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Merge branch 'master' into terencehill/ca_arena_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
4
5 // remaining maptime announcer sounds, true when sound was already played
6 float announcer_1min;
7 float announcer_5min;
8
9 void Announcer_Play(string announcement)
10 {
11         if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
12         {
13                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
14
15                 if(previous_announcement) { strunzone(previous_announcement); }
16                 
17                 previous_announcement = strzone(announcement);
18                 previous_announcement_time = time;
19         }
20 }
21
22 void Announcer_Countdown() 
23 {
24         float starttime = getstatf(STAT_GAMESTARTTIME);
25         float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
26         if(roundstarttime == -1)
27         {
28                 // stop countdown immediately
29                 centerprint_generic(CPID_GAME_STARTING, "", 1, 0);
30                 remove(self);
31                 return;
32         }
33         if(roundstarttime >= starttime)
34                 starttime = roundstarttime;
35         if(starttime <= time && roundstarttime != starttime) // game start time has passed
36                 announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
37
38         float countdown = (starttime - time);
39         float countdown_rounded = floor(0.5 + countdown);
40
41         if(countdown <= 0) // countdown has finished, starttime is now
42         {
43                 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
44
45                 Announcer_Play("begin");
46                 remove(self);
47                 return;
48         }
49         else // countdown is still going
50         {
51                 if(roundstarttime == starttime)
52                         centerprint_generic(CPID_GAME_STARTING, _("^1Round starts in %d seconds"), 1, countdown_rounded);
53                 else
54                         Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
55
56                 if(countdown_rounded <= 3 && countdown_rounded >= 1) 
57                         Announcer_Play(ftos(countdown_rounded));
58
59                 self.nextthink = (starttime - (countdown - 1));
60         }
61 }
62
63 /**
64  * Checks whether the server initiated a map restart (stat_game_starttime changed)
65  *
66  * TODO: Use a better solution where a common shared entitiy is used that contains
67  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
68  * and STAT_FRAGLIMIT to be auto-sent)
69  */
70 void Announcer_Gamestart() 
71 {
72         float startTime = getstatf(STAT_GAMESTARTTIME);
73         float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
74         if(roundstarttime > startTime)
75                 startTime = roundstarttime;
76
77         if(previous_game_starttime != startTime) 
78         {
79                 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
80                         Announcer_Play("prepareforbattle");
81
82                 if(time < startTime) 
83                 {
84                         entity e;
85                         e = spawn();
86                         e.think = Announcer_Countdown;
87                         e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
88                 }
89         }
90         
91         previous_game_starttime = startTime;
92 }
93
94
95 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
96 void Announcer_Time() 
97 {
98         float timelimit = getstatf(STAT_TIMELIMIT);
99         float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
100         float warmup_timeleft = 0;
101         
102         if(warmup_stage) 
103                 if(autocvar_g_warmup_limit > 0)
104                         warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); 
105
106         // 5 minute check
107         if(autocvar_cl_announcer_maptime >= 2) 
108         {
109                 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
110                 if(announcer_5min)
111                 {
112                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) 
113                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
114                                         announcer_5min = FALSE;
115                 }
116                 else 
117                 {
118                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) 
119                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
120                         {
121                                 //if we're in warmup mode, check whether there's a warmup timelimit
122                                 if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
123                                 {
124                                         announcer_5min = TRUE;
125                                         Announcer_Play("5minutesremain");
126                                 }
127                         }
128                 }
129         }
130
131         // 1 minute check
132         if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
133         {
134                 if (announcer_1min)
135                 {
136                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) 
137                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
138                                         announcer_1min = FALSE;
139                 }
140                 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) 
141                         || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
142                 {
143                         // if we're in warmup mode, check whether there's a warmup timelimit
144                         if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
145                         {
146                                 announcer_1min = TRUE;
147                                 Announcer_Play("1minuteremains");
148                         }
149                 }
150         }
151 }
152
153 void Announcer()
154 {
155         Announcer_Gamestart();
156         Announcer_Time();
157 }
158
159 void Announcer_Precache () 
160 {
161         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
162         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
163
164         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
165         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
166         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
167         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
168         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
169         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
170         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
171         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
172         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
173         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
174         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
175         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
176         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
177         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
178
179         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
180         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
181         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
182         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
183         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
184         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
185         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
186
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
188         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
189         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
190         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
191         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
195         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
196         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
197
198         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
200
201         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
202         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
203         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
204 }