1 void Net_Announcer(string announce_snd)
3 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
7 * Checks whether the server initiated a map restart (stat_game_starttime changed)
9 * TODO: Use a better solution where a common shared entitiy is used that contains
10 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
11 * and STAT_FRAGLIMIT to be auto-sent)
13 void CheckForGamestartChange() {
15 startTime = getstatf(STAT_GAMESTARTTIME);
16 if (previous_game_starttime != startTime) {
17 if ((time + 5.0) < startTime) {
18 //if connecting to server while restart was active don't always play prepareforbattle
19 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
21 if (time < startTime) {
22 restartAnnouncer = spawn();
23 restartAnnouncer.think = restartAnnouncer_Think;
24 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
27 previous_game_starttime = startTime;
30 void restartAnnouncer_Think() {
31 float countdown_rounded, countdown;
32 countdown = getstatf(STAT_GAMESTARTTIME) - time;
33 countdown_rounded = floor(0.5 + countdown);
35 if (!spectatee_status) //do cprint only for players
36 centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
38 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
39 //reset maptime announcers now as well
40 announcer_5min = announcer_1min = FALSE;
46 if (!spectatee_status) //do cprint only for players
47 centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
49 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
50 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
53 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
58 * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
60 void maptimeAnnouncer() {
62 timelimit = getstatf(STAT_TIMELIMIT);
64 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
69 warmuplimit = autocvar_g_warmup_limit;
71 warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time);
76 if (autocvar_cl_sound_maptime_warning >= 2) {
77 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
80 if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
81 announcer_5min = FALSE;
83 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
84 //if we're in warmup mode, check whether there's a warmup timelimit
85 if not (warmuplimit == -1 && warmup_stage) {
86 announcer_5min = TRUE;
87 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
92 if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
95 if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
96 announcer_1min = FALSE;
98 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
99 //if we're in warmup mode, check whether there's a warmup timelimit
100 if not (warmuplimit == -1 && warmup_stage) {
101 announcer_1min = TRUE;
102 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
108 * Announce carried items (e.g. flags in CTF).
112 void carrierAnnouncer() {
113 float stat_items, redflag, blueflag;
117 if not(autocvar_cl_notify_carried_items)
120 stat_items = getstati(STAT_ITEMS);
122 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
123 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
125 if (redflag == 3 && redflag != redflag_prev) {
126 item = _("^1RED^7 flag");
127 pickup = (redflag_prev == 2);
130 if (blueflag == 3 && blueflag != blueflag_prev) {
131 item = _("^4BLUE^7 flag");
132 pickup = (blueflag_prev == 2);
138 if (autocvar_cl_notify_carried_items & 2)
139 centerprint(sprintf(_("You picked up the %s!"), item));
142 if (autocvar_cl_notify_carried_items & 1)
143 centerprint(sprintf(_("You got the %s!"), item));
147 blueflag_prev = blueflag;
148 redflag_prev = redflag;
153 CheckForGamestartChange();
159 * Add all future announcer sounds precaches here.
160 * TODO: announcer queues
162 void Announcer_Precache () {
163 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
164 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
166 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
167 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
168 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
169 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
170 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
171 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
172 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
173 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
174 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
175 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
176 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
177 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
178 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
179 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
180 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
182 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
183 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
184 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
185 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
186 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
187 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
188 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
190 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
191 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
192 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
193 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
194 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
195 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
196 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
197 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
198 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
199 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
201 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
202 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
204 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
205 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
206 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));