3 #include <client/defs.qh>
4 #include <client/miscfunctions.qh>
5 #include <client/view.qh>
6 #include "panel/scoreboard.qh"
7 #include "hud_config.qh"
8 #include "../mapvoting.qh"
9 #include "../teamradar.qh"
10 #include <common/minigames/cl_minigames.qh>
11 #include <common/t_items.qh>
12 #include <common/deathtypes/all.qh>
13 #include <common/ent_cs.qh>
14 #include <common/items/_mod.qh>
15 #include <common/mapinfo.qh>
16 #include <common/vehicles/all.qh>
17 #include <common/vehicles/vehicle/bumblebee.qh>
18 #include <common/mutators/mutator/waypoints/all.qh>
19 #include <common/stats.qh>
20 #include <lib/csqcmodel/cl_player.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <common/gamemodes/_mod.qh>
31 vector HUD_Get_Num_Color(float hp, float maxvalue, bool blink)
33 const vector COLOR100 = '0 1 0'; // green
34 const vector COLOR75 = '0.4 0.9 0'; // lightgreen
35 const vector COLOR50 = '1 1 1'; // white
36 const vector COLOR25 = '1 1 0.2'; // lightyellow
37 const vector COLOR10 = '1 0 0'; // red
40 float hp_percent = hp / maxvalue * 100;
41 #define CASE_COLOR_BETWEEN(min, max) \
42 if(hp_percent > min) \
43 color = COLOR##min + (COLOR##max - COLOR##min) * ((hp_percent - min) / (max - min))
45 if(hp_percent > 100) color = COLOR100;
46 else CASE_COLOR_BETWEEN(75, 100);
47 else CASE_COLOR_BETWEEN(50, 75);
48 else CASE_COLOR_BETWEEN(25, 50);
49 else CASE_COLOR_BETWEEN(10, 25);
52 #undef CASE_COLOR_BETWEEN
58 float f = sin(2*M_PI*time);
59 if (color.x == 0) color.x = f;
60 if (color.y == 0) color.y = f;
61 if (color.z == 0) color.z = f;
63 else if(hp_percent < 25)
65 float f = (1 - hp_percent / 25) * sin(2*M_PI*time);
73 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
76 float aspect = size_y / size_x;
77 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
80 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
84 float ratio, best_ratio = 0;
85 float best_columns = 1, best_rows = 1;
86 bool vertical = (psize.x / psize.y >= item_aspect);
89 psize = eX * psize.y + eY * psize.x;
90 item_aspect = 1 / item_aspect;
93 rows = ceil(sqrt(item_count));
94 columns = ceil(item_count/rows);
97 ratio = (psize.x/columns) / (psize.y/rows);
98 if(ratio > item_aspect)
99 ratio = item_aspect * item_aspect / ratio;
101 if(ratio <= best_ratio)
102 break; // ratio starts decreasing by now, skip next configurations
104 best_columns = columns;
112 rows = ceil(item_count/columns);
115 return (vertical) ? vec2(best_rows, best_columns) : vec2(best_columns, best_rows);
124 void HUD_Panel_LoadCvars()
126 // NOTE: in hud_configure mode cvars must be reloaded every frame
127 if (panel.update_time <= time)
129 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));
130 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));
131 HUD_Panel_ScalePosSize();
132 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));
133 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));
134 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));
135 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));
136 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));
137 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));
139 if (panel.current_panel_bg != "0")
141 HUD_Panel_GetBgAlpha();
142 HUD_Panel_GetBorder();
144 HUD_Panel_GetColorTeam();
145 HUD_Panel_GetColor();
146 HUD_Panel_GetFgAlpha();
147 HUD_Panel_GetPadding();
148 panel.current_panel_bg_alpha = panel_bg_alpha;
149 panel.current_panel_fg_alpha = panel_fg_alpha;
150 if (hud_configure_menu_open == 2 && panel == highlightedPanel)
151 HUD_Panel_UpdatePosSize_ForMenu();
154 panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha;
155 panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha;
157 panel.current_panel_pos = panel_pos;
158 panel.current_panel_size = panel_size;
159 panel.current_panel_bg_border = panel_bg_border;
160 panel.current_panel_bg_color = panel_bg_color;
161 panel.current_panel_bg_color_team = panel_bg_color_team;
162 panel.current_panel_bg_padding = panel_bg_padding;
163 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;
167 panel_pos = panel.current_panel_pos;
168 panel_size = panel.current_panel_size;
169 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha;
170 panel_bg_border = panel.current_panel_bg_border;
171 panel_bg_color = panel.current_panel_bg_color;
172 panel_bg_color_team = panel.current_panel_bg_color_team;
173 panel_bg_padding = panel.current_panel_bg_padding;
174 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha;
177 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
178 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
180 TC(bool, vertical); TC(int, drawflag);
181 if(!length_ratio || !theAlpha)
187 if(length_ratio < -1)
190 else if(length_ratio < 0)
193 theOrigin = HUD_Shift(theOrigin);
194 theSize = HUD_Scale(theSize);
197 vector width, height;
199 pic = strcat(hud_skin_path, "/", pic, "_vertical");
200 if(precache_pic(pic) == "") {
201 pic = "gfx/hud/default/progressbar_vertical";
204 if (baralign == 1) // bottom align
205 theOrigin.y += (1 - length_ratio) * theSize.y;
206 else if (baralign == 2) // center align
207 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
208 else if (baralign == 3) // center align, positive values down, negative up
211 if (length_ratio > 0)
212 theOrigin.y += theSize.y;
215 theOrigin.y += (1 + length_ratio) * theSize.y;
216 length_ratio = -length_ratio;
219 theSize.y *= length_ratio;
222 width = eX * theSize.x;
223 height = eY * theSize.y;
224 if(theSize.y <= theSize.x * 2)
226 // button not high enough
227 // draw just upper and lower part then
228 square = eY * theSize.y * 0.5;
229 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
230 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
231 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
235 square = eY * theSize.x;
236 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
237 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
238 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
241 pic = strcat(hud_skin_path, "/", pic);
242 if(precache_pic(pic) == "") {
243 pic = "gfx/hud/default/progressbar";
246 if (baralign == 1) // right align
247 theOrigin.x += (1 - length_ratio) * theSize.x;
248 else if (baralign == 2) // center align
249 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
250 else if (baralign == 3) // center align, positive values on the right, negative on the left
253 if (length_ratio > 0)
254 theOrigin.x += theSize.x;
257 theOrigin.x += (1 + length_ratio) * theSize.x;
258 length_ratio = -length_ratio;
261 theSize.x *= length_ratio;
264 width = eX * theSize.x;
265 height = eY * theSize.y;
266 if(theSize.x <= theSize.y * 2)
268 // button not wide enough
269 // draw just left and right part then
270 square = eX * theSize.x * 0.5;
271 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
272 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
273 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
277 square = eX * theSize.y;
278 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
279 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
280 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
285 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
291 pos = HUD_Shift(pos);
292 mySize = HUD_Scale(mySize);
295 pic = strcat(hud_skin_path, "/num_leading");
296 if(precache_pic(pic) == "") {
297 pic = "gfx/hud/default/num_leading";
300 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
301 if(mySize.x/mySize.y > 2)
302 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
303 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
306 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
308 TC(bool, vertical); TC(int, icon_right_align);
309 vector newPos = '0 0 0', newSize = '0 0 0';
310 vector picpos, numpos;
314 if(mySize.y/mySize.x > 2)
316 newSize.y = 2 * mySize.x;
317 newSize.x = mySize.x;
319 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
324 newSize.x = 1/2 * mySize.y;
325 newSize.y = mySize.y;
327 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
334 picpos = newPos + eY * newSize.x;
339 numpos = newPos + eY * newSize.x;
343 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
344 // make number smaller than icon, it looks better
345 // reduce only y to draw numbers with different number of digits with the same y size
346 numpos.y += newSize.y * ((1 - 0.7) / 2);
348 drawstring_aspect(numpos, ftos(theTime), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
352 if(mySize.x/mySize.y > 3)
354 newSize.x = 3 * mySize.y;
355 newSize.y = mySize.y;
357 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
362 newSize.y = 1/3 * mySize.x;
363 newSize.x = mySize.x;
365 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
369 if(icon_right_align) // right align
372 picpos = newPos + eX * 2 * newSize.y;
376 numpos = newPos + eX * newSize.y;
380 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
381 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
382 drawstring_aspect_expanding(numpos, ftos(theTime), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
383 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
386 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
388 TC(bool, vertical); TC(int, icon_right_align);
389 DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
399 float vh_notice_time;
402 if(autocvar__hud_configure) return;
403 if(intermission == 2) return;
405 if(hud == HUD_BUMBLEBEE_GUN)
406 CSQC_BUMBLE_GUN_HUD();
408 Vehicle info = REGISTRY_GET(Vehicles, hud);
412 if(hud != HUD_NORMAL && lasthud == HUD_NORMAL)
413 vh_notice_time = time + autocvar_cl_vehicles_notify_time;
418 void HUD_Panel_Draw(entity panent)
421 if (autocvar__hud_configure)
423 if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
425 panel_fade_alpha = 1;
426 Hud_Panel_GetPanelEnabled();
431 bool draw_allowed = false;
432 if (scoreboard_fade_alpha && panel.panel_showflags & PANEL_SHOW_WITH_SB)
436 else if (active_minigame && HUD_MinigameMenu_IsOpened())
438 if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
441 else if(intermission == 2)
443 if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
446 else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
451 if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
453 if (scoreboard_fade_alpha && intermission == 2 && !(panel.panel_showflags & PANEL_SHOW_MAPVOTE))
454 panel_fade_alpha = scoreboard_fade_alpha;
456 panel_fade_alpha = 1;
460 panel_fade_alpha = 1 - scoreboard_fade_alpha;
461 if(!panel_fade_alpha)
470 // reset gametype specific icons
471 if(gametype.m_modicons_reset)
472 gametype.m_modicons_reset();
475 float autocvar_hud_dynamic_shake = 1;
476 float autocvar_hud_dynamic_shake_damage_max = 130;
477 float autocvar_hud_dynamic_shake_damage_min = 10;
478 float autocvar_hud_dynamic_shake_scale = 0.2;
479 float hud_dynamic_shake_x[10] = {0, 1, -0.7, 0.5, -0.3, 0.2, -0.1, 0.1, 0.0, 0};
480 float hud_dynamic_shake_y[10] = {0, 0.4, 0.8, -0.2, -0.6, 0.0, 0.3, 0.1, -0.1, 0};
481 bool Hud_Shake_Update()
483 if(time - hud_dynamic_shake_time < 0)
486 float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
487 float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
488 int i = floor(elapsed_time);
492 float f = elapsed_time - i;
493 hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
494 hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
495 hud_dynamic_shake_realofs.z = 0;
496 hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
497 hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
498 hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
502 void Hud_Dynamic_Frame()
504 vector ofs = '0 0 0';
505 hud_scale_current = '1 1 0';
506 hud_shift_current = '0 0 0';
508 if (autocvar_hud_dynamic_follow)
510 entity view = CSQCModel_server2csqc(player_localentnum - 1);
511 calc_followmodel_ofs(view);
512 ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
513 ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
514 ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
515 ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
517 if (fabs(ofs.x) < 0.001) ofs.x = 0;
518 if (fabs(ofs.y) < 0.001) ofs.y = 0;
519 if (fabs(ofs.z) < 0.001) ofs.z = 0;
520 ofs.x = bound(-0.1, ofs.x, 0.1);
521 ofs.y = bound(-0.1, ofs.y, 0.1);
522 ofs.z = bound(-0.1, ofs.z, 0.1);
524 hud_shift_current.x = ofs.y * vid_conwidth;
525 hud_shift_current.y = ofs.z * vid_conheight;
526 hud_shift_current.z = ofs.x;
528 hud_scale_current.x = (1 + hud_shift_current.z);
529 hud_scale_current.y = hud_scale_current.x;
532 if(autocvar_hud_dynamic_shake > 0)
534 static float old_health = 0;
535 float health = max(-1, STAT(HEALTH));
536 if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
538 hud_dynamic_shake_factor = 0;
543 float new_hud_dynamic_shake_factor = 0;
544 if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
545 && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
546 && old_health > 0 && !intermission)
548 float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
549 new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
550 if(new_hud_dynamic_shake_factor >= 1)
551 new_hud_dynamic_shake_factor = 1;
552 if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
554 hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
555 hud_dynamic_shake_time = time;
559 if(hud_dynamic_shake_factor)
560 if(!Hud_Shake_Update())
561 hud_dynamic_shake_factor = 0;
564 if(hud_dynamic_shake_factor > 0)
566 hud_shift_current.x += hud_dynamic_shake_realofs.x;
567 hud_shift_current.y += hud_dynamic_shake_realofs.y;
571 hud_scale_center.x = 0.5 * vid_conwidth;
572 hud_scale_center.y = 0.5 * vid_conheight;
577 bool HUD_WouldShowCursor()
579 if(autocvar__hud_configure)
583 //entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
584 //if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))
586 if(HUD_Radar_Clickable())
588 if(HUD_MinigameMenu_IsOpened())
590 if(QuickMenu_IsOpened())
599 if(hud_configure_menu_open == 1)
602 hud_fade_alpha = 1 - autocvar__menu_alpha;
604 if(myteam != prev_myteam)
606 myteamcolors = colormapPaletteColor(myteam, 1);
607 FOREACH(hud_panels, true, it.update_time = time);
608 prev_myteam = myteam;
611 HUD_Configure_Frame();
613 if(scoreboard_fade_alpha == 1)
614 if(autocvar__menu_alpha == 1)
618 if (hud_skin_prev != autocvar_hud_skin)
620 strcpy(hud_skin_path, strcat("gfx/hud/", autocvar_hud_skin));
621 strcpy(hud_skin_prev, autocvar_hud_skin);
625 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
629 float hud_dock_color_team = autocvar_hud_dock_color_team;
630 if((teamplay) && hud_dock_color_team) {
631 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
632 color = '1 0 0' * hud_dock_color_team;
634 color = myteamcolors * hud_dock_color_team;
636 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
637 color = '1 0 0' * hud_dock_color_team;
641 string hud_dock_color = autocvar_hud_dock_color;
642 if(hud_dock_color == "shirt") {
643 f = entcs_GetClientColors(current_player);
644 color = colormapPaletteColor(floor(f / 16), 0);
646 else if(hud_dock_color == "pants") {
647 f = entcs_GetClientColors(current_player);
648 color = colormapPaletteColor(f % 16, 1);
651 color = stov(hud_dock_color);
655 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
656 if(precache_pic(pic) == "") {
657 pic = strcat(hud_skin_path, "/dock_medium");
658 if(precache_pic(pic) == "") {
659 pic = "gfx/hud/default/dock_medium";
662 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
665 // cache the panel order into the panel_order array
666 if(autocvar__hud_panelorder != hud_panelorder_prev) {
667 for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
671 bool warning = false;
672 int argc = tokenize_console(autocvar__hud_panelorder);
673 if (argc > REGISTRY_COUNT(hud_panels))
675 //first detect wrong/missing panel numbers
676 for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
677 p_num = stoi(argv(i));
678 if (p_num >= 0 && p_num < REGISTRY_COUNT(hud_panels)) { //correct panel number?
679 if (panel_order[p_num] == -1) //found for the first time?
680 s = strcat(s, ftos(p_num), " ");
681 panel_order[p_num] = 1; //mark as found
686 for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
687 if (panel_order[i] == -1) {
689 s = strcat(s, ftos(i), " "); //add missing panel number
693 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
695 cvar_set("_hud_panelorder", s);
696 strcpy(hud_panelorder_prev, s);
698 //now properly set panel_order
700 for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
701 panel_order[i] = stof(argv(i));
705 hud_draw_maximized = 0;
706 // draw panels in the order specified by panel_order array
707 for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i)
708 HUD_Panel_Draw(REGISTRY_GET(hud_panels, panel_order[i]));
712 hud_draw_maximized = 1; // panels that may be maximized must check this var
713 // draw maximized panels on top
714 if(hud_panel_radar_maximized)
715 HUD_Panel_Draw(HUD_PANEL(RADAR));
716 if(autocvar__con_chat_maximized)
717 HUD_Panel_Draw(HUD_PANEL(CHAT));
718 if (QuickMenu_IsOpened())
719 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
720 HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
722 int cursor_active_prev = cursor_active;
723 cursor_active = HUD_WouldShowCursor();
724 if (cursor_active_prev != cursor_active && autocvar_hud_cursormode)
726 setcursormode(cursor_active);
727 // cursor inactive this frame, will be set to 1 the next frame
732 if (intermission == 2)
735 HUD_Configure_PostDraw();
737 hud_configure_prev = autocvar__hud_configure;