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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a, j, factor;
441         float screen_ar, center_x, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float show_accuracy = false, panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size;
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 else if(timeout && time >= weapontime + timeout + timeout_effect_length && ((autocvar_hud_panel_weapons_timeout_effect != 1) && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
472                 {
473                         weaponprevtime = time;
474                         return;
475                 }
476         }
477         else
478                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
479
480         // update generic hud functions
481         HUD_Panel_UpdateCvars(weapons);
482         HUD_Panel_ApplyFadeAlpha();
483
484         draw_beginBoldFont();
485
486         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
487         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
488         {
489                 float weapon_cnt;
490                 if(weaponorder_bypriority)
491                         strunzone(weaponorder_bypriority);
492                 if(weaponorder_byimpulse)
493                         strunzone(weaponorder_byimpulse);
494
495                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
496                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
497                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
498
499                 weapon_cnt = 0;
500                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
501                 {
502                         self = get_weaponinfo(i);
503                         if(self.impulse >= 0)
504                         {
505                                 weaponorder[weapon_cnt] = self;
506                                 ++weapon_cnt;
507                         }
508                 }
509                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
510                         weaponorder[i] = world;
511                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
512
513                 weaponorder_cmp_str = string_null;
514         }
515
516         // determine which weapons are going to be shown
517         if (autocvar_hud_panel_weapons_onlyowned)
518         {
519                 if(autocvar__hud_configure)
520                 {
521                         if (WEPSET_EMPTY_A(weapons_stat))
522                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
523                                         WEPSET_OR_AW(weapons_stat, i);
524
525                         if(menu_enabled != 2)
526                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
527                 }
528
529                 // do we own this weapon?
530                 weapon_count = 0;
531                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
533                                 ++weapon_count;
534
535                 // add it anyway if weaponcomplain is shown
536                 if((!autocvar__hud_configure) 
537                         && (autocvar_hud_panel_weapons_complainbubble 
538                                 && time - complain_weapon_time < when + fadetime))
539                                         ++weapon_count;
540
541                 // might as well commit suicide now, no reason to live ;)
542                 if (weapon_count == 0) { return; }
543
544                 // reduce size of the panel
545                 if (panel_size_y > panel_size_x)
546                 {
547                         old_panel_size_y = panel_size_y;
548                         panel_size_y *= weapon_count / WEP_COUNT;
549                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
550                 }
551                 else
552                 {
553                         old_panel_size_x = panel_size_x;
554                         panel_size_x *= weapon_count / WEP_COUNT;
555                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
556                 }
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
567
568                         // fade the panel alpha
569                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
570                         {
571                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
572                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
573                         }
574                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
575                         {
576                                 panel_bg_alpha *= (1 - f);
577                                 panel_fg_alpha *= (1 - f);
578                         }
579
580                         // move the panel off the screen
581                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
582                         {
583                                 f *= f; // for a cooler movement
584                                 center_x = panel_pos_x + panel_size_x/2;
585                                 center_y = panel_pos_y + panel_size_y/2;
586                                 screen_ar = vid_conwidth/vid_conheight;
587                                 if (center_x/center_y < screen_ar) //bottom left
588                                 {
589                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
590                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
591                                         else //left
592                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593                                 }
594                                 else //top right
595                                 {
596                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
597                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598                                         else //top
599                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
600                                 }
601                         }
602                         weaponprevtime = time - (1 - f) * timein_effect_length;
603                 }
604                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605                 {
606                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607
608                         // fade the panel alpha
609                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
610                         {
611                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
612                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613                         }
614                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 panel_bg_alpha *= (f);
617                                 panel_fg_alpha *= (f);
618                         }
619
620                         // move the panel back on screen
621                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622                         {
623                                 f *= f; // for a cooler movement
624                                 f = 1 - f;
625                                 center_x = panel_pos_x + panel_size_x/2;
626                                 center_y = panel_pos_y + panel_size_y/2;
627                                 screen_ar = vid_conwidth/vid_conheight;
628                                 if (center_x/center_y < screen_ar) //bottom left
629                                 {
630                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
631                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
632                                         else //left
633                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
634                                 }
635                                 else //top right
636                                 {
637                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
638                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639                                         else //top
640                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
641                                 }
642                         }
643                 }
644         }
645
646         // draw the background, then change the virtual size of it to better fit other items inside
647         HUD_Panel_DrawBg(1);
648         if(panel_bg_padding)
649         {
650                 panel_pos += '1 1 0' * panel_bg_padding;
651                 panel_size -= '2 2 0' * panel_bg_padding;
652         }
653
654         // after the sizing and animations are done, update the other values
655         rows = panel_size_y/panel_size_x;
656         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
657         columns = ceil(weapon_count/rows);
658         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
659
660         // calculate position/size for visual bar displaying ammount of ammo status
661         if (autocvar_hud_panel_weapons_ammo)
662         {
663                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
664                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
665
666                 if(weapon_size_x/weapon_size_y > aspect)
667                 {
668                         barsize_x = aspect * weapon_size_y;
669                         barsize_y = weapon_size_y;
670                         baroffset_x = (weapon_size_x - barsize_x) / 2;
671                 }
672                 else
673                 {
674                         barsize_y = 1/aspect * weapon_size_x;
675                         barsize_x = weapon_size_x;
676                         baroffset_y = (weapon_size_y - barsize_y) / 2;
677                 }
678         }
679
680         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
681         {
682                 show_accuracy = true;
683                 if (acc_col[0] == '-1 0 0')
684                         for (i = 0; i < acc_levels; ++i)
685                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
686         }
687
688         row = column = 0;
689         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
690         {
691                 // retrieve information about the current weapon to be drawn
692                 self = weaponorder[i];
693                 weapon_id = self.impulse;
694
695                 // skip if this weapon doesn't exist
696                 if (!self || self.impulse < 0) { continue; }
697
698                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
699                 if (autocvar_hud_panel_weapons_onlyowned
700                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
701                         || (self.weapon == complain_weapon 
702                                 && time - complain_weapon_time < when + fadetime 
703                                 && autocvar_hud_panel_weapons_complainbubble)))
704                                         continue;
705
706                 // figure out the drawing position of weapon
707                 weapon_pos = (panel_pos 
708                         + eX * column * weapon_size_x 
709                         + eY * row * weapon_size_y);
710
711                 // draw background behind currently selected weapon
712                 if(self.weapon == switchweapon)
713                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
714
715                 // draw the weapon accuracy
716                 if(show_accuracy)
717                 {
718                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
719                         if(panel_weapon_accuracy >= 0)
720                         {
721                                 // find the max level lower than weapon_accuracy
722                                 j = acc_levels-1;
723                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
724                                         --j;
725
726                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
727                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
728                                 color = acc_col[j];
729                                 color = color + factor * (acc_col[j+1] - color);
730
731                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
732                         }
733                 }
734
735                 // drawing all the weapon items
736                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
737                 {
738                         // draw the weapon image
739                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
740
741                         // draw weapon label string
742                         switch(autocvar_hud_panel_weapons_label)
743                         {
744                                 case 1: // weapon number
745                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 case 2: // bind
749                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750                                         break;
751
752                                 case 3: // weapon name
753                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
754                                         break;
755
756                                 default: // nothing
757                                         break;
758                         }
759
760                         // draw ammo status bar
761                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
762                         {
763                                 a = 0;
764                                 ammo_type = GetAmmoTypeForWep(self.weapon);
765                                 if(ammo_type != -1)
766                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
767
768                                 if(a > 0)
769                                 {
770                                         switch(ammo_type) {
771                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
772                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
773                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
774                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
775                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
776                                                 default: ammo_full = 60;
777                                         }
778
779                                         drawsetcliparea(
780                                                 weapon_pos_x + baroffset_x,
781                                                 weapon_pos_y + baroffset_y,
782                                                 barsize_x * bound(0, a/ammo_full, 1),
783                                                 barsize_y);
784                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
785                                         drawresetcliparea();
786                                 }
787                         }
788                 }
789                 else // draw a "ghost weapon icon" if you don't have the weapon
790                 {
791                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
792                 }
793
794                 // draw the complain message
795                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
796                 {
797                         if(fadetime)
798                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
799                         else
800                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
801
802
803                         string s;
804                         if(complain_weapon_type == 0) {
805                                 s = _("Out of ammo");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
807                         }
808                         else if(complain_weapon_type == 1) {
809                                 s = _("Don't have");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
811                         }
812                         else {
813                                 s = _("Unavailable");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
815                         }
816                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
819                 }
820
821                 // continue with new position for the next weapon
822                 ++row;
823                 if(row >= rows)
824                 {
825                         row = 0;
826                         ++column;
827                 }
828         }
829
830         draw_endBoldFont();
831 }
832
833 // Ammo (#1)
834 //
835 // TODO: macro
836 float GetAmmoItemCode(float i)
837 {
838         switch(i)
839         {
840                 case 0: return IT_SHELLS;
841                 case 1: return IT_NAILS;
842                 case 2: return IT_ROCKETS;
843                 case 3: return IT_CELLS;
844                 case 4: return IT_FUEL;
845                 default: return -1;
846         }
847 }
848
849 string GetAmmoPicture(float i)
850 {
851         switch(i)
852         {
853                 case 0: return "ammo_shells";
854                 case 1: return "ammo_bullets";
855                 case 2: return "ammo_rockets";
856                 case 3: return "ammo_cells";
857                 case 4: return "ammo_fuel";
858                 default: return "";
859         }
860 }
861
862 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
863 {
864         float a;
865         if(autocvar__hud_configure)
866         {
867                 currently_selected = (itemcode == 2); //rockets always selected
868                 a = 31 + mod(itemcode*93, 128);
869         }
870         else
871                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
872
873         vector color;
874         if(infinite_ammo)
875                 color = '0 0.5 0.75';
876         else if(a < 10)
877                 color = '0.7 0 0';
878         else
879                 color = '1 1 1';
880
881         float theAlpha;
882         if(currently_selected)
883                 theAlpha = 1;
884         else
885                 theAlpha = 0.7;
886
887         vector picpos, numpos;
888         if(autocvar_hud_panel_ammo_iconalign)
889         {
890                 numpos = myPos;
891                 picpos = myPos + eX * 2 * mySize_y;
892         }
893         else
894         {
895                 numpos = myPos + eX * mySize_y;
896                 picpos = myPos;
897         }
898
899         if (currently_selected)
900                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
901
902     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
903         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
904
905     if(autocvar_hud_panel_ammo_text)
906     {
907         if(a > 0 || infinite_ammo)
908             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
909         else // "ghost" ammo count
910             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
911     }
912         if(a > 0 || infinite_ammo)
913                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
914         else // "ghost" ammo icon
915                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
916 }
917
918 void HUD_Ammo(void)
919 {
920     if(hud != HUD_NORMAL) return;
921         if(!autocvar__hud_configure)
922         {
923                 if(!autocvar_hud_panel_ammo) return;
924                 if(spectatee_status == -1) return;
925         }
926         else
927                 hud_configure_active_panel = HUD_PANEL_AMMO;
928
929         HUD_Panel_UpdateCvars(ammo);
930         HUD_Panel_ApplyFadeAlpha();
931
932         draw_beginBoldFont();
933
934         vector pos, mySize;
935         pos = panel_pos;
936         mySize = panel_size;
937
938         HUD_Panel_DrawBg(1);
939         if(panel_bg_padding)
940         {
941                 pos += '1 1 0' * panel_bg_padding;
942                 mySize -= '2 2 0' * panel_bg_padding;
943         }
944
945         float rows = 0, columns, row, column;
946         vector ammo_size;
947         if (autocvar_hud_panel_ammo_onlycurrent)
948                 ammo_size = mySize;
949         else
950         {
951                 rows = mySize_y/mySize_x;
952                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
953                 //                               ^^^ ammo item aspect goes here
954
955                 columns = ceil(AMMO_COUNT/rows);
956
957                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
958         }
959
960         local vector offset = '0 0 0'; // fteqcc sucks
961         float newSize;
962         if(ammo_size_x/ammo_size_y > 3)
963         {
964                 newSize = 3 * ammo_size_y;
965                 offset_x = ammo_size_x - newSize;
966                 pos_x += offset_x/2;
967                 ammo_size_x = newSize;
968         }
969         else
970         {
971                 newSize = 1/3 * ammo_size_x;
972                 offset_y = ammo_size_y - newSize;
973                 pos_y += offset_y/2;
974                 ammo_size_y = newSize;
975         }
976
977         float i, stat_items, currently_selected, infinite_ammo;
978         infinite_ammo = FALSE;
979         if (autocvar_hud_panel_ammo_onlycurrent)
980         {
981                 if(autocvar__hud_configure)
982                 {
983                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
984                 }
985                 else
986                 {
987                         stat_items = getstati(STAT_ITEMS, 0, 24);
988                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
989                                 infinite_ammo = TRUE;
990                         for (i = 0; i < AMMO_COUNT; ++i) {
991                                 currently_selected = stat_items & GetAmmoItemCode(i);
992                                 if (currently_selected)
993                                 {
994                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
995                                         break;
996                                 }
997                         }
998                 }
999         }
1000         else
1001         {
1002                 stat_items = getstati(STAT_ITEMS, 0, 24);
1003                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1004                         infinite_ammo = TRUE;
1005                 row = column = 0;
1006                 for (i = 0; i < AMMO_COUNT; ++i) {
1007                         currently_selected = stat_items & GetAmmoItemCode(i);
1008                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1009                         ++row;
1010                         if(row >= rows)
1011                         {
1012                                 row = 0;
1013                                 column = column + 1;
1014                         }
1015                 }
1016         }
1017
1018         draw_endBoldFont();
1019 }
1020
1021 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1022 {
1023         vector newPos = '0 0 0', newSize = '0 0 0';
1024         vector picpos, numpos;
1025
1026         if (vertical)
1027         {
1028                 if(mySize_y/mySize_x > 2)
1029                 {
1030                         newSize_y = 2 * mySize_x;
1031                         newSize_x = mySize_x;
1032
1033                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1034                         newPos_x = myPos_x;
1035                 }
1036                 else
1037                 {
1038                         newSize_x = 1/2 * mySize_y;
1039                         newSize_y = mySize_y;
1040
1041                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1042                         newPos_y = myPos_y;
1043                 }
1044
1045                 if(icon_right_align)
1046                 {
1047                         numpos = newPos;
1048                         picpos = newPos + eY * newSize_x;
1049                 }
1050                 else
1051                 {
1052                         picpos = newPos;
1053                         numpos = newPos + eY * newSize_x;
1054                 }
1055
1056                 newSize_y /= 2;
1057                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1058                 // make number smaller than icon, it looks better
1059                 // reduce only y to draw numbers with different number of digits with the same y size
1060                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1061                 newSize_y *= 0.7;
1062                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1063                 return;
1064         }
1065
1066         if(mySize_x/mySize_y > 3)
1067         {
1068                 newSize_x = 3 * mySize_y;
1069                 newSize_y = mySize_y;
1070
1071                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1072                 newPos_y = myPos_y;
1073         }
1074         else
1075         {
1076                 newSize_y = 1/3 * mySize_x;
1077                 newSize_x = mySize_x;
1078
1079                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1080                 newPos_x = myPos_x;
1081         }
1082
1083         if(icon_right_align) // right align
1084         {
1085                 numpos = newPos;
1086                 picpos = newPos + eX * 2 * newSize_y;
1087         }
1088         else // left align
1089         {
1090                 numpos = newPos + eX * newSize_y;
1091                 picpos = newPos;
1092         }
1093
1094         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1095         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1096         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1097         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1098 }
1099
1100 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1101 {
1102         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1103 }
1104
1105 // Powerups (#2)
1106 //
1107 void HUD_Powerups(void)
1108 {
1109         float strength_time, shield_time, superweapons_time;
1110         if(!autocvar__hud_configure)
1111         {
1112                 if(!autocvar_hud_panel_powerups) return;
1113                 if(spectatee_status == -1) return;
1114                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1115                 if (getstati(STAT_HEALTH) <= 0) return;
1116
1117                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1118                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1119                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1120
1121                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1122                         superweapons_time = 99; // force max
1123
1124                 // prevent stuff to show up on mismatch that will be fixed next frame
1125                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1126                         superweapons_time = 0;
1127         }
1128         else
1129         {
1130                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1131
1132                 strength_time = 15;
1133                 shield_time = 27;
1134                 superweapons_time = 13;
1135         }
1136
1137         HUD_Panel_UpdateCvars(powerups);
1138         HUD_Panel_ApplyFadeAlpha();
1139
1140         draw_beginBoldFont();
1141
1142         vector pos, mySize;
1143         pos = panel_pos;
1144         mySize = panel_size;
1145
1146         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1147         if(panel_bg_padding)
1148         {
1149                 pos += '1 1 0' * panel_bg_padding;
1150                 mySize -= '2 2 0' * panel_bg_padding;
1151         }
1152
1153         float panel_ar = mySize_x/mySize_y;
1154         float is_vertical = (panel_ar < 1);
1155         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1156
1157         float superweapons_is = -1;
1158
1159         if(superweapons_time)
1160         {
1161                 if(strength_time)
1162                 {
1163                         if(shield_time)
1164                                 superweapons_is = 0;
1165                         else
1166                                 superweapons_is = 2;
1167                 }
1168                 else
1169                 {
1170                         if(shield_time)
1171                                 superweapons_is = 1;
1172                         else
1173                                 superweapons_is = 2;
1174                 }
1175         }
1176
1177         // FIXME handle superweapons here
1178         if(superweapons_is == 0)
1179         {
1180                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1181                 {
1182                         mySize_x *= (1.0 / 3.0);
1183                         superweapons_offset_x = mySize_x;
1184                         if (autocvar_hud_panel_powerups_flip)
1185                                 shield_offset_x = 2*mySize_x;
1186                         else
1187                                 strength_offset_x = 2*mySize_x;
1188                 }
1189                 else
1190                 {
1191                         mySize_y *= (1.0 / 3.0);
1192                         superweapons_offset_y = mySize_y;
1193                         if (autocvar_hud_panel_powerups_flip)
1194                                 shield_offset_y = 2*mySize_y;
1195                         else
1196                                 strength_offset_y = 2*mySize_y;
1197                 }
1198         }
1199         else
1200         {
1201                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1202                 {
1203                         mySize_x *= 0.5;
1204                         if (autocvar_hud_panel_powerups_flip)
1205                                 shield_offset_x = mySize_x;
1206                         else
1207                                 strength_offset_x = mySize_x;
1208                 }
1209                 else
1210                 {
1211                         mySize_y *= 0.5;
1212                         if (autocvar_hud_panel_powerups_flip)
1213                                 shield_offset_y = mySize_y;
1214                         else
1215                                 strength_offset_y = mySize_y;
1216                 }
1217         }
1218
1219         float shield_baralign, strength_baralign, superweapons_baralign;
1220         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1221
1222         if (autocvar_hud_panel_powerups_flip)
1223         {
1224                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1225                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1226                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1227                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1228         }
1229         else
1230         {
1231                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1232                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1233                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1234                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1235         }
1236
1237         if(superweapons_is == 0)
1238         {
1239                 superweapons_iconalign = strength_iconalign;
1240                 superweapons_baralign = 2;
1241         }
1242         else if(superweapons_is == 1)
1243         {
1244                 superweapons_offset = strength_offset;
1245                 superweapons_iconalign = strength_iconalign;
1246                 superweapons_baralign = strength_baralign;
1247         }
1248         else // if(superweapons_is == 2)
1249         {
1250                 superweapons_offset = shield_offset;
1251                 superweapons_iconalign = shield_iconalign;
1252                 superweapons_baralign = shield_baralign;
1253         }
1254
1255         if(shield_time)
1256         {
1257                 const float maxshield = 30;
1258                 float shield = ceil(shield_time);
1259                 if(autocvar_hud_panel_powerups_progressbar)
1260                 {
1261                         HUD_Panel_GetProgressBarColor(shield);
1262                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1263                 }
1264                 if(autocvar_hud_panel_powerups_text)
1265                 {
1266                         if(shield > 1)
1267                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1268                         if(shield <= 5)
1269                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1270                 }
1271         }
1272
1273         if(strength_time)
1274         {
1275                 const float maxstrength = 30;
1276                 float strength = ceil(strength_time);
1277                 if(autocvar_hud_panel_powerups_progressbar)
1278                 {
1279                         HUD_Panel_GetProgressBarColor(strength);
1280                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1281                 }
1282                 if(autocvar_hud_panel_powerups_text)
1283                 {
1284                         if(strength > 1)
1285                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1286                         if(strength <= 5)
1287                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1288                 }
1289         }
1290
1291         if(superweapons_time)
1292         {
1293                 const float maxsuperweapons = 30;
1294                 float superweapons = ceil(superweapons_time);
1295                 if(autocvar_hud_panel_powerups_progressbar)
1296                 {
1297                         HUD_Panel_GetProgressBarColor(superweapons);
1298                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1299                 }
1300                 if(autocvar_hud_panel_powerups_text)
1301                 {
1302                         if(superweapons > 1)
1303                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1304                         if(superweapons <= 5)
1305                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1306                 }
1307         }
1308
1309         draw_endBoldFont();
1310 }
1311
1312 // Health/armor (#3)
1313 //
1314
1315 // prev_* vars contain the health/armor at the previous FRAME
1316 // set to -1 when player is dead or was not playing
1317 float prev_health, prev_armor;
1318 float health_damagetime, armor_damagetime;
1319 float health_beforedamage, armor_beforedamage;
1320 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1321 float old_p_health, old_p_armor;
1322 float old_p_healthtime, old_p_armortime;
1323 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1324 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1325 float prev_p_health, prev_p_armor;
1326
1327 void HUD_HealthArmor(void)
1328 {
1329         float armor, health, fuel;
1330         if(!autocvar__hud_configure)
1331         {
1332                 if(!autocvar_hud_panel_healtharmor) return;
1333                 if(hud != HUD_NORMAL) return;
1334                 if(spectatee_status == -1) return;
1335
1336                 health = getstati(STAT_HEALTH);
1337                 if(health <= 0)
1338                 {
1339                         prev_health = -1;
1340                         return;
1341                 }
1342                 armor = getstati(STAT_ARMOR);
1343
1344                 // code to check for spectatee_status changes is in Ent_ClientData()
1345                 // prev_p_health and prev_health can be set to -1 there
1346
1347                 if (prev_p_health == -1)
1348                 {
1349                         // no effect
1350                         health_beforedamage = 0;
1351                         armor_beforedamage = 0;
1352                         health_damagetime = 0;
1353                         armor_damagetime = 0;
1354                         prev_health = health;
1355                         prev_armor = armor;
1356                         old_p_health = health;
1357                         old_p_armor = armor;
1358                         prev_p_health = health;
1359                         prev_p_armor = armor;
1360                 }
1361                 else if (prev_health == -1)
1362                 {
1363                         //start the load effect
1364                         health_damagetime = 0;
1365                         armor_damagetime = 0;
1366                         prev_health = 0;
1367                         prev_armor = 0;
1368                 }
1369                 fuel = getstati(STAT_FUEL);
1370         }
1371         else
1372         {
1373                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1374
1375                 health = 150;
1376                 armor = 75;
1377                 fuel = 20;
1378         }
1379
1380         HUD_Panel_UpdateCvars(healtharmor);
1381         HUD_Panel_ApplyFadeAlpha();
1382         vector pos, mySize;
1383         pos = panel_pos;
1384         mySize = panel_size;
1385
1386         HUD_Panel_DrawBg(1);
1387         if(panel_bg_padding)
1388         {
1389                 pos += '1 1 0' * panel_bg_padding;
1390                 mySize -= '2 2 0' * panel_bg_padding;
1391         }
1392
1393         float baralign = autocvar_hud_panel_healtharmor_baralign;
1394         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1395
1396     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1397     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1398         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1399         {
1400                 vector v;
1401                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1402
1403                 float x;
1404                 x = floor(v_x + 1);
1405
1406         float maxtotal = maxhealth + maxarmor;
1407                 string biggercount;
1408                 if(v_z) // NOT fully armored
1409                 {
1410                         biggercount = "health";
1411                         if(autocvar_hud_panel_healtharmor_progressbar)
1412                         {
1413                                 HUD_Panel_GetProgressBarColor(health);
1414                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1415                         }
1416                         if(armor)
1417             if(autocvar_hud_panel_healtharmor_text)
1418                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1419                 }
1420                 else
1421                 {
1422                         biggercount = "armor";
1423                         if(autocvar_hud_panel_healtharmor_progressbar)
1424                         {
1425                                 HUD_Panel_GetProgressBarColor(armor);
1426                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1427                         }
1428                         if(health)
1429             if(autocvar_hud_panel_healtharmor_text)
1430                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1431                 }
1432         if(autocvar_hud_panel_healtharmor_text)
1433                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1434
1435                 if(fuel)
1436                 {
1437                         HUD_Panel_GetProgressBarColor(fuel);
1438                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1439                 }
1440         }
1441         else
1442         {
1443                 float panel_ar = mySize_x/mySize_y;
1444                 float is_vertical = (panel_ar < 1);
1445                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1446                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1447                 {
1448                         mySize_x *= 0.5;
1449                         if (autocvar_hud_panel_healtharmor_flip)
1450                                 health_offset_x = mySize_x;
1451                         else
1452                                 armor_offset_x = mySize_x;
1453                 }
1454                 else
1455                 {
1456                         mySize_y *= 0.5;
1457                         if (autocvar_hud_panel_healtharmor_flip)
1458                                 health_offset_y = mySize_y;
1459                         else
1460                                 armor_offset_y = mySize_y;
1461                 }
1462
1463                 float health_baralign, armor_baralign, fuel_baralign;
1464                 float health_iconalign, armor_iconalign;
1465                 if (autocvar_hud_panel_healtharmor_flip)
1466                 {
1467                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1468                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         fuel_baralign = health_baralign;
1470                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                 }
1473                 else
1474                 {
1475                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1476                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         fuel_baralign = armor_baralign;
1478                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1479                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                 }
1481
1482                 //if(health)
1483                 {
1484                         if(autocvar_hud_panel_healtharmor_progressbar)
1485                         {
1486                                 HUD_Panel_GetProgressBarColor(health);
1487                                 float p_health, pain_health_alpha;
1488                                 p_health = health;
1489                                 pain_health_alpha = 1;
1490                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1491                                 {
1492                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1493                                         {
1494                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1495                                                 {
1496                                                         if (time - old_p_healthtime < 1)
1497                                                                 old_p_health = prev_p_health;
1498                                                         else
1499                                                                 old_p_health = prev_health;
1500                                                         old_p_healthtime = time;
1501                                                 }
1502                                                 if (time - old_p_healthtime < 1)
1503                                                 {
1504                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505                                                         prev_p_health = p_health;
1506                                                 }
1507                                         }
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1509                                         {
1510                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1511                                                 {
1512                                                         if (time - health_damagetime >= 1)
1513                                                                 health_beforedamage = prev_health;
1514                                                         health_damagetime = time;
1515                                                 }
1516                                                 if (time - health_damagetime < 1)
1517                                                 {
1518                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1520                                                 }
1521                                         }
1522                                         prev_health = health;
1523
1524                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1525                                         {
1526                                                 float BLINK_FACTOR = 0.15;
1527                                                 float BLINK_BASE = 0.85;
1528                                                 float BLINK_FREQ = 9; 
1529                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1530                                         }
1531                                 }
1532                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1533                         }
1534                         if(autocvar_hud_panel_healtharmor_text)
1535                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1536                 }
1537
1538                 if(armor)
1539                 {
1540                         if(autocvar_hud_panel_healtharmor_progressbar)
1541                         {
1542                                 HUD_Panel_GetProgressBarColor(armor);
1543                                 float p_armor;
1544                                 p_armor = armor;
1545                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1546                                 {
1547                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1548                                         {
1549                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1550                                                 {
1551                                                         if (time - old_p_armortime < 1)
1552                                                                 old_p_armor = prev_p_armor;
1553                                                         else
1554                                                                 old_p_armor = prev_armor;
1555                                                         old_p_armortime = time;
1556                                                 }
1557                                                 if (time - old_p_armortime < 1)
1558                                                 {
1559                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1560                                                         prev_p_armor = p_armor;
1561                                                 }
1562                                         }
1563                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1564                                         {
1565                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1566                                                 {
1567                                                         if (time - armor_damagetime >= 1)
1568                                                                 armor_beforedamage = prev_armor;
1569                                                         armor_damagetime = time;
1570                                                 }
1571                                                 if (time - armor_damagetime < 1)
1572                                                 {
1573                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1574                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1575                                                 }
1576                                         }
1577                                         prev_armor = armor;
1578                                 }
1579                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1580                         }
1581                         if(autocvar_hud_panel_healtharmor_text)
1582                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1583                 }
1584
1585                 if(fuel)
1586                 {
1587                         if (is_vertical)
1588                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1589                         else
1590                                 mySize_y *= 0.2;
1591                         if (panel_ar >= 4)
1592                                 mySize_x *= 2; //restore full panel size
1593                         else if (panel_ar < 1/4)
1594                                 mySize_y *= 2; //restore full panel size
1595                         HUD_Panel_GetProgressBarColor(fuel);
1596                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1597                 }
1598         }
1599 }
1600
1601 // Notification area (#4)
1602 //
1603
1604 string Weapon_SuicideMessage(float deathtype)
1605 {
1606         w_deathtype = deathtype;
1607         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1608         return w_deathtypestring;
1609 }
1610
1611 string Weapon_KillMessage(float deathtype)
1612 {
1613         w_deathtype = deathtype;
1614         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1615         return w_deathtypestring;
1616 }
1617
1618 #define KN_MAX_ENTRIES 10
1619 float kn_index;
1620 float killnotify_times[KN_MAX_ENTRIES];
1621 float killnotify_deathtype[KN_MAX_ENTRIES];
1622 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1623 string killnotify_attackers[KN_MAX_ENTRIES];
1624 string killnotify_victims[KN_MAX_ENTRIES];
1625 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1626 {
1627         --kn_index;
1628         if (kn_index == -1)
1629                 kn_index = KN_MAX_ENTRIES-1;
1630         killnotify_times[kn_index] = time;
1631         killnotify_deathtype[kn_index] = wpn;
1632         killnotify_actiontype[kn_index] = actiontype;
1633         if(killnotify_attackers[kn_index])
1634                 strunzone(killnotify_attackers[kn_index]);
1635         killnotify_attackers[kn_index] = strzone(attacker);
1636         if(killnotify_victims[kn_index])
1637                 strunzone(killnotify_victims[kn_index]);
1638         killnotify_victims[kn_index] = strzone(victim);
1639 }
1640
1641 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1642 {
1643         float w;
1644         float alsoprint, gentle;
1645         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1646         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1647         
1648         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1649                 return;
1650
1651         if(msg == MSG_SUICIDE) {
1652                 w = DEATH_WEAPONOF(type);
1653                 if(WEP_VALID(w)) {
1654                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1655                         if (alsoprint)
1656                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1657                 } else if (type == DEATH_KILL) {
1658                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1659                         if (alsoprint)
1660                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1661                 } else if (type == DEATH_ROT) {
1662                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1663                         if (alsoprint)
1664                                 print (sprintf(_("^1%s^1 died\n"), s1));
1665                 } else if (type == DEATH_NOAMMO) {
1666                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1667                         if (alsoprint)
1668                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1669                 } else if (type == DEATH_CAMP) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1671                         if (alsoprint)
1672                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1673                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1674                         HUD_KillNotify_Push(s1, "", 0, type);
1675                         if (alsoprint)
1676                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1677                 } else if (type == DEATH_CHEAT) {
1678                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679                         if (alsoprint)
1680                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1681                 } else if (type == DEATH_FIRE) {
1682                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1683                         if (alsoprint)
1684                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1685                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1686                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1687                         if (alsoprint)
1688                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1689                 } 
1690                 
1691                 if (stof(s2) > 2) // killcount > 2
1692                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1693         } else if(msg == MSG_KILL) {
1694                 w = DEATH_WEAPONOF(type);
1695                 if(WEP_VALID(w)) {
1696                         HUD_KillNotify_Push(s1, s2, 1, type);
1697                         if (alsoprint)
1698                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1699                 }
1700                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1701                         HUD_KillNotify_Push(s1, s2, 1, type);
1702                         if(alsoprint)
1703                         {
1704                                 if(gentle) {
1705                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1706                                 } else {
1707                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1708                                 }
1709                         }
1710                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1711                                 if(gentle)
1712                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1713                                 else
1714                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1715                         }
1716                         else if (stof(s2) > 2) {
1717                                 if(gentle)
1718                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1719                                 else
1720                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1721                         }
1722                 }
1723                 else if(type == KILL_FIRST_BLOOD)
1724                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1725                 else if (type == DEATH_TELEFRAG) {
1726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1727                         if(gentle)
1728                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1729                         else
1730                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1731                 }
1732                 else if (type == DEATH_DROWN) {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1734                         if(alsoprint)
1735                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1736                 }
1737                 else if (type == DEATH_SLIME) {
1738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1739                         if(alsoprint)
1740                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1741                 }
1742                 else if (type == DEATH_LAVA) {
1743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1746                 }
1747                 else if (type == DEATH_FALL) {
1748                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1749                         if(alsoprint)
1750                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1751                 }
1752                 else if (type == DEATH_SHOOTING_STAR) {
1753                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1754                         if(alsoprint)
1755                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1756                 }
1757                 else if (type == DEATH_SWAMP) {
1758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1761                 }
1762                 else if (type == DEATH_HURTTRIGGER)
1763                 {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1765                         if(alsoprint)
1766                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1767                 } else if(type == DEATH_VHCRUSH) {
1768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1771                 } else if(type == DEATH_SBMINIGUN) {
1772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1775                 } else if(type == DEATH_SBROCKET) {
1776                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777                         if(alsoprint)
1778                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1779                 } else if(type == DEATH_SBBLOWUP) {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1783                 } else if(type == DEATH_WAKIGUN) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1787                 } else if(type == DEATH_BUMB_GUN) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1791                 } else if(type == DEATH_WAKIROCKET) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1795                 } else if(type == DEATH_WAKIBLOWUP) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1799                 } else if(type == DEATH_RAPTOR_CANNON) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801                         if(alsoprint)
1802                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1803                 } else if(type == DEATH_RAPTOR_BOMB) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805                         if(alsoprint)
1806                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1807                 } else if(type == DEATH_RAPTOR_DEATH) {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1811                 } else if(type == DEATH_TURRET) {
1812                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813                         if(alsoprint)
1814                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1815                 } else if(type == DEATH_TOUCHEXPLODE) {
1816                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817                         if(alsoprint)
1818                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1819                 } else if(type == DEATH_CHEAT) {
1820                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821                         if(alsoprint)
1822                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1823                 } else if (type == DEATH_FIRE) {
1824                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1825                         if(alsoprint)
1826                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1827                 } else if (type == DEATH_CUSTOM) {
1828                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1829                         if(alsoprint)
1830                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1831                 } else if (type == DEATH_HURTTRIGGER) {
1832                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1833                         if(alsoprint)
1834                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1835                 } else {
1836                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1837                         if(alsoprint)
1838                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1839                 }
1840         } else if(msg == MSG_SPREE) {
1841                 if(type == KILL_END_SPREE) {
1842                         if(gentle)
1843                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1844                         else
1845                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1846                 } else if(type == KILL_SPREE) {
1847                         if(gentle)
1848                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1849                         else
1850                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1851                 } else if(type == KILL_SPREE_3) {
1852                         if(gentle)
1853                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1854                         else
1855                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1856                 } else if(type == KILL_SPREE_5) {
1857                         if(gentle)
1858                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1859                         else
1860                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1861                 } else if(type == KILL_SPREE_10) {
1862                         if(gentle)
1863                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1864                         else
1865                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1866                 } else if(type == KILL_SPREE_15) {
1867                         if(gentle)
1868                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1869                         else
1870                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1871                 } else if(type == KILL_SPREE_20) {
1872                         if(gentle)
1873                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1874                         else
1875                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1876                 } else if(type == KILL_SPREE_25) {
1877                         if(gentle)
1878                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1879                         else
1880                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1881                 } else if(type == KILL_SPREE_30) {
1882                         if(gentle)
1883                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1884                         else
1885                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1886                 }
1887         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1888                 if (type == DEATH_DROWN) {
1889                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1890                         if(alsoprint)
1891                         {
1892                                 if(gentle)
1893                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1894                                 else
1895                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1896                         }
1897                 } else if (type == DEATH_SLIME) {
1898                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1899                         if(alsoprint)
1900                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1901                 } else if (type == DEATH_LAVA) {
1902                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1903                         if(alsoprint)
1904                         {
1905                                 if(gentle)
1906                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1907                                 else
1908                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1909                         }
1910                 } else if (type == DEATH_FALL) {
1911                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1912                         if(alsoprint)
1913                         {
1914                                 if(gentle)
1915                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1916                                 else
1917                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1918                         }
1919                 } else if (type == DEATH_SHOOTING_STAR) {
1920                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1921                         if(alsoprint)
1922                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1923                 } else if (type == DEATH_SWAMP) {
1924                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1925                         if(alsoprint)
1926                         {
1927                                 if(gentle)
1928                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1929                                 else
1930                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1931                         }
1932                 } else if(DEATH_ISTURRET(type)) {
1933                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1934                         if(alsoprint)
1935                         {
1936                                 if(gentle)
1937                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1938                                 else
1939                                 {
1940                                         switch(type)
1941                                         {
1942                                                 case DEATH_TURRET_EWHEEL:
1943                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1944                                                         break;
1945                                                 case DEATH_TURRET_FLAC:
1946                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1947                                                         break;
1948                                                 case DEATH_TURRET_MACHINEGUN:
1949                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1950                                                         break;
1951                                                 case DEATH_TURRET_WALKER_GUN:
1952                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1953                                                         break;
1954                                                 case DEATH_TURRET_WALKER_MEELE:
1955                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1956                                                         break;
1957                                                 case DEATH_TURRET_WALKER_ROCKET:
1958                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1959                                                         break;
1960                                                 case DEATH_TURRET_HELLION:
1961                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1962                                                         break;
1963                                                 case DEATH_TURRET_HK:
1964                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1965                                                         break;
1966                                                 case DEATH_TURRET_MLRS:
1967                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1968                                                         break;
1969                                                 case DEATH_TURRET_PLASMA:
1970                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1971                                                         break;
1972                                                 case DEATH_TURRET_PHASER:
1973                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1974                                                         break;
1975                                                 case DEATH_TURRET_TESLA:                        
1976                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1977                                                         break;
1978                                         }
1979                                 }
1980                         }
1981                 } else if (type == DEATH_CUSTOM) {
1982                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1983                         if(alsoprint)
1984                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1985                 } else if (type == DEATH_HURTTRIGGER) {
1986                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1987                         if(alsoprint)
1988                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1989                 } else if(type == DEATH_TOUCHEXPLODE) {
1990                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1991                         if(alsoprint)
1992                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1993                 } else if(type == DEATH_CHEAT) {
1994                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1995                         if(alsoprint)
1996                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1997                 } else if(type == DEATH_FIRE) {
1998                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1999                         if(alsoprint)
2000                         {
2001                                 if(gentle)
2002                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2003                                 else
2004                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2005                                 }
2006                 } else {
2007                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2008                         if(alsoprint)
2009                         {
2010                                 if(gentle)
2011                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2012                                 else
2013                                         print (sprintf(_("^1%s^1 died\n"), s1));
2014                         }
2015                 }
2016         } else if(msg == MSG_KILL_ACTION_SPREE) {
2017                 if(gentle)
2018                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2019                 else
2020                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2021         } else if(msg == MSG_INFO) {
2022                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2023                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2024                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2025                 } else if(type == INFO_LOSTFLAG) {
2026                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2027                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2028                 } else if(type == INFO_PICKUPFLAG) {
2029                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2030                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2031                 } else if(type == INFO_RETURNFLAG) {
2032                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2033                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2034                 } else if(type == INFO_CAPTUREFLAG) {
2035                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2036                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2037                 }
2038         } else if(msg == MSG_RACE) {
2039                 if(type == RACE_SERVER_RECORD) {
2040                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2041                 }
2042                 else if(type == RACE_NEW_RANK) {
2043                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2044                 }
2045                 else if(type == RACE_NEW_TIME) {
2046                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2047                 }
2048                 else if(type == RACE_FAIL) {
2049                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2050                 }
2051         } else if(msg == MSG_KA) {
2052                 if(type == KA_PICKUPBALL) {
2053                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2054                         if(alsoprint)
2055                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2056                 }
2057                 else if(type == KA_DROPBALL) {
2058                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2059                         if(alsoprint)
2060                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2061                 }
2062         }
2063 }
2064
2065 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2066 {
2067         float gentle;
2068         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2069         if(msg == MSG_SUICIDE) {
2070                 if (type == DEATH_TEAMCHANGE) {
2071                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2072                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2073                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2074                 } else if (type == DEATH_CAMP) {
2075                         if(gentle)
2076                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2077                         else
2078                                 centerprint_hud(_("^1Die camper!"));
2079                 } else if (type == DEATH_NOAMMO) {
2080                         if(gentle)
2081                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2082                         else
2083                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2084                 } else if (type == DEATH_ROT) {
2085                         if(gentle)
2086                                 centerprint_hud(_("^1You need to preserve your health"));
2087                         else
2088                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2089                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2090                         if(gentle)
2091                                 centerprint_hud(_("^1Don't go against team mates!"));
2092                         else
2093                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2094                 } else if (type == DEATH_QUIET) {
2095                         // do nothing
2096                 } else { // generic message
2097                         if(gentle)
2098                                 centerprint_hud(_("^1You need to be more careful!"));
2099                         else
2100                                 centerprint_hud(_("^1You killed your own dumb self!"));
2101                 }
2102         } else if(msg == MSG_KILL) {
2103                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2104                         if(gentle) {
2105                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2106                         } else {
2107                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2108                         }
2109                 } else if (type == KILL_FIRST_BLOOD) {
2110                         if(gentle) {
2111                                 centerprint_hud(_("^1First score"));
2112                         } else {
2113                                 centerprint_hud(_("^1First blood"));
2114                         }
2115                 } else if (type == KILL_FIRST_VICTIM) {
2116                         if(gentle) {
2117                                 centerprint_hud(_("^1First casualty"));
2118                         } else {
2119                                 centerprint_hud(_("^1First victim"));
2120                         }
2121                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2122                         if(gentle) {
2123                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2124                         } else {
2125                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2126                         }
2127                 } else if (type == KILL_TYPEFRAGGED) {
2128                         if(gentle) {
2129                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2130                         } else {
2131                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2132                         }
2133                 } else if (type == KILL_FRAG) {
2134                         if(gentle) {
2135                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2136                         } else {
2137                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2138                         }
2139                 } else { // generic message
2140                         if(gentle) {
2141                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2142                         } else {
2143                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2144                         }
2145                 }
2146         } else if(msg == MSG_KILL_ACTION) {
2147                 // TODO: invent more centerprints here?
2148                 centerprint_hud(_("^1Watch your step!"));
2149         }
2150 }
2151
2152 void HUD_Notify (void)
2153 {
2154         if(!autocvar__hud_configure)
2155         {
2156                 if(!autocvar_hud_panel_notify) return;
2157         }
2158         else
2159                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2160
2161         HUD_Panel_UpdateCvars(notify);
2162         HUD_Panel_ApplyFadeAlpha();
2163         vector pos, mySize;
2164         pos = panel_pos;
2165         mySize = panel_size;
2166
2167         HUD_Panel_DrawBg(1);
2168         if(panel_bg_padding)
2169         {
2170                 pos += '1 1 0' * panel_bg_padding;
2171                 mySize -= '2 2 0' * panel_bg_padding;
2172         }
2173
2174         float entries, height;
2175         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2176         height = mySize_y/entries;
2177         
2178         vector fontsize;
2179         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2180         fontsize = '0.5 0.5 0' * fontheight;
2181
2182         float a;
2183         float when;
2184         when = autocvar_hud_panel_notify_time;
2185         float fadetime;
2186         fadetime = autocvar_hud_panel_notify_fadetime;
2187
2188         string s;
2189
2190         vector pos_attacker, pos_victim;
2191         vector weap_pos;
2192         float width_attacker;
2193         string attacker, victim;
2194
2195         float i, j, w, type, step, limit;
2196         if(autocvar_hud_panel_notify_flip) //order items from the top down
2197         {
2198                 i = 0;
2199                 step = +1;
2200                 limit = entries;
2201         }
2202         else //order items from the bottom up
2203         {
2204                 i = entries - 1;
2205                 step = -1;
2206                 limit = -1;
2207         }
2208
2209         for(j = kn_index;  i != limit;  i += step, ++j)
2210         {
2211                 if(autocvar__hud_configure)
2212                 {
2213                         if (step == +1)
2214                                 a = i;
2215                         else // inverse order
2216                                 a = entries - 1 - i;
2217                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2218                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2219                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2220                         a = bound(0, (when - a) / 4, 1);
2221                         goto hud_config_notifyprint;
2222                 }
2223
2224                 if (j == KN_MAX_ENTRIES)
2225                         j = 0;
2226
2227                 if(killnotify_times[j] + when > time)
2228                         a = 1;
2229                 else if(fadetime)
2230                 {
2231                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2232                         if(!a)
2233                         {
2234                                 break;
2235                         }
2236                 }
2237                 else
2238                 {
2239                         break;
2240                 }
2241
2242                 s = "";
2243
2244                 type = killnotify_deathtype[j];
2245                 w = DEATH_WEAPONOF(type);
2246
2247                 // TODO: maybe print in team colors?
2248                 //
2249                 // Y [used by] X
2250                 if(killnotify_actiontype[j] == 0) 
2251                 {
2252                         if(type == DEATH_GENERIC)
2253                         {
2254                                 s = "notify_death";
2255                         }
2256                         else if(type == DEATH_NOAMMO)
2257                         {
2258                                 s = "notify_outofammo";
2259                         }
2260                         else if(type == DEATH_KILL)
2261                         {
2262                                 s = "notify_selfkill";
2263                         }
2264                         else if(type == DEATH_CAMP)
2265                         {
2266                                 s = "notify_camping";
2267                         }
2268                         else if(type == KILL_TEAM_RED)
2269                         {
2270                                 s = "notify_teamkill_red";
2271                         }
2272                         else if(type == KILL_TEAM_BLUE)
2273                         {
2274                                 s = "notify_teamkill_blue";
2275                         }
2276                         else if(type == DEATH_DROWN)
2277                         {
2278                                 s = "notify_water";
2279                         }
2280                         else if(type == DEATH_SLIME)
2281                         {
2282                                 s = "notify_slime";
2283                         }
2284                         else if(type == DEATH_LAVA)
2285                         {
2286                                 s = "notify_lava";
2287                         }
2288                         else if(type == DEATH_FALL)
2289                         {
2290                                 s = "notify_fall";
2291                         }
2292                         else if(type == DEATH_SHOOTING_STAR)
2293                         {
2294                                 s = "notify_shootingstar";
2295                         }
2296                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2297                         {
2298                                 s = "notify_death";
2299                         }
2300                         else if(type == INFO_GOTFLAG)
2301                         {
2302                                 if(killnotify_victims[j] == "^1RED^7 flag")
2303                                 {
2304                                         s = "notify_red_taken";
2305                                 }
2306                                 else
2307                                 {
2308                                         s = "notify_blue_taken";
2309                                 }
2310                         }
2311                         else if(type == INFO_RETURNFLAG)
2312                         {
2313                                 if(killnotify_victims[j] == "^1RED^7 flag")
2314                                 {
2315                                         s = "notify_red_returned";
2316                                 }
2317                                 else
2318                                 {
2319                                         s = "notify_blue_returned";
2320                                 }
2321                         }
2322                         else if(type == INFO_LOSTFLAG)
2323                         {
2324                                 if(killnotify_victims[j] == "^1RED^7 flag")
2325                                 {
2326                                         s = "notify_red_lost";
2327                                 }
2328                                 else
2329                                 {
2330                                         s = "notify_blue_lost";
2331                                 }
2332                         }
2333                         else if(type == INFO_CAPTUREFLAG)
2334                         {
2335                                 if(killnotify_victims[j] == "^1RED^7 flag")
2336                                 {
2337                                         s = "notify_red_captured";
2338                                 }
2339                                 else
2340                                 {
2341                                         s = "notify_blue_captured";
2342                                 }
2343                         }
2344                         else if(type == KA_DROPBALL)
2345                         {
2346                                 s = "notify_balldropped";
2347                         }
2348                         else if(type == KA_PICKUPBALL)
2349                         {
2350                                 s = "notify_ballpickedup";
2351                         }
2352                         
2353                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2354                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2355                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2356
2357                         if(s != "")
2358                         {
2359                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2360                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2361                         }
2362                 }
2363                 // X [did action to] Y
2364                 else
2365                 {
2366                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2367                         {
2368                                 s = "notify_melee_laser";
2369                         }
2370                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2371                         {
2372                                 s = "notify_melee_shotgun";
2373                         }
2374                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2375                         {
2376                                 s = "notify_headshot";
2377                         }
2378                         else if(WEP_VALID(w))
2379                         {
2380                                 self = get_weaponinfo(w);
2381                                 s = strcat("weapon", self.netname);
2382                         }
2383                         else if(type == KILL_TEAM_RED)
2384                         {
2385                                 s = "notify_teamkill_red";
2386                         }
2387                         else if(type == KILL_TEAM_BLUE)
2388                         {
2389                                 s = "notify_teamkill_red";
2390                         }
2391                         else if(type == DEATH_TELEFRAG)
2392                         {
2393                                 s = "notify_telefrag";
2394                         }
2395                         else if(type == DEATH_DROWN)
2396                         {
2397                                 s = "notify_water";
2398                         }
2399                         else if(type == DEATH_SLIME)
2400                         {
2401                                 s = "notify_slime";
2402                         }
2403                         else if(type == DEATH_LAVA)
2404                         {
2405                                 s = "notify_lava";
2406                         }
2407                         else if(type == DEATH_FALL)
2408                         {
2409                                 s = "notify_fall";
2410                         }
2411                         else if(type == DEATH_SHOOTING_STAR)
2412                         {
2413                                 s = "notify_shootingstar";
2414                         }
2415                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2416                         {
2417                                 s = "notify_void";
2418                         }
2419                         else if(type == RACE_SERVER_RECORD)
2420                         {
2421                                 s = "race_newrecordserver";
2422                         }
2423                         else if(type == RACE_NEW_RANK)
2424                         {
2425                                 s = "race_newrankyellow";
2426                         }
2427                         else if(type == RACE_NEW_TIME)
2428                         {
2429                                 s = "race_newtime";
2430                         }
2431                         else if(type == RACE_FAIL)
2432                         {
2433                                 s = "race_newfail";
2434                         }
2435
2436                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2437                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2438 :hud_config_notifyprint
2439                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2440                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2441                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2442                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2443
2444                         if(s != "")
2445                         {
2446                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2447                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2448                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2449                         }
2450                 }
2451         }
2452 }
2453
2454 // Timer (#5)
2455 //
2456 // TODO: macro
2457 string seconds_tostring(float sec)
2458 {
2459         float minutes;
2460         minutes = floor(sec / 60);
2461
2462         sec -= minutes * 60;
2463         return sprintf("%d:%02d", minutes, sec);
2464 }
2465
2466 void HUD_Timer(void)
2467 {
2468         if(!autocvar__hud_configure)
2469         {
2470                 if(!autocvar_hud_panel_timer) return;
2471         }
2472         else
2473                 hud_configure_active_panel = HUD_PANEL_TIMER;
2474
2475         HUD_Panel_UpdateCvars(timer);
2476         HUD_Panel_ApplyFadeAlpha();
2477
2478         draw_beginBoldFont();
2479
2480         vector pos, mySize;
2481         pos = panel_pos;
2482         mySize = panel_size;
2483
2484         HUD_Panel_DrawBg(1);
2485         if(panel_bg_padding)
2486         {
2487                 pos += '1 1 0' * panel_bg_padding;
2488                 mySize -= '2 2 0' * panel_bg_padding;
2489         }
2490
2491         string timer;
2492         float timelimit, elapsedTime, timeleft, minutesLeft;
2493
2494         timelimit = getstatf(STAT_TIMELIMIT);
2495
2496         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2497         timeleft = ceil(timeleft);
2498
2499         minutesLeft = floor(timeleft / 60);
2500
2501         vector timer_color;
2502         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2503                 timer_color = '1 1 1'; //white
2504         else if(minutesLeft >= 1)
2505                 timer_color = '1 1 0'; //yellow
2506         else
2507                 timer_color = '1 0 0'; //red
2508
2509         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2510                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2511                         //while restart is still active, show 00:00
2512                         timer = seconds_tostring(0);
2513                 } else {
2514                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2515                         timer = seconds_tostring(elapsedTime);
2516                 }
2517         } else {
2518                 timer = seconds_tostring(timeleft);
2519         }
2520
2521         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2522
2523         draw_endBoldFont();
2524 }
2525
2526 // Radar (#6)
2527 //
2528 void HUD_Radar(void)
2529 {
2530         if (!autocvar__hud_configure)
2531         {
2532                 if (hud_panel_radar_maximized)
2533                 {
2534                         if (!hud_draw_maximized) return;
2535                 }
2536                 else
2537                 {
2538                         if (autocvar_hud_panel_radar == 0) return;
2539                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2540                 }
2541         }
2542         else
2543                 hud_configure_active_panel = HUD_PANEL_RADAR;
2544
2545         HUD_Panel_UpdateCvars(radar);
2546         HUD_Panel_ApplyFadeAlpha();
2547
2548         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2549         {
2550                 panel_size = autocvar_hud_panel_radar_maximized_size;
2551                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2552                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2553                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2554                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2555                 
2556                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2557                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2558         }
2559
2560         vector pos, mySize;
2561         pos = panel_pos;
2562         mySize = panel_size;
2563
2564         HUD_Panel_DrawBg(1);
2565         if(panel_bg_padding)
2566         {
2567                 pos += '1 1 0' * panel_bg_padding;
2568                 mySize -= '2 2 0' * panel_bg_padding;
2569         }
2570
2571         float color2;
2572         entity tm;
2573         float scale2d, normalsize, bigsize;
2574         float f;
2575
2576         teamradar_origin2d = pos + 0.5 * mySize;
2577         teamradar_size2d = mySize;
2578
2579         if(minimapname == "")
2580                 return;
2581
2582         teamradar_loadcvars();
2583
2584         switch(hud_panel_radar_zoommode)
2585         {
2586                 default:
2587                 case 0:
2588                         f = current_zoomfraction;
2589                         break;
2590                 case 1:
2591                         f = 1 - current_zoomfraction;
2592                         break;
2593                 case 2:
2594                         f = 0;
2595                         break;
2596                 case 3:
2597                         f = 1;
2598                         break;
2599         }
2600
2601         switch(hud_panel_radar_rotation)
2602         {
2603                 case 0:
2604                         teamradar_angle = view_angles_y - 90;
2605                         break;
2606                 default:
2607                         teamradar_angle = 90 * hud_panel_radar_rotation;
2608                         break;
2609         }
2610
2611         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2612         teamradar_size2d = mySize;
2613
2614         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2615
2616         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2617         if(hud_panel_radar_rotation == 0)
2618         {
2619                 // max-min distance must fit the radar in any rotation
2620                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2621         }
2622         else
2623         {
2624                 vector c0, c1, c2, c3, span;
2625                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2626                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2627                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2628                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2629                 span = '0 0 0';
2630                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2631                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2632
2633                 // max-min distance must fit the radar in x=x, y=y
2634                 bigsize = min(
2635                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2636                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2637                 );
2638         }
2639
2640         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2641         if(bigsize > normalsize)
2642                 normalsize = bigsize;
2643
2644         teamradar_size =
2645                   f * bigsize
2646                 + (1 - f) * normalsize;
2647         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2648                   f * mi_center
2649                 + (1 - f) * view_origin);
2650
2651         drawsetcliparea(
2652                 pos_x,
2653                 pos_y,
2654                 mySize_x,
2655                 mySize_y
2656         );
2657
2658         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2659
2660         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2661                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2662         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2663                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2664         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2665         {
2666                 color2 = GetPlayerColor(tm.sv_entnum);
2667                 //if(color == COLOR_SPECTATOR || color == color2)
2668                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2669         }
2670         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2671
2672         drawresetcliparea();
2673 };
2674
2675 // Score (#7)
2676 //
2677 void HUD_UpdatePlayerTeams();
2678 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2679 {
2680         float score;
2681         entity tm = world, pl;
2682 #define SCOREPANEL_MAX_ENTRIES 6
2683 #define SCOREPANEL_ASPECTRATIO 2
2684         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2685         vector fontsize = '1 1 0' * (mySize_y/entries);
2686
2687         vector rgb, score_color;
2688         rgb = '1 1 1';
2689         score_color = '1 1 1';
2690
2691         float name_size = mySize_x*0.75;
2692         float spacing_size = mySize_x*0.04;
2693         const float highlight_alpha = 0.2;
2694         float i = 0, me_printed = 0, first_pl = 0;
2695         string s;
2696         if (autocvar__hud_configure)
2697         {
2698                 float players_per_team = 0;
2699                 if (team_count)
2700                 {
2701                         // show team scores in the first line
2702                         float score_size = mySize_x / team_count;
2703                         players_per_team = max(2, ceil((entries - 1) / team_count));
2704                         for(i=0; i<team_count; ++i) {
2705                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2706                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2707                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2708                         }
2709                         first_pl = 1;
2710                         pos_y += fontsize_y;
2711                 }
2712                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2713                 for (i=first_pl; i<entries; ++i)
2714                 {
2715                         //simulate my score is lower than all displayed players,
2716                         //so that I don't appear at all showing pure rankings.
2717                         //This is to better show the difference between the 2 ranking views
2718                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2719                         {
2720                                 rgb = '1 1 0';
2721                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2722                                 s = GetPlayerName(player_localnum);
2723                                 score = 7;
2724                         }
2725                         else
2726                         {
2727                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2728                                 score -= 3;
2729                         }
2730
2731                         if (team_count)
2732                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2733                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2734                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2735                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2736                         pos_y += fontsize_y;
2737                 }
2738                 return;
2739         }
2740
2741         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2742                 HUD_UpdatePlayerTeams();
2743         if (team_count)
2744         {
2745                 // show team scores in the first line
2746                 float score_size = mySize_x / team_count;
2747                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2748                         if(tm.team == COLOR_SPECTATOR)
2749                                 continue;
2750                         if (tm.team == myteam)
2751                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2752                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2753                         ++i;
2754                 }
2755                 first_pl = 1;
2756                 pos_y += fontsize_y;
2757                 tm = teams.sort_next;
2758         }
2759         i = first_pl;
2760
2761         do
2762         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2763         {
2764                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2765                         continue;
2766
2767                 if (i == entries-1 && !me_printed && pl != me)
2768                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2769                 {
2770                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2771                                 if (pl.team != COLOR_SPECTATOR)
2772                                         break;
2773
2774                         if (pl)
2775                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2776                         else
2777                                 rgb = '1 0 0'; //last: red
2778                         pl = me;
2779                 }
2780
2781                 if (pl == me)
2782                 {
2783                         if (i == first_pl)
2784                                 rgb = '0 1 0'; //first: green
2785                         me_printed = 1;
2786                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2787                 }
2788                 if (team_count)
2789                         score_color = GetTeamRGB(pl.team) * 0.8;
2790                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2791                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2792                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2793                 pos_y += fontsize_y;
2794                 ++i;
2795         }
2796         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2797 }
2798
2799 void HUD_Score(void)
2800 {
2801         if(!autocvar__hud_configure)
2802         {
2803                 if(!autocvar_hud_panel_score) return;
2804                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2805         }
2806         else
2807                 hud_configure_active_panel = HUD_PANEL_SCORE;
2808
2809         HUD_Panel_UpdateCvars(score);
2810         HUD_Panel_ApplyFadeAlpha();
2811         vector pos, mySize;
2812         pos = panel_pos;
2813         mySize = panel_size;
2814
2815         HUD_Panel_DrawBg(1);
2816         if(panel_bg_padding)
2817         {
2818                 pos += '1 1 0' * panel_bg_padding;
2819                 mySize -= '2 2 0' * panel_bg_padding;
2820         }
2821
2822         float score, distribution = 0;
2823         string sign;
2824         vector distribution_color;
2825         entity tm, pl, me;
2826
2827 #ifdef COMPAT_XON050_ENGINE
2828         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2829 #else
2830         me = playerslots[player_localentnum - 1];
2831 #endif
2832
2833         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2834                 string timer, distrtimer;
2835
2836                 pl = players.sort_next;
2837                 if(pl == me)
2838                         pl = pl.sort_next;
2839                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2840                         if(pl.scores[ps_primary] == 0)
2841                                 pl = world;
2842
2843                 score = me.(scores[ps_primary]);
2844                 timer = TIME_ENCODED_TOSTRING(score);
2845
2846                 draw_beginBoldFont();
2847                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2848                         // distribution display
2849                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2850
2851                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2852
2853                         if (distribution <= 0) {
2854                                 distribution_color = '0 1 0';
2855                                 sign = "-";
2856                         }
2857                         else {
2858                                 distribution_color = '1 0 0';
2859                                 sign = "+";
2860                         }
2861                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2862                 }
2863                 // race record display
2864                 if (distribution <= 0)
2865                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2866                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2867                 draw_endBoldFont();
2868         } else if (!teamplay) { // non-teamgames
2869                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2870                 {
2871                         HUD_Score_Rankings(pos, mySize, me, 0);
2872                         return;
2873                 }
2874                 // me vector := [team/connected frags id]
2875                 pl = players.sort_next;
2876                 if(pl == me)
2877                         pl = pl.sort_next;
2878
2879                 if(autocvar__hud_configure)
2880                         distribution = 42;
2881                 else if(pl)
2882                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2883                 else
2884                         distribution = 0;
2885
2886                 score = me.(scores[ps_primary]);
2887                 if(autocvar__hud_configure)
2888                         score = 123;
2889
2890                 if(distribution >= 5)
2891                         distribution_color = eY;
2892                 else if(distribution >= 0)
2893                         distribution_color = '1 1 1';
2894                 else if(distribution >= -5)
2895                         distribution_color = '1 1 0';
2896                 else
2897                         distribution_color = eX;
2898
2899                 string distribution_str;
2900                 distribution_str = ftos(distribution);
2901                 draw_beginBoldFont();
2902                 if (distribution >= 0)
2903                 {
2904                         if (distribution > 0)
2905                                 distribution_str = strcat("+", distribution_str);
2906                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2907                 }
2908                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2909                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2910                 draw_endBoldFont();
2911         } else { // teamgames
2912                 float scores_count = 0, row, column, rows = 0, columns = 0;
2913                 local noref vector offset = '0 0 0';
2914                 vector score_pos, score_size; //for scores other than myteam
2915                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2916                 {
2917                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2918                                 ++scores_count;
2919                         if (autocvar_hud_panel_score_rankings)
2920                         {
2921                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2922                                 return;
2923                         }
2924                         rows = mySize_y/mySize_x;
2925                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2926                         //                               ^^^ ammo item aspect goes here
2927
2928                         columns = ceil(scores_count/rows);
2929
2930                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2931
2932                         float newSize;
2933                         if(score_size_x/score_size_y > 3)
2934                         {
2935                                 newSize = 3 * score_size_y;
2936                                 offset_x = score_size_x - newSize;
2937                                 pos_x += offset_x/2;
2938                                 score_size_x = newSize;
2939                         }
2940                         else
2941                         {
2942                                 newSize = 1/3 * score_size_x;
2943                                 offset_y = score_size_y - newSize;
2944                                 pos_y += offset_y/2;
2945                                 score_size_y = newSize;
2946                         }
2947                 }
2948                 else
2949                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2950
2951                 float max_fragcount;
2952                 max_fragcount = -99;
2953                 draw_beginBoldFont();
2954                 row = column = 0;
2955                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2956                         if(tm.team == COLOR_SPECTATOR)
2957                                 continue;
2958                         score = tm.(teamscores[ts_primary]);
2959                         if(autocvar__hud_configure)
2960                                 score = 123;
2961                         
2962                         if (score > max_fragcount)
2963                                 max_fragcount = score;
2964
2965                         if (spectatee_status == -1)
2966                         {
2967                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2968                                 if (max_fragcount == score)
2969                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2970                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2971                                 ++row;
2972                                 if(row >= rows)
2973                                 {
2974                                         row = 0;
2975                                         ++column;
2976                                 }
2977                         }
2978                         else if(tm.team == myteam) {
2979                                 if (max_fragcount == score)
2980                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2981                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2982                         } else {
2983                                 if (max_fragcount == score)
2984                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2985                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2986                                 ++rows;
2987                         }
2988                 }
2989                 draw_endBoldFont();
2990         }
2991 }
2992
2993 // Race timer (#8)
2994 //
2995 void HUD_RaceTimer (void)
2996 {
2997         if(!autocvar__hud_configure)
2998         {
2999                 if(!autocvar_hud_panel_racetimer) return;
3000                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3001                 if(spectatee_status == -1) return;
3002         }
3003         else
3004                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3005
3006         HUD_Panel_UpdateCvars(racetimer);
3007         HUD_Panel_ApplyFadeAlpha();
3008
3009         draw_beginBoldFont();
3010
3011         vector pos, mySize;
3012         pos = panel_pos;
3013         mySize = panel_size;
3014
3015         HUD_Panel_DrawBg(1);
3016         if(panel_bg_padding)
3017         {
3018                 pos += '1 1 0' * panel_bg_padding;
3019                 mySize -= '2 2 0' * panel_bg_padding;
3020         }
3021
3022         // always force 4:1 aspect
3023         vector newSize = '0 0 0';
3024         if(mySize_x/mySize_y > 4)
3025         {
3026                 newSize_x = 4 * mySize_y;
3027                 newSize_y = mySize_y;
3028
3029                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3030         }
3031         else
3032         {
3033                 newSize_y = 1/4 * mySize_x;
3034                 newSize_x = mySize_x;
3035
3036                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3037         }
3038         mySize = newSize;
3039
3040         float a, t;
3041         string s, forcetime;
3042
3043         if(autocvar__hud_configure)
3044         {
3045                 s = "0:13:37";
3046                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3047                 s = _("^1Intermediate 1 (+15.42)");
3048                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3049                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3050                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3051         }
3052         else if(race_checkpointtime)
3053         {
3054                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3055                 s = "";
3056                 forcetime = "";
3057                 if(a > 0) // just hit a checkpoint?
3058                 {
3059                         if(race_checkpoint != 254)
3060                         {
3061                                 if(race_time && race_previousbesttime)
3062                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3063                                 else
3064                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3065                                 if(race_time)
3066                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3067                         }
3068                 }
3069                 else
3070                 {
3071                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3072                         {
3073                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3074                                 if(a > 0) // next one?
3075                                 {
3076                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3077                                 }
3078                         }
3079                 }
3080
3081                 if(s != "" && a > 0)
3082                 {
3083                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3084                 }
3085
3086                 if(race_penaltytime)
3087                 {
3088                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3089                         if(a > 0)
3090                         {
3091                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3092                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3093                         }
3094                 }
3095
3096                 if(forcetime != "")
3097                 {
3098                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3099                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3100                 }
3101                 else
3102                         a = 1;
3103
3104                 if(race_laptime && race_checkpoint != 255)
3105                 {
3106                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3107                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3108                 }
3109         }
3110         else
3111         {
3112                 if(race_mycheckpointtime)
3113                 {
3114                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3115                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3116                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3117                 }
3118                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3119                 {
3120                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3121                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3122                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3123                 }
3124
3125                 if(race_penaltytime && !race_penaltyaccumulator)
3126                 {
3127                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3128                         a = bound(0, (1 + t - time), 1);
3129                         if(a > 0)
3130                         {
3131                                 if(time < t)
3132                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3133                                 else
3134                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3135                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3136                         }
3137                 }
3138         }
3139
3140         draw_endBoldFont();
3141 }
3142
3143 // Vote window (#9)
3144 //
3145 float vote_yescount;
3146 float vote_nocount;
3147 float vote_needed;
3148 float vote_highlighted; // currently selected vote
3149
3150 float vote_active; // is there an active vote?
3151 float vote_prev; // previous state of vote_active to check for a change
3152 float vote_alpha;
3153 float vote_change; // "time" when vote_active changed
3154
3155 void HUD_VoteWindow(void) 
3156 {
3157         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3158         {
3159                 vote_active = 1;
3160                 if (autocvar__hud_configure)
3161                 {
3162                         vote_yescount = 0;
3163                         vote_nocount = 0;
3164                         print(_("^1You must answer before entering hud configure mode\n"));
3165                         cvar_set("_hud_configure", "0");
3166                 }
3167                 if(vote_called_vote)
3168                         strunzone(vote_called_vote);
3169                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3170                 uid2name_dialog = 1;
3171         }
3172
3173         if(!autocvar__hud_configure)
3174         {
3175                 if(!autocvar_hud_panel_vote) return;
3176
3177                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3178                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3179
3180                 if(panel_bg_alpha_str == "") {
3181                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3182                 }
3183                 panel_bg_alpha = stof(panel_bg_alpha_str);
3184         }
3185         else
3186         {
3187                 hud_configure_active_panel = HUD_PANEL_VOTE;
3188
3189                 vote_yescount = 3;
3190                 vote_nocount = 2;
3191                 vote_needed = 4;
3192         }
3193
3194         string s;
3195         float a;
3196         if(vote_active != vote_prev) {
3197                 vote_change = time;
3198                 vote_prev = vote_active;
3199         }
3200
3201         if(vote_active || autocvar__hud_configure)
3202                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3203         else
3204                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3205
3206         if(!vote_alpha)
3207                 return;
3208
3209         HUD_Panel_UpdateCvars(vote);
3210         HUD_Panel_ApplyFadeAlpha();
3211
3212         if(uid2name_dialog)
3213         {
3214                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3215                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3216         }
3217
3218     // these must be below above block
3219         vector pos, mySize;
3220         pos = panel_pos;
3221         mySize = panel_size;
3222
3223         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3224         HUD_Panel_DrawBg(a);
3225         a = panel_fg_alpha * a;
3226
3227         if(panel_bg_padding)
3228         {
3229                 pos += '1 1 0' * panel_bg_padding;
3230                 mySize -= '2 2 0' * panel_bg_padding;
3231         }
3232
3233         // always force 3:1 aspect
3234         vector newSize = '0 0 0';
3235         if(mySize_x/mySize_y > 3)
3236         {
3237                 newSize_x = 3 * mySize_y;
3238                 newSize_y = mySize_y;
3239
3240                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3241         }
3242         else
3243         {
3244                 newSize_y = 1/3 * mySize_x;
3245                 newSize_x = mySize_x;
3246
3247                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3248         }
3249         mySize = newSize;
3250
3251         s = _("A vote has been called for:");
3252         if(uid2name_dialog)
3253                 s = _("Allow servers to store and display your name?");
3254         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3255         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3256         if(autocvar__hud_configure)
3257                 s = _("^1Configure the HUD");
3258         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3259
3260         // print the yes/no counts
3261     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3262         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3263     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3264         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3265
3266         // draw the progress bar backgrounds
3267         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3268
3269         // draw the highlights
3270         if(vote_highlighted == 1) {
3271                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3272                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3273         }
3274         else if(vote_highlighted == -1) {
3275                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3276                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3277         }
3278
3279         // draw the progress bars
3280         if(vote_yescount && vote_needed)
3281         {
3282                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3283                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3284         }
3285
3286         if(vote_nocount && vote_needed)
3287         {
3288                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3289                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3290         }
3291
3292         drawresetcliparea();
3293 }
3294
3295 // Mod icons panel (#10)
3296 //
3297
3298 float mod_active; // is there any active mod icon?
3299
3300 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3301 {
3302         float stat;
3303         string pic;
3304         vector color;
3305         switch(i)
3306         {
3307                 case 0:
3308                         stat = getstati(STAT_REDALIVE);
3309                         pic = "player_red.tga";
3310                         color = '1 0 0';
3311                         break;
3312                 case 1:
3313                         stat = getstati(STAT_BLUEALIVE);
3314                         pic = "player_blue.tga";
3315                         color = '0 0 1';
3316                         break;
3317                 case 2:
3318                         stat = getstati(STAT_YELLOWALIVE);
3319                         pic = "player_yellow.tga";
3320                         color = '1 1 0';
3321                         break;
3322                 case 3:
3323                         stat = getstati(STAT_PINKALIVE);
3324                         pic = "player_pink.tga";
3325                         color = '1 0 1';
3326         }
3327
3328         if(mySize_x/mySize_y > aspect_ratio)
3329         {
3330                 i = aspect_ratio * mySize_y;
3331                 myPos_x = myPos_x + (mySize_x - i) / 2;
3332                 mySize_x = i;
3333         }
3334         else
3335         {
3336                 i = 1/aspect_ratio * mySize_x;
3337                 myPos_y = myPos_y + (mySize_y - i) / 2;
3338                 mySize_y = i;
3339         }
3340
3341         if(layout)
3342         {
3343                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3344                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3345         }
3346         else
3347                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3348 }
3349
3350 // Clan Arena and Freeze Tag HUD modicons
3351 void HUD_Mod_CA(vector myPos, vector mySize)
3352 {
3353         mod_active = 1; // required in each mod function that always shows something
3354         entity tm;
3355         float teams_count;
3356         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3357                 if(tm.team != COLOR_SPECTATOR)
3358                         ++teams_count;
3359
3360         float layout;
3361         if(gametype == MAPINFO_TYPE_CA)
3362                 layout = autocvar_hud_panel_modicons_ca_layout;
3363         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
3364                 layout = autocvar_hud_panel_modicons_freezetag_layout;
3365         float rows, columns, aspect_ratio;
3366         rows = mySize_y/mySize_x;
3367         aspect_ratio = (layout) ? 2 : 1;
3368         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3369         columns = ceil(teams_count/rows);
3370
3371         int i;
3372         float row, column;
3373         for(i=0; i<teams_count; ++i)
3374         {
3375                 vector pos, itemSize;
3376                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3377                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3378
3379                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
3380
3381                 ++row;
3382                 if(row >= rows)
3383                 {
3384                         row = 0;
3385                         ++column;
3386                 }
3387         }
3388 }
3389
3390 // CTF HUD modicon section
3391 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3392 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3393 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3394
3395 void HUD_Mod_CTF_Reset(void)
3396 {
3397         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3398 }
3399
3400 void HUD_Mod_CTF(vector pos, vector mySize)
3401 {
3402         vector redflag_pos, blueflag_pos;
3403         vector flag_size;
3404         float f; // every function should have that
3405
3406         float redflag, blueflag; // current status
3407         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3408         float stat_items;
3409
3410         stat_items = getstati(STAT_ITEMS, 0, 24);
3411         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3412         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3413         
3414         if(redflag || blueflag)
3415                 mod_active = 1;
3416         else
3417                 mod_active = 0;
3418
3419         if(autocvar__hud_configure)
3420         {
3421                 redflag = 1;
3422                 blueflag = 2;
3423         }
3424
3425         // when status CHANGES, set old status into prevstatus and current status into status
3426         if (redflag != redflag_prevframe)
3427         {
3428                 redflag_statuschange_time = time;
3429                 redflag_prevstatus = redflag_prevframe;
3430                 redflag_prevframe = redflag;
3431         }
3432
3433         if (blueflag != blueflag_prevframe)
3434         {
3435                 blueflag_statuschange_time = time;
3436                 blueflag_prevstatus = blueflag_prevframe;
3437                 blueflag_prevframe = blueflag;
3438         }
3439
3440         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3441         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3442
3443         float BLINK_FACTOR = 0.15;
3444         float BLINK_BASE = 0.85;
3445         // note:
3446         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3447         // thus
3448         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3449         // ensure RMS == 1
3450         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3451
3452         string red_icon, red_icon_prevstatus;
3453         float red_alpha, red_alpha_prevstatus;
3454         red_alpha = red_alpha_prevstatus = 1;
3455         switch(redflag) {
3456                 case 1: red_icon = "flag_red_taken"; break;
3457                 case 2: red_icon = "flag_red_lost"; break;
3458                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3459                 default:
3460                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3461                                 red_icon = "flag_red_shielded";
3462                         else
3463                                 red_icon = string_null;
3464                         break;
3465         }
3466         switch(redflag_prevstatus) {
3467                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3468                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3469                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3470                 default:
3471                         if(redflag == 3)
3472                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3473                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3474                                 red_icon_prevstatus = "flag_red_shielded";
3475                         else
3476                                 red_icon_prevstatus = string_null;
3477                         break;
3478         }
3479
3480         string blue_icon, blue_icon_prevstatus;
3481         float blue_alpha, blue_alpha_prevstatus;
3482         blue_alpha = blue_alpha_prevstatus = 1;
3483         switch(blueflag) {
3484                 case 1: blue_icon = "flag_blue_taken"; break;
3485                 case 2: blue_icon = "flag_blue_lost"; break;
3486                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3487                 default:
3488                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3489                                 blue_icon = "flag_blue_shielded";
3490                         else
3491                                 blue_icon = string_null;
3492                         break;
3493         }
3494         switch(blueflag_prevstatus) {
3495                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3496                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3497                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3498                 default:
3499                         if(blueflag == 3)
3500                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3501                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3502                                 blue_icon_prevstatus = "flag_blue_shielded";
3503                         else
3504                                 blue_icon_prevstatus = string_null;
3505                         break;
3506         }
3507
3508         if(mySize_x > mySize_y) {
3509                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3510                         redflag_pos = pos;
3511                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3512                 } else {
3513                         blueflag_pos = pos;
3514                         redflag_pos = pos + eX * 0.5 * mySize_x;
3515                 }
3516                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3517         } else {
3518                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3519                         redflag_pos = pos;
3520                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3521                 } else {
3522                         blueflag_pos = pos;
3523                         redflag_pos = pos + eY * 0.5 * mySize_y;
3524                 }
3525                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3526         }
3527
3528         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3529         if(red_icon_prevstatus && f < 1)
3530                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3531         if(red_icon)
3532                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3533
3534         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3535         if(blue_icon_prevstatus && f < 1)
3536                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3537         if(blue_icon)
3538                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3539 }
3540
3541 // Keyhunt HUD modicon section
3542 float kh_runheretime;
3543
3544 void HUD_Mod_KH_Reset(void)
3545 {
3546         kh_runheretime = 0;
3547 }
3548
3549 void HUD_Mod_KH(vector pos, vector mySize)
3550 {
3551         mod_active = 1; // keyhunt should never hide the mod icons panel
3552         float kh_keys;
3553         float keyteam;
3554         float a, aa;
3555         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3556
3557         kh_keys = getstati(STAT_KH_KEYS);
3558
3559         p_x = pos_x;
3560         if(mySize_x > mySize_y)
3561         {
3562                 p_y = pos_y + 0.25 * mySize_y;
3563                 pa = p - eY * 0.25 * mySize_y;
3564
3565                 kh_size_x = mySize_x * 0.25;
3566                 kh_size_y = 0.75 * mySize_y;
3567                 kh_asize_x = mySize_x * 0.25;
3568                 kh_asize_y = mySize_y * 0.25;
3569         }
3570         else
3571         {
3572                 p_y = pos_y + 0.125 * mySize_y;
3573                 pa = p - eY * 0.125 * mySize_y;
3574
3575                 kh_size_x = mySize_x * 0.5;
3576                 kh_size_y = 0.375 * mySize_y;
3577                 kh_asize_x = mySize_x * 0.5;
3578                 kh_asize_y = mySize_y * 0.125;
3579         }
3580
3581         float i, key;
3582
3583         float keycount;
3584         keycount = 0;
3585         for(i = 0; i < 4; ++i)
3586         {
3587                 key = floor(kh_keys / pow(32, i)) & 31;
3588                 keyteam = key - 1;
3589                 if(keyteam == 30 && keycount <= 4)
3590                         keycount += 4;
3591                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3592                         keycount += 1;
3593         }
3594
3595         // this yields 8 exactly if "RUN HERE" shows
3596
3597         if(keycount == 8)
3598         {
3599                 if(!kh_runheretime)
3600                         kh_runheretime = time;
3601                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3602         }
3603         else
3604                 kh_runheretime = 0;
3605
3606         for(i = 0; i < 4; ++i)
3607         {
3608                 key = floor(kh_keys / pow(32, i)) & 31;
3609                 keyteam = key - 1;
3610                 switch(keyteam)
3611                 {
3612                         case 30: // my key
3613                                 keyteam = myteam;
3614                                 a = 1;
3615                                 aa = 1;
3616                                 break;
3617                         case -1: // no key
3618                                 a = 0;
3619                                 aa = 0;
3620                                 break;
3621                         default: // owned or dropped
3622                                 a = 0.2;
3623                                 aa = 0.5;
3624                                 break;
3625                 }
3626                 a = a * panel_fg_alpha;
3627                 aa = aa * panel_fg_alpha;
3628                 if(a > 0)
3629                 {
3630                         switch(keyteam)
3631                         {
3632                                 case COLOR_TEAM1:
3633                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3634                                         break;
3635                                 case COLOR_TEAM2:
3636                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3637                                         break;
3638                                 case COLOR_TEAM3:
3639                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3640                                         break;
3641                                 case COLOR_TEAM4:
3642                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3643                                         break;
3644                                 default:
3645                                         break;
3646                         }
3647                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3648                         {
3649                                 case 0:
3650                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3651                                         break;
3652                                 case 1:
3653                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3654                                         break;
3655                                 case 2:
3656                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3657                                         break;
3658                                 case 3:
3659                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3660                                         break;
3661                         }
3662                 }
3663                 if(mySize_x > mySize_y)
3664                 {
3665                         p_x += 0.25 * mySize_x;
3666                         pa_x += 0.25 * mySize_x;
3667                 }
3668                 else
3669                 {
3670                         if(i == 1)
3671                         {
3672                                 p_y = pos_y + 0.625 * mySize_y;
3673                                 pa_y = pos_y + 0.5 * mySize_y;
3674                                 p_x = pos_x;
3675                                 pa_x = pos_x;
3676                         }
3677                         else
3678                         {
3679                                 p_x += 0.5 * mySize_x;
3680                                 pa_x += 0.5 * mySize_x;
3681                         }
3682                 }
3683         }
3684 }
3685
3686 // Keepaway HUD mod icon
3687 float kaball_prevstatus; // last remembered status
3688 float kaball_statuschange_time; // time when the status changed
3689
3690 // we don't need to reset for keepaway since it immediately 
3691 // autocorrects prevstatus as to if the player has the ball or not
3692
3693 void HUD_Mod_Keepaway(vector pos, vector mySize)
3694 {
3695         mod_active = 1; // keepaway should always show the mod HUD
3696         
3697         float BLINK_FACTOR = 0.15;
3698         float BLINK_BASE = 0.85;
3699         float BLINK_FREQ = 5; 
3700         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3701         
3702         float stat_items = getstati(STAT_ITEMS, 0, 24);
3703         float kaball = (stat_items/IT_KEY1) & 1;
3704         
3705         if(kaball != kaball_prevstatus)
3706         {
3707                 kaball_statuschange_time = time;
3708                 kaball_prevstatus = kaball;
3709         }
3710         
3711         vector kaball_pos, kaball_size;
3712         
3713         if(mySize_x > mySize_y) {
3714                 kaball_pos = pos + eX * 0.25 * mySize_x;
3715                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3716         } else {
3717                 kaball_pos = pos + eY * 0.25 * mySize_y;
3718                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3719         }
3720         
3721         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3722         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3723         
3724         if(kaball_prevstatus && f < 1)
3725                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3726         
3727         if(kaball)
3728                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3729 }
3730
3731
3732 // Nexball HUD mod icon
3733 void HUD_Mod_NexBall(vector pos, vector mySize)
3734 {
3735         float stat_items, nb_pb_starttime, dt, p;
3736
3737         stat_items = getstati(STAT_ITEMS, 0, 24);
3738         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3739
3740         if (stat_items & IT_KEY1)
3741                 mod_active = 1;
3742         else
3743                 mod_active = 0;
3744
3745         //Manage the progress bar if any
3746         if (nb_pb_starttime > 0)
3747         {
3748                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3749                 // one period of positive triangle
3750                 p = 2 * dt / nb_pb_period;
3751                 if (p > 1)
3752                         p = 2 - p;
3753
3754                 //Draw the filling
3755                 HUD_Panel_GetProgressBarColor(nexball);
3756                 if(mySize_x > mySize_y)
3757                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3758                 else
3759                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3760         }
3761
3762         if (stat_items & IT_KEY1)
3763                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3764 }
3765
3766 // Race/CTS HUD mod icons
3767 float crecordtime_prev; // last remembered crecordtime
3768 float crecordtime_change_time; // time when crecordtime last changed
3769 float srecordtime_prev; // last remembered srecordtime
3770 float srecordtime_change_time; // time when srecordtime last changed
3771
3772 float race_status_time;
3773 float race_status_prev;
3774 string race_status_name_prev;
3775 void HUD_Mod_Race(vector pos, vector mySize)
3776 {
3777         mod_active = 1; // race should never hide the mod icons panel
3778         entity me;
3779         me = playerslots[player_localnum];
3780         float t, score;
3781         float f; // yet another function has this
3782         score = me.(scores[ps_primary]);
3783
3784         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3785                 return; // no records in the actual race
3786
3787         // clientside personal record
3788         string rr;
3789         if(gametype == MAPINFO_TYPE_CTS)
3790                 rr = CTS_RECORD;
3791         else
3792                 rr = RACE_RECORD;
3793         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3794
3795         if(score && (score < t || !t)) {
3796                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3797                 if(autocvar_cl_autodemo_delete_keeprecords)
3798                 {
3799                         f = autocvar_cl_autodemo_delete;
3800                         f &~= 1;
3801                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3802                 }
3803         }
3804
3805         if(t != crecordtime_prev) {
3806                 crecordtime_prev = t;
3807                 crecordtime_change_time = time;
3808         }
3809
3810         vector textPos, medalPos;
3811         float squareSize;
3812         if(mySize_x > mySize_y) {
3813                 // text on left side
3814                 squareSize = min(mySize_y, mySize_x/2);
3815                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3816                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3817         } else {
3818                 // text on top
3819                 squareSize = min(mySize_x, mySize_y/2);
3820                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3821                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3822         }
3823
3824         f = time - crecordtime_change_time;
3825
3826         if (f > 1) {
3827                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3828                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3829         } else {
3830                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3831                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3832                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3833                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3834         }
3835
3836         // server record
3837         t = race_server_record;
3838         if(t != srecordtime_prev) {
3839                 srecordtime_prev = t;
3840                 srecordtime_change_time = time;
3841         }
3842         f = time - srecordtime_change_time;
3843
3844         if (f > 1) {
3845                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3846                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3847         } else {
3848                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3849                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3850                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3851                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3852         }
3853
3854         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3855                 race_status_time = time + 5;
3856                 race_status_prev = race_status;
3857                 if (race_status_name_prev)
3858                         strunzone(race_status_name_prev);
3859                 race_status_name_prev = strzone(race_status_name);
3860         }
3861
3862         // race "awards"
3863         float a;
3864         a = bound(0, race_status_time - time, 1);
3865
3866         string s;
3867         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3868
3869         float rank;
3870         if(race_status > 0)
3871                 rank = race_CheckName(race_status_name);
3872         else
3873                 rank = 0;
3874         string rankname;
3875         rankname = race_PlaceName(rank);
3876
3877         vector namepos;
3878         namepos = medalPos + '0 0.8 0' * squareSize;
3879         vector rankpos;
3880         rankpos = medalPos + '0 0.15 0' * squareSize;
3881
3882         if(race_status == 0)
3883                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3884         else if(race_status == 1) {
3885                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3886                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3887                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3888         } else if(race_status == 2) {
3889                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3890                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3891                 else
3892                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3893                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3894                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3895         } else if(race_status == 3) {
3896                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3897                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3898                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3899         }
3900
3901         if (race_status_time - time <= 0) {
3902                 race_status_prev = -1;
3903                 race_status = -1;
3904                 if(race_status_name)
3905                         strunzone(race_status_name);
3906                 race_status_name = string_null;
3907                 if(race_status_name_prev)
3908                         strunzone(race_status_name_prev);
3909                 race_status_name_prev = string_null;
3910         }
3911 }
3912
3913 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3914 {
3915         float stat, pps_ratio;
3916         string pic;
3917         vector color;
3918 #ifdef GMQCC
3919         stat = -1;
3920         pic = "";
3921         color = '0 0 0';
3922 #endif
3923         switch(i)
3924         {
3925                 case 0:
3926                         stat = getstatf(STAT_DOM_PPS_RED);
3927                         pic = "dom_icon_red";
3928                         color = '1 0 0';
3929                         break;
3930                 case 1:
3931                         stat = getstatf(STAT_DOM_PPS_BLUE);
3932                         pic = "dom_icon_blue";
3933                         color = '0 0 1';
3934                         break;
3935                 case 2:
3936                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3937                         pic = "dom_icon_yellow";
3938                         color = '1 1 0';
3939                         break;
3940                 default:
3941                 case 3:
3942                         stat = getstatf(STAT_DOM_PPS_PINK);
3943                         pic = "dom_icon_pink";
3944                         color = '1 0 1';
3945                         break;
3946         }
3947         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3948
3949         if(mySize_x/mySize_y > aspect_ratio)
3950         {
3951                 i = aspect_ratio * mySize_y;
3952                 myPos_x = myPos_x + (mySize_x - i) / 2;
3953                 mySize_x = i;
3954         }
3955         else
3956         {
3957                 i = 1/aspect_ratio * mySize_x;
3958                 myPos_y = myPos_y + (mySize_y - i) / 2;
3959                 mySize_y = i;
3960         }
3961
3962         if (layout) // show text too
3963         {
3964                 //draw the text
3965                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3966                 if (layout == 2) // average pps
3967                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3968                 else // percentage of average pps
3969                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3970         }
3971
3972         //draw the icon
3973         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3974         if (stat > 0)
3975         {
3976                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3977                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3978                 drawresetcliparea();
3979         }
3980 }
3981
3982 void HUD_Mod_Dom(vector myPos, vector mySize)
3983 {
3984         mod_active = 1; // required in each mod function that always shows something
3985         entity tm;
3986         float teams_count = 0;
3987         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3988                 if(tm.team != COLOR_SPECTATOR)
3989                         ++teams_count;
3990
3991         float layout = autocvar_hud_panel_modicons_dom_layout;
3992         float rows, columns, aspect_ratio;
3993         rows = mySize_y/mySize_x;
3994         aspect_ratio = (layout) ? 3 : 1;
3995         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3996         columns = ceil(teams_count/rows);
3997
3998         int i;
3999         float row = 0, column = 0;
4000         for(i=0; i<teams_count; ++i)
4001         {
4002                 vector pos, itemSize;
4003                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
4004                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4005
4006                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4007
4008                 ++row;
4009                 if(row >= rows)
4010                 {
4011                         row = 0;
4012                         ++column;
4013                 }
4014         }
4015 }
4016
4017 float mod_prev; // previous state of mod_active to check for a change
4018 float mod_alpha;
4019 float mod_change; // "time" when mod_active changed
4020
4021 void HUD_ModIcons(void)
4022 {
4023         if(!autocvar__hud_configure)
4024         {
4025                 if(!autocvar_hud_panel_modicons) return;
4026                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4027         }
4028         else
4029                 hud_configure_active_panel = HUD_PANEL_MODICONS;
4030
4031         HUD_Panel_UpdateCvars(modicons);
4032         HUD_Panel_ApplyFadeAlpha();
4033
4034         draw_beginBoldFont();
4035
4036         vector pos, mySize;
4037         pos = panel_pos;
4038         mySize = panel_size;
4039
4040         if(mod_active != mod_prev) {
4041                 mod_change = time;
4042                 mod_prev = mod_active;
4043         }
4044
4045         if(mod_active || autocvar__hud_configure)
4046                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4047         else
4048                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4049
4050         if(mod_alpha)
4051                 HUD_Panel_DrawBg(mod_alpha);
4052
4053         if(panel_bg_padding)
4054         {
4055                 pos += '1 1 0' * panel_bg_padding;
4056                 mySize -= '2 2 0' * panel_bg_padding;
4057         }
4058
4059         // these MUST be ran in order to update mod_active
4060         if(gametype == MAPINFO_TYPE_KEYHUNT)
4061                 HUD_Mod_KH(pos, mySize);
4062         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4063                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4064         else if(gametype == MAPINFO_TYPE_NEXBALL)
4065                 HUD_Mod_NexBall(pos, mySize);
4066         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4067                 HUD_Mod_Race(pos, mySize);
4068         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4069                 HUD_Mod_CA(pos, mySize);
4070         else if(gametype == MAPINFO_TYPE_DOMINATION)
4071                 HUD_Mod_Dom(pos, mySize);
4072         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4073                 HUD_Mod_Keepaway(pos, mySize);
4074
4075         draw_endBoldFont();
4076 }
4077
4078 // Draw pressed keys (#11)
4079 //
4080 void HUD_DrawPressedKeys(void)
4081 {
4082         if(!autocvar__hud_configure)
4083         {
4084                 if(!autocvar_hud_panel_pressedkeys) return;
4085                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4086         }
4087         else
4088                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4089
4090
4091         HUD_Panel_UpdateCvars(pressedkeys);
4092         HUD_Panel_ApplyFadeAlpha();
4093         vector pos, mySize;
4094         pos = panel_pos;
4095         mySize = panel_size;
4096
4097         HUD_Panel_DrawBg(1);
4098         if(panel_bg_padding)
4099         {
4100                 pos += '1 1 0' * panel_bg_padding;
4101                 mySize -= '2 2 0' * panel_bg_padding;
4102         }
4103
4104         // force custom aspect
4105         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4106         if(aspect)
4107         {
4108                 vector newSize = '0 0 0';
4109                 if(mySize_x/mySize_y > aspect)
4110                 {
4111                         newSize_x = aspect * mySize_y;
4112                         newSize_y = mySize_y;
4113
4114                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4115                 }
4116                 else
4117                 {
4118                         newSize_y = 1/aspect * mySize_x;
4119                         newSize_x = mySize_x;
4120
4121                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4122                 }
4123                 mySize = newSize;
4124         }
4125
4126         vector keysize;
4127         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4128         float pressedkeys;
4129         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4130
4131         if(autocvar_hud_panel_pressedkeys_attack)
4132         {
4133                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4134                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4135                 pos_y += keysize_y;
4136         }
4137
4138         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4139         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4140         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4141         pos_y += keysize_y;
4142         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4143         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4144         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4145 }
4146
4147 // Handle chat as a panel (#12)
4148 //
4149 void HUD_Chat(void)
4150 {
4151         if(!autocvar__hud_configure)
4152         {
4153                 if (!autocvar_hud_panel_chat)
4154                 {
4155                         if (!autocvar_con_chatrect)
4156                                 cvar_set("con_chatrect", "0");
4157                         return;
4158                 }
4159                 if(autocvar__con_chat_maximized)
4160                         if(!hud_draw_maximized) return;
4161         }
4162         else
4163                 hud_configure_active_panel = HUD_PANEL_CHAT;
4164
4165         HUD_Panel_UpdateCvars(chat);
4166         HUD_Panel_ApplyFadeAlpha();
4167
4168         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4169         {
4170                 panel_pos_y = panel_bg_border;
4171                 panel_size_y = vid_conheight - panel_bg_border * 2;
4172                 if(panel_bg == "0") // force a border when maximized
4173                 {
4174                         if(precache_pic(panel_bg) == "") {
4175                                 panel_bg = strcat(hud_skin_path, "/border_default");
4176                                 if(precache_pic(panel_bg) == "") {
4177                                         panel_bg = "gfx/hud/default/border_default";
4178                                 }
4179                         }
4180                 }
4181                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4182         }
4183
4184         vector pos, mySize;
4185         pos = panel_pos;
4186         mySize = panel_size;
4187
4188         HUD_Panel_DrawBg(1);
4189
4190         if(panel_bg_padding)
4191         {
4192                 pos += '1 1 0' * panel_bg_padding;
4193                 mySize -= '2 2 0' * panel_bg_padding;
4194         }
4195
4196         if (!autocvar_con_chatrect)
4197                 cvar_set("con_chatrect", "1");
4198
4199         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4200         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4201
4202         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4203         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4204
4205         if(autocvar__hud_configure)
4206         {
4207                 vector chatsize;
4208                 chatsize = '1 1 0' * autocvar_con_chatsize;
4209                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4210                 float i, a;
4211                 for(i = 0; i < autocvar_con_chat; ++i)
4212                 {
4213                         if(i == autocvar_con_chat - 1)
4214                                 a = panel_fg_alpha;
4215                         else
4216                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4217                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4218                         pos_y += chatsize_y;
4219                 }
4220         }
4221 }
4222
4223 // Engine info panel (#13)
4224 //
4225 float prevfps;
4226 float prevfps_time;
4227 float framecounter;
4228
4229 float frametimeavg;
4230 float frametimeavg1; // 1 frame ago
4231 float frametimeavg2; // 2 frames ago
4232 void HUD_EngineInfo(void)
4233 {
4234         if(!autocvar__hud_configure)
4235         {
4236                 if(!autocvar_hud_panel_engineinfo) return;
4237         }
4238         else
4239                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4240
4241         HUD_Panel_UpdateCvars(engineinfo);
4242         HUD_Panel_ApplyFadeAlpha();
4243         vector pos, mySize;
4244         pos = panel_pos;
4245         mySize = panel_size;
4246
4247         HUD_Panel_DrawBg(1);
4248         if(panel_bg_padding)
4249         {
4250                 pos += '1 1 0' * panel_bg_padding;
4251                 mySize -= '2 2 0' * panel_bg_padding;
4252         }
4253
4254         float currentTime = gettime(GETTIME_REALTIME);
4255         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4256         {
4257                 float currentframetime = currentTime - prevfps_time;
4258                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4259                 frametimeavg2 = frametimeavg1;
4260                 frametimeavg1 = frametimeavg;
4261                 
4262                 float weight;
4263                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4264                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4265                 {
4266                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4267                                 prevfps = (1/currentframetime);
4268                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4269                 }
4270                 prevfps_time = currentTime;
4271         }
4272         else
4273         {
4274                 framecounter += 1;
4275                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4276                 {
4277                         prevfps = framecounter/(currentTime - prevfps_time);
4278                         framecounter = 0;
4279                         prevfps_time = currentTime;
4280                 }
4281         }
4282
4283         vector color;
4284         color = HUD_Get_Num_Color (prevfps, 100);
4285         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4286 }
4287
4288 // Info messages panel (#14)
4289 //
4290 #define drawInfoMessage(s)\
4291         if(autocvar_hud_panel_infomessages_flip)\
4292                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4293         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4294         o_y += fontsize_y;
4295 void HUD_InfoMessages(void)
4296 {
4297         if(!autocvar__hud_configure)
4298         {
4299                 if(!autocvar_hud_panel_infomessages) return;
4300         }
4301         else
4302                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4303
4304         HUD_Panel_UpdateCvars(infomessages);
4305         HUD_Panel_ApplyFadeAlpha();
4306         vector pos, mySize;
4307         pos = panel_pos;
4308         mySize = panel_size;
4309
4310         HUD_Panel_DrawBg(1);
4311         if(panel_bg_padding)
4312         {
4313                 pos += '1 1 0' * panel_bg_padding;
4314                 mySize -= '2 2 0' * panel_bg_padding;
4315         }
4316
4317         // always force 5:1 aspect
4318         vector newSize = '0 0 0';
4319         if(mySize_x/mySize_y > 5)
4320         {
4321                 newSize_x = 5 * mySize_y;
4322                 newSize_y = mySize_y;
4323
4324                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4325         }
4326         else
4327         {
4328                 newSize_y = 1/5 * mySize_x;
4329                 newSize_x = mySize_x;
4330
4331                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4332         }
4333
4334         mySize = newSize;
4335         entity tm;
4336         vector o;
4337         o = pos;
4338
4339         vector fontsize;
4340         fontsize = '0.20 0.20 0' * mySize_y;
4341         
4342         float a;
4343         a = panel_fg_alpha;
4344
4345         string s;
4346         if(!autocvar__hud_configure)
4347         {
4348                 if(spectatee_status && !intermission)
4349                 {
4350                         a = 1;
4351                         if(spectatee_status == -1)
4352                                 s = _("^1Observing");
4353                         else
4354 #ifdef COMPAT_XON050_ENGINE
4355                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4356 #else
4357                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4358 #endif
4359                         drawInfoMessage(s)
4360
4361                         if(spectatee_status == -1)
4362                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4363                         else
4364                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4365                         drawInfoMessage(s)
4366
4367                         if(spectatee_status == -1)
4368                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4369                         else
4370                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4371                         drawInfoMessage(s)
4372
4373                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4374                         drawInfoMessage(s)
4375
4376                         if(gametype == MAPINFO_TYPE_ARENA)
4377                                 s = _("^1Wait for your turn to join");
4378                         else if(gametype == MAPINFO_TYPE_LMS)
4379                         {
4380                                 entity sk;
4381                                 sk = playerslots[player_localnum];
4382                                 if(sk.(scores[ps_primary]) >= 666)
4383                                         s = _("^1Match has already begun");
4384                                 else if(sk.(scores[ps_primary]) > 0)
4385                                         s = _("^1You have no more lives left");
4386                                 else
4387                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4388                         }
4389                         else
4390                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4391                         drawInfoMessage(s)
4392
4393                         //show restart countdown:
4394                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4395                                 float countdown;
4396                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4397                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4398                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4399                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4400                                 o_y += fontsize_y;
4401                         }
4402                 }
4403                 if(warmup_stage && !intermission)
4404                 {
4405                         s = _("^2Currently in ^1warmup^2 stage!");
4406                         drawInfoMessage(s)
4407                 }
4408
4409                 string blinkcolor;
4410                 if(mod(time, 1) >= 0.5)
4411                         blinkcolor = "^1";
4412                 else
4413                         blinkcolor = "^3";
4414
4415                 if(ready_waiting && !intermission && !spectatee_status)
4416                 {
4417                         if(ready_waiting_for_me)
4418                         {
4419                                 if(warmup_stage)
4420                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4421                                 else
4422                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4423                         }
4424                         else
4425                         {
4426                                 if(warmup_stage)
4427                                         s = _("^2Waiting for others to ready up to end warmup...");
4428                                 else
4429                                         s = _("^2Waiting for others to ready up...");
4430                         }
4431                         drawInfoMessage(s)
4432                 }
4433                 else if(warmup_stage && !intermission && !spectatee_status)
4434                 {
4435                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4436                         drawInfoMessage(s)
4437                 }
4438
4439                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4440                 {
4441                         float ts_min = 0, ts_max = 0;
4442                         tm = teams.sort_next;
4443                         if (tm)
4444                         {
4445                                 for(; tm.sort_next; tm = tm.sort_next)
4446                                 {
4447                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4448                                                 continue;
4449                                         if(!ts_min) ts_min = tm.team_size;
4450                                         else ts_min = min(ts_min, tm.team_size);
4451                                         if(!ts_max) ts_max = tm.team_size;
4452                                         else ts_max = max(ts_max, tm.team_size);
4453                                 }
4454                                 if ((ts_max - ts_min) > 1)
4455                                 {
4456                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4457                                         tm = GetTeam(myteam, false);
4458                                         if (tm)
4459                                         if (tm.team != COLOR_SPECTATOR)
4460                                         if (tm.team_size == ts_max)
4461                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4462                                         drawInfoMessage(s)
4463                                 }
4464                         }
4465                 }
4466         }
4467         else 
4468         {
4469                 s = _("^7Press ^3ESC ^7to show HUD options.");
4470                 drawInfoMessage(s)
4471                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4472                 drawInfoMessage(s)
4473                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4474                 drawInfoMessage(s)
4475                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4476                 drawInfoMessage(s)
4477         }
4478 }
4479
4480 // Physics panel (#15)
4481 //
4482 vector acc_prevspeed;
4483 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4484 void HUD_Physics(void)
4485 {
4486         if(!autocvar__hud_configure)
4487         {
4488                 if(!autocvar_hud_panel_physics) return;
4489                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4490                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4491         }
4492         else
4493                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4494
4495         HUD_Panel_UpdateCvars(physics);
4496         HUD_Panel_ApplyFadeAlpha();
4497
4498         draw_beginBoldFont();
4499
4500         HUD_Panel_DrawBg(1);
4501         if(panel_bg_padding)
4502         {
4503                 panel_pos += '1 1 0' * panel_bg_padding;
4504                 panel_size -= '2 2 0' * panel_bg_padding;
4505         }
4506
4507         float acceleration_progressbar_scale = 0;
4508         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4509                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4510
4511         float text_scale;
4512         if (autocvar_hud_panel_physics_text_scale <= 0)
4513                 text_scale = 1;
4514         else
4515                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4516
4517         //compute speed
4518         float speed, conversion_factor;
4519         string unit;
4520
4521         switch(autocvar_hud_panel_physics_speed_unit)
4522         {
4523                 default:
4524                 case 1:
4525                         unit = _(" qu/s");
4526                         conversion_factor = 1.0;
4527                         break;
4528                 case 2:
4529                         unit = _(" m/s");
4530                         conversion_factor = 0.0254;
4531                         break;
4532                 case 3:
4533                         unit = _(" km/h");
4534                         conversion_factor = 0.0254 * 3.6;
4535                         break;
4536                 case 4:
4537                         unit = _(" mph");
4538                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4539                         break;
4540                 case 5:
4541                         unit = _(" knots");
4542                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4543                         break;
4544         }
4545         
4546         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4547
4548         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4549         if (autocvar__hud_configure)
4550                 speed = floor( max_speed * 0.65 + 0.5 );
4551         else if(autocvar_hud_panel_physics_speed_vertical)
4552                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4553         else
4554                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4555
4556         //compute acceleration
4557         float acceleration, f;
4558         if (autocvar__hud_configure)
4559                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4560         else
4561         {
4562                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4563                 f = time - acc_prevtime;
4564                 if(autocvar_hud_panel_physics_acceleration_vertical)
4565                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4566                 else
4567                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4568                 
4569                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4570                 
4571                 acc_prevspeed = vel;
4572                 acc_prevtime = time;
4573
4574                 f = bound(0, f * 10, 1);
4575                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4576         }
4577
4578         //compute layout
4579         float panel_ar = panel_size_x/panel_size_y;
4580         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4581         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4582         {
4583                 panel_size_x *= 0.5;
4584                 if (autocvar_hud_panel_physics_flip)
4585                         speed_offset_x = panel_size_x;
4586                 else
4587                         acceleration_offset_x = panel_size_x;
4588         }
4589         else
4590         {
4591                 panel_size_y *= 0.5;
4592                 if (autocvar_hud_panel_physics_flip)
4593                         speed_offset_y = panel_size_y;
4594                 else
4595                         acceleration_offset_y = panel_size_y;
4596         }
4597         float speed_baralign, acceleration_baralign;
4598         if (autocvar_hud_panel_physics_baralign == 1)
4599                 acceleration_baralign = speed_baralign = 1;
4600     else if(autocvar_hud_panel_physics_baralign == 4)
4601                 acceleration_baralign = speed_baralign = 2;
4602         else if (autocvar_hud_panel_physics_flip)
4603         {
4604                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4605                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4606         }
4607         else
4608         {
4609                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4610                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4611         }
4612         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4613                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4614
4615         //draw speed
4616         if(speed)
4617         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4618         {
4619                 HUD_Panel_GetProgressBarColor(speed);
4620                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4621         }
4622         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4623         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4624         {
4625                 tmp_size_x = panel_size_x * 0.75;
4626                 tmp_size_y = panel_size_y * text_scale;
4627                 if (speed_baralign)
4628                         tmp_offset_x = panel_size_x - tmp_size_x;
4629                 //else
4630                         //tmp_offset_x = 0;
4631                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4632                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4633
4634                 //draw speed unit
4635                 if (speed_baralign)
4636                         tmp_offset_x = 0;
4637                 else
4638                         tmp_offset_x = tmp_size_x;
4639                 if (autocvar_hud_panel_physics_speed_unit_show)
4640                 {
4641                         //tmp_offset_y = 0;
4642                         tmp_size_x = panel_size_x * (1 - 0.75);
4643                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4644                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4645                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4646                 }
4647         }
4648
4649         //compute and draw top speed
4650         if (autocvar_hud_panel_physics_topspeed)
4651         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4652         {
4653                 if (autocvar__hud_configure)
4654                 {
4655                         top_speed = floor( max_speed * 0.75 + 0.5 );
4656                         f = 1;
4657                 }
4658                 else
4659                 {
4660                         if (speed >= top_speed)
4661                         {
4662                                 top_speed = speed;
4663                                 top_speed_time = time;
4664                         }
4665                         if (top_speed != 0)
4666                         {
4667                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4668                                 // divide by f to make it start from 1
4669                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4670                         }
4671             else //hide top speed 0, it would be stupid
4672                                 f = 0;
4673                 }
4674                 if (f > 0)
4675                 {
4676                         //top speed progressbar peak
4677                         if(speed < top_speed)
4678                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4679                         {
4680                                 float peak_offset_x;
4681                                 vector peak_size = '0 0 0';
4682                                 if (speed_baralign == 0)
4683                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4684                 else if (speed_baralign == 1)
4685                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4686                 else // if (speed_baralign == 2)
4687                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4688                                 //if speed is not 0 the speed progressbar already fetched the color
4689                                 if (speed == 0)
4690                                         HUD_Panel_GetProgressBarColor(speed);
4691                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4692                 peak_size_y = panel_size_y;
4693                 if (speed_baralign == 2) // draw two peaks, on both sides
4694                 {
4695                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4696                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4697                 }
4698                 else
4699                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4700                         }
4701
4702                         //top speed
4703                         tmp_offset_y = panel_size_y * 0.4;
4704                         tmp_size_x = panel_size_x * (1 - 0.75);
4705                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4706                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4707                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4708                 }
4709                 else
4710                         top_speed = 0;
4711         }
4712
4713         //draw acceleration
4714         if(acceleration)
4715         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4716         {
4717                 if (acceleration < 0)
4718                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4719                 else
4720                         HUD_Panel_GetProgressBarColor(acceleration);
4721
4722                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4723                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4724                         f = sqrt(f);
4725
4726                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4727                 {
4728                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4729
4730                         if (acceleration_baralign == 1)
4731                                 tmp_offset_x = panel_size_x - tmp_size_x;
4732                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4733                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4734                         else
4735                                 tmp_offset_x = 0;
4736                         tmp_offset_y = 0;
4737                 }
4738                 else
4739                 {
4740                         tmp_size = panel_size;
4741                         tmp_offset = '0 0 0';
4742                 }
4743
4744                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4745         }
4746         tmp_size_x = panel_size_x;
4747         tmp_size_y = panel_size_y * text_scale;
4748         tmp_offset_x = 0;
4749         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4750         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4751                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4752
4753         draw_endBoldFont();
4754 }
4755
4756 // CenterPrint (#16)
4757 //
4758 #define CENTERPRINT_MAX_MSGS 10
4759 #define CENTERPRINT_MAX_ENTRIES 50
4760 #define CENTERPRINT_SPACING 0.7
4761 float cpm_index;
4762 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4763 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4764 float centerprint_time[CENTERPRINT_MAX_MSGS];
4765 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4766 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4767 float centerprint_showing;
4768
4769 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4770 {
4771         float i, j;
4772
4773         if(strMessage == "" && new_id == 0)
4774                 return;
4775
4776         // strip trailing newlines
4777         j = strlen(strMessage) - 1;
4778         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4779                 --j;
4780         if (j < strlen(strMessage) - 1)
4781                 strMessage = substring(strMessage, 0, j + 1);
4782
4783         if(strMessage == "" && new_id == 0)
4784                 return;
4785
4786         // strip leading newlines
4787         j = 0;
4788         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4789                 ++j;
4790         if (j > 0)
4791                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4792
4793         if(strMessage == "" && new_id == 0)
4794                 return;
4795
4796         if (!centerprint_showing)
4797                 centerprint_showing = TRUE;
4798
4799         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4800         {
4801                 if (j == CENTERPRINT_MAX_MSGS)
4802                         j = 0;
4803                 if (new_id && new_id == centerprint_msgID[j])
4804                 {
4805                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4806                         {
4807                                 // fade out the current msg (duration and countdown_num are ignored)
4808                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4809                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4810                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4811                                 return;
4812                         }
4813                         break; // found a msg with the same id, at position j
4814                 }
4815         }
4816
4817         if (i == CENTERPRINT_MAX_MSGS)
4818         {
4819                 // a msg with the same id was not found, add the msg at the next position
4820                 --cpm_index;
4821                 if (cpm_index == -1)
4822                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4823                 j = cpm_index;
4824         }
4825         if(centerprint_messages[j])
4826                 strunzone(centerprint_messages[j]);
4827         centerprint_messages[j] = strzone(strMessage);
4828         centerprint_msgID[j] = new_id;
4829         if (duration < 0)
4830                 centerprint_time[j] = -1;
4831         else
4832         {
4833                 if(duration == 0)
4834                         duration = max(1, autocvar_hud_panel_centerprint_time);
4835                 centerprint_time[j] = duration;
4836                 centerprint_expire_time[j] = time + duration;
4837         }
4838         centerprint_countdown_num[j] = countdown_num;
4839 }
4840
4841 void centerprint_hud(string strMessage)
4842 {
4843         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4844 }
4845
4846 void reset_centerprint_messages(void)
4847 {
4848         float i;
4849         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4850         {
4851                 centerprint_expire_time[i] = 0;
4852                 centerprint_time[i] = 1;
4853                 centerprint_msgID[i] = 0;
4854                 if(centerprint_messages[i])
4855                         strunzone(centerprint_messages[i]);
4856                 centerprint_messages[i] = string_null;
4857         }
4858 }
4859 float hud_configure_cp_generation_time;
4860 void HUD_CenterPrint (void)
4861 {
4862         if(!autocvar__hud_configure)
4863         {
4864                 if(!autocvar_hud_panel_centerprint) return;
4865
4866                 if (hud_configure_prev && hud_configure_prev != -1)
4867                         reset_centerprint_messages();
4868         }
4869         else
4870         {
4871                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4872
4873                 if (!hud_configure_prev)
4874                         reset_centerprint_messages();
4875                 if (time > hud_configure_cp_generation_time)
4876                 {
4877                         float r;
4878                         r = random();
4879                         if (r > 0.9)
4880                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4881                         else if (r > 0.8)
4882                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4883                         else
4884                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4885                         hud_configure_cp_generation_time = time + 1 + random()*4;
4886                 }
4887         }
4888
4889         HUD_Panel_UpdateCvars(centerprint);
4890
4891         // this panel doesn't fade when showing the scoreboard
4892         if(autocvar__menu_alpha)
4893                 HUD_Panel_ApplyFadeAlpha();
4894
4895         if(scoreboard_fade_alpha)
4896         {
4897                 // move the panel below the scoreboard
4898                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4899                         return;
4900                 vector target_pos;
4901                 
4902                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4903                 
4904                 if(target_pos_y > panel_pos_y)
4905                 {
4906                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4907                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4908                 }
4909         }
4910
4911         HUD_Panel_DrawBg(1);
4912
4913         if (!centerprint_showing)
4914                 return;
4915
4916         if(panel_bg_padding)
4917         {
4918                 panel_pos += '1 1 0' * panel_bg_padding;
4919                 panel_size -= '2 2 0' * panel_bg_padding;
4920         }
4921
4922         float entries, height;
4923         vector fontsize;
4924         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4925         // height = panel_size_y/entries;
4926         // fontsize = '1 1 0' * height;
4927         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4928         fontsize = '1 1 0' * height;
4929         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4930
4931         float i, j, k, n;
4932         float a, sz, align, current_msg_pos_y = 0, msg_size;
4933         vector pos;
4934         string ts;
4935
4936         n = -1; // if no msg will be displayed, n stays -1
4937
4938         pos = panel_pos;
4939         if (autocvar_hud_panel_centerprint_flip)
4940                 pos_y += panel_size_y;
4941         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4942         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4943         {
4944                 if (j == CENTERPRINT_MAX_MSGS)
4945                         j = 0;
4946                 if (centerprint_expire_time[j] <= time)
4947                 {
4948                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4949                         {
4950                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4951                                 if (centerprint_countdown_num[j] == 0)
4952                                         continue;
4953                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4954                         }
4955                         else
4956                                 continue;
4957                 }
4958                 
4959                 // fade the centerprint_hud in/out 
4960                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4961                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4962                 else if (centerprint_expire_time[j] > time)
4963                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4964                 else
4965                         a = 0;
4966                 
4967                 // set the size from fading in/out before subsequent fading
4968                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4969                 
4970                 // also fade it based on positioning
4971                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4972                 {
4973                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4974                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4975                 }
4976                 
4977                 // finally set the size based on the new theAlpha from subsequent fading
4978                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4979                 drawfontscale = sz * '1 1 0';
4980                 
4981                 if (centerprint_countdown_num[j])
4982                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4983                 else
4984                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4985
4986                 if (autocvar_hud_panel_centerprint_flip)
4987                 {
4988                         // check if the message can be entirely shown
4989                         for(k = 0; k < n; ++k)
4990                         {
4991                                 getWrappedLine_remaining = argv(k);
4992                                 while(getWrappedLine_remaining)
4993                                 {
4994                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4995                                         if (ts != "")
4996                                                 pos_y -= fontsize_y;
4997                                         else
4998                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4999                                 }
5000                         }
5001                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
5002                 }
5003
5004                 msg_size = pos_y;
5005                 for(k = 0; k < n; ++k)
5006                 {
5007                         getWrappedLine_remaining = argv(k);
5008                         while(getWrappedLine_remaining)
5009                         {
5010                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5011                                 if (ts != "")
5012                                 {
5013                                         if (align)
5014                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
5015                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
5016                                         pos_y += fontsize_y;
5017                                 }
5018                                 else
5019                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5020                         }
5021                 }
5022                 msg_size = pos_y - msg_size;
5023                 if (autocvar_hud_panel_centerprint_flip)
5024                 {
5025                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5026                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5027                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5028                                 
5029                         if (pos_y < panel_pos_y) // check if the next message can be shown
5030                         {
5031                                 drawfontscale = '1 1 0';
5032                                 return;
5033                         }
5034                 }
5035                 else
5036                 {
5037                         pos_y += CENTERPRINT_SPACING * fontsize_y;
5038                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5039                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5040                                 
5041                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5042                         {
5043                                 drawfontscale = '1 1 0';
5044                                 return;
5045                         }
5046                 }
5047         }
5048         drawfontscale = '1 1 0';
5049         if (n == -1)
5050         {
5051                 centerprint_showing = FALSE;
5052                 reset_centerprint_messages();
5053         }
5054 }
5055
5056 /*
5057 ==================
5058 Main HUD system
5059 ==================
5060 */
5061
5062 void HUD_Reset (void)
5063 {
5064         // reset gametype specific icons
5065         if(gametype == MAPINFO_TYPE_KEYHUNT)
5066                 HUD_Mod_KH_Reset();
5067         else if(gametype == MAPINFO_TYPE_CTF)
5068                 HUD_Mod_CTF_Reset();
5069 }
5070
5071 #define HUD_DrawPanel(id)\
5072 switch (id) {\
5073         case (HUD_PANEL_RADAR):\
5074                 HUD_Radar(); break;\
5075         case (HUD_PANEL_WEAPONS):\
5076                 HUD_Weapons(); break;\
5077         case (HUD_PANEL_AMMO):\
5078                 HUD_Ammo(); break;\
5079         case (HUD_PANEL_POWERUPS):\
5080                 HUD_Powerups(); break;\
5081         case (HUD_PANEL_HEALTHARMOR):\
5082                 HUD_HealthArmor(); break;\
5083         case (HUD_PANEL_NOTIFY):\
5084                 HUD_Notify(); break;\
5085         case (HUD_PANEL_TIMER):\
5086                 HUD_Timer(); break;\
5087         case (HUD_PANEL_SCORE):\
5088                 HUD_Score(); break;\
5089         case (HUD_PANEL_RACETIMER):\
5090                 HUD_RaceTimer(); break;\
5091         case (HUD_PANEL_VOTE):\
5092                 HUD_VoteWindow(); break;\
5093         case (HUD_PANEL_MODICONS):\
5094                 HUD_ModIcons(); break;\
5095         case (HUD_PANEL_PRESSEDKEYS):\
5096                 HUD_DrawPressedKeys(); break;\
5097         case (HUD_PANEL_CHAT):\
5098                 HUD_Chat(); break;\
5099         case (HUD_PANEL_ENGINEINFO):\
5100                 HUD_EngineInfo(); break;\
5101         case (HUD_PANEL_INFOMESSAGES):\
5102                 HUD_InfoMessages(); break;\
5103         case (HUD_PANEL_PHYSICS):\
5104                 HUD_Physics(); break;\
5105         case (HUD_PANEL_CENTERPRINT):\
5106                 HUD_CenterPrint(); break;\
5107 } ENDS_WITH_CURLY_BRACE
5108
5109 void HUD_Main (void)
5110 {
5111         float i;
5112         // global hud theAlpha fade
5113         if(menu_enabled == 1)
5114                 hud_fade_alpha = 1;
5115         else
5116                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5117
5118         if(scoreboard_fade_alpha)
5119                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5120
5121         if(autocvar__hud_configure)
5122                 if(isdemo())
5123                         HUD_Configure_Exit_Force();
5124
5125         if(intermission == 2) // no hud during mapvote
5126         {
5127                 if (autocvar__hud_configure)
5128                         HUD_Configure_Exit_Force();
5129                 hud_fade_alpha = 0;
5130         }
5131         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5132                 hud_fade_alpha = 1;
5133
5134         // panels that we want to be active together with the scoreboard
5135         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5136         if(scoreboard_fade_alpha == 1)
5137         {
5138                 HUD_CenterPrint();
5139                 return;
5140         }
5141
5142         if(!autocvar__hud_configure && !hud_fade_alpha)
5143                 return;
5144
5145         // Drawing stuff
5146         if (hud_skin_path != autocvar_hud_skin)
5147         {
5148                 if (hud_skin_path)
5149                         strunzone(hud_skin_path);
5150                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5151         }
5152
5153         // HUD configure visible grid
5154         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5155         {
5156                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5157                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5158                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5159                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5160                 vector s;
5161                 // x-axis
5162                 s = eX + eY * vid_conheight;
5163                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5164                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5165                 // y-axis
5166                 s = eY + eX * vid_conwidth;
5167                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5168                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5169         }
5170
5171 #ifdef COMPAT_XON050_ENGINE
5172     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5173 #else
5174     current_player = player_localentnum;
5175 #endif
5176
5177         // draw the dock
5178         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5179         {
5180                 float f;
5181                 vector color;
5182                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5183                 if((teamplay) && hud_dock_color_team) {
5184                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5185                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5186                 }
5187                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5188                         color = '1 0 0' * hud_dock_color_team;
5189                 }
5190                 else
5191                 {
5192                         string hud_dock_color = autocvar_hud_dock_color;
5193                         if(hud_dock_color == "shirt") {
5194                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5195                                 color = colormapPaletteColor(floor(f / 16), 0);
5196                         }
5197                         else if(hud_dock_color == "pants") {
5198                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5199                                 color = colormapPaletteColor(mod(f, 16), 1);
5200                         }
5201                         else
5202                                 color = stov(hud_dock_color);
5203                 }
5204
5205                 string pic;
5206                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5207                 if(precache_pic(pic) == "") {
5208                         pic = strcat(hud_skin_path, "/dock_medium");
5209                         if(precache_pic(pic) == "") {
5210                                 pic = "gfx/hud/default/dock_medium";
5211                         }
5212                 }
5213                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5214         }
5215
5216         // cache the panel order into the panel_order array
5217         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5218                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5219                         panel_order[i] = -1;
5220                 string s = "";
5221                 float p_num, warning = false;
5222                 float argc = tokenize_console(autocvar__hud_panelorder);
5223                 if (argc > HUD_PANEL_NUM)
5224                         warning = true;
5225                 //first detect wrong/missing panel numbers
5226                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5227                         p_num = stof(argv(i));
5228                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5229                                 if (panel_order[p_num] == -1) //found for the first time?
5230                                         s = strcat(s, ftos(p_num), " ");
5231                                 panel_order[p_num] = 1; //mark as found
5232                         }
5233                         else
5234                                 warning = true;
5235                 }
5236                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5237                         if (panel_order[i] == -1) {
5238                                 warning = true;
5239                                 s = strcat(s, ftos(i), " "); //add missing panel number
5240                         }
5241                 }
5242                 if (warning)
5243                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5244
5245                 cvar_set("_hud_panelorder", s);
5246                 if(hud_panelorder_prev)
5247                         strunzone(hud_panelorder_prev);
5248                 hud_panelorder_prev = strzone(s);
5249
5250                 //now properly set panel_order
5251                 tokenize_console(s);
5252                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5253                         panel_order[i] = stof(argv(i));
5254                 }
5255         }
5256
5257         hud_draw_maximized = 0;
5258         // draw panels in order specified by panel_order array
5259         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5260                 HUD_DrawPanel(panel_order[i]);
5261
5262         hud_draw_maximized = 1; // panels that may be maximized must check this var
5263         // draw maximized panels on top
5264         if(hud_panel_radar_maximized)
5265                 HUD_Radar();
5266         if(autocvar__con_chat_maximized)
5267                 HUD_Chat();
5268
5269         if(autocvar__hud_configure)
5270         {
5271                 if(tab_panel != -1)
5272                 {
5273                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5274                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5275                 }
5276                 if(highlightedPanel != -1)
5277                 {
5278                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5279                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5280                 }
5281                 if (!hud_configure_prev)
5282                 {
5283                         if(autocvar_hud_cursormode) { setcursormode(1); }
5284                         hudShiftState = 0;
5285                 }
5286         }
5287         else if (hud_configure_prev && autocvar_hud_cursormode)
5288                 setcursormode(0);
5289
5290         hud_configure_prev = autocvar__hud_configure;
5291
5292         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5293                 if (menu_enabled)
5294                         menu_enabled = 0;
5295 }