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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a;
441         float screen_ar, center_x = 0, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows = 0, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
458         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
459
460         vector weapon_pos, weapon_size = '0 0 0';
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         if(autocvar_hud_panel_weapons_complainbubble)
518         if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
519                 complain_weapon = 0;
520
521         // determine which weapons are going to be shown
522         if (autocvar_hud_panel_weapons_onlyowned)
523         {
524                 if(autocvar__hud_configure)
525                 {
526                         if (WEPSET_EMPTY_A(weapons_stat))
527                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
528                                         WEPSET_OR_AW(weapons_stat, i);
529
530                         if(menu_enabled != 2)
531                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
532                 }
533
534                 // do we own this weapon?
535                 weapon_count = 0;
536                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
537                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
538                                 ++weapon_count;
539
540                 // add it anyway if weaponcomplain is shown
541                 if(complain_weapon)
542                         ++weapon_count;
543
544                 // might as well commit suicide now, no reason to live ;)
545                 if (weapon_count == 0)
546                 {
547                         draw_endBoldFont();
548                         return;
549                 }
550
551                 old_panel_size = panel_size;
552                 if(panel_bg_padding)
553                         old_panel_size -= '2 2 0' * panel_bg_padding;
554
555                 // first find values for the standard table (with all the weapons)
556                 rows = old_panel_size_y/old_panel_size_x;
557                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
558                 columns = ceil(WEP_COUNT/rows);
559                 weapon_size_x = old_panel_size_x / columns;
560                 weapon_size_y = old_panel_size_y / rows;
561
562                 // change table values to include only the owned weapons
563                 // weapon_size won't be changed
564                 if(weapon_count <= rows)
565                 {
566                         rows = weapon_count;
567                         columns = 1;
568                 }
569                 else
570                         columns = ceil(weapon_count / rows);
571
572                 // reduce size of the panel
573                 panel_size_x = columns * weapon_size_x;
574                 panel_size_y = rows * weapon_size_y;
575                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
576                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
577                 if(panel_bg_padding)
578                         panel_size += '2 2 0' * panel_bg_padding;
579         }
580         else
581                 weapon_count = WEP_COUNT;
582
583         // animation for fading in/out the panel respectively when not in use
584         if(!autocvar__hud_configure)
585         {
586                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
587                 {
588                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
589
590                         // fade the panel alpha
591                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
592                         {
593                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
594                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
595                         }
596                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
597                         {
598                                 panel_bg_alpha *= (1 - f);
599                                 panel_fg_alpha *= (1 - f);
600                         }
601
602                         // move the panel off the screen
603                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
604                         {
605                                 f *= f; // for a cooler movement
606                                 center_x = panel_pos_x + panel_size_x/2;
607                                 center_y = panel_pos_y + panel_size_y/2;
608                                 screen_ar = vid_conwidth/vid_conheight;
609                                 if (center_x/center_y < screen_ar) //bottom left
610                                 {
611                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
612                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
613                                         else //left
614                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
615                                 }
616                                 else //top right
617                                 {
618                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
619                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
620                                         else //top
621                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
622                                 }
623                                 if(f == 1)
624                                         center_x = -1; // mark the panel as off screen
625                         }
626                         weaponprevtime = time - (1 - f) * timein_effect_length;
627                 }
628                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
629                 {
630                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
631
632                         // fade the panel alpha
633                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
634                         {
635                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
636                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
637                         }
638                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
639                         {
640                                 panel_bg_alpha *= (f);
641                                 panel_fg_alpha *= (f);
642                         }
643
644                         // move the panel back on screen
645                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
646                         {
647                                 f *= f; // for a cooler movement
648                                 f = 1 - f;
649                                 center_x = panel_pos_x + panel_size_x/2;
650                                 center_y = panel_pos_y + panel_size_y/2;
651                                 screen_ar = vid_conwidth/vid_conheight;
652                                 if (center_x/center_y < screen_ar) //bottom left
653                                 {
654                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
655                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
656                                         else //left
657                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
658                                 }
659                                 else //top right
660                                 {
661                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
662                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
663                                         else //top
664                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
665                                 }
666                         }
667                 }
668         }
669
670         // draw the background, then change the virtual size of it to better fit other items inside
671         HUD_Panel_DrawBg(1);
672
673         if(center_x == -1)
674         {
675                 draw_endBoldFont();
676                 return;
677         }
678
679         if(panel_bg_padding)
680         {
681                 panel_pos += '1 1 0' * panel_bg_padding;
682                 panel_size -= '2 2 0' * panel_bg_padding;
683         }
684
685         // after the sizing and animations are done, update the other values
686
687         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
688         {
689                 rows = panel_size_y/panel_size_x;
690                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
691                 columns = ceil(weapon_count/rows);
692                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
693         }
694
695         // calculate position/size for visual bar displaying ammount of ammo status
696         if (autocvar_hud_panel_weapons_ammo)
697         {
698                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
699                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
700
701                 if(weapon_size_x/weapon_size_y > aspect)
702                 {
703                         barsize_x = aspect * weapon_size_y;
704                         barsize_y = weapon_size_y;
705                         baroffset_x = (weapon_size_x - barsize_x) / 2;
706                 }
707                 else
708                 {
709                         barsize_y = 1/aspect * weapon_size_x;
710                         barsize_x = weapon_size_x;
711                         baroffset_y = (weapon_size_y - barsize_y) / 2;
712                 }
713         }
714         if(autocvar_hud_panel_weapons_accuracy)
715                 Accuracy_LoadColors();
716
717         row = column = 0;
718         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
719         {
720                 // retrieve information about the current weapon to be drawn
721                 self = weaponorder[i];
722                 weapon_id = self.impulse;
723
724                 // skip if this weapon doesn't exist
725                 if (!self || self.impulse < 0) { continue; }
726
727                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
728                 if(autocvar_hud_panel_weapons_onlyowned)
729                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
730                         continue;
731
732                 // figure out the drawing position of weapon
733                 weapon_pos = (panel_pos 
734                         + eX * column * weapon_size_x 
735                         + eY * row * weapon_size_y);
736
737                 // draw background behind currently selected weapon
738                 if(self.weapon == switchweapon)
739                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
740
741                 // draw the weapon accuracy
742                 if(autocvar_hud_panel_weapons_accuracy)
743                 {
744                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
745                         if(panel_weapon_accuracy >= 0)
746                         {
747                                 color = Accuracy_GetColor(panel_weapon_accuracy);
748                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
749                         }
750                 }
751
752                 // drawing all the weapon items
753                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
754                 {
755                         // draw the weapon image
756                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
757
758                         // draw weapon label string
759                         switch(autocvar_hud_panel_weapons_label)
760                         {
761                                 case 1: // weapon number
762                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
763                                         break;
764
765                                 case 2: // bind
766                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
767                                         break;
768
769                                 case 3: // weapon name
770                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
771                                         break;
772
773                                 default: // nothing
774                                         break;
775                         }
776
777                         // draw ammo status bar
778                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
779                         {
780                                 a = 0;
781                                 ammo_type = GetAmmoTypeForWep(self.weapon);
782                                 if(ammo_type != -1)
783                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
784
785                                 if(a > 0)
786                                 {
787                                         switch(ammo_type) {
788                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
789                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
790                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
791                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
792                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
793                                                 default: ammo_full = 60;
794                                         }
795
796                                         drawsetcliparea(
797                                                 weapon_pos_x + baroffset_x,
798                                                 weapon_pos_y + baroffset_y,
799                                                 barsize_x * bound(0, a/ammo_full, 1),
800                                                 barsize_y);
801                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
802                                         drawresetcliparea();
803                                 }
804                         }
805                 }
806                 else // draw a "ghost weapon icon" if you don't have the weapon
807                 {
808                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
809                 }
810
811                 // draw the complain message
812                 if(self.weapon == complain_weapon)
813                 {
814                         if(fadetime)
815                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
816                         else
817                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
818
819                         string s;
820                         if(complain_weapon_type == 0) {
821                                 s = _("Out of ammo");
822                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
823                         }
824                         else if(complain_weapon_type == 1) {
825                                 s = _("Don't have");
826                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
827                         }
828                         else {
829                                 s = _("Unavailable");
830                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
831                         }
832                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
833                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
834                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
835                 }
836
837                 // continue with new position for the next weapon
838                 ++row;
839                 if(row >= rows)
840                 {
841                         row = 0;
842                         ++column;
843                 }
844         }
845
846         draw_endBoldFont();
847 }
848
849 // Ammo (#1)
850 //
851 // TODO: macro
852 float GetAmmoItemCode(float i)
853 {
854         switch(i)
855         {
856                 case 0: return IT_SHELLS;
857                 case 1: return IT_NAILS;
858                 case 2: return IT_ROCKETS;
859                 case 3: return IT_CELLS;
860                 case 4: return IT_FUEL;
861                 default: return -1;
862         }
863 }
864
865 string GetAmmoPicture(float i)
866 {
867         switch(i)
868         {
869                 case 0: return "ammo_shells";
870                 case 1: return "ammo_bullets";
871                 case 2: return "ammo_rockets";
872                 case 3: return "ammo_cells";
873                 case 4: return "ammo_fuel";
874                 default: return "";
875         }
876 }
877
878 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
879 {
880         float a;
881         if(autocvar__hud_configure)
882         {
883                 currently_selected = (itemcode == 2); //rockets always selected
884                 a = 31 + mod(itemcode*93, 128);
885         }
886         else
887                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
888
889         vector color;
890         if(infinite_ammo)
891                 color = '0 0.5 0.75';
892         else if(a < 10)
893                 color = '0.7 0 0';
894         else
895                 color = '1 1 1';
896
897         float theAlpha;
898         if(currently_selected)
899                 theAlpha = 1;
900         else
901                 theAlpha = 0.7;
902
903         vector picpos, numpos;
904         if(autocvar_hud_panel_ammo_iconalign)
905         {
906                 numpos = myPos;
907                 picpos = myPos + eX * 2 * mySize_y;
908         }
909         else
910         {
911                 numpos = myPos + eX * mySize_y;
912                 picpos = myPos;
913         }
914
915         if (currently_selected)
916                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
917
918     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
919         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
920
921     if(autocvar_hud_panel_ammo_text)
922     {
923         if(a > 0 || infinite_ammo)
924             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925         else // "ghost" ammo count
926             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
927     }
928         if(a > 0 || infinite_ammo)
929                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930         else // "ghost" ammo icon
931                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
932 }
933
934 void HUD_Ammo(void)
935 {
936     if(hud != HUD_NORMAL) return;
937         if(!autocvar__hud_configure)
938         {
939                 if(!autocvar_hud_panel_ammo) return;
940                 if(spectatee_status == -1) return;
941         }
942         else
943                 hud_configure_active_panel = HUD_PANEL_AMMO;
944
945         HUD_Panel_UpdateCvars(ammo);
946         HUD_Panel_ApplyFadeAlpha();
947
948         draw_beginBoldFont();
949
950         vector pos, mySize;
951         pos = panel_pos;
952         mySize = panel_size;
953
954         HUD_Panel_DrawBg(1);
955         if(panel_bg_padding)
956         {
957                 pos += '1 1 0' * panel_bg_padding;
958                 mySize -= '2 2 0' * panel_bg_padding;
959         }
960
961         float rows = 0, columns, row, column;
962         vector ammo_size;
963         if (autocvar_hud_panel_ammo_onlycurrent)
964                 ammo_size = mySize;
965         else
966         {
967                 rows = mySize_y/mySize_x;
968                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
969                 //                               ^^^ ammo item aspect goes here
970
971                 columns = ceil(AMMO_COUNT/rows);
972
973                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
974         }
975
976         local vector offset = '0 0 0'; // fteqcc sucks
977         float newSize;
978         if(ammo_size_x/ammo_size_y > 3)
979         {
980                 newSize = 3 * ammo_size_y;
981                 offset_x = ammo_size_x - newSize;
982                 pos_x += offset_x/2;
983                 ammo_size_x = newSize;
984         }
985         else
986         {
987                 newSize = 1/3 * ammo_size_x;
988                 offset_y = ammo_size_y - newSize;
989                 pos_y += offset_y/2;
990                 ammo_size_y = newSize;
991         }
992
993         float i, stat_items, currently_selected, infinite_ammo;
994         infinite_ammo = FALSE;
995         if (autocvar_hud_panel_ammo_onlycurrent)
996         {
997                 if(autocvar__hud_configure)
998                 {
999                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1000                 }
1001                 else
1002                 {
1003                         stat_items = getstati(STAT_ITEMS, 0, 24);
1004                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1005                                 infinite_ammo = TRUE;
1006                         for (i = 0; i < AMMO_COUNT; ++i) {
1007                                 currently_selected = stat_items & GetAmmoItemCode(i);
1008                                 if (currently_selected)
1009                                 {
1010                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1011                                         break;
1012                                 }
1013                         }
1014                 }
1015         }
1016         else
1017         {
1018                 stat_items = getstati(STAT_ITEMS, 0, 24);
1019                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1020                         infinite_ammo = TRUE;
1021                 row = column = 0;
1022                 for (i = 0; i < AMMO_COUNT; ++i) {
1023                         currently_selected = stat_items & GetAmmoItemCode(i);
1024                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1025                         ++row;
1026                         if(row >= rows)
1027                         {
1028                                 row = 0;
1029                                 column = column + 1;
1030                         }
1031                 }
1032         }
1033
1034         draw_endBoldFont();
1035 }
1036
1037 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1038 {
1039         vector newPos = '0 0 0', newSize = '0 0 0';
1040         vector picpos, numpos;
1041
1042         if (vertical)
1043         {
1044                 if(mySize_y/mySize_x > 2)
1045                 {
1046                         newSize_y = 2 * mySize_x;
1047                         newSize_x = mySize_x;
1048
1049                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                         newPos_x = myPos_x;
1051                 }
1052                 else
1053                 {
1054                         newSize_x = 1/2 * mySize_y;
1055                         newSize_y = mySize_y;
1056
1057                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1058                         newPos_y = myPos_y;
1059                 }
1060
1061                 if(icon_right_align)
1062                 {
1063                         numpos = newPos;
1064                         picpos = newPos + eY * newSize_x;
1065                 }
1066                 else
1067                 {
1068                         picpos = newPos;
1069                         numpos = newPos + eY * newSize_x;
1070                 }
1071
1072                 newSize_y /= 2;
1073                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1074                 // make number smaller than icon, it looks better
1075                 // reduce only y to draw numbers with different number of digits with the same y size
1076                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1077                 newSize_y *= 0.7;
1078                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1079                 return;
1080         }
1081
1082         if(mySize_x/mySize_y > 3)
1083         {
1084                 newSize_x = 3 * mySize_y;
1085                 newSize_y = mySize_y;
1086
1087                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1088                 newPos_y = myPos_y;
1089         }
1090         else
1091         {
1092                 newSize_y = 1/3 * mySize_x;
1093                 newSize_x = mySize_x;
1094
1095                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1096                 newPos_x = myPos_x;
1097         }
1098
1099         if(icon_right_align) // right align
1100         {
1101                 numpos = newPos;
1102                 picpos = newPos + eX * 2 * newSize_y;
1103         }
1104         else // left align
1105         {
1106                 numpos = newPos + eX * newSize_y;
1107                 picpos = newPos;
1108         }
1109
1110         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1111         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1112         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1113         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1114 }
1115
1116 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1117 {
1118         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1119 }
1120
1121 // Powerups (#2)
1122 //
1123 void HUD_Powerups(void)
1124 {
1125         float strength_time, shield_time, superweapons_time;
1126         if(!autocvar__hud_configure)
1127         {
1128                 if(!autocvar_hud_panel_powerups) return;
1129                 if(spectatee_status == -1) return;
1130                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1131                 if (getstati(STAT_HEALTH) <= 0) return;
1132
1133                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1134                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1135                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1136
1137                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1138                         superweapons_time = 99; // force max
1139
1140                 // prevent stuff to show up on mismatch that will be fixed next frame
1141                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1142                         superweapons_time = 0;
1143         }
1144         else
1145         {
1146                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1147
1148                 strength_time = 15;
1149                 shield_time = 27;
1150                 superweapons_time = 13;
1151         }
1152
1153         HUD_Panel_UpdateCvars(powerups);
1154         HUD_Panel_ApplyFadeAlpha();
1155
1156         draw_beginBoldFont();
1157
1158         vector pos, mySize;
1159         pos = panel_pos;
1160         mySize = panel_size;
1161
1162         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1163         if(panel_bg_padding)
1164         {
1165                 pos += '1 1 0' * panel_bg_padding;
1166                 mySize -= '2 2 0' * panel_bg_padding;
1167         }
1168
1169         float panel_ar = mySize_x/mySize_y;
1170         float is_vertical = (panel_ar < 1);
1171         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1172
1173         float superweapons_is = -1;
1174
1175         if(superweapons_time)
1176         {
1177                 if(strength_time)
1178                 {
1179                         if(shield_time)
1180                                 superweapons_is = 0;
1181                         else
1182                                 superweapons_is = 2;
1183                 }
1184                 else
1185                 {
1186                         if(shield_time)
1187                                 superweapons_is = 1;
1188                         else
1189                                 superweapons_is = 2;
1190                 }
1191         }
1192
1193         // FIXME handle superweapons here
1194         if(superweapons_is == 0)
1195         {
1196                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1197                 {
1198                         mySize_x *= (1.0 / 3.0);
1199                         superweapons_offset_x = mySize_x;
1200                         if (autocvar_hud_panel_powerups_flip)
1201                                 shield_offset_x = 2*mySize_x;
1202                         else
1203                                 strength_offset_x = 2*mySize_x;
1204                 }
1205                 else
1206                 {
1207                         mySize_y *= (1.0 / 3.0);
1208                         superweapons_offset_y = mySize_y;
1209                         if (autocvar_hud_panel_powerups_flip)
1210                                 shield_offset_y = 2*mySize_y;
1211                         else
1212                                 strength_offset_y = 2*mySize_y;
1213                 }
1214         }
1215         else
1216         {
1217                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1218                 {
1219                         mySize_x *= 0.5;
1220                         if (autocvar_hud_panel_powerups_flip)
1221                                 shield_offset_x = mySize_x;
1222                         else
1223                                 strength_offset_x = mySize_x;
1224                 }
1225                 else
1226                 {
1227                         mySize_y *= 0.5;
1228                         if (autocvar_hud_panel_powerups_flip)
1229                                 shield_offset_y = mySize_y;
1230                         else
1231                                 strength_offset_y = mySize_y;
1232                 }
1233         }
1234
1235         float shield_baralign, strength_baralign, superweapons_baralign;
1236         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1237
1238         if (autocvar_hud_panel_powerups_flip)
1239         {
1240                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1244         }
1245         else
1246         {
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1250                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1251         }
1252
1253         if(superweapons_is == 0)
1254         {
1255                 superweapons_iconalign = strength_iconalign;
1256                 superweapons_baralign = 2;
1257         }
1258         else if(superweapons_is == 1)
1259         {
1260                 superweapons_offset = strength_offset;
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = strength_baralign;
1263         }
1264         else // if(superweapons_is == 2)
1265         {
1266                 superweapons_offset = shield_offset;
1267                 superweapons_iconalign = shield_iconalign;
1268                 superweapons_baralign = shield_baralign;
1269         }
1270
1271         if(shield_time)
1272         {
1273                 const float maxshield = 30;
1274                 float shield = ceil(shield_time);
1275                 if(autocvar_hud_panel_powerups_progressbar)
1276                 {
1277                         HUD_Panel_GetProgressBarColor(shield);
1278                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1279                 }
1280                 if(autocvar_hud_panel_powerups_text)
1281                 {
1282                         if(shield > 1)
1283                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1284                         if(shield <= 5)
1285                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1286                 }
1287         }
1288
1289         if(strength_time)
1290         {
1291                 const float maxstrength = 30;
1292                 float strength = ceil(strength_time);
1293                 if(autocvar_hud_panel_powerups_progressbar)
1294                 {
1295                         HUD_Panel_GetProgressBarColor(strength);
1296                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1297                 }
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                 {
1313                         HUD_Panel_GetProgressBarColor(superweapons);
1314                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1315                 }
1316                 if(autocvar_hud_panel_powerups_text)
1317                 {
1318                         if(superweapons > 1)
1319                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1320                         if(superweapons <= 5)
1321                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1322                 }
1323         }
1324
1325         draw_endBoldFont();
1326 }
1327
1328 // Health/armor (#3)
1329 //
1330
1331 // prev_* vars contain the health/armor at the previous FRAME
1332 // set to -1 when player is dead or was not playing
1333 float prev_health, prev_armor;
1334 float health_damagetime, armor_damagetime;
1335 float health_beforedamage, armor_beforedamage;
1336 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1337 float old_p_health, old_p_armor;
1338 float old_p_healthtime, old_p_armortime;
1339 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1340 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1341 float prev_p_health, prev_p_armor;
1342
1343 void HUD_HealthArmor(void)
1344 {
1345         float armor, health, fuel;
1346         if(!autocvar__hud_configure)
1347         {
1348                 if(!autocvar_hud_panel_healtharmor) return;
1349                 if(hud != HUD_NORMAL) return;
1350                 if(spectatee_status == -1) return;
1351
1352                 health = getstati(STAT_HEALTH);
1353                 if(health <= 0)
1354                 {
1355                         prev_health = -1;
1356                         return;
1357                 }
1358                 armor = getstati(STAT_ARMOR);
1359
1360                 // code to check for spectatee_status changes is in Ent_ClientData()
1361                 // prev_p_health and prev_health can be set to -1 there
1362
1363                 if (prev_p_health == -1)
1364                 {
1365                         // no effect
1366                         health_beforedamage = 0;
1367                         armor_beforedamage = 0;
1368                         health_damagetime = 0;
1369                         armor_damagetime = 0;
1370                         prev_health = health;
1371                         prev_armor = armor;
1372                         old_p_health = health;
1373                         old_p_armor = armor;
1374                         prev_p_health = health;
1375                         prev_p_armor = armor;
1376                 }
1377                 else if (prev_health == -1)
1378                 {
1379                         //start the load effect
1380                         health_damagetime = 0;
1381                         armor_damagetime = 0;
1382                         prev_health = 0;
1383                         prev_armor = 0;
1384                 }
1385                 fuel = getstati(STAT_FUEL);
1386         }
1387         else
1388         {
1389                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1390
1391                 health = 150;
1392                 armor = 75;
1393                 fuel = 20;
1394         }
1395
1396         HUD_Panel_UpdateCvars(healtharmor);
1397         HUD_Panel_ApplyFadeAlpha();
1398         vector pos, mySize;
1399         pos = panel_pos;
1400         mySize = panel_size;
1401
1402         HUD_Panel_DrawBg(1);
1403         if(panel_bg_padding)
1404         {
1405                 pos += '1 1 0' * panel_bg_padding;
1406                 mySize -= '2 2 0' * panel_bg_padding;
1407         }
1408
1409         float baralign = autocvar_hud_panel_healtharmor_baralign;
1410         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1411
1412     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1413     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1414         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1415         {
1416                 vector v;
1417                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1418
1419                 float x;
1420                 x = floor(v_x + 1);
1421
1422         float maxtotal = maxhealth + maxarmor;
1423                 string biggercount;
1424                 if(v_z) // NOT fully armored
1425                 {
1426                         biggercount = "health";
1427                         if(autocvar_hud_panel_healtharmor_progressbar)
1428                         {
1429                                 HUD_Panel_GetProgressBarColor(health);
1430                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1431                         }
1432                         if(armor)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1435                 }
1436                 else
1437                 {
1438                         biggercount = "armor";
1439                         if(autocvar_hud_panel_healtharmor_progressbar)
1440                         {
1441                                 HUD_Panel_GetProgressBarColor(armor);
1442                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1443                         }
1444                         if(health)
1445             if(autocvar_hud_panel_healtharmor_text)
1446                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1447                 }
1448         if(autocvar_hud_panel_healtharmor_text)
1449                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1450
1451                 if(fuel)
1452                 {
1453                         HUD_Panel_GetProgressBarColor(fuel);
1454                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1455                 }
1456         }
1457         else
1458         {
1459                 float panel_ar = mySize_x/mySize_y;
1460                 float is_vertical = (panel_ar < 1);
1461                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1462                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1463                 {
1464                         mySize_x *= 0.5;
1465                         if (autocvar_hud_panel_healtharmor_flip)
1466                                 health_offset_x = mySize_x;
1467                         else
1468                                 armor_offset_x = mySize_x;
1469                 }
1470                 else
1471                 {
1472                         mySize_y *= 0.5;
1473                         if (autocvar_hud_panel_healtharmor_flip)
1474                                 health_offset_y = mySize_y;
1475                         else
1476                                 armor_offset_y = mySize_y;
1477                 }
1478
1479                 float health_baralign, armor_baralign, fuel_baralign;
1480                 float health_iconalign, armor_iconalign;
1481                 if (autocvar_hud_panel_healtharmor_flip)
1482                 {
1483                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1484                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1485                         fuel_baralign = health_baralign;
1486                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1488                 }
1489                 else
1490                 {
1491                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1492                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1493                         fuel_baralign = armor_baralign;
1494                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1496                 }
1497
1498                 //if(health)
1499                 {
1500                         if(autocvar_hud_panel_healtharmor_progressbar)
1501                         {
1502                                 HUD_Panel_GetProgressBarColor(health);
1503                                 float p_health, pain_health_alpha;
1504                                 p_health = health;
1505                                 pain_health_alpha = 1;
1506                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1507                                 {
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1509                                         {
1510                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1511                                                 {
1512                                                         if (time - old_p_healthtime < 1)
1513                                                                 old_p_health = prev_p_health;
1514                                                         else
1515                                                                 old_p_health = prev_health;
1516                                                         old_p_healthtime = time;
1517                                                 }
1518                                                 if (time - old_p_healthtime < 1)
1519                                                 {
1520                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1521                                                         prev_p_health = p_health;
1522                                                 }
1523                                         }
1524                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1525                                         {
1526                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1527                                                 {
1528                                                         if (time - health_damagetime >= 1)
1529                                                                 health_beforedamage = prev_health;
1530                                                         health_damagetime = time;
1531                                                 }
1532                                                 if (time - health_damagetime < 1)
1533                                                 {
1534                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1535                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1536                                                 }
1537                                         }
1538                                         prev_health = health;
1539
1540                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1541                                         {
1542                                                 float BLINK_FACTOR = 0.15;
1543                                                 float BLINK_BASE = 0.85;
1544                                                 float BLINK_FREQ = 9; 
1545                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1546                                         }
1547                                 }
1548                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1549                         }
1550                         if(autocvar_hud_panel_healtharmor_text)
1551                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1552                 }
1553
1554                 if(armor)
1555                 {
1556                         if(autocvar_hud_panel_healtharmor_progressbar)
1557                         {
1558                                 HUD_Panel_GetProgressBarColor(armor);
1559                                 float p_armor;
1560                                 p_armor = armor;
1561                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1562                                 {
1563                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1564                                         {
1565                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1566                                                 {
1567                                                         if (time - old_p_armortime < 1)
1568                                                                 old_p_armor = prev_p_armor;
1569                                                         else
1570                                                                 old_p_armor = prev_armor;
1571                                                         old_p_armortime = time;
1572                                                 }
1573                                                 if (time - old_p_armortime < 1)
1574                                                 {
1575                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1576                                                         prev_p_armor = p_armor;
1577                                                 }
1578                                         }
1579                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1580                                         {
1581                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1582                                                 {
1583                                                         if (time - armor_damagetime >= 1)
1584                                                                 armor_beforedamage = prev_armor;
1585                                                         armor_damagetime = time;
1586                                                 }
1587                                                 if (time - armor_damagetime < 1)
1588                                                 {
1589                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1590                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1591                                                 }
1592                                         }
1593                                         prev_armor = armor;
1594                                 }
1595                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1596                         }
1597                         if(autocvar_hud_panel_healtharmor_text)
1598                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1599                 }
1600
1601                 if(fuel)
1602                 {
1603                         if (is_vertical)
1604                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1605                         else
1606                                 mySize_y *= 0.2;
1607                         if (panel_ar >= 4)
1608                                 mySize_x *= 2; //restore full panel size
1609                         else if (panel_ar < 1/4)
1610                                 mySize_y *= 2; //restore full panel size
1611                         HUD_Panel_GetProgressBarColor(fuel);
1612                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1613                 }
1614         }
1615 }
1616
1617 // Notification area (#4)
1618 //
1619
1620 string Weapon_SuicideMessage(float deathtype)
1621 {
1622         w_deathtype = deathtype;
1623         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1624         return w_deathtypestring;
1625 }
1626
1627 string Weapon_KillMessage(float deathtype)
1628 {
1629         w_deathtype = deathtype;
1630         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1631         return w_deathtypestring;
1632 }
1633
1634 #define KN_MAX_ENTRIES 10
1635 float kn_index;
1636 float killnotify_times[KN_MAX_ENTRIES];
1637 float killnotify_deathtype[KN_MAX_ENTRIES];
1638 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1639 string killnotify_attackers[KN_MAX_ENTRIES];
1640 string killnotify_victims[KN_MAX_ENTRIES];
1641 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1642 {
1643         --kn_index;
1644         if (kn_index == -1)
1645                 kn_index = KN_MAX_ENTRIES-1;
1646         killnotify_times[kn_index] = time;
1647         killnotify_deathtype[kn_index] = wpn;
1648         killnotify_actiontype[kn_index] = actiontype;
1649         if(killnotify_attackers[kn_index])
1650                 strunzone(killnotify_attackers[kn_index]);
1651         killnotify_attackers[kn_index] = strzone(attacker);
1652         if(killnotify_victims[kn_index])
1653                 strunzone(killnotify_victims[kn_index]);
1654         killnotify_victims[kn_index] = strzone(victim);
1655 }
1656
1657 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1658 {
1659         float w;
1660         float alsoprint, gentle;
1661         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1662         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1663         
1664         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1665                 return;
1666
1667         if(msg == MSG_SUICIDE) {
1668                 w = DEATH_WEAPONOF(type);
1669                 if(WEP_VALID(w)) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671                         if (alsoprint)
1672                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1673                 } else if (type == DEATH_KILL) {
1674                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1675                         if (alsoprint)
1676                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1677                 } else if (type == DEATH_ROT) {
1678                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679                         if (alsoprint)
1680                                 print (sprintf(_("^1%s^1 died\n"), s1));
1681                 } else if (type == DEATH_NOAMMO) {
1682                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1683                         if (alsoprint)
1684                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1685                 } else if (type == DEATH_CAMP) {
1686                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1687                         if (alsoprint)
1688                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1689                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1690                         HUD_KillNotify_Push(s1, "", 0, type);
1691                         if (alsoprint)
1692                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1693                 } else if (type == DEATH_CHEAT) {
1694                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1695                         if (alsoprint)
1696                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1697                 } else if (type == DEATH_FIRE) {
1698                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1699                         if (alsoprint)
1700                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1701                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1702                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1703                         if (alsoprint)
1704                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1705                 } 
1706                 
1707                 if (stof(s2) > 2) // killcount > 2
1708                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1709         } else if(msg == MSG_KILL) {
1710                 w = DEATH_WEAPONOF(type);
1711                 if(WEP_VALID(w)) {
1712                         HUD_KillNotify_Push(s1, s2, 1, type);
1713                         if (alsoprint)
1714                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1715                 }
1716                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1717                         HUD_KillNotify_Push(s1, s2, 1, type);
1718                         if(alsoprint)
1719                         {
1720                                 if(gentle) {
1721                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1722                                 } else {
1723                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1724                                 }
1725                         }
1726                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1727                                 if(gentle)
1728                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1729                                 else
1730                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1731                         }
1732                         else if (stof(s2) > 2) {
1733                                 if(gentle)
1734                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1735                                 else
1736                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1737                         }
1738                 }
1739                 else if(type == KILL_FIRST_BLOOD)
1740                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1741                 else if (type == DEATH_TELEFRAG) {
1742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1743                         if(gentle)
1744                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1745                         else
1746                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1747                 }
1748                 else if (type == DEATH_DROWN) {
1749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1750                         if(alsoprint)
1751                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1752                 }
1753                 else if (type == DEATH_SLIME) {
1754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1755                         if(alsoprint)
1756                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1757                 }
1758                 else if (type == DEATH_LAVA) {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1760                         if(alsoprint)
1761                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1762                 }
1763                 else if (type == DEATH_FALL) {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1765                         if(alsoprint)
1766                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1767                 }
1768                 else if (type == DEATH_SHOOTING_STAR) {
1769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1770                         if(alsoprint)
1771                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1772                 }
1773                 else if (type == DEATH_SWAMP) {
1774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1775                         if(alsoprint)
1776                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1777                 }
1778                 else if (type == DEATH_HURTTRIGGER)
1779                 {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1781                         if(alsoprint)
1782                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1783                 } else if(type == DEATH_VHCRUSH) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1787                 } else if(type == DEATH_SBMINIGUN) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1791                 } else if(type == DEATH_SBROCKET) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1795                 } else if(type == DEATH_SBBLOWUP) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1799                 } else if(type == DEATH_WAKIGUN) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801                         if(alsoprint)
1802                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1803                 } else if(type == DEATH_BUMB_GUN) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805                         if(alsoprint)
1806                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1807                 } else if(type == DEATH_WAKIROCKET) {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1811                 } else if(type == DEATH_WAKIBLOWUP) {
1812                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813                         if(alsoprint)
1814                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1815                 } else if(type == DEATH_RAPTOR_CANNON) {
1816                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817                         if(alsoprint)
1818                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1819                 } else if(type == DEATH_RAPTOR_BOMB) {
1820                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821                         if(alsoprint)
1822                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1823                 } else if(type == DEATH_RAPTOR_DEATH) {
1824                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1825                         if(alsoprint)
1826                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1827                 } else if(type == DEATH_TURRET) {
1828                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1829                         if(alsoprint)
1830                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1831                 } else if(type == DEATH_TOUCHEXPLODE) {
1832                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1833                         if(alsoprint)
1834                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1835                 } else if(type == DEATH_CHEAT) {
1836                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1837                         if(alsoprint)
1838                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1839                 } else if (type == DEATH_FIRE) {
1840                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1841                         if(alsoprint)
1842                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1843                 } else if (type == DEATH_CUSTOM) {
1844                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1845                         if(alsoprint)
1846                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1847                 } else if (type == DEATH_HURTTRIGGER) {
1848                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1849                         if(alsoprint)
1850                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1851                 } else {
1852                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1853                         if(alsoprint)
1854                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1855                 }
1856         } else if(msg == MSG_SPREE) {
1857                 if(type == KILL_END_SPREE) {
1858                         if(gentle)
1859                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1860                         else
1861                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1862                 } else if(type == KILL_SPREE) {
1863                         if(gentle)
1864                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1865                         else
1866                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1867                 } else if(type == KILL_SPREE_3) {
1868                         if(gentle)
1869                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1870                         else
1871                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1872                 } else if(type == KILL_SPREE_5) {
1873                         if(gentle)
1874                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1875                         else
1876                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1877                 } else if(type == KILL_SPREE_10) {
1878                         if(gentle)
1879                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1880                         else
1881                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1882                 } else if(type == KILL_SPREE_15) {
1883                         if(gentle)
1884                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1885                         else
1886                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1887                 } else if(type == KILL_SPREE_20) {
1888                         if(gentle)
1889                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1890                         else
1891                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1892                 } else if(type == KILL_SPREE_25) {
1893                         if(gentle)
1894                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1895                         else
1896                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1897                 } else if(type == KILL_SPREE_30) {
1898                         if(gentle)
1899                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1900                         else
1901                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1902                 }
1903         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1904                 if (type == DEATH_DROWN) {
1905                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1906                         if(alsoprint)
1907                         {
1908                                 if(gentle)
1909                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1910                                 else
1911                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1912                         }
1913                 } else if (type == DEATH_SLIME) {
1914                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1915                         if(alsoprint)
1916                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1917                 } else if (type == DEATH_LAVA) {
1918                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1919                         if(alsoprint)
1920                         {
1921                                 if(gentle)
1922                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1923                                 else
1924                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1925                         }
1926                 } else if (type == DEATH_FALL) {
1927                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1928                         if(alsoprint)
1929                         {
1930                                 if(gentle)
1931                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1932                                 else
1933                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1934                         }
1935                 } else if (type == DEATH_SHOOTING_STAR) {
1936                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1937                         if(alsoprint)
1938                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1939                 } else if (type == DEATH_SWAMP) {
1940                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1941                         if(alsoprint)
1942                         {
1943                                 if(gentle)
1944                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1945                                 else
1946                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1947                         }
1948                 } else if(DEATH_ISTURRET(type)) {
1949                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1950                         if(alsoprint)
1951                         {
1952                                 if(gentle)
1953                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1954                                 else
1955                                 {
1956                                         switch(type)
1957                                         {
1958                                                 case DEATH_TURRET_EWHEEL:
1959                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_FLAC:
1962                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_MACHINEGUN:
1965                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_WALKER_GUN:
1968                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1969                                                         break;
1970                                                 case DEATH_TURRET_WALKER_MEELE:
1971                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1972                                                         break;
1973                                                 case DEATH_TURRET_WALKER_ROCKET:
1974                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1975                                                         break;
1976                                                 case DEATH_TURRET_HELLION:
1977                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1978                                                         break;
1979                                                 case DEATH_TURRET_HK:
1980                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1981                                                         break;
1982                                                 case DEATH_TURRET_MLRS:
1983                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1984                                                         break;
1985                                                 case DEATH_TURRET_PLASMA:
1986                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1987                                                         break;
1988                                                 case DEATH_TURRET_PHASER:
1989                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1990                                                         break;
1991                                                 case DEATH_TURRET_TESLA:                        
1992                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1993                                                         break;
1994                                         }
1995                                 }
1996                         }
1997                 } else if (type == DEATH_CUSTOM) {
1998                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1999                         if(alsoprint)
2000                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2001                 } else if (type == DEATH_HURTTRIGGER) {
2002                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2003                         if(alsoprint)
2004                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2005                 } else if(type == DEATH_TOUCHEXPLODE) {
2006                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2007                         if(alsoprint)
2008                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2009                 } else if(type == DEATH_CHEAT) {
2010                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2011                         if(alsoprint)
2012                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2013                 } else if(type == DEATH_FIRE) {
2014                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2015                         if(alsoprint)
2016                         {
2017                                 if(gentle)
2018                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2019                                 else
2020                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2021                                 }
2022                 } else {
2023                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2024                         if(alsoprint)
2025                         {
2026                                 if(gentle)
2027                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2028                                 else
2029                                         print (sprintf(_("^1%s^1 died\n"), s1));
2030                         }
2031                 }
2032         } else if(msg == MSG_KILL_ACTION_SPREE) {
2033                 if(gentle)
2034                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2035                 else
2036                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2037         } else if(msg == MSG_INFO) {
2038                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2039                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2040                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2041                 } else if(type == INFO_LOSTFLAG) {
2042                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2043                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2044                 } else if(type == INFO_PICKUPFLAG) {
2045                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2046                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2047                 } else if(type == INFO_RETURNFLAG) {
2048                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2049                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2050                 } else if(type == INFO_CAPTUREFLAG) {
2051                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2052                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2053                 }
2054         } else if(msg == MSG_RACE) {
2055                 if(type == RACE_SERVER_RECORD) {
2056                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2057                 }
2058                 else if(type == RACE_NEW_RANK) {
2059                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2060                 }
2061                 else if(type == RACE_NEW_TIME) {
2062                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2063                 }
2064                 else if(type == RACE_FAIL) {
2065                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2066                 }
2067         } else if(msg == MSG_KA) {
2068                 if(type == KA_PICKUPBALL) {
2069                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2070                         if(alsoprint)
2071                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2072                 }
2073                 else if(type == KA_DROPBALL) {
2074                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2075                         if(alsoprint)
2076                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2077                 }
2078         }
2079 }
2080
2081 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2082 {
2083         float gentle;
2084         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2085         if(msg == MSG_SUICIDE) {
2086                 if (type == DEATH_TEAMCHANGE) {
2087                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2088                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2089                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2090                 } else if (type == DEATH_CAMP) {
2091                         if(gentle)
2092                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2093                         else
2094                                 centerprint_hud(_("^1Die camper!"));
2095                 } else if (type == DEATH_NOAMMO) {
2096                         if(gentle)
2097                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2098                         else
2099                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2100                 } else if (type == DEATH_ROT) {
2101                         if(gentle)
2102                                 centerprint_hud(_("^1You need to preserve your health"));
2103                         else
2104                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2105                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2106                         if(gentle)
2107                                 centerprint_hud(_("^1Don't go against team mates!"));
2108                         else
2109                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2110                 } else if (type == DEATH_QUIET) {
2111                         // do nothing
2112                 } else { // generic message
2113                         if(gentle)
2114                                 centerprint_hud(_("^1You need to be more careful!"));
2115                         else
2116                                 centerprint_hud(_("^1You killed your own dumb self!"));
2117                 }
2118         } else if(msg == MSG_KILL) {
2119                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2120                         if(gentle) {
2121                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2122                         } else {
2123                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2124                         }
2125                 } else if (type == KILL_FIRST_BLOOD) {
2126                         if(gentle) {
2127                                 centerprint_hud(_("^1First score"));
2128                         } else {
2129                                 centerprint_hud(_("^1First blood"));
2130                         }
2131                 } else if (type == KILL_FIRST_VICTIM) {
2132                         if(gentle) {
2133                                 centerprint_hud(_("^1First casualty"));
2134                         } else {
2135                                 centerprint_hud(_("^1First victim"));
2136                         }
2137                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2138                         if(gentle) {
2139                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2140                         } else {
2141                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2142                         }
2143                 } else if (type == KILL_TYPEFRAGGED) {
2144                         if(gentle) {
2145                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2146                         } else {
2147                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2148                         }
2149                 } else if (type == KILL_FRAG) {
2150                         if(gentle) {
2151                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2152                         } else {
2153                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2154                         }
2155                 } else { // generic message
2156                         if(gentle) {
2157                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2158                         } else {
2159                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2160                         }
2161                 }
2162         } else if(msg == MSG_KILL_ACTION) {
2163                 // TODO: invent more centerprints here?
2164                 centerprint_hud(_("^1Watch your step!"));
2165         }
2166 }
2167
2168 void HUD_Notify (void)
2169 {
2170         if(!autocvar__hud_configure)
2171         {
2172                 if(!autocvar_hud_panel_notify) return;
2173         }
2174         else
2175                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2176
2177         HUD_Panel_UpdateCvars(notify);
2178         HUD_Panel_ApplyFadeAlpha();
2179         vector pos, mySize;
2180         pos = panel_pos;
2181         mySize = panel_size;
2182
2183         HUD_Panel_DrawBg(1);
2184         if(panel_bg_padding)
2185         {
2186                 pos += '1 1 0' * panel_bg_padding;
2187                 mySize -= '2 2 0' * panel_bg_padding;
2188         }
2189
2190         float entries, height;
2191         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2192         height = mySize_y/entries;
2193         
2194         vector fontsize;
2195         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2196         fontsize = '0.5 0.5 0' * fontheight;
2197
2198         float a;
2199         float when;
2200         when = autocvar_hud_panel_notify_time;
2201         float fadetime;
2202         fadetime = autocvar_hud_panel_notify_fadetime;
2203
2204         string s;
2205
2206         vector pos_attacker, pos_victim;
2207         vector weap_pos;
2208         float width_attacker;
2209         string attacker, victim;
2210
2211         float i, j, w, type, step, limit;
2212         if(autocvar_hud_panel_notify_flip) //order items from the top down
2213         {
2214                 i = 0;
2215                 step = +1;
2216                 limit = entries;
2217         }
2218         else //order items from the bottom up
2219         {
2220                 i = entries - 1;
2221                 step = -1;
2222                 limit = -1;
2223         }
2224
2225         for(j = kn_index;  i != limit;  i += step, ++j)
2226         {
2227                 if(autocvar__hud_configure)
2228                 {
2229                         if (step == +1)
2230                                 a = i;
2231                         else // inverse order
2232                                 a = entries - 1 - i;
2233                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2234                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2235                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2236                         a = bound(0, (when - a) / 4, 1);
2237                         goto hud_config_notifyprint;
2238                 }
2239
2240                 if (j == KN_MAX_ENTRIES)
2241                         j = 0;
2242
2243                 if(killnotify_times[j] + when > time)
2244                         a = 1;
2245                 else if(fadetime)
2246                 {
2247                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2248                         if(!a)
2249                         {
2250                                 break;
2251                         }
2252                 }
2253                 else
2254                 {
2255                         break;
2256                 }
2257
2258                 s = "";
2259
2260                 type = killnotify_deathtype[j];
2261                 w = DEATH_WEAPONOF(type);
2262
2263                 // TODO: maybe print in team colors?
2264                 //
2265                 // Y [used by] X
2266                 if(killnotify_actiontype[j] == 0) 
2267                 {
2268                         if(type == DEATH_GENERIC)
2269                         {
2270                                 s = "notify_death";
2271                         }
2272                         else if(type == DEATH_NOAMMO)
2273                         {
2274                                 s = "notify_outofammo";
2275                         }
2276                         else if(type == DEATH_KILL)
2277                         {
2278                                 s = "notify_selfkill";
2279                         }
2280                         else if(type == DEATH_CAMP)
2281                         {
2282                                 s = "notify_camping";
2283                         }
2284                         else if(type == KILL_TEAM_RED)
2285                         {
2286                                 s = "notify_teamkill_red";
2287                         }
2288                         else if(type == KILL_TEAM_BLUE)
2289                         {
2290                                 s = "notify_teamkill_blue";
2291                         }
2292                         else if(type == DEATH_DROWN)
2293                         {
2294                                 s = "notify_water";
2295                         }
2296                         else if(type == DEATH_SLIME)
2297                         {
2298                                 s = "notify_slime";
2299                         }
2300                         else if(type == DEATH_LAVA)
2301                         {
2302                                 s = "notify_lava";
2303                         }
2304                         else if(type == DEATH_FALL)
2305                         {
2306                                 s = "notify_fall";
2307                         }
2308                         else if(type == DEATH_SHOOTING_STAR)
2309                         {
2310                                 s = "notify_shootingstar";
2311                         }
2312                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2313                         {
2314                                 s = "notify_death";
2315                         }
2316                         else if(type == INFO_GOTFLAG)
2317                         {
2318                                 if(killnotify_victims[j] == "^1RED^7 flag")
2319                                 {
2320                                         s = "notify_red_taken";
2321                                 }
2322                                 else
2323                                 {
2324                                         s = "notify_blue_taken";
2325                                 }
2326                         }
2327                         else if(type == INFO_RETURNFLAG)
2328                         {
2329                                 if(killnotify_victims[j] == "^1RED^7 flag")
2330                                 {
2331                                         s = "notify_red_returned";
2332                                 }
2333                                 else
2334                                 {
2335                                         s = "notify_blue_returned";
2336                                 }
2337                         }
2338                         else if(type == INFO_LOSTFLAG)
2339                         {
2340                                 if(killnotify_victims[j] == "^1RED^7 flag")
2341                                 {
2342                                         s = "notify_red_lost";
2343                                 }
2344                                 else
2345                                 {
2346                                         s = "notify_blue_lost";
2347                                 }
2348                         }
2349                         else if(type == INFO_CAPTUREFLAG)
2350                         {
2351                                 if(killnotify_victims[j] == "^1RED^7 flag")
2352                                 {
2353                                         s = "notify_red_captured";
2354                                 }
2355                                 else
2356                                 {
2357                                         s = "notify_blue_captured";
2358                                 }
2359                         }
2360                         else if(type == KA_DROPBALL)
2361                         {
2362                                 s = "notify_balldropped";
2363                         }
2364                         else if(type == KA_PICKUPBALL)
2365                         {
2366                                 s = "notify_ballpickedup";
2367                         }
2368                         
2369                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2370                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2371                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2372
2373                         if(s != "")
2374                         {
2375                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2376                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2377                         }
2378                 }
2379                 // X [did action to] Y
2380                 else
2381                 {
2382                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2383                         {
2384                                 s = "notify_melee_laser";
2385                         }
2386                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2387                         {
2388                                 s = "notify_melee_shotgun";
2389                         }
2390                         else if(WEP_VALID(w))
2391                         {
2392                                 self = get_weaponinfo(w);
2393                                 s = strcat("weapon", self.netname);
2394                         }
2395                         else if(type == KILL_TEAM_RED)
2396                         {
2397                                 s = "notify_teamkill_red";
2398                         }
2399                         else if(type == KILL_TEAM_BLUE)
2400                         {
2401                                 s = "notify_teamkill_red";
2402                         }
2403                         else if(type == DEATH_TELEFRAG)
2404                         {
2405                                 s = "notify_telefrag";
2406                         }
2407                         else if(type == DEATH_DROWN)
2408                         {
2409                                 s = "notify_water";
2410                         }
2411                         else if(type == DEATH_SLIME)
2412                         {
2413                                 s = "notify_slime";
2414                         }
2415                         else if(type == DEATH_LAVA)
2416                         {
2417                                 s = "notify_lava";
2418                         }
2419                         else if(type == DEATH_FALL)
2420                         {
2421                                 s = "notify_fall";
2422                         }
2423                         else if(type == DEATH_SHOOTING_STAR)
2424                         {
2425                                 s = "notify_shootingstar";
2426                         }
2427                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2428                         {
2429                                 s = "notify_void";
2430                         }
2431                         else if(type == RACE_SERVER_RECORD)
2432                         {
2433                                 s = "race_newrecordserver";
2434                         }
2435                         else if(type == RACE_NEW_RANK)
2436                         {
2437                                 s = "race_newrankyellow";
2438                         }
2439                         else if(type == RACE_NEW_TIME)
2440                         {
2441                                 s = "race_newtime";
2442                         }
2443                         else if(type == RACE_FAIL)
2444                         {
2445                                 s = "race_newfail";
2446                         }
2447
2448                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2449                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2450 :hud_config_notifyprint
2451                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2452                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2453                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2454                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2455
2456                         if(s != "")
2457                         {
2458                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2459                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2460                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2461                         }
2462                 }
2463         }
2464 }
2465
2466 // Timer (#5)
2467 //
2468 // TODO: macro
2469 string seconds_tostring(float sec)
2470 {
2471         float minutes;
2472         minutes = floor(sec / 60);
2473
2474         sec -= minutes * 60;
2475         return sprintf("%d:%02d", minutes, sec);
2476 }
2477
2478 void HUD_Timer(void)
2479 {
2480         if(!autocvar__hud_configure)
2481         {
2482                 if(!autocvar_hud_panel_timer) return;
2483         }
2484         else
2485                 hud_configure_active_panel = HUD_PANEL_TIMER;
2486
2487         HUD_Panel_UpdateCvars(timer);
2488         HUD_Panel_ApplyFadeAlpha();
2489
2490         draw_beginBoldFont();
2491
2492         vector pos, mySize;
2493         pos = panel_pos;
2494         mySize = panel_size;
2495
2496         HUD_Panel_DrawBg(1);
2497         if(panel_bg_padding)
2498         {
2499                 pos += '1 1 0' * panel_bg_padding;
2500                 mySize -= '2 2 0' * panel_bg_padding;
2501         }
2502
2503         string timer;
2504         float timelimit, elapsedTime, timeleft, minutesLeft;
2505
2506         timelimit = getstatf(STAT_TIMELIMIT);
2507
2508         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2509         timeleft = ceil(timeleft);
2510
2511         minutesLeft = floor(timeleft / 60);
2512
2513         vector timer_color;
2514         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2515                 timer_color = '1 1 1'; //white
2516         else if(minutesLeft >= 1)
2517                 timer_color = '1 1 0'; //yellow
2518         else
2519                 timer_color = '1 0 0'; //red
2520
2521         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2522                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2523                         //while restart is still active, show 00:00
2524                         timer = seconds_tostring(0);
2525                 } else {
2526                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2527                         timer = seconds_tostring(elapsedTime);
2528                 }
2529         } else {
2530                 timer = seconds_tostring(timeleft);
2531         }
2532
2533         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2534
2535         draw_endBoldFont();
2536 }
2537
2538 // Radar (#6)
2539 //
2540 void HUD_Radar(void)
2541 {
2542         if (!autocvar__hud_configure)
2543         {
2544                 if (hud_panel_radar_maximized)
2545                 {
2546                         if (!hud_draw_maximized) return;
2547                 }
2548                 else
2549                 {
2550                         if (autocvar_hud_panel_radar == 0) return;
2551                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2552                 }
2553         }
2554         else
2555                 hud_configure_active_panel = HUD_PANEL_RADAR;
2556
2557         HUD_Panel_UpdateCvars(radar);
2558         HUD_Panel_ApplyFadeAlpha();
2559         
2560         float f = 0;
2561
2562         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2563         {
2564                 panel_size = autocvar_hud_panel_radar_maximized_size;
2565                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2566                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2567                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2568                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2569                 
2570                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2571                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2572                 
2573                 switch(hud_panel_radar_maximized_zoommode)
2574                 {
2575                         default:
2576                         case 0:
2577                                 f = current_zoomfraction;
2578                                 break;
2579                         case 1:
2580                                 f = 1 - current_zoomfraction;
2581                                 break;
2582                         case 2:
2583                                 f = 0;
2584                                 break;
2585                         case 3:
2586                                 f = 1;
2587                                 break;
2588                 }
2589                 
2590                 switch(hud_panel_radar_maximized_rotation)
2591                 {
2592                         case 0:
2593                                 teamradar_angle = view_angles_y - 90;
2594                                 break;
2595                         default:
2596                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2597                                 break;
2598                 }
2599         }
2600         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2601         {
2602                 switch(hud_panel_radar_zoommode)
2603                 {
2604                         default:
2605                         case 0:
2606                                 f = current_zoomfraction;
2607                                 break;
2608                         case 1:
2609                                 f = 1 - current_zoomfraction;
2610                                 break;
2611                         case 2:
2612                                 f = 0;
2613                                 break;
2614                         case 3:
2615                                 f = 1;
2616                                 break;
2617                 }
2618                 
2619                 switch(hud_panel_radar_rotation)
2620                 {
2621                         case 0:
2622                                 teamradar_angle = view_angles_y - 90;
2623                                 break;
2624                         default:
2625                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2626                                 break;
2627                 }
2628         }
2629
2630         vector pos, mySize;
2631         pos = panel_pos;
2632         mySize = panel_size;
2633
2634         HUD_Panel_DrawBg(1);
2635         if(panel_bg_padding)
2636         {
2637                 pos += '1 1 0' * panel_bg_padding;
2638                 mySize -= '2 2 0' * panel_bg_padding;
2639         }
2640
2641         float color2;
2642         entity tm;
2643         float scale2d, normalsize, bigsize;
2644
2645         teamradar_origin2d = pos + 0.5 * mySize;
2646         teamradar_size2d = mySize;
2647
2648         if(minimapname == "")
2649                 return;
2650
2651         teamradar_loadcvars();
2652
2653         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2654         teamradar_size2d = mySize;
2655
2656         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2657
2658         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2659         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2660         {
2661                 // max-min distance must fit the radar in any rotation
2662                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2663         }
2664         else
2665         {
2666                 vector c0, c1, c2, c3, span;
2667                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2668                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2669                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2670                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2671                 span = '0 0 0';
2672                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2673                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2674
2675                 // max-min distance must fit the radar in x=x, y=y
2676                 bigsize = min(
2677                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2678                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2679                 );
2680         }
2681
2682         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2683         if(bigsize > normalsize)
2684                 normalsize = bigsize;
2685
2686         teamradar_size =
2687                   f * bigsize
2688                 + (1 - f) * normalsize;
2689         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2690                   f * mi_center
2691                 + (1 - f) * view_origin);
2692
2693         drawsetcliparea(
2694                 pos_x,
2695                 pos_y,
2696                 mySize_x,
2697                 mySize_y
2698         );
2699
2700         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2701
2702         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2703                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2704         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2705                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2706         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2707         {
2708                 color2 = GetPlayerColor(tm.sv_entnum);
2709                 //if(color == COLOR_SPECTATOR || color == color2)
2710                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2711         }
2712         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2713
2714         drawresetcliparea();
2715 };
2716
2717 // Score (#7)
2718 //
2719 void HUD_UpdatePlayerTeams();
2720 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2721 {
2722         float score;
2723         entity tm = world, pl;
2724 #define SCOREPANEL_MAX_ENTRIES 6
2725 #define SCOREPANEL_ASPECTRATIO 2
2726         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2727         vector fontsize = '1 1 0' * (mySize_y/entries);
2728
2729         vector rgb, score_color;
2730         rgb = '1 1 1';
2731         score_color = '1 1 1';
2732
2733         float name_size = mySize_x*0.75;
2734         float spacing_size = mySize_x*0.04;
2735         const float highlight_alpha = 0.2;
2736         float i = 0, me_printed = 0, first_pl = 0;
2737         string s;
2738         if (autocvar__hud_configure)
2739         {
2740                 float players_per_team = 0;
2741                 if (team_count)
2742                 {
2743                         // show team scores in the first line
2744                         float score_size = mySize_x / team_count;
2745                         players_per_team = max(2, ceil((entries - 1) / team_count));
2746                         for(i=0; i<team_count; ++i) {
2747                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2748                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2749                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2750                         }
2751                         first_pl = 1;
2752                         pos_y += fontsize_y;
2753                 }
2754                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2755                 for (i=first_pl; i<entries; ++i)
2756                 {
2757                         //simulate my score is lower than all displayed players,
2758                         //so that I don't appear at all showing pure rankings.
2759                         //This is to better show the difference between the 2 ranking views
2760                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2761                         {
2762                                 rgb = '1 1 0';
2763                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2764                                 s = GetPlayerName(player_localnum);
2765                                 score = 7;
2766                         }
2767                         else
2768                         {
2769                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2770                                 score -= 3;
2771                         }
2772
2773                         if (team_count)
2774                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2775                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2776                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2777                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2778                         pos_y += fontsize_y;
2779                 }
2780                 return;
2781         }
2782
2783         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2784                 HUD_UpdatePlayerTeams();
2785         if (team_count)
2786         {
2787                 // show team scores in the first line
2788                 float score_size = mySize_x / team_count;
2789                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2790                         if(tm.team == COLOR_SPECTATOR)
2791                                 continue;
2792                         if (tm.team == myteam)
2793                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2794                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2795                         ++i;
2796                 }
2797                 first_pl = 1;
2798                 pos_y += fontsize_y;
2799                 tm = teams.sort_next;
2800         }
2801         i = first_pl;
2802
2803         do
2804         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2805         {
2806                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2807                         continue;
2808
2809                 if (i == entries-1 && !me_printed && pl != me)
2810                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2811                 {
2812                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2813                                 if (pl.team != COLOR_SPECTATOR)
2814                                         break;
2815
2816                         if (pl)
2817                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2818                         else
2819                                 rgb = '1 0 0'; //last: red
2820                         pl = me;
2821                 }
2822
2823                 if (pl == me)
2824                 {
2825                         if (i == first_pl)
2826                                 rgb = '0 1 0'; //first: green
2827                         me_printed = 1;
2828                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2829                 }
2830                 if (team_count)
2831                         score_color = GetTeamRGB(pl.team) * 0.8;
2832                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2833                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2834                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2835                 pos_y += fontsize_y;
2836                 ++i;
2837         }
2838         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2839 }
2840
2841 void HUD_Score(void)
2842 {
2843         if(!autocvar__hud_configure)
2844         {
2845                 if(!autocvar_hud_panel_score) return;
2846                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2847         }
2848         else
2849                 hud_configure_active_panel = HUD_PANEL_SCORE;
2850
2851         HUD_Panel_UpdateCvars(score);
2852         HUD_Panel_ApplyFadeAlpha();
2853         vector pos, mySize;
2854         pos = panel_pos;
2855         mySize = panel_size;
2856
2857         HUD_Panel_DrawBg(1);
2858         if(panel_bg_padding)
2859         {
2860                 pos += '1 1 0' * panel_bg_padding;
2861                 mySize -= '2 2 0' * panel_bg_padding;
2862         }
2863
2864         float score, distribution = 0;
2865         string sign;
2866         vector distribution_color;
2867         entity tm, pl, me;
2868
2869 #ifdef COMPAT_XON050_ENGINE
2870         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2871 #else
2872         me = playerslots[player_localentnum - 1];
2873 #endif
2874
2875         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2876                 string timer, distrtimer;
2877
2878                 pl = players.sort_next;
2879                 if(pl == me)
2880                         pl = pl.sort_next;
2881                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2882                         if(pl.scores[ps_primary] == 0)
2883                                 pl = world;
2884
2885                 score = me.(scores[ps_primary]);
2886                 timer = TIME_ENCODED_TOSTRING(score);
2887
2888                 draw_beginBoldFont();
2889                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2890                         // distribution display
2891                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2892
2893                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2894
2895                         if (distribution <= 0) {
2896                                 distribution_color = '0 1 0';
2897                                 sign = "-";
2898                         }
2899                         else {
2900                                 distribution_color = '1 0 0';
2901                                 sign = "+";
2902                         }
2903                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2904                 }
2905                 // race record display
2906                 if (distribution <= 0)
2907                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2908                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2909                 draw_endBoldFont();
2910         } else if (!teamplay) { // non-teamgames
2911                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2912                 {
2913                         HUD_Score_Rankings(pos, mySize, me, 0);
2914                         return;
2915                 }
2916                 // me vector := [team/connected frags id]
2917                 pl = players.sort_next;
2918                 if(pl == me)
2919                         pl = pl.sort_next;
2920
2921                 if(autocvar__hud_configure)
2922                         distribution = 42;
2923                 else if(pl)
2924                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2925                 else
2926                         distribution = 0;
2927
2928                 score = me.(scores[ps_primary]);
2929                 if(autocvar__hud_configure)
2930                         score = 123;
2931
2932                 if(distribution >= 5)
2933                         distribution_color = eY;
2934                 else if(distribution >= 0)
2935                         distribution_color = '1 1 1';
2936                 else if(distribution >= -5)
2937                         distribution_color = '1 1 0';
2938                 else
2939                         distribution_color = eX;
2940
2941                 string distribution_str;
2942                 distribution_str = ftos(distribution);
2943                 draw_beginBoldFont();
2944                 if (distribution >= 0)
2945                 {
2946                         if (distribution > 0)
2947                                 distribution_str = strcat("+", distribution_str);
2948                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2949                 }
2950                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2951                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2952                 draw_endBoldFont();
2953         } else { // teamgames
2954                 float scores_count = 0, row, column, rows = 0, columns = 0;
2955                 local noref vector offset = '0 0 0';
2956                 vector score_pos, score_size; //for scores other than myteam
2957                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2958                 {
2959                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2960                                 ++scores_count;
2961                         if (autocvar_hud_panel_score_rankings)
2962                         {
2963                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2964                                 return;
2965                         }
2966                         rows = mySize_y/mySize_x;
2967                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2968                         //                               ^^^ ammo item aspect goes here
2969
2970                         columns = ceil(scores_count/rows);
2971
2972                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2973
2974                         float newSize;
2975                         if(score_size_x/score_size_y > 3)
2976                         {
2977                                 newSize = 3 * score_size_y;
2978                                 offset_x = score_size_x - newSize;
2979                                 pos_x += offset_x/2;
2980                                 score_size_x = newSize;
2981                         }
2982                         else
2983                         {
2984                                 newSize = 1/3 * score_size_x;
2985                                 offset_y = score_size_y - newSize;
2986                                 pos_y += offset_y/2;
2987                                 score_size_y = newSize;
2988                         }
2989                 }
2990                 else
2991                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2992
2993                 float max_fragcount;
2994                 max_fragcount = -99;
2995                 draw_beginBoldFont();
2996                 row = column = 0;
2997                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2998                         if(tm.team == COLOR_SPECTATOR)
2999                                 continue;
3000                         score = tm.(teamscores[ts_primary]);
3001                         if(autocvar__hud_configure)
3002                                 score = 123;
3003                         
3004                         if (score > max_fragcount)
3005                                 max_fragcount = score;
3006
3007                         if (spectatee_status == -1)
3008                         {
3009                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3010                                 if (max_fragcount == score)
3011                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3012                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3013                                 ++row;
3014                                 if(row >= rows)
3015                                 {
3016                                         row = 0;
3017                                         ++column;
3018                                 }
3019                         }
3020                         else if(tm.team == myteam) {
3021                                 if (max_fragcount == score)
3022                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3023                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3024                         } else {
3025                                 if (max_fragcount == score)
3026                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3027                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3028                                 ++rows;
3029                         }
3030                 }
3031                 draw_endBoldFont();
3032         }
3033 }
3034
3035 // Race timer (#8)
3036 //
3037 void HUD_RaceTimer (void)
3038 {
3039         if(!autocvar__hud_configure)
3040         {
3041                 if(!autocvar_hud_panel_racetimer) return;
3042                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3043                 if(spectatee_status == -1) return;
3044         }
3045         else
3046                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3047
3048         HUD_Panel_UpdateCvars(racetimer);
3049         HUD_Panel_ApplyFadeAlpha();
3050
3051         draw_beginBoldFont();
3052
3053         vector pos, mySize;
3054         pos = panel_pos;
3055         mySize = panel_size;
3056
3057         HUD_Panel_DrawBg(1);
3058         if(panel_bg_padding)
3059         {
3060                 pos += '1 1 0' * panel_bg_padding;
3061                 mySize -= '2 2 0' * panel_bg_padding;
3062         }
3063
3064         // always force 4:1 aspect
3065         vector newSize = '0 0 0';
3066         if(mySize_x/mySize_y > 4)
3067         {
3068                 newSize_x = 4 * mySize_y;
3069                 newSize_y = mySize_y;
3070
3071                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3072         }
3073         else
3074         {
3075                 newSize_y = 1/4 * mySize_x;
3076                 newSize_x = mySize_x;
3077
3078                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3079         }
3080         mySize = newSize;
3081
3082         float a, t;
3083         string s, forcetime;
3084
3085         if(autocvar__hud_configure)
3086         {
3087                 s = "0:13:37";
3088                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3089                 s = _("^1Intermediate 1 (+15.42)");
3090                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3091                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3092                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3093         }
3094         else if(race_checkpointtime)
3095         {
3096                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3097                 s = "";
3098                 forcetime = "";
3099                 if(a > 0) // just hit a checkpoint?
3100                 {
3101                         if(race_checkpoint != 254)
3102                         {
3103                                 if(race_time && race_previousbesttime)
3104                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3105                                 else
3106                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3107                                 if(race_time)
3108                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3109                         }
3110                 }
3111                 else
3112                 {
3113                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3114                         {
3115                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3116                                 if(a > 0) // next one?
3117                                 {
3118                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3119                                 }
3120                         }
3121                 }
3122
3123                 if(s != "" && a > 0)
3124                 {
3125                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3126                 }
3127
3128                 if(race_penaltytime)
3129                 {
3130                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3131                         if(a > 0)
3132                         {
3133                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3134                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3135                         }
3136                 }
3137
3138                 if(forcetime != "")
3139                 {
3140                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3141                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3142                 }
3143                 else
3144                         a = 1;
3145
3146                 if(race_laptime && race_checkpoint != 255)
3147                 {
3148                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3149                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3150                 }
3151         }
3152         else
3153         {
3154                 if(race_mycheckpointtime)
3155                 {
3156                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3157                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3158                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3159                 }
3160                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3161                 {
3162                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3163                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3164                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3165                 }
3166
3167                 if(race_penaltytime && !race_penaltyaccumulator)
3168                 {
3169                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3170                         a = bound(0, (1 + t - time), 1);
3171                         if(a > 0)
3172                         {
3173                                 if(time < t)
3174                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3175                                 else
3176                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3177                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3178                         }
3179                 }
3180         }
3181
3182         draw_endBoldFont();
3183 }
3184
3185 // Vote window (#9)
3186 //
3187 float vote_yescount;
3188 float vote_nocount;
3189 float vote_needed;
3190 float vote_highlighted; // currently selected vote
3191
3192 float vote_active; // is there an active vote?
3193 float vote_prev; // previous state of vote_active to check for a change
3194 float vote_alpha;
3195 float vote_change; // "time" when vote_active changed
3196
3197 void HUD_VoteWindow(void) 
3198 {
3199         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3200         {
3201                 vote_active = 1;
3202                 if (autocvar__hud_configure)
3203                 {
3204                         vote_yescount = 0;
3205                         vote_nocount = 0;
3206                         print(_("^1You must answer before entering hud configure mode\n"));
3207                         cvar_set("_hud_configure", "0");
3208                 }
3209                 if(vote_called_vote)
3210                         strunzone(vote_called_vote);
3211                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3212                 uid2name_dialog = 1;
3213         }
3214
3215         if(!autocvar__hud_configure)
3216         {
3217                 if(!autocvar_hud_panel_vote) return;
3218
3219                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3220                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3221
3222                 if(panel_bg_alpha_str == "") {
3223                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3224                 }
3225                 panel_bg_alpha = stof(panel_bg_alpha_str);
3226         }
3227         else
3228         {
3229                 hud_configure_active_panel = HUD_PANEL_VOTE;
3230
3231                 vote_yescount = 3;
3232                 vote_nocount = 2;
3233                 vote_needed = 4;
3234         }
3235
3236         string s;
3237         float a;
3238         if(vote_active != vote_prev) {
3239                 vote_change = time;
3240                 vote_prev = vote_active;
3241         }
3242
3243         if(vote_active || autocvar__hud_configure)
3244                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3245         else
3246                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3247
3248         if(!vote_alpha)
3249                 return;
3250
3251         HUD_Panel_UpdateCvars(vote);
3252         HUD_Panel_ApplyFadeAlpha();
3253
3254         if(uid2name_dialog)
3255         {
3256                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3257                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3258         }
3259
3260     // these must be below above block
3261         vector pos, mySize;
3262         pos = panel_pos;
3263         mySize = panel_size;
3264
3265         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3266         HUD_Panel_DrawBg(a);
3267         a = panel_fg_alpha * a;
3268
3269         if(panel_bg_padding)
3270         {
3271                 pos += '1 1 0' * panel_bg_padding;
3272                 mySize -= '2 2 0' * panel_bg_padding;
3273         }
3274
3275         // always force 3:1 aspect
3276         vector newSize = '0 0 0';
3277         if(mySize_x/mySize_y > 3)
3278         {
3279                 newSize_x = 3 * mySize_y;
3280                 newSize_y = mySize_y;
3281
3282                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3283         }
3284         else
3285         {
3286                 newSize_y = 1/3 * mySize_x;
3287                 newSize_x = mySize_x;
3288
3289                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3290         }
3291         mySize = newSize;
3292
3293         s = _("A vote has been called for:");
3294         if(uid2name_dialog)
3295                 s = _("Allow servers to store and display your name?");
3296         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3297         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3298         if(autocvar__hud_configure)
3299                 s = _("^1Configure the HUD");
3300         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3301
3302         // print the yes/no counts
3303     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3304         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3305     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3306         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3307
3308         // draw the progress bar backgrounds
3309         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3310
3311         // draw the highlights
3312         if(vote_highlighted == 1) {
3313                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3314                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3315         }
3316         else if(vote_highlighted == -1) {
3317                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3318                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3319         }
3320
3321         // draw the progress bars
3322         if(vote_yescount && vote_needed)
3323         {
3324                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3325                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3326         }
3327
3328         if(vote_nocount && vote_needed)
3329         {
3330                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3331                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3332         }
3333
3334         drawresetcliparea();
3335 }
3336
3337 // Mod icons panel (#10)
3338 //
3339
3340 float mod_active; // is there any active mod icon?
3341
3342 // Clan Arena HUD modicons
3343 void HUD_Mod_CA(vector pos, vector mySize)
3344 {
3345         mod_active = 1; // CA should never hide the mod icons panel
3346         float redalive, bluealive;
3347         redalive = getstati(STAT_REDALIVE);
3348         bluealive = getstati(STAT_BLUEALIVE);
3349
3350         vector redpos, bluepos;
3351         if(mySize_x > mySize_y)
3352         {
3353                 redpos = pos;
3354                 bluepos = pos + eY * 0.5 * mySize_y;
3355                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3356                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3357                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3358                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3359         }
3360         else
3361         {
3362                 redpos = pos;
3363                 bluepos = pos + eY * 0.5 * mySize_y;
3364                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3365                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3366                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3367                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3368         }
3369 }
3370
3371 // CTF HUD modicon section
3372 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3373 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3374 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3375
3376 void HUD_Mod_CTF_Reset(void)
3377 {
3378         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3379 }
3380
3381 void HUD_Mod_CTF(vector pos, vector mySize)
3382 {
3383         vector redflag_pos, blueflag_pos;
3384         vector flag_size;
3385         float f; // every function should have that
3386
3387         float redflag, blueflag; // current status
3388         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3389         float stat_items;
3390
3391         stat_items = getstati(STAT_ITEMS, 0, 24);
3392         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3393         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3394         
3395         if(redflag || blueflag)
3396                 mod_active = 1;
3397         else
3398                 mod_active = 0;
3399
3400         if(autocvar__hud_configure)
3401         {
3402                 redflag = 1;
3403                 blueflag = 2;
3404         }
3405
3406         // when status CHANGES, set old status into prevstatus and current status into status
3407         if (redflag != redflag_prevframe)
3408         {
3409                 redflag_statuschange_time = time;
3410                 redflag_prevstatus = redflag_prevframe;
3411                 redflag_prevframe = redflag;
3412         }
3413
3414         if (blueflag != blueflag_prevframe)
3415         {
3416                 blueflag_statuschange_time = time;
3417                 blueflag_prevstatus = blueflag_prevframe;
3418                 blueflag_prevframe = blueflag;
3419         }
3420
3421         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3422         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3423
3424         float BLINK_FACTOR = 0.15;
3425         float BLINK_BASE = 0.85;
3426         // note:
3427         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3428         // thus
3429         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3430         // ensure RMS == 1
3431         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3432
3433         string red_icon, red_icon_prevstatus;
3434         float red_alpha, red_alpha_prevstatus;
3435         red_alpha = red_alpha_prevstatus = 1;
3436         switch(redflag) {
3437                 case 1: red_icon = "flag_red_taken"; break;
3438                 case 2: red_icon = "flag_red_lost"; break;
3439                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3440                 default:
3441                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3442                                 red_icon = "flag_red_shielded";
3443                         else
3444                                 red_icon = string_null;
3445                         break;
3446         }
3447         switch(redflag_prevstatus) {
3448                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3449                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3450                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3451                 default:
3452                         if(redflag == 3)
3453                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3454                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3455                                 red_icon_prevstatus = "flag_red_shielded";
3456                         else
3457                                 red_icon_prevstatus = string_null;
3458                         break;
3459         }
3460
3461         string blue_icon, blue_icon_prevstatus;
3462         float blue_alpha, blue_alpha_prevstatus;
3463         blue_alpha = blue_alpha_prevstatus = 1;
3464         switch(blueflag) {
3465                 case 1: blue_icon = "flag_blue_taken"; break;
3466                 case 2: blue_icon = "flag_blue_lost"; break;
3467                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3468                 default:
3469                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3470                                 blue_icon = "flag_blue_shielded";
3471                         else
3472                                 blue_icon = string_null;
3473                         break;
3474         }
3475         switch(blueflag_prevstatus) {
3476                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3477                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3478                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3479                 default:
3480                         if(blueflag == 3)
3481                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3482                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3483                                 blue_icon_prevstatus = "flag_blue_shielded";
3484                         else
3485                                 blue_icon_prevstatus = string_null;
3486                         break;
3487         }
3488
3489         if(mySize_x > mySize_y) {
3490                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3491                         redflag_pos = pos;
3492                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3493                 } else {
3494                         blueflag_pos = pos;
3495                         redflag_pos = pos + eX * 0.5 * mySize_x;
3496                 }
3497                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3498         } else {
3499                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3500                         redflag_pos = pos;
3501                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3502                 } else {
3503                         blueflag_pos = pos;
3504                         redflag_pos = pos + eY * 0.5 * mySize_y;
3505                 }
3506                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3507         }
3508
3509         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3510         if(red_icon_prevstatus && f < 1)
3511                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3512         if(red_icon)
3513                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3514
3515         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3516         if(blue_icon_prevstatus && f < 1)
3517                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3518         if(blue_icon)
3519                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3520 }
3521
3522 // Keyhunt HUD modicon section
3523 float kh_runheretime;
3524
3525 void HUD_Mod_KH_Reset(void)
3526 {
3527         kh_runheretime = 0;
3528 }
3529
3530 void HUD_Mod_KH(vector pos, vector mySize)
3531 {
3532         mod_active = 1; // keyhunt should never hide the mod icons panel
3533         float kh_keys;
3534         float keyteam;
3535         float a, aa;
3536         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3537
3538         kh_keys = getstati(STAT_KH_KEYS);
3539
3540         p_x = pos_x;
3541         if(mySize_x > mySize_y)
3542         {
3543                 p_y = pos_y + 0.25 * mySize_y;
3544                 pa = p - eY * 0.25 * mySize_y;
3545
3546                 kh_size_x = mySize_x * 0.25;
3547                 kh_size_y = 0.75 * mySize_y;
3548                 kh_asize_x = mySize_x * 0.25;
3549                 kh_asize_y = mySize_y * 0.25;
3550         }
3551         else
3552         {
3553                 p_y = pos_y + 0.125 * mySize_y;
3554                 pa = p - eY * 0.125 * mySize_y;
3555
3556                 kh_size_x = mySize_x * 0.5;
3557                 kh_size_y = 0.375 * mySize_y;
3558                 kh_asize_x = mySize_x * 0.5;
3559                 kh_asize_y = mySize_y * 0.125;
3560         }
3561
3562         float i, key;
3563
3564         float keycount;
3565         keycount = 0;
3566         for(i = 0; i < 4; ++i)
3567         {
3568                 key = floor(kh_keys / pow(32, i)) & 31;
3569                 keyteam = key - 1;
3570                 if(keyteam == 30 && keycount <= 4)
3571                         keycount += 4;
3572                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3573                         keycount += 1;
3574         }
3575
3576         // this yields 8 exactly if "RUN HERE" shows
3577
3578         if(keycount == 8)
3579         {
3580                 if(!kh_runheretime)
3581                         kh_runheretime = time;
3582                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3583         }
3584         else
3585                 kh_runheretime = 0;
3586
3587         for(i = 0; i < 4; ++i)
3588         {
3589                 key = floor(kh_keys / pow(32, i)) & 31;
3590                 keyteam = key - 1;
3591                 switch(keyteam)
3592                 {
3593                         case 30: // my key
3594                                 keyteam = myteam;
3595                                 a = 1;
3596                                 aa = 1;
3597                                 break;
3598                         case -1: // no key
3599                                 a = 0;
3600                                 aa = 0;
3601                                 break;
3602                         default: // owned or dropped
3603                                 a = 0.2;
3604                                 aa = 0.5;
3605                                 break;
3606                 }
3607                 a = a * panel_fg_alpha;
3608                 aa = aa * panel_fg_alpha;
3609                 if(a > 0)
3610                 {
3611                         switch(keyteam)
3612                         {
3613                                 case COLOR_TEAM1:
3614                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3615                                         break;
3616                                 case COLOR_TEAM2:
3617                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3618                                         break;
3619                                 case COLOR_TEAM3:
3620                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3621                                         break;
3622                                 case COLOR_TEAM4:
3623                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3624                                         break;
3625                                 default:
3626                                         break;
3627                         }
3628                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3629                         {
3630                                 case 0:
3631                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3632                                         break;
3633                                 case 1:
3634                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3635                                         break;
3636                                 case 2:
3637                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3638                                         break;
3639                                 case 3:
3640                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3641                                         break;
3642                         }
3643                 }
3644                 if(mySize_x > mySize_y)
3645                 {
3646                         p_x += 0.25 * mySize_x;
3647                         pa_x += 0.25 * mySize_x;
3648                 }
3649                 else
3650                 {
3651                         if(i == 1)
3652                         {
3653                                 p_y = pos_y + 0.625 * mySize_y;
3654                                 pa_y = pos_y + 0.5 * mySize_y;
3655                                 p_x = pos_x;
3656                                 pa_x = pos_x;
3657                         }
3658                         else
3659                         {
3660                                 p_x += 0.5 * mySize_x;
3661                                 pa_x += 0.5 * mySize_x;
3662                         }
3663                 }
3664         }
3665 }
3666
3667 // Keepaway HUD mod icon
3668 float kaball_prevstatus; // last remembered status
3669 float kaball_statuschange_time; // time when the status changed
3670
3671 // we don't need to reset for keepaway since it immediately 
3672 // autocorrects prevstatus as to if the player has the ball or not
3673
3674 void HUD_Mod_Keepaway(vector pos, vector mySize)
3675 {
3676         mod_active = 1; // keepaway should always show the mod HUD
3677         
3678         float BLINK_FACTOR = 0.15;
3679         float BLINK_BASE = 0.85;
3680         float BLINK_FREQ = 5; 
3681         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3682         
3683         float stat_items = getstati(STAT_ITEMS, 0, 24);
3684         float kaball = (stat_items/IT_KEY1) & 1;
3685         
3686         if(kaball != kaball_prevstatus)
3687         {
3688                 kaball_statuschange_time = time;
3689                 kaball_prevstatus = kaball;
3690         }
3691         
3692         vector kaball_pos, kaball_size;
3693         
3694         if(mySize_x > mySize_y) {
3695                 kaball_pos = pos + eX * 0.25 * mySize_x;
3696                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3697         } else {
3698                 kaball_pos = pos + eY * 0.25 * mySize_y;
3699                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3700         }
3701         
3702         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3703         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3704         
3705         if(kaball_prevstatus && f < 1)
3706                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3707         
3708         if(kaball)
3709                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3710 }
3711
3712
3713 // Nexball HUD mod icon
3714 void HUD_Mod_NexBall(vector pos, vector mySize)
3715 {
3716         float stat_items, nb_pb_starttime, dt, p;
3717
3718         stat_items = getstati(STAT_ITEMS, 0, 24);
3719         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3720
3721         if (stat_items & IT_KEY1)
3722                 mod_active = 1;
3723         else
3724                 mod_active = 0;
3725
3726         //Manage the progress bar if any
3727         if (nb_pb_starttime > 0)
3728         {
3729                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3730                 // one period of positive triangle
3731                 p = 2 * dt / nb_pb_period;
3732                 if (p > 1)
3733                         p = 2 - p;
3734
3735                 //Draw the filling
3736                 HUD_Panel_GetProgressBarColor(nexball);
3737                 if(mySize_x > mySize_y)
3738                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3739                 else
3740                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3741         }
3742
3743         if (stat_items & IT_KEY1)
3744                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3745 }
3746
3747 // Race/CTS HUD mod icons
3748 float crecordtime_prev; // last remembered crecordtime
3749 float crecordtime_change_time; // time when crecordtime last changed
3750 float srecordtime_prev; // last remembered srecordtime
3751 float srecordtime_change_time; // time when srecordtime last changed
3752
3753 float race_status_time;
3754 float race_status_prev;
3755 string race_status_name_prev;
3756 void HUD_Mod_Race(vector pos, vector mySize)
3757 {
3758         mod_active = 1; // race should never hide the mod icons panel
3759         entity me;
3760         me = playerslots[player_localnum];
3761         float t, score;
3762         float f; // yet another function has this
3763         score = me.(scores[ps_primary]);
3764
3765         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3766                 return; // no records in the actual race
3767
3768         // clientside personal record
3769         string rr;
3770         if(gametype == MAPINFO_TYPE_CTS)
3771                 rr = CTS_RECORD;
3772         else
3773                 rr = RACE_RECORD;
3774         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3775
3776         if(score && (score < t || !t)) {
3777                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3778                 if(autocvar_cl_autodemo_delete_keeprecords)
3779                 {
3780                         f = autocvar_cl_autodemo_delete;
3781                         f &~= 1;
3782                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3783                 }
3784         }
3785
3786         if(t != crecordtime_prev) {
3787                 crecordtime_prev = t;
3788                 crecordtime_change_time = time;
3789         }
3790
3791         vector textPos, medalPos;
3792         float squareSize;
3793         if(mySize_x > mySize_y) {
3794                 // text on left side
3795                 squareSize = min(mySize_y, mySize_x/2);
3796                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3797                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3798         } else {
3799                 // text on top
3800                 squareSize = min(mySize_x, mySize_y/2);
3801                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3802                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3803         }
3804
3805         f = time - crecordtime_change_time;
3806
3807         if (f > 1) {
3808                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3809                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3810         } else {
3811                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3812                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3813                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3814                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3815         }
3816
3817         // server record
3818         t = race_server_record;
3819         if(t != srecordtime_prev) {
3820                 srecordtime_prev = t;
3821                 srecordtime_change_time = time;
3822         }
3823         f = time - srecordtime_change_time;
3824
3825         if (f > 1) {
3826                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3827                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3828         } else {
3829                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3830                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3831                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3832                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3833         }
3834
3835         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3836                 race_status_time = time + 5;
3837                 race_status_prev = race_status;
3838                 if (race_status_name_prev)
3839                         strunzone(race_status_name_prev);
3840                 race_status_name_prev = strzone(race_status_name);
3841         }
3842
3843         // race "awards"
3844         float a;
3845         a = bound(0, race_status_time - time, 1);
3846
3847         string s;
3848         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3849
3850         float rank;
3851         if(race_status > 0)
3852                 rank = race_CheckName(race_status_name);
3853         else
3854                 rank = 0;
3855         string rankname;
3856         rankname = race_PlaceName(rank);
3857
3858         vector namepos;
3859         namepos = medalPos + '0 0.8 0' * squareSize;
3860         vector rankpos;
3861         rankpos = medalPos + '0 0.15 0' * squareSize;
3862
3863         if(race_status == 0)
3864                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3865         else if(race_status == 1) {
3866                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3867                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3868                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3869         } else if(race_status == 2) {
3870                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3871                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3872                 else
3873                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3874                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3875                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3876         } else if(race_status == 3) {
3877                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3878                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3879                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3880         }
3881
3882         if (race_status_time - time <= 0) {
3883                 race_status_prev = -1;
3884                 race_status = -1;
3885                 if(race_status_name)
3886                         strunzone(race_status_name);
3887                 race_status_name = string_null;
3888                 if(race_status_name_prev)
3889                         strunzone(race_status_name_prev);
3890                 race_status_name_prev = string_null;
3891         }
3892 }
3893
3894 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3895 {
3896         float stat, pps_ratio;
3897         string pic;
3898         vector color;
3899 #ifdef GMQCC
3900         stat = -1;
3901         pic = "";
3902         color = '0 0 0';
3903 #endif
3904         switch(i)
3905         {
3906                 case 0:
3907                         stat = getstatf(STAT_DOM_PPS_RED);
3908                         pic = "dom_icon_red";
3909                         color = '1 0 0';
3910                         break;
3911                 case 1:
3912                         stat = getstatf(STAT_DOM_PPS_BLUE);
3913                         pic = "dom_icon_blue";
3914                         color = '0 0 1';
3915                         break;
3916                 case 2:
3917                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3918                         pic = "dom_icon_yellow";
3919                         color = '1 1 0';
3920                         break;
3921                 default:
3922                 case 3:
3923                         stat = getstatf(STAT_DOM_PPS_PINK);
3924                         pic = "dom_icon_pink";
3925                         color = '1 0 1';
3926                         break;
3927         }
3928         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3929
3930         if(mySize_x/mySize_y > aspect_ratio)
3931         {
3932                 i = aspect_ratio * mySize_y;
3933                 myPos_x = myPos_x + (mySize_x - i) / 2;
3934                 mySize_x = i;
3935         }
3936         else
3937         {
3938                 i = 1/aspect_ratio * mySize_x;
3939                 myPos_y = myPos_y + (mySize_y - i) / 2;
3940                 mySize_y = i;
3941         }
3942
3943         if (layout) // show text too
3944         {
3945                 //draw the text
3946                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3947                 if (layout == 2) // average pps
3948                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3949                 else // percentage of average pps
3950                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3951         }
3952
3953         //draw the icon
3954         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3955         if (stat > 0)
3956         {
3957                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3958                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3959                 drawresetcliparea();
3960         }
3961 }
3962
3963 void HUD_Mod_Dom(vector myPos, vector mySize)
3964 {
3965         mod_active = 1; // required in each mod function that always shows something
3966         entity tm;
3967         float teams_count = 0;
3968         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3969                 if(tm.team != COLOR_SPECTATOR)
3970                         ++teams_count;
3971
3972         float layout = autocvar_hud_panel_modicons_dom_layout;
3973         float rows, columns, aspect_ratio;
3974         rows = mySize_y/mySize_x;
3975         aspect_ratio = (layout) ? 3 : 1;
3976         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3977         columns = ceil(teams_count/rows);
3978
3979         int i;
3980         float row = 0, column = 0;
3981         for(i=0; i<teams_count; ++i)
3982         {
3983                 vector pos, itemSize;
3984                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3985                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3986
3987                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3988
3989                 ++row;
3990                 if(row >= rows)
3991                 {
3992                         row = 0;
3993                         ++column;
3994                 }
3995         }
3996 }
3997
3998 float mod_prev; // previous state of mod_active to check for a change
3999 float mod_alpha;
4000 float mod_change; // "time" when mod_active changed
4001
4002 void HUD_ModIcons(void)
4003 {
4004         if(!autocvar__hud_configure)
4005         {
4006                 if(!autocvar_hud_panel_modicons) return;
4007                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4008         }
4009         else
4010                 hud_configure_active_panel = HUD_PANEL_MODICONS;
4011
4012         HUD_Panel_UpdateCvars(modicons);
4013         HUD_Panel_ApplyFadeAlpha();
4014
4015         draw_beginBoldFont();
4016
4017         vector pos, mySize;
4018         pos = panel_pos;
4019         mySize = panel_size;
4020
4021         if(mod_active != mod_prev) {
4022                 mod_change = time;
4023                 mod_prev = mod_active;
4024         }
4025
4026         if(mod_active || autocvar__hud_configure)
4027                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4028         else
4029                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4030
4031         if(mod_alpha)
4032                 HUD_Panel_DrawBg(mod_alpha);
4033
4034         if(panel_bg_padding)
4035         {
4036                 pos += '1 1 0' * panel_bg_padding;
4037                 mySize -= '2 2 0' * panel_bg_padding;
4038         }
4039
4040         // these MUST be ran in order to update mod_active
4041         if(gametype == MAPINFO_TYPE_KEYHUNT)
4042                 HUD_Mod_KH(pos, mySize);
4043         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4044                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4045         else if(gametype == MAPINFO_TYPE_NEXBALL)
4046                 HUD_Mod_NexBall(pos, mySize);
4047         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4048                 HUD_Mod_Race(pos, mySize);
4049         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4050                 HUD_Mod_CA(pos, mySize);
4051         else if(gametype == MAPINFO_TYPE_DOMINATION)
4052                 HUD_Mod_Dom(pos, mySize);
4053         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4054                 HUD_Mod_Keepaway(pos, mySize);
4055
4056         draw_endBoldFont();
4057 }
4058
4059 // Draw pressed keys (#11)
4060 //
4061 void HUD_DrawPressedKeys(void)
4062 {
4063         if(!autocvar__hud_configure)
4064         {
4065                 if(!autocvar_hud_panel_pressedkeys) return;
4066                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4067         }
4068         else
4069                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4070
4071
4072         HUD_Panel_UpdateCvars(pressedkeys);
4073         HUD_Panel_ApplyFadeAlpha();
4074         vector pos, mySize;
4075         pos = panel_pos;
4076         mySize = panel_size;
4077
4078         HUD_Panel_DrawBg(1);
4079         if(panel_bg_padding)
4080         {
4081                 pos += '1 1 0' * panel_bg_padding;
4082                 mySize -= '2 2 0' * panel_bg_padding;
4083         }
4084
4085         // force custom aspect
4086         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4087         if(aspect)
4088         {
4089                 vector newSize = '0 0 0';
4090                 if(mySize_x/mySize_y > aspect)
4091                 {
4092                         newSize_x = aspect * mySize_y;
4093                         newSize_y = mySize_y;
4094
4095                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4096                 }
4097                 else
4098                 {
4099                         newSize_y = 1/aspect * mySize_x;
4100                         newSize_x = mySize_x;
4101
4102                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4103                 }
4104                 mySize = newSize;
4105         }
4106
4107         vector keysize;
4108         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4109         float pressedkeys;
4110         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4111
4112         if(autocvar_hud_panel_pressedkeys_attack)
4113         {
4114                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4115                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4116                 pos_y += keysize_y;
4117         }
4118
4119         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4120         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4121         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4122         pos_y += keysize_y;
4123         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4124         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4125         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4126 }
4127
4128 // Handle chat as a panel (#12)
4129 //
4130 void HUD_Chat(void)
4131 {
4132         if(!autocvar__hud_configure)
4133         {
4134                 if (!autocvar_hud_panel_chat)
4135                 {
4136                         if (!autocvar_con_chatrect)
4137                                 cvar_set("con_chatrect", "0");
4138                         return;
4139                 }
4140                 if(autocvar__con_chat_maximized)
4141                         if(!hud_draw_maximized) return;
4142         }
4143         else
4144                 hud_configure_active_panel = HUD_PANEL_CHAT;
4145
4146         HUD_Panel_UpdateCvars(chat);
4147         HUD_Panel_ApplyFadeAlpha();
4148
4149         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4150         {
4151                 panel_pos_y = panel_bg_border;
4152                 panel_size_y = vid_conheight - panel_bg_border * 2;
4153                 if(panel_bg == "0") // force a border when maximized
4154                 {
4155                         if(precache_pic(panel_bg) == "") {
4156                                 panel_bg = strcat(hud_skin_path, "/border_default");
4157                                 if(precache_pic(panel_bg) == "") {
4158                                         panel_bg = "gfx/hud/default/border_default";
4159                                 }
4160                         }
4161                 }
4162                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4163         }
4164
4165         vector pos, mySize;
4166         pos = panel_pos;
4167         mySize = panel_size;
4168
4169         HUD_Panel_DrawBg(1);
4170
4171         if(panel_bg_padding)
4172         {
4173                 pos += '1 1 0' * panel_bg_padding;
4174                 mySize -= '2 2 0' * panel_bg_padding;
4175         }
4176
4177         if (!autocvar_con_chatrect)
4178                 cvar_set("con_chatrect", "1");
4179
4180         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4181         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4182
4183         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4184         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4185
4186         if(autocvar__hud_configure)
4187         {
4188                 vector chatsize;
4189                 chatsize = '1 1 0' * autocvar_con_chatsize;
4190                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4191                 float i, a;
4192                 for(i = 0; i < autocvar_con_chat; ++i)
4193                 {
4194                         if(i == autocvar_con_chat - 1)
4195                                 a = panel_fg_alpha;
4196                         else
4197                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4198                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4199                         pos_y += chatsize_y;
4200                 }
4201         }
4202 }
4203
4204 // Engine info panel (#13)
4205 //
4206 float prevfps;
4207 float prevfps_time;
4208 float framecounter;
4209
4210 float frametimeavg;
4211 float frametimeavg1; // 1 frame ago
4212 float frametimeavg2; // 2 frames ago
4213 void HUD_EngineInfo(void)
4214 {
4215         if(!autocvar__hud_configure)
4216         {
4217                 if(!autocvar_hud_panel_engineinfo) return;
4218         }
4219         else
4220                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4221
4222         HUD_Panel_UpdateCvars(engineinfo);
4223         HUD_Panel_ApplyFadeAlpha();
4224         vector pos, mySize;
4225         pos = panel_pos;
4226         mySize = panel_size;
4227
4228         HUD_Panel_DrawBg(1);
4229         if(panel_bg_padding)
4230         {
4231                 pos += '1 1 0' * panel_bg_padding;
4232                 mySize -= '2 2 0' * panel_bg_padding;
4233         }
4234
4235         float currentTime = gettime(GETTIME_REALTIME);
4236         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4237         {
4238                 float currentframetime = currentTime - prevfps_time;
4239                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4240                 frametimeavg2 = frametimeavg1;
4241                 frametimeavg1 = frametimeavg;
4242                 
4243                 float weight;
4244                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4245                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4246                 {
4247                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4248                                 prevfps = (1/currentframetime);
4249                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4250                 }
4251                 prevfps_time = currentTime;
4252         }
4253         else
4254         {
4255                 framecounter += 1;
4256                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4257                 {
4258                         prevfps = framecounter/(currentTime - prevfps_time);
4259                         framecounter = 0;
4260                         prevfps_time = currentTime;
4261                 }
4262         }
4263
4264         vector color;
4265         color = HUD_Get_Num_Color (prevfps, 100);
4266         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4267 }
4268
4269 // Info messages panel (#14)
4270 //
4271 #define drawInfoMessage(s)\
4272         if(autocvar_hud_panel_infomessages_flip)\
4273                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4274         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4275         o_y += fontsize_y;
4276 void HUD_InfoMessages(void)
4277 {
4278         if(!autocvar__hud_configure)
4279         {
4280                 if(!autocvar_hud_panel_infomessages) return;
4281         }
4282         else
4283                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4284
4285         HUD_Panel_UpdateCvars(infomessages);
4286         HUD_Panel_ApplyFadeAlpha();
4287         vector pos, mySize;
4288         pos = panel_pos;
4289         mySize = panel_size;
4290
4291         HUD_Panel_DrawBg(1);
4292         if(panel_bg_padding)
4293         {
4294                 pos += '1 1 0' * panel_bg_padding;
4295                 mySize -= '2 2 0' * panel_bg_padding;
4296         }
4297
4298         // always force 5:1 aspect
4299         vector newSize = '0 0 0';
4300         if(mySize_x/mySize_y > 5)
4301         {
4302                 newSize_x = 5 * mySize_y;
4303                 newSize_y = mySize_y;
4304
4305                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4306         }
4307         else
4308         {
4309                 newSize_y = 1/5 * mySize_x;
4310                 newSize_x = mySize_x;
4311
4312                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4313         }
4314
4315         mySize = newSize;
4316         entity tm;
4317         vector o;
4318         o = pos;
4319
4320         vector fontsize;
4321         fontsize = '0.20 0.20 0' * mySize_y;
4322         
4323         float a;
4324         a = panel_fg_alpha;
4325
4326         string s;
4327         if(!autocvar__hud_configure)
4328         {
4329                 if(spectatee_status && !intermission)
4330                 {
4331                         a = 1;
4332                         if(spectatee_status == -1)
4333                                 s = _("^1Observing");
4334                         else
4335 #ifdef COMPAT_XON050_ENGINE
4336                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4337 #else
4338                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4339 #endif
4340                         drawInfoMessage(s)
4341
4342                         if(spectatee_status == -1)
4343                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4344                         else
4345                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4346                         drawInfoMessage(s)
4347
4348                         if(spectatee_status == -1)
4349                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4350                         else
4351                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4352                         drawInfoMessage(s)
4353
4354                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4355                         drawInfoMessage(s)
4356
4357                         if(gametype == MAPINFO_TYPE_ARENA)
4358                                 s = _("^1Wait for your turn to join");
4359                         else if(gametype == MAPINFO_TYPE_LMS)
4360                         {
4361                                 entity sk;
4362                                 sk = playerslots[player_localnum];
4363                                 if(sk.(scores[ps_primary]) >= 666)
4364                                         s = _("^1Match has already begun");
4365                                 else if(sk.(scores[ps_primary]) > 0)
4366                                         s = _("^1You have no more lives left");
4367                                 else
4368                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4369                         }
4370                         else
4371                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4372                         drawInfoMessage(s)
4373
4374                         //show restart countdown:
4375                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4376                                 float countdown;
4377                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4378                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4379                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4380                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4381                                 o_y += fontsize_y;
4382                         }
4383                 }
4384                 if(warmup_stage && !intermission)
4385                 {
4386                         s = _("^2Currently in ^1warmup^2 stage!");
4387                         drawInfoMessage(s)
4388                 }
4389
4390                 string blinkcolor;
4391                 if(mod(time, 1) >= 0.5)
4392                         blinkcolor = "^1";
4393                 else
4394                         blinkcolor = "^3";
4395
4396                 if(ready_waiting && !intermission && !spectatee_status)
4397                 {
4398                         if(ready_waiting_for_me)
4399                         {
4400                                 if(warmup_stage)
4401                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4402                                 else
4403                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4404                         }
4405                         else
4406                         {
4407                                 if(warmup_stage)
4408                                         s = _("^2Waiting for others to ready up to end warmup...");
4409                                 else
4410                                         s = _("^2Waiting for others to ready up...");
4411                         }
4412                         drawInfoMessage(s)
4413                 }
4414                 else if(warmup_stage && !intermission && !spectatee_status)
4415                 {
4416                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4417                         drawInfoMessage(s)
4418                 }
4419
4420                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4421                 {
4422                         float ts_min = 0, ts_max = 0;
4423                         tm = teams.sort_next;
4424                         if (tm)
4425                         {
4426                                 for(; tm.sort_next; tm = tm.sort_next)
4427                                 {
4428                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4429                                                 continue;
4430                                         if(!ts_min) ts_min = tm.team_size;
4431                                         else ts_min = min(ts_min, tm.team_size);
4432                                         if(!ts_max) ts_max = tm.team_size;
4433                                         else ts_max = max(ts_max, tm.team_size);
4434                                 }
4435                                 if ((ts_max - ts_min) > 1)
4436                                 {
4437                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4438                                         tm = GetTeam(myteam, false);
4439                                         if (tm)
4440                                         if (tm.team != COLOR_SPECTATOR)
4441                                         if (tm.team_size == ts_max)
4442                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4443                                         drawInfoMessage(s)
4444                                 }
4445                         }
4446                 }
4447         }
4448         else 
4449         {
4450                 s = _("^7Press ^3ESC ^7to show HUD options.");
4451                 drawInfoMessage(s)
4452                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4453                 drawInfoMessage(s)
4454                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4455                 drawInfoMessage(s)
4456                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4457                 drawInfoMessage(s)
4458         }
4459 }
4460
4461 // Physics panel (#15)
4462 //
4463 vector acc_prevspeed;
4464 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4465 void HUD_Physics(void)
4466 {
4467         if(!autocvar__hud_configure)
4468         {
4469                 if(!autocvar_hud_panel_physics) return;
4470                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4471                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4472         }
4473         else
4474                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4475
4476         HUD_Panel_UpdateCvars(physics);
4477         HUD_Panel_ApplyFadeAlpha();
4478
4479         draw_beginBoldFont();
4480
4481         HUD_Panel_DrawBg(1);
4482         if(panel_bg_padding)
4483         {
4484                 panel_pos += '1 1 0' * panel_bg_padding;
4485                 panel_size -= '2 2 0' * panel_bg_padding;
4486         }
4487
4488         float acceleration_progressbar_scale = 0;
4489         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4490                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4491
4492         float text_scale;
4493         if (autocvar_hud_panel_physics_text_scale <= 0)
4494                 text_scale = 1;
4495         else
4496                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4497
4498         //compute speed
4499         float speed, conversion_factor;
4500         string unit;
4501
4502         switch(autocvar_hud_panel_physics_speed_unit)
4503         {
4504                 default:
4505                 case 1:
4506                         unit = _(" qu/s");
4507                         conversion_factor = 1.0;
4508                         break;
4509                 case 2:
4510                         unit = _(" m/s");
4511                         conversion_factor = 0.0254;
4512                         break;
4513                 case 3:
4514                         unit = _(" km/h");
4515                         conversion_factor = 0.0254 * 3.6;
4516                         break;
4517                 case 4:
4518                         unit = _(" mph");
4519                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4520                         break;
4521                 case 5:
4522                         unit = _(" knots");
4523                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4524                         break;
4525         }
4526         
4527         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4528
4529         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4530         if (autocvar__hud_configure)
4531                 speed = floor( max_speed * 0.65 + 0.5 );
4532         else if(autocvar_hud_panel_physics_speed_vertical)
4533                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4534         else
4535                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4536
4537         //compute acceleration
4538         float acceleration, f;
4539         if (autocvar__hud_configure)
4540                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4541         else
4542         {
4543                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4544                 f = time - acc_prevtime;
4545                 if(autocvar_hud_panel_physics_acceleration_vertical)
4546                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4547                 else
4548                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4549                 
4550                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4551                 
4552                 acc_prevspeed = vel;
4553                 acc_prevtime = time;
4554
4555                 f = bound(0, f * 10, 1);
4556                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4557         }
4558
4559         //compute layout
4560         float panel_ar = panel_size_x/panel_size_y;
4561         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4562         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4563         {
4564                 panel_size_x *= 0.5;
4565                 if (autocvar_hud_panel_physics_flip)
4566                         speed_offset_x = panel_size_x;
4567                 else
4568                         acceleration_offset_x = panel_size_x;
4569         }
4570         else
4571         {
4572                 panel_size_y *= 0.5;
4573                 if (autocvar_hud_panel_physics_flip)
4574                         speed_offset_y = panel_size_y;
4575                 else
4576                         acceleration_offset_y = panel_size_y;
4577         }
4578         float speed_baralign, acceleration_baralign;
4579         if (autocvar_hud_panel_physics_baralign == 1)
4580                 acceleration_baralign = speed_baralign = 1;
4581     else if(autocvar_hud_panel_physics_baralign == 4)
4582                 acceleration_baralign = speed_baralign = 2;
4583         else if (autocvar_hud_panel_physics_flip)
4584         {
4585                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4586                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4587         }
4588         else
4589         {
4590                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4591                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4592         }
4593         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4594                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4595
4596         //draw speed
4597         if(speed)
4598         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4599         {
4600                 HUD_Panel_GetProgressBarColor(speed);
4601                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4602         }
4603         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4604         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4605         {
4606                 tmp_size_x = panel_size_x * 0.75;
4607                 tmp_size_y = panel_size_y * text_scale;
4608                 if (speed_baralign)
4609                         tmp_offset_x = panel_size_x - tmp_size_x;
4610                 //else
4611                         //tmp_offset_x = 0;
4612                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4613                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4614
4615                 //draw speed unit
4616                 if (speed_baralign)
4617                         tmp_offset_x = 0;
4618                 else
4619                         tmp_offset_x = tmp_size_x;
4620                 if (autocvar_hud_panel_physics_speed_unit_show)
4621                 {
4622                         //tmp_offset_y = 0;
4623                         tmp_size_x = panel_size_x * (1 - 0.75);
4624                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4625                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4626                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4627                 }
4628         }
4629
4630         //compute and draw top speed
4631         if (autocvar_hud_panel_physics_topspeed)
4632         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4633         {
4634                 if (autocvar__hud_configure)
4635                 {
4636                         top_speed = floor( max_speed * 0.75 + 0.5 );
4637                         f = 1;
4638                 }
4639                 else
4640                 {
4641                         if (speed >= top_speed)
4642                         {
4643                                 top_speed = speed;
4644                                 top_speed_time = time;
4645                         }
4646                         if (top_speed != 0)
4647                         {
4648                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4649                                 // divide by f to make it start from 1
4650                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4651                         }
4652             else //hide top speed 0, it would be stupid
4653                                 f = 0;
4654                 }
4655                 if (f > 0)
4656                 {
4657                         //top speed progressbar peak
4658                         if(speed < top_speed)
4659                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4660                         {
4661                                 float peak_offset_x;
4662                                 vector peak_size = '0 0 0';
4663                                 if (speed_baralign == 0)
4664                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4665                 else if (speed_baralign == 1)
4666                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4667                 else // if (speed_baralign == 2)
4668                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4669                                 //if speed is not 0 the speed progressbar already fetched the color
4670                                 if (speed == 0)
4671                                         HUD_Panel_GetProgressBarColor(speed);
4672                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4673                 peak_size_y = panel_size_y;
4674                 if (speed_baralign == 2) // draw two peaks, on both sides
4675                 {
4676                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4677                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4678                 }
4679                 else
4680                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4681                         }
4682
4683                         //top speed
4684                         tmp_offset_y = panel_size_y * 0.4;
4685                         tmp_size_x = panel_size_x * (1 - 0.75);
4686                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4687                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4688                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4689                 }
4690                 else
4691                         top_speed = 0;
4692         }
4693
4694         //draw acceleration
4695         if(acceleration)
4696         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4697         {
4698                 if (acceleration < 0)
4699                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4700                 else
4701                         HUD_Panel_GetProgressBarColor(acceleration);
4702
4703                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4704                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4705                         f = sqrt(f);
4706
4707                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4708                 {
4709                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4710
4711                         if (acceleration_baralign == 1)
4712                                 tmp_offset_x = panel_size_x - tmp_size_x;
4713                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4714                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4715                         else
4716                                 tmp_offset_x = 0;
4717                         tmp_offset_y = 0;
4718                 }
4719                 else
4720                 {
4721                         tmp_size = panel_size;
4722                         tmp_offset = '0 0 0';
4723                 }
4724
4725                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4726         }
4727         tmp_size_x = panel_size_x;
4728         tmp_size_y = panel_size_y * text_scale;
4729         tmp_offset_x = 0;
4730         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4731         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4732                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4733
4734         draw_endBoldFont();
4735 }
4736
4737 // CenterPrint (#16)
4738 //
4739 #define CENTERPRINT_MAX_MSGS 10
4740 #define CENTERPRINT_MAX_ENTRIES 50
4741 #define CENTERPRINT_SPACING 0.7
4742 float cpm_index;
4743 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4744 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4745 float centerprint_time[CENTERPRINT_MAX_MSGS];
4746 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4747 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4748 float centerprint_showing;
4749
4750 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4751 {
4752         float i, j;
4753
4754         if(strMessage == "" && new_id == 0)
4755                 return;
4756
4757         // strip trailing newlines
4758         j = strlen(strMessage) - 1;
4759         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4760                 --j;
4761         if (j < strlen(strMessage) - 1)
4762                 strMessage = substring(strMessage, 0, j + 1);
4763
4764         if(strMessage == "" && new_id == 0)
4765                 return;
4766
4767         // strip leading newlines
4768         j = 0;
4769         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4770                 ++j;
4771         if (j > 0)
4772                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4773
4774         if(strMessage == "" && new_id == 0)
4775                 return;
4776
4777         if (!centerprint_showing)
4778                 centerprint_showing = TRUE;
4779
4780         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4781         {
4782                 if (j == CENTERPRINT_MAX_MSGS)
4783                         j = 0;
4784                 if (new_id && new_id == centerprint_msgID[j])
4785                 {
4786                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4787                         {
4788                                 // fade out the current msg (duration and countdown_num are ignored)
4789                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4790                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4791                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4792                                 return;
4793                         }
4794                         break; // found a msg with the same id, at position j
4795                 }
4796         }
4797
4798         if (i == CENTERPRINT_MAX_MSGS)
4799         {
4800                 // a msg with the same id was not found, add the msg at the next position
4801                 --cpm_index;
4802                 if (cpm_index == -1)
4803                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4804                 j = cpm_index;
4805         }
4806         if(centerprint_messages[j])
4807                 strunzone(centerprint_messages[j]);
4808         centerprint_messages[j] = strzone(strMessage);
4809         centerprint_msgID[j] = new_id;
4810         if (duration < 0)
4811                 centerprint_time[j] = -1;
4812         else
4813         {
4814                 if(duration == 0)
4815                         duration = max(1, autocvar_hud_panel_centerprint_time);
4816                 centerprint_time[j] = duration;
4817                 centerprint_expire_time[j] = time + duration;
4818         }
4819         centerprint_countdown_num[j] = countdown_num;
4820 }
4821
4822 void centerprint_hud(string strMessage)
4823 {
4824         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4825 }
4826
4827 void reset_centerprint_messages(void)
4828 {
4829         float i;
4830         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4831         {
4832                 centerprint_expire_time[i] = 0;
4833                 centerprint_time[i] = 1;
4834                 centerprint_msgID[i] = 0;
4835                 if(centerprint_messages[i])
4836                         strunzone(centerprint_messages[i]);
4837                 centerprint_messages[i] = string_null;
4838         }
4839 }
4840 float hud_configure_cp_generation_time;
4841 void HUD_CenterPrint (void)
4842 {
4843         if(!autocvar__hud_configure)
4844         {
4845                 if(!autocvar_hud_panel_centerprint) return;
4846
4847                 if (hud_configure_prev && hud_configure_prev != -1)
4848                         reset_centerprint_messages();
4849         }
4850         else
4851         {
4852                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4853
4854                 if (!hud_configure_prev)
4855                         reset_centerprint_messages();
4856                 if (time > hud_configure_cp_generation_time)
4857                 {
4858                         float r;
4859                         r = random();
4860                         if (r > 0.9)
4861                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4862                         else if (r > 0.8)
4863                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4864                         else
4865                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4866                         hud_configure_cp_generation_time = time + 1 + random()*4;
4867                 }
4868         }
4869
4870         HUD_Panel_UpdateCvars(centerprint);
4871
4872         // this panel doesn't fade when showing the scoreboard
4873         if(autocvar__menu_alpha)
4874                 HUD_Panel_ApplyFadeAlpha();
4875
4876         if(scoreboard_fade_alpha)
4877         {
4878                 // move the panel below the scoreboard
4879                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4880                         return;
4881                 vector target_pos;
4882                 
4883                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4884                 
4885                 if(target_pos_y > panel_pos_y)
4886                 {
4887                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4888                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4889                 }
4890         }
4891
4892         HUD_Panel_DrawBg(1);
4893
4894         if (!centerprint_showing)
4895                 return;
4896
4897         if(panel_bg_padding)
4898         {
4899                 panel_pos += '1 1 0' * panel_bg_padding;
4900                 panel_size -= '2 2 0' * panel_bg_padding;
4901         }
4902
4903         float entries, height;
4904         vector fontsize;
4905         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4906         // height = panel_size_y/entries;
4907         // fontsize = '1 1 0' * height;
4908         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4909         fontsize = '1 1 0' * height;
4910         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4911
4912         float i, j, k, n;
4913         float a, sz, align, current_msg_pos_y = 0, msg_size;
4914         vector pos;
4915         string ts;
4916
4917         n = -1; // if no msg will be displayed, n stays -1
4918
4919         pos = panel_pos;
4920         if (autocvar_hud_panel_centerprint_flip)
4921                 pos_y += panel_size_y;
4922         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4923         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4924         {
4925                 if (j == CENTERPRINT_MAX_MSGS)
4926                         j = 0;
4927                 if (centerprint_expire_time[j] <= time)
4928                 {
4929                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4930                         {
4931                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4932                                 if (centerprint_countdown_num[j] == 0)
4933                                         continue;
4934                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4935                         }
4936                         else
4937                                 continue;
4938                 }
4939                 
4940                 // fade the centerprint_hud in/out 
4941                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4942                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4943                 else if (centerprint_expire_time[j] > time)
4944                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4945                 else
4946                         a = 0;
4947                 
4948                 // set the size from fading in/out before subsequent fading
4949                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4950                 
4951                 // also fade it based on positioning
4952                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4953                 {
4954                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4955                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4956                 }
4957                 
4958                 // finally set the size based on the new theAlpha from subsequent fading
4959                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4960                 drawfontscale = sz * '1 1 0';
4961                 
4962                 if (centerprint_countdown_num[j])
4963                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4964                 else
4965                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4966
4967                 if (autocvar_hud_panel_centerprint_flip)
4968                 {
4969                         // check if the message can be entirely shown
4970                         for(k = 0; k < n; ++k)
4971                         {
4972                                 getWrappedLine_remaining = argv(k);
4973                                 while(getWrappedLine_remaining)
4974                                 {
4975                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4976                                         if (ts != "")
4977                                                 pos_y -= fontsize_y;
4978                                         else
4979                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4980                                 }
4981                         }
4982                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4983                 }
4984
4985                 msg_size = pos_y;
4986                 for(k = 0; k < n; ++k)
4987                 {
4988                         getWrappedLine_remaining = argv(k);
4989                         while(getWrappedLine_remaining)
4990                         {
4991                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4992                                 if (ts != "")
4993                                 {
4994                                         if (align)
4995                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4996                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4997                                         pos_y += fontsize_y;
4998                                 }
4999                                 else
5000                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5001                         }
5002                 }
5003                 msg_size = pos_y - msg_size;
5004                 if (autocvar_hud_panel_centerprint_flip)
5005                 {
5006                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5007                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5008                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5009                                 
5010                         if (pos_y < panel_pos_y) // check if the next message can be shown
5011                         {
5012                                 drawfontscale = '1 1 0';
5013                                 return;
5014                         }
5015                 }
5016                 else
5017                 {
5018                         pos_y += CENTERPRINT_SPACING * fontsize_y;
5019                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5020                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5021                                 
5022                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5023                         {
5024                                 drawfontscale = '1 1 0';
5025                                 return;
5026                         }
5027                 }
5028         }
5029         drawfontscale = '1 1 0';
5030         if (n == -1)
5031         {
5032                 centerprint_showing = FALSE;
5033                 reset_centerprint_messages();
5034         }
5035 }
5036
5037 /*
5038 ==================
5039 Main HUD system
5040 ==================
5041 */
5042
5043 void HUD_Reset (void)
5044 {
5045         // reset gametype specific icons
5046         if(gametype == MAPINFO_TYPE_KEYHUNT)
5047                 HUD_Mod_KH_Reset();
5048         else if(gametype == MAPINFO_TYPE_CTF)
5049                 HUD_Mod_CTF_Reset();
5050 }
5051
5052 #define HUD_DrawPanel(id)\
5053 switch (id) {\
5054         case (HUD_PANEL_RADAR):\
5055                 HUD_Radar(); break;\
5056         case (HUD_PANEL_WEAPONS):\
5057                 HUD_Weapons(); break;\
5058         case (HUD_PANEL_AMMO):\
5059                 HUD_Ammo(); break;\
5060         case (HUD_PANEL_POWERUPS):\
5061                 HUD_Powerups(); break;\
5062         case (HUD_PANEL_HEALTHARMOR):\
5063                 HUD_HealthArmor(); break;\
5064         case (HUD_PANEL_NOTIFY):\
5065                 HUD_Notify(); break;\
5066         case (HUD_PANEL_TIMER):\
5067                 HUD_Timer(); break;\
5068         case (HUD_PANEL_SCORE):\
5069                 HUD_Score(); break;\
5070         case (HUD_PANEL_RACETIMER):\
5071                 HUD_RaceTimer(); break;\
5072         case (HUD_PANEL_VOTE):\
5073                 HUD_VoteWindow(); break;\
5074         case (HUD_PANEL_MODICONS):\
5075                 HUD_ModIcons(); break;\
5076         case (HUD_PANEL_PRESSEDKEYS):\
5077                 HUD_DrawPressedKeys(); break;\
5078         case (HUD_PANEL_CHAT):\
5079                 HUD_Chat(); break;\
5080         case (HUD_PANEL_ENGINEINFO):\
5081                 HUD_EngineInfo(); break;\
5082         case (HUD_PANEL_INFOMESSAGES):\
5083                 HUD_InfoMessages(); break;\
5084         case (HUD_PANEL_PHYSICS):\
5085                 HUD_Physics(); break;\
5086         case (HUD_PANEL_CENTERPRINT):\
5087                 HUD_CenterPrint(); break;\
5088 } ENDS_WITH_CURLY_BRACE
5089
5090 void HUD_Main (void)
5091 {
5092         float i;
5093         // global hud theAlpha fade
5094         if(menu_enabled == 1)
5095                 hud_fade_alpha = 1;
5096         else
5097                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5098
5099         if(scoreboard_fade_alpha)
5100                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5101
5102         if(autocvar__hud_configure)
5103                 if(isdemo())
5104                         HUD_Configure_Exit_Force();
5105
5106         if(intermission == 2) // no hud during mapvote
5107         {
5108                 if (autocvar__hud_configure)
5109                         HUD_Configure_Exit_Force();
5110                 hud_fade_alpha = 0;
5111         }
5112         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5113                 hud_fade_alpha = 1;
5114
5115         // panels that we want to be active together with the scoreboard
5116         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5117         if(scoreboard_fade_alpha == 1)
5118         {
5119                 HUD_CenterPrint();
5120                 return;
5121         }
5122
5123         if(!autocvar__hud_configure && !hud_fade_alpha)
5124                 return;
5125
5126         // Drawing stuff
5127         if (hud_skin_prev != autocvar_hud_skin)
5128         {
5129                 if (hud_skin_path)
5130                         strunzone(hud_skin_path);
5131                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5132                 if (hud_skin_prev)
5133                         strunzone(hud_skin_prev);
5134                 hud_skin_prev = strzone(autocvar_hud_skin);
5135         }
5136
5137         // HUD configure visible grid
5138         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5139         {
5140                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5141                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5142                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5143                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5144                 vector s;
5145                 // x-axis
5146                 s = eX + eY * vid_conheight;
5147                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5148                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5149                 // y-axis
5150                 s = eY + eX * vid_conwidth;
5151                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5152                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5153         }
5154
5155 #ifdef COMPAT_XON050_ENGINE
5156     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5157 #else
5158     current_player = player_localentnum;
5159 #endif
5160
5161         // draw the dock
5162         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5163         {
5164                 float f;
5165                 vector color;
5166                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5167                 if((teamplay) && hud_dock_color_team) {
5168                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5169                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5170                 }
5171                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5172                         color = '1 0 0' * hud_dock_color_team;
5173                 }
5174                 else
5175                 {
5176                         string hud_dock_color = autocvar_hud_dock_color;
5177                         if(hud_dock_color == "shirt") {
5178                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5179                                 color = colormapPaletteColor(floor(f / 16), 0);
5180                         }
5181                         else if(hud_dock_color == "pants") {
5182                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5183                                 color = colormapPaletteColor(mod(f, 16), 1);
5184                         }
5185                         else
5186                                 color = stov(hud_dock_color);
5187                 }
5188
5189                 string pic;
5190                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5191                 if(precache_pic(pic) == "") {
5192                         pic = strcat(hud_skin_path, "/dock_medium");
5193                         if(precache_pic(pic) == "") {
5194                                 pic = "gfx/hud/default/dock_medium";
5195                         }
5196                 }
5197                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5198         }
5199
5200         // cache the panel order into the panel_order array
5201         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5202                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5203                         panel_order[i] = -1;
5204                 string s = "";
5205                 float p_num, warning = false;
5206                 float argc = tokenize_console(autocvar__hud_panelorder);
5207                 if (argc > HUD_PANEL_NUM)
5208                         warning = true;
5209                 //first detect wrong/missing panel numbers
5210                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5211                         p_num = stof(argv(i));
5212                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5213                                 if (panel_order[p_num] == -1) //found for the first time?
5214                                         s = strcat(s, ftos(p_num), " ");
5215                                 panel_order[p_num] = 1; //mark as found
5216                         }
5217                         else
5218                                 warning = true;
5219                 }
5220                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5221                         if (panel_order[i] == -1) {
5222                                 warning = true;
5223                                 s = strcat(s, ftos(i), " "); //add missing panel number
5224                         }
5225                 }
5226                 if (warning)
5227                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5228
5229                 cvar_set("_hud_panelorder", s);
5230                 if(hud_panelorder_prev)
5231                         strunzone(hud_panelorder_prev);
5232                 hud_panelorder_prev = strzone(s);
5233
5234                 //now properly set panel_order
5235                 tokenize_console(s);
5236                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5237                         panel_order[i] = stof(argv(i));
5238                 }
5239         }
5240
5241         hud_draw_maximized = 0;
5242         // draw panels in order specified by panel_order array
5243         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5244                 HUD_DrawPanel(panel_order[i]);
5245
5246         hud_draw_maximized = 1; // panels that may be maximized must check this var
5247         // draw maximized panels on top
5248         if(hud_panel_radar_maximized)
5249                 HUD_Radar();
5250         if(autocvar__con_chat_maximized)
5251                 HUD_Chat();
5252
5253         if(autocvar__hud_configure)
5254         {
5255                 if(tab_panel != -1)
5256                 {
5257                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5258                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5259                 }
5260                 if(highlightedPanel != -1)
5261                 {
5262                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5263                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5264                 }
5265                 if(!hud_configure_prev || hud_configure_prev == -1)
5266                 {
5267                         if(autocvar_hud_cursormode) { setcursormode(1); }
5268                         hudShiftState = 0;
5269                 }
5270         }
5271         else if (hud_configure_prev && autocvar_hud_cursormode)
5272                 setcursormode(0);
5273
5274         hud_configure_prev = autocvar__hud_configure;
5275
5276         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5277                 if (menu_enabled)
5278                         menu_enabled = 0;
5279 }