]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into terencehill/ca_arena_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode"); 
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_ca_layout");
144                                         HUD_Write_PanelCvar_q("_dom_layout");
145                                         HUD_Write_PanelCvar_q("_freezetag_layout");
146                                         break;
147                                 case HUD_PANEL_PRESSEDKEYS:
148                                         HUD_Write_PanelCvar_q("_aspect");
149                                         HUD_Write_PanelCvar_q("_attack");
150                                         break;
151                                 case HUD_PANEL_ENGINEINFO:
152                                         HUD_Write_PanelCvar_q("_framecounter_time");
153                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
154                                         break;
155                                 case HUD_PANEL_INFOMESSAGES:
156                                         HUD_Write_PanelCvar_q("_flip");
157                                         break;
158                                 case HUD_PANEL_PHYSICS:
159                                         HUD_Write_PanelCvar_q("_speed_unit");
160                                         HUD_Write_PanelCvar_q("_speed_unit_show");
161                                         HUD_Write_PanelCvar_q("_speed_max");
162                                         HUD_Write_PanelCvar_q("_speed_vertical");
163                                         HUD_Write_PanelCvar_q("_topspeed");
164                                         HUD_Write_PanelCvar_q("_topspeed_time");
165                                         HUD_Write_PanelCvar_q("_acceleration_max");
166                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_baralign");
169                                         HUD_Write_PanelCvar_q("_progressbar");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
171                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
172                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
173                                         HUD_Write_PanelCvar_q("_text");
174                                         HUD_Write_PanelCvar_q("_text_scale");
175                                         break;
176                                 case HUD_PANEL_CENTERPRINT:
177                                         HUD_Write_PanelCvar_q("_align");
178                                         HUD_Write_PanelCvar_q("_flip");
179                                         HUD_Write_PanelCvar_q("_fontscale");
180                                         HUD_Write_PanelCvar_q("_time");
181                                         HUD_Write_PanelCvar_q("_fade_in");
182                                         HUD_Write_PanelCvar_q("_fade_out");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
187                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
188                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
189                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
190                                         break;
191                         }
192                         HUD_Write("\n");
193                 }
194                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
195
196                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
197                 fclose(fh);
198         }
199         else
200                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
201 }
202
203 void HUD_Configure_Exit_Force()
204 {
205         if (menu_enabled)
206         {
207                 menu_enabled = 0;
208                 localcmd("togglemenu\n");
209         }
210         cvar_set("_hud_configure", "0");
211 }
212
213 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
214 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
215 {
216         float i;
217         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
218         vector myTarget;
219         myTarget = myPos;
220
221         for (i = 0; i < HUD_PANEL_NUM; ++i) {
222                 if(i == highlightedPanel || !panel_enabled)
223                         continue;
224
225                 HUD_Panel_UpdatePosSizeForId(i);
226
227                 panel_pos -= '1 1 0' * panel_bg_border;
228                 panel_size += '2 2 0' * panel_bg_border;
229
230                 if(myPos_y + mySize_y < panel_pos_y)
231                         continue;
232                 if(myPos_y > panel_pos_y + panel_size_y)
233                         continue;
234
235                 if(myPos_x + mySize_x < panel_pos_x)
236                         continue;
237                 if(myPos_x > panel_pos_x + panel_size_x)
238                         continue;
239
240                 // OK, there IS a collision.
241
242                 myCenter_x = myPos_x + 0.5 * mySize_x;
243                 myCenter_y = myPos_y + 0.5 * mySize_y;
244
245                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
246                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
247
248                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
249                 {
250                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
251                                 myTarget_x = panel_pos_x - mySize_x;
252                         else // push it upwards
253                                 myTarget_y = panel_pos_y - mySize_y;
254                 }
255                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
256                 {
257                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
258                                 myTarget_x = panel_pos_x + panel_size_x;
259                         else // push it upwards
260                                 myTarget_y = panel_pos_y - mySize_y;
261                 }
262                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
263                 {
264                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
265                                 myTarget_x = panel_pos_x - mySize_x;
266                         else // push it downwards
267                                 myTarget_y = panel_pos_y + panel_size_y;
268                 }
269                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
270                 {
271                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
272                                 myTarget_x = panel_pos_x + panel_size_x;
273                         else // push it downwards
274                                 myTarget_y = panel_pos_y + panel_size_y;
275                 }
276                 //if(cvar("hud_configure_checkcollisions_debug"))
277                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
278         }
279
280         return myTarget;
281 }
282
283 void HUD_Panel_SetPos(vector pos)
284 {
285         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
286         vector mySize;
287         mySize = panel_size;
288
289         //if(cvar("hud_configure_checkcollisions_debug"))
290                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
291
292         if(autocvar_hud_configure_grid)
293         {
294                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
295                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
296         }
297
298         if(hud_configure_checkcollisions)
299                 pos = HUD_Panel_CheckMove(pos, mySize);
300
301         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
302         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
303
304         string s;
305         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
306
307         HUD_Panel_GetName(highlightedPanel);
308         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
309 }
310
311 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
312 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
313         float i;
314
315         vector targEndPos;
316
317         float dist_x, dist_y;
318         float ratio;
319         ratio = mySize_x/mySize_y;
320
321         for (i = 0; i < HUD_PANEL_NUM; ++i) {
322                 if(i == highlightedPanel || !panel_enabled)
323                         continue;
324
325                 HUD_Panel_UpdatePosSizeForId(i);
326
327                 panel_pos -= '1 1 0' * panel_bg_border;
328                 panel_size += '2 2 0' * panel_bg_border;
329
330                 targEndPos = panel_pos + panel_size;
331
332                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
333                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
334                         continue;
335
336                 if (resizeCorner == 1)
337                 {
338                         // check if this panel is on our way
339                         if (resizeorigin_x <= panel_pos_x)
340                                 continue;
341                         if (resizeorigin_y <= panel_pos_y)
342                                 continue;
343                         if (targEndPos_x <= resizeorigin_x - mySize_x)
344                                 continue;
345                         if (targEndPos_y <= resizeorigin_y - mySize_y)
346                                 continue;
347
348                         // there is a collision:
349                         // detect which side of the panel we are facing is actually limiting the resizing
350                         // (which side the resize direction finds for first) and reduce the size up to there
351                         //
352                         // dist is the distance between resizeorigin and the "analogous" point of the panel
353                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
354                         dist_x = resizeorigin_x - targEndPos_x;
355                         dist_y = resizeorigin_y - targEndPos_y;
356                         if (dist_y <= 0 || dist_x / dist_y > ratio)
357                                 mySize_x = min(mySize_x, dist_x);
358                         else
359                                 mySize_y = min(mySize_y, dist_y);
360                 }
361                 else if (resizeCorner == 2)
362                 {
363                         if (resizeorigin_x >= targEndPos_x)
364                                 continue;
365                         if (resizeorigin_y <= panel_pos_y)
366                                 continue;
367                         if (panel_pos_x >= resizeorigin_x + mySize_x)
368                                 continue;
369                         if (targEndPos_y <= resizeorigin_y - mySize_y)
370                                 continue;
371
372                         dist_x = panel_pos_x - resizeorigin_x;
373                         dist_y = resizeorigin_y - targEndPos_y;
374                         if (dist_y <= 0 || dist_x / dist_y > ratio)
375                                 mySize_x = min(mySize_x, dist_x);
376                         else
377                                 mySize_y = min(mySize_y, dist_y);
378                 }
379                 else if (resizeCorner == 3)
380                 {
381                         if (resizeorigin_x <= panel_pos_x)
382                                 continue;
383                         if (resizeorigin_y >= targEndPos_y)
384                                 continue;
385                         if (targEndPos_x <= resizeorigin_x - mySize_x)
386                                 continue;
387                         if (panel_pos_y >= resizeorigin_y + mySize_y)
388                                 continue;
389
390                         dist_x = resizeorigin_x - targEndPos_x;
391                         dist_y = panel_pos_y - resizeorigin_y;
392                         if (dist_y <= 0 || dist_x / dist_y > ratio)
393                                 mySize_x = min(mySize_x, dist_x);
394                         else
395                                 mySize_y = min(mySize_y, dist_y);
396                 }
397                 else if (resizeCorner == 4)
398                 {
399                         if (resizeorigin_x >= targEndPos_x)
400                                 continue;
401                         if (resizeorigin_y >= targEndPos_y)
402                                 continue;
403                         if (panel_pos_x >= resizeorigin_x + mySize_x)
404                                 continue;
405                         if (panel_pos_y >= resizeorigin_y + mySize_y)
406                                 continue;
407
408                         dist_x = panel_pos_x - resizeorigin_x;
409                         dist_y = panel_pos_y - resizeorigin_y;
410                         if (dist_y <= 0 || dist_x / dist_y > ratio)
411                                 mySize_x = min(mySize_x, dist_x);
412                         else
413                                 mySize_y = min(mySize_y, dist_y);
414                 }
415                 //if(cvar("hud_configure_checkcollisions_debug"))
416                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
417         }
418
419         return mySize;
420 }
421
422 void HUD_Panel_SetPosSize(vector mySize)
423 {
424         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
425         vector resizeorigin;
426         resizeorigin = panel_click_resizeorigin;
427         local noref vector myPos; // fteqcc sucks
428
429         // minimum panel size cap
430         mySize_x = max(0.025 * vid_conwidth, mySize_x);
431         mySize_y = max(0.025 * vid_conheight, mySize_y);
432
433         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
434         {
435                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
436                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
437         }
438
439         // collision testing|
440         // -----------------+
441
442         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
443         if(resizeCorner == 1) {
444                 myPos_x = resizeorigin_x - mySize_x;
445                 myPos_y = resizeorigin_y - mySize_y;
446         } else if(resizeCorner == 2) {
447                 myPos_x = resizeorigin_x;
448                 myPos_y = resizeorigin_y - mySize_y;
449         } else if(resizeCorner == 3) {
450                 myPos_x = resizeorigin_x - mySize_x;
451                 myPos_y = resizeorigin_y;
452         } else { // resizeCorner == 4
453                 myPos_x = resizeorigin_x;
454                 myPos_y = resizeorigin_y;
455         }
456
457         // left/top screen edges
458         if(myPos_x < 0)
459                 mySize_x = mySize_x + myPos_x;
460         if(myPos_y < 0)
461                 mySize_y = mySize_y + myPos_y;
462
463         // bottom/right screen edges
464         if(myPos_x + mySize_x > vid_conwidth)
465                 mySize_x = vid_conwidth - myPos_x;
466         if(myPos_y + mySize_y > vid_conheight)
467                 mySize_y = vid_conheight - myPos_y;
468
469         //if(cvar("hud_configure_checkcollisions_debug"))
470                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
471
472         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
473         if(autocvar_hud_configure_grid)
474         {
475                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
476                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
477         }
478
479         if(hud_configure_checkcollisions)
480                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
481
482         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
483         mySize_x = max(0.025 * vid_conwidth, mySize_x);
484         mySize_y = max(0.025 * vid_conheight, mySize_y);
485
486         // do another pos check, as size might have changed by now
487         if(resizeCorner == 1) {
488                 myPos_x = resizeorigin_x - mySize_x;
489                 myPos_y = resizeorigin_y - mySize_y;
490         } else if(resizeCorner == 2) {
491                 myPos_x = resizeorigin_x;
492                 myPos_y = resizeorigin_y - mySize_y;
493         } else if(resizeCorner == 3) {
494                 myPos_x = resizeorigin_x - mySize_x;
495                 myPos_y = resizeorigin_y;
496         } else { // resizeCorner == 4
497                 myPos_x = resizeorigin_x;
498                 myPos_y = resizeorigin_y;
499         }
500
501         //if(cvar("hud_configure_checkcollisions_debug"))
502                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
503
504         HUD_Panel_GetName(highlightedPanel);
505         string s;
506         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
507         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
508
509         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
510         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
511 }
512
513 float pressed_key_time;
514 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
515 void HUD_Panel_Arrow_Action(float nPrimary)
516 {
517         if (highlightedPanel == -1)
518                 return;
519
520         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
521
522         float step;
523         if(autocvar_hud_configure_grid)
524         {
525                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
526                 {
527                         if (hudShiftState & S_SHIFT)
528                                 step = hud_configure_realGridSize_y;
529                         else
530                                 step = 2 * hud_configure_realGridSize_y;
531                 }
532                 else
533                 {
534                         if (hudShiftState & S_SHIFT)
535                                 step = hud_configure_realGridSize_x;
536                         else
537                                 step = 2 * hud_configure_realGridSize_x;
538                 }
539         }
540         else
541         {
542                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
543                         step = vid_conheight;
544                 else
545                         step = vid_conwidth;
546                 if (hudShiftState & S_SHIFT)
547                         step = (step / 256); // more precision
548                 else
549                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
550         }
551
552         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
553
554         highlightedPanel_initial_pos = panel_pos;
555         highlightedPanel_initial_size = panel_size;
556
557         if (hudShiftState & S_ALT) // resize
558         {
559                 highlightedAction = 1;
560                 if(nPrimary == K_UPARROW)
561                         resizeCorner = 1;
562                 else if(nPrimary == K_RIGHTARROW)
563                         resizeCorner = 2;
564                 else if(nPrimary == K_LEFTARROW)
565                         resizeCorner = 3;
566                 else // if(nPrimary == K_DOWNARROW)
567                         resizeCorner = 4;
568
569                 // ctrl+arrow reduces the size, instead of increasing it
570                 // Note that ctrl disables collisions check too, but it's fine
571                 // since we don't collide with anything reducing the size
572                 if (hudShiftState & S_CTRL) {
573                         step = -step;
574                         resizeCorner = 5 - resizeCorner;
575                 }
576
577                 vector mySize;
578                 mySize = panel_size;
579                 panel_click_resizeorigin = panel_pos;
580                 if(resizeCorner == 1) {
581                         panel_click_resizeorigin += mySize;
582                         mySize_y += step;
583                 } else if(resizeCorner == 2) {
584                         panel_click_resizeorigin_y += mySize_y;
585                         mySize_x += step;
586                 } else if(resizeCorner == 3) {
587                         panel_click_resizeorigin_x += mySize_x;
588                         mySize_x += step;
589                 } else { // resizeCorner == 4
590                         mySize_y += step;
591                 }
592                 HUD_Panel_SetPosSize(mySize);
593         }
594         else // move
595         {
596                 highlightedAction = 2;
597                 vector pos;
598                 pos = panel_pos;
599                 if(nPrimary == K_UPARROW)
600                         pos_y -= step;
601                 else if(nPrimary == K_DOWNARROW)
602                         pos_y += step;
603                 else if(nPrimary == K_LEFTARROW)
604                         pos_x -= step;
605                 else // if(nPrimary == K_RIGHTARROW)
606                         pos_x += step;
607
608                 HUD_Panel_SetPos(pos);
609         }
610
611         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
612
613         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
614         {
615                 // backup!
616                 panel_pos_backup = highlightedPanel_initial_pos;
617                 panel_size_backup = highlightedPanel_initial_size;
618                 highlightedPanel_backup = highlightedPanel;
619         }
620 }
621
622 const float S_MOUSE1 = 1;
623 const float S_MOUSE2 = 2;
624 const float S_MOUSE3 = 4;
625 float mouseClicked;
626 float prevMouseClicked; // previous state
627 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
628 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
629
630 void HUD_Panel_EnableMenu();
631 float tab_panels[HUD_PANEL_NUM];
632 float tab_panel, tab_backward;
633 vector tab_panel_pos;
634 void HUD_Panel_FirstInDrawQ(float id);
635 void reset_tab_panels()
636 {
637         int i;
638         for(i = 0; i < HUD_PANEL_NUM; ++i)
639                 tab_panels[i] = -1;
640 }
641 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
642 {
643         string s;
644
645         if(bInputType == 2)
646                 return false;
647
648         if(!autocvar__hud_configure)
649                 return false;
650
651         // block any input while a menu dialog is fading
652         if(autocvar__menu_alpha)
653                 return true;
654
655         if(bInputType == 3)
656         {
657                 mousepos_x = nPrimary;
658                 mousepos_y = nSecondary;
659                 return true;
660         }
661
662         // allow console bind to work
663         string con_keys;
664         float keys;
665         con_keys = findkeysforcommand("toggleconsole", 0);
666         keys = tokenize(con_keys); // findkeysforcommand returns data for this
667
668         float hit_con_bind = 0, i;
669         for (i = 0; i < keys; ++i)
670         {
671                 if(nPrimary == stof(argv(i)))
672                         hit_con_bind = 1;
673         }
674
675         if(bInputType == 0) {
676                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
677                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
678                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
679         }
680         else if(bInputType == 1) {
681                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
682                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
683                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
684         }
685
686         if(nPrimary == K_CTRL)
687         {
688                 if (bInputType == 1) //ctrl has been released
689                 {
690                         if (tab_panel != -1)
691                         {
692                                 //switch to selected panel
693                                 highlightedPanel = tab_panel;
694                                 highlightedAction = 0;
695                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
696                         }
697                         tab_panel = -1;
698                         reset_tab_panels();
699                 }
700         }
701
702         if(nPrimary == K_MOUSE1)
703         {
704                 if(bInputType == 0) // key pressed
705                         mouseClicked |= S_MOUSE1;
706                 else if(bInputType == 1) // key released
707                         mouseClicked -= (mouseClicked & S_MOUSE1);
708         }
709         else if(nPrimary == K_MOUSE2)
710         {
711                 if(bInputType == 0) // key pressed
712                         mouseClicked |= S_MOUSE2;
713                 else if(bInputType == 1) // key released
714                         mouseClicked -= (mouseClicked & S_MOUSE2);
715         }
716         else if(nPrimary == K_ESCAPE)
717         {
718                 if (bInputType == 1)
719                         return true;
720                 menu_enabled = 1;
721                 menu_enabled_time = time;
722                 localcmd("menu_showhudexit\n");
723         }
724         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
725         {
726                 if (bInputType == 1)
727                         return true;
728                 if (!menu_enabled)
729                         cvar_set("_hud_configure", "0");
730         }
731         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
732         {
733                 if (bInputType == 1 || mouseClicked)
734                         return true;
735
736                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
737                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
738                 //(it should only after every other panel of the hud)
739                 //It's a minor bug anyway, we can live with it
740
741                 float starting_panel;
742                 float old_tab_panel = tab_panel;
743                 if (tab_panel == -1) //first press of TAB
744                 {
745                         if (highlightedPanel != -1)
746                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
747                         else
748                                 panel_pos = '0 0 0';
749                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
750                         tab_panel_pos = panel_pos; //to compute level
751                 }
752                 else
753                 {
754                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
755                                 reset_tab_panels();
756                         starting_panel = tab_panel;
757                 }
758                 tab_backward = (hudShiftState & S_SHIFT);
759
760                 float k, level = 0, start_pos_x;
761                 vector candidate_pos = '0 0 0';
762                 const float LEVELS_NUM = 4;
763                 float level_height = vid_conheight / LEVELS_NUM;
764 :find_tab_panel
765                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
766                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
767                 start_pos_x = tab_panel_pos_x;
768                 tab_panel = -1;
769                 k=0;
770                 while(++k)
771                 {
772                         for(i = 0; i < HUD_PANEL_NUM; ++i)
773                         {
774                                 if (i == tab_panels[i] || i == starting_panel)
775                                         continue;
776                                 HUD_Panel_UpdatePosSizeForId(i)
777                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
778                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
779                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
780                                 {
781                                         tab_panel = i;
782                                         tab_panel_pos = candidate_pos = panel_pos;
783                                 }
784                         }
785                         if (tab_panel != -1)
786                                 break;
787                         if (k == LEVELS_NUM) //tab_panel not found
788                         {
789                                 reset_tab_panels();
790                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
791                                 {
792                                         tab_panel = -1;
793                                         return true;
794                                 }
795                                 starting_panel = old_tab_panel;
796                                 old_tab_panel = -2;
797                                 goto find_tab_panel; //u must find tab_panel!
798                         }
799                         if (!tab_backward)
800                         {
801                                 level = mod(level + level_height, vid_conheight);
802                                 start_pos_x = 0;
803                                 candidate_pos_x = vid_conwidth;
804                         }
805                         else
806                         {
807                                 level = mod(level - level_height, vid_conheight);
808                                 start_pos_x = vid_conwidth;
809                                 candidate_pos_x = 0;
810                         }
811                 }
812
813                 tab_panels[tab_panel] = tab_panel;
814         }
815         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
816         {
817                 if (bInputType == 1 || mouseClicked)
818                         return true;
819
820                 if (highlightedPanel != -1)
821                 {
822                         HUD_Panel_GetName(highlightedPanel);
823                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
824                 }
825                 else
826                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
827         }
828         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
829         {
830                 if (bInputType == 1 || mouseClicked)
831                         return true;
832
833                 if (highlightedPanel != -1)
834                 {
835                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
836                         panel_size_copied = panel_size;
837                         highlightedPanel_copied = highlightedPanel;
838                 }
839         }
840         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
841         {
842                 if (bInputType == 1 || mouseClicked)
843                         return true;
844
845                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
846                         return true;
847
848                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
849
850                 // reduce size if it'd go beyond screen boundaries
851                 vector tmp_size = panel_size_copied;
852                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
853                         tmp_size_x = vid_conwidth - panel_pos_x;
854                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
855                         tmp_size_y = vid_conheight - panel_pos_y;
856
857                 if (panel_size == tmp_size)
858                         return true;
859
860                 // backup first!
861                 panel_pos_backup = panel_pos;
862                 panel_size_backup = panel_size;
863                 highlightedPanel_backup = highlightedPanel;
864
865                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
866                 HUD_Panel_GetName(highlightedPanel);
867                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
868         }
869         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
870         {
871                 if (bInputType == 1 || mouseClicked)
872                         return true;
873                 //restore previous values
874                 if (highlightedPanel_backup != -1)
875                 {
876                         HUD_Panel_GetName(highlightedPanel_backup);
877                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
878                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
879                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
880                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
881                         highlightedPanel_backup = -1;
882                 }
883         }
884         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
885         {
886                 if (bInputType == 1)
887                 {
888                         pressed_key_time = 0;
889                         return true;
890                 }
891                 else if (pressed_key_time == 0)
892                         pressed_key_time = time;
893
894                 if (!mouseClicked)
895                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
896         }
897         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
898         {
899                 if (bInputType == 1)
900                         return true;
901                 if (highlightedPanel != -1)
902                         HUD_Panel_EnableMenu();
903         }
904         else if(hit_con_bind)
905                 return false;
906
907         return true;
908 }
909
910 float HUD_Panel_Check_Mouse_Pos(float allow_move)
911 {
912         float i, j = 0, border;
913
914         while(j < HUD_PANEL_NUM)
915         {
916                 i = panel_order[j];
917                 j += 1;
918
919                 HUD_Panel_UpdatePosSizeForId(i);
920
921                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
922
923                 // move
924                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
925                 {
926                         return 1;
927                 }
928                 // resize from topleft border
929                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
930                 {
931                         return 2;
932                 }
933                 // resize from topright border
934                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
935                 {
936                         return 3;
937                 }
938                 // resize from bottomleft border
939                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
940                 {
941                         return 3;
942                 }
943                 // resize from bottomright border
944                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
945                 {
946                         return 2;
947                 }
948         }
949         return 0;
950 }
951
952 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
953 void HUD_Panel_FirstInDrawQ(float id)
954 {
955         float i;
956         var float place = -1;
957         // find out where in the array our current id is, save into place
958         for(i = 0; i < HUD_PANEL_NUM; ++i)
959         {
960                 if(panel_order[i] == id)
961                 {
962                         place = i;
963                         break;
964                 }
965         }
966         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
967         if(place == -1)
968                 place = HUD_PANEL_NUM - 1;
969
970         // move all ids up by one step in the array until "place"
971         for(i = place; i > 0; --i)
972         {
973                 panel_order[i] = panel_order[i-1];
974         }
975         // now save the new top id
976         panel_order[0] = id;
977         
978         // let's save them into the cvar by some strcat trickery
979         string s = "";
980         for(i = 0; i < HUD_PANEL_NUM; ++i)
981         {
982                 s = strcat(s, ftos(panel_order[i]), " ");
983         }
984         cvar_set("_hud_panelorder", s);
985         if(hud_panelorder_prev)
986                 strunzone(hud_panelorder_prev);
987         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
988 }
989
990 void HUD_Panel_Highlight(float allow_move)
991 {
992         float i, j = 0, border;
993
994         while(j < HUD_PANEL_NUM)
995         {
996                 i = panel_order[j];
997                 j += 1;
998
999                 HUD_Panel_UpdatePosSizeForId(i);
1000
1001                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1002
1003                 // move
1004                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1005                 {
1006                         highlightedPanel = i;
1007                         HUD_Panel_FirstInDrawQ(i);
1008                         highlightedAction = 1;
1009                         panel_click_distance = mousepos - panel_pos;
1010                         return;
1011                 }
1012                 // resize from topleft border
1013                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1014                 {
1015                         highlightedPanel = i;
1016                         HUD_Panel_FirstInDrawQ(i);
1017                         highlightedAction = 2;
1018                         resizeCorner = 1;
1019                         panel_click_distance = mousepos - panel_pos;
1020                         panel_click_resizeorigin = panel_pos + panel_size;
1021                         return;
1022                 }
1023                 // resize from topright border
1024                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1025                 {
1026                         highlightedPanel = i;
1027                         HUD_Panel_FirstInDrawQ(i);
1028                         highlightedAction = 2;
1029                         resizeCorner = 2;
1030                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1031                         panel_click_distance_y = mousepos_y - panel_pos_y;
1032                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1033                         return;
1034                 }
1035                 // resize from bottomleft border
1036                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1037                 {
1038                         highlightedPanel = i;
1039                         HUD_Panel_FirstInDrawQ(i);
1040                         highlightedAction = 2;
1041                         resizeCorner = 3;
1042                         panel_click_distance_x = mousepos_x - panel_pos_x;
1043                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1044                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1045                         return;
1046                 }
1047                 // resize from bottomright border
1048                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1049                 {
1050                         highlightedPanel = i;
1051                         HUD_Panel_FirstInDrawQ(i);
1052                         highlightedAction = 2;
1053                         resizeCorner = 4;
1054                         panel_click_distance = panel_size - mousepos + panel_pos;
1055                         panel_click_resizeorigin = panel_pos;
1056                         return;
1057                 }
1058         }
1059         highlightedPanel = -1;
1060         highlightedAction = 0;
1061 }
1062
1063 void HUD_Panel_EnableMenu()
1064 {
1065         menu_enabled = 2;
1066         menu_enabled_time = time;
1067         HUD_Panel_GetName(highlightedPanel);
1068         localcmd("menu_showhudoptions ", panel_name, "\n");
1069 }
1070 float mouse_over_panel;
1071 void HUD_Panel_Mouse()
1072 {
1073         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1074         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1075                 menu_enabled = 0;
1076
1077         /*
1078         print("menu_enabled: ", ftos(menu_enabled), "\n");
1079         print("Highlighted: ", ftos(highlightedPanel), "\n");
1080         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1081         */
1082
1083         if(autocvar__menu_alpha == 1)
1084                 return;
1085
1086         if not(autocvar_hud_cursormode)
1087         {
1088                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1089                 
1090                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1091                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1092         }
1093
1094         if(mouseClicked)
1095         {
1096                 if(prevMouseClicked == 0)
1097                 {
1098                         if (tab_panel != -1)
1099                         {
1100                                 //stop ctrl-tab selection
1101                                 tab_panel = -1;
1102                                 reset_tab_panels();
1103                         }
1104                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1105                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1106                         if (highlightedPanel != -1)
1107                         {
1108                                 highlightedPanel_initial_pos = panel_pos;
1109                                 highlightedPanel_initial_size = panel_size;
1110                         }
1111                         // doubleclick check
1112                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1113                         {
1114                                 mouseClicked = 0; // to prevent spam, I guess.
1115                                 HUD_Panel_EnableMenu();
1116                         }
1117                         else
1118                         {
1119                                 if (mouseClicked & S_MOUSE1)
1120                                 {
1121                                         prevMouseClickedTime = time;
1122                                         prevMouseClickedPos = mousepos;
1123                                 }
1124                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1125                         }
1126                 }
1127                 else
1128                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1129
1130                 if (highlightedPanel != -1)
1131                 {
1132                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1133                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1134                         {
1135                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1136                                 // backup!
1137                                 panel_pos_backup = highlightedPanel_initial_pos;
1138                                 panel_size_backup = highlightedPanel_initial_size;
1139                                 highlightedPanel_backup = highlightedPanel;
1140                         }
1141                         else
1142                                 // in case the clicked panel is inside another panel and we aren't
1143                                 // moving it, avoid the immediate "fix" of its position/size
1144                                 // (often unwanted and hateful) by disabling collisions check
1145                                 hud_configure_checkcollisions = false;
1146                 }
1147
1148                 if(highlightedAction == 1)
1149                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1150                 else if(highlightedAction == 2)
1151                 {
1152                         vector mySize = '0 0 0';
1153                         if(resizeCorner == 1) {
1154                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1155                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1156                         } else if(resizeCorner == 2) {
1157                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1158                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1159                         } else if(resizeCorner == 3) {
1160                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1161                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1162                         } else { // resizeCorner == 4
1163                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1164                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1165                         }
1166                         HUD_Panel_SetPosSize(mySize);
1167                 }
1168         }
1169         else
1170         {
1171                 if(menu_enabled == 2)
1172                         mouse_over_panel = 0;
1173                 else
1174                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1175                 if (mouse_over_panel && tab_panel == -1)
1176                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1177         }
1178         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1179         const vector cursorsize = '32 32 0';
1180         float cursor_alpha = 1 - autocvar__menu_alpha;
1181
1182         if(!mouse_over_panel)
1183                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1184         else if(mouse_over_panel == 1)
1185                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1186         else if(mouse_over_panel == 2)
1187                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1188         else
1189                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1190
1191         prevMouseClicked = mouseClicked;
1192 }
1193
1194 const float hlBorderSize = 4;
1195 const string hlBorder = "gfx/hud/default/border_highlighted";
1196 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1197 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1198 {
1199         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1200         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1201         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1202         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1203         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1204 }