl_spawn_event_sound)
767 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
773 // local spawn actions
774 if(is_new && (!entnum || (entnum == player_localentnum)))
777 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
779 if(autocvar_cl_unpress_zoom_on_spawn)
785 HUD_Radar_Hide_Maximized();
786 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
789 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
790 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
791 void CSQC_Ent_Update(bool isnew)
794 this.sourceLoc = __FILE__ ":" STR(__LINE__);
797 // set up the "time" global for received entities to be correct for interpolation purposes
798 float savetime = time;
805 serverprevtime = time;
806 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
807 time = serverprevtime + serverdeltatime;
810 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
813 if (t != this.enttype || isnew)
815 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
825 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
832 FOREACH(LinkedEntities, it.m_id == t, {
833 if (isnew) this.classname = it.netname;
834 if (autocvar_developer_csqcentities)
835 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
836 done = it.m_read(this, NULL, isnew);
842 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
846 // Destructor, but does NOT deallocate the entity by calling remove(). Also
847 // used when an entity changes its type. For an entity that someone interacts
848 // with others, make sure it can no longer do so.
849 void Ent_Remove(entity this)
851 if(this.entremove) this.entremove(this);
853 if(this.skeletonindex)
855 skel_delete(this.skeletonindex);
856 this.skeletonindex = 0;
859 if(this.snd_looping > 0)
861 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
862 this.snd_looping = 0;
867 this.draw = func_null;
868 this.entremove = func_null;
869 // TODO possibly set more stuff to defaults
871 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
872 void CSQC_Ent_Remove()
875 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
878 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
881 if (this.enttype) Ent_Remove(this);
889 if(!(calledhooks & HOOK_START))
890 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
891 calledhooks |= HOOK_START;
894 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
895 void CSQC_Parse_StuffCmd(string strMessage)
897 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
898 localcmd(strMessage);
900 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
901 void CSQC_Parse_Print(string strMessage)
903 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
904 print(ColorTranslateRGB(strMessage));
907 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
908 void CSQC_Parse_CenterPrint(string strMessage)
910 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
911 centerprint_hud(strMessage);
914 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
915 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
916 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
917 bool CSQC_Parse_TempEntity()
920 int nTEID = ReadByte();
922 FOREACH(TempEntities, it.m_id == nTEID, {
923 if (autocvar_developer_csqcentities)
924 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
925 return it.m_read(NULL, NULL, true);
928 if (autocvar_developer_csqcentities)
929 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
931 // No special logic for this temporary entity; return 0 so the engine can handle it
938 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
939 localcmd("\nr_drawfog 0\n");
940 else if (forcefog != "")
941 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
944 void Gamemode_Init();
945 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
948 gametype = ReadInt24_t();
949 HUD_ModIcons_SetFunc();
950 for (int i = 0; i < MAX_SCORE; ++i)
952 if (scores_label[i]) strunzone(scores_label[i]);
953 scores_label[i] = strzone(ReadString());
954 scores_flags[i] = ReadByte();
956 for (int i = 0; i < MAX_TEAMSCORE; ++i)
958 if (teamscores_label[i]) strunzone(teamscores_label[i]);
959 teamscores_label[i] = strzone(ReadString());
960 teamscores_flags[i] = ReadByte();
967 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
969 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
971 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
972 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
973 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
974 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
975 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
976 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
977 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
978 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
980 if (forcefog) strunzone(forcefog);
981 forcefog = strzone(ReadString());
983 armorblockpercent = ReadByte() / 255.0;
985 serverflags = ReadByte();
987 g_trueaim_minrange = ReadCoord();
991 MUTATOR_CALLHOOK(Ent_Init);
993 if (!postinit) PostInit();
996 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1002 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1003 race_checkpoint = ReadByte();
1004 race_time = ReadInt24_t();
1005 race_previousbesttime = ReadInt24_t();
1006 if(race_previousbestname)
1007 strunzone(race_previousbestname);
1008 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1010 race_checkpointtime = time;
1012 if(race_checkpoint == 0 || race_checkpoint == 254)
1014 race_penaltyaccumulator = 0;
1015 race_laptime = time; // valid
1020 case RACE_NET_CHECKPOINT_CLEAR:
1022 race_checkpointtime = 0;
1025 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1026 race_laptime = ReadCoord();
1027 race_checkpointtime = -99999;
1029 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1030 race_nextcheckpoint = ReadByte();
1032 race_nextbesttime = ReadInt24_t();
1033 if(race_nextbestname)
1034 strunzone(race_nextbestname);
1035 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1038 case RACE_NET_CHECKPOINT_HIT_RACE:
1039 race_mycheckpoint = ReadByte();
1040 race_mycheckpointtime = time;
1041 race_mycheckpointdelta = ReadInt24_t();
1042 race_mycheckpointlapsdelta = ReadByte();
1043 if(race_mycheckpointlapsdelta >= 128)
1044 race_mycheckpointlapsdelta -= 256;
1045 if(race_mycheckpointenemy)
1046 strunzone(race_mycheckpointenemy);
1047 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1050 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1051 race_othercheckpoint = ReadByte();
1052 race_othercheckpointtime = time;
1053 race_othercheckpointdelta = ReadInt24_t();
1054 race_othercheckpointlapsdelta = ReadByte();
1055 if(race_othercheckpointlapsdelta >= 128)
1056 race_othercheckpointlapsdelta -= 256;
1057 if(race_othercheckpointenemy)
1058 strunzone(race_othercheckpointenemy);
1059 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1062 case RACE_NET_PENALTY_RACE:
1063 race_penaltyeventtime = time;
1064 race_penaltytime = ReadShort();
1065 //race_penaltyaccumulator += race_penaltytime;
1066 if(race_penaltyreason)
1067 strunzone(race_penaltyreason);
1068 race_penaltyreason = strzone(ReadString());
1071 case RACE_NET_PENALTY_QUALIFYING:
1072 race_penaltyeventtime = time;
1073 race_penaltytime = ReadShort();
1074 race_penaltyaccumulator += race_penaltytime;
1075 if(race_penaltyreason)
1076 strunzone(race_penaltyreason);
1077 race_penaltyreason = strzone(ReadString());
1080 case RACE_NET_SERVER_RECORD:
1081 race_server_record = ReadInt24_t();
1083 case RACE_NET_SPEED_AWARD:
1084 race_speedaward = ReadInt24_t();
1085 if(race_speedaward_holder)
1086 strunzone(race_speedaward_holder);
1087 race_speedaward_holder = strzone(ReadString());
1089 case RACE_NET_SPEED_AWARD_BEST:
1090 race_speedaward_alltimebest = ReadInt24_t();
1091 if(race_speedaward_alltimebest_holder)
1092 strunzone(race_speedaward_alltimebest_holder);
1093 race_speedaward_alltimebest_holder = strzone(ReadString());
1095 case RACE_NET_SERVER_RANKINGS:
1097 int pos = ReadShort();
1098 prevpos = ReadShort();
1101 // move other rankings out of the way
1104 for (i=prevpos-1;i>pos-1;--i) {
1105 grecordtime[i] = grecordtime[i-1];
1106 if(grecordholder[i])
1107 strunzone(grecordholder[i]);
1108 grecordholder[i] = strzone(grecordholder[i-1]);
1110 } else if (del) { // a record has been deleted by the admin
1111 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1112 if (i == RANKINGS_CNT-1) { // clear out last record
1114 if (grecordholder[i])
1115 strunzone(grecordholder[i]);
1116 grecordholder[i] = string_null;
1119 grecordtime[i] = grecordtime[i+1];
1120 if (grecordholder[i])
1121 strunzone(grecordholder[i]);
1122 grecordholder[i] = strzone(grecordholder[i+1]);
1125 } else { // player has no ranked record yet
1126 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1127 grecordtime[i] = grecordtime[i-1];
1128 if(grecordholder[i])
1129 strunzone(grecordholder[i]);
1130 grecordholder[i] = strzone(grecordholder[i-1]);
1134 // store new ranking
1135 if(grecordholder[pos-1] != "")
1136 strunzone(grecordholder[pos-1]);
1137 grecordholder[pos-1] = strzone(ReadString());
1138 grecordtime[pos-1] = ReadInt24_t();
1139 if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1142 case RACE_NET_SERVER_STATUS:
1143 race_status = ReadShort();
1144 if(race_status_name)
1145 strunzone(race_status_name);
1146 race_status_name = strzone(ReadString());
1151 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1157 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1160 int pi = ReadShort();
1161 int pl = ReadByte();
1162 int ml = ReadByte();
1164 entity e = playerslots[i];
1167 e.ping_packetloss = pl / 255.0;
1168 e.ping_movementloss = ml / 255.0;
1171 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1173 complain_weapon = ReadByte();
1174 complain_weapon_type = ReadByte();
1177 complain_weapon_time = time;
1178 weapontime = time; // ping the weapon panel
1180 switch(complain_weapon_type)
1182 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1183 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1184 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1188 string getcommandkey(string text, string command)
1191 float n, j, k, l = 0;
1193 if (!autocvar_hud_showbinds)
1196 keys = db_get(binddb, command);
1199 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1200 for(j = 0; j < n; ++j)
1206 keys = keynumtostring(k);
1208 keys = strcat(keys, ", ", keynumtostring(k));
1211 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1218 db_put(binddb, command, keys);
1221 if (keys == "NO_KEY") {
1222 if (autocvar_hud_showbinds > 1)
1223 return sprintf(_("%s (not bound)"), text);
1227 else if (autocvar_hud_showbinds > 1)
1228 return sprintf("%s (%s)", text, keys);