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1 // Player template example
2 // This config file defines a player template named "example" that has vanilla
3 // behavior. It is intended to be a starting point for making your own player
4 // templates. Just copy the variables and replace "example" with your own name.
5
6 // Spawn section
7 // Variables in this section define what happens during spawn.
8 set g_player_template_example_start_health "default" "How much health does the player get during spawn."
9 set g_player_template_example_start_armor "default" "How much armor does the player get during spawn."
10 set g_player_template_example_unlimited_ammo "default" "Whether to give player unlimited ammo."
11 set g_player_template_example_start_ammo_shells "default" "How much shells does the player get during spawn."
12 set g_player_template_example_start_ammo_bullets "default" "How much bullets does the player get during spawn."
13 set g_player_template_example_start_ammo_rockets "default" "How much rockets does the player get during spawn."
14 set g_player_template_example_start_ammo_cells "default" "How much cells does the player get during spawn."
15 set g_player_template_example_start_ammo_plasma "default" "How much plasma does the player get during spawn."
16 set g_player_template_example_start_ammo_fuel "default" "How much fuel does the player get during spawn."
17 // These weapons are given to all players by default. They are usually blaster and shotgun.
18 set g_player_template_example_default_start_weapons "default" "Whether to give player default start weapons."
19 // These weapons will be given unconditionally.
20 set g_player_template_example_start_weapons "default" "Which weapons does player get during spawn."
21 // These weapons will be given randomly. The player will get the exact amount of
22 // random weapons. The code will make sure that they are not duplicate.
23 set g_player_template_example_random_start_weapons_count "default" "Number of weapons that can be randomly given to player during spawn."
24 set g_player_template_example_random_start_weapons "default" "Weapons that can be randomly given to player during spawn."
25 set g_player_template_example_random_start_shells "default" "How much shells does the player get with random start shell-based weapon."
26 set g_player_template_example_random_start_bullets "default" "How much bullets does the player get with random start bullet-based weapon."
27 set g_player_template_example_random_start_rockets "default" "How much rockets does the player get with random start rocket-based weapon."
28 set g_player_template_example_random_start_cells "default" "How much cells does the player get with random start cell-based weapon."
29 set g_player_template_example_random_start_plasma "default" "How much plasma does the player get with random start cell-based weapon."
30 set g_player_template_example_start_extra_lives "default" "How many extra lives does the player get during spawn in instagib."
31 set g_player_template_example_start_ammo_vaporizer_cells "default" "How many vaporizer cells does the player get during spawn in instagib."
32
33 set g_player_template_example_drop_weapons "default" "Whether the player can drop weapons by throwing them or by dying."
34
35 // Item pickup section
36 // Variables in this section define what happens during item pickup.
37 // Player can get health, armor and/or ammo on top of or instead of an item.
38 // The format of the value is:
39 // "<add|override> [health] [armor] [shells] [bullets] [rockets] [cells] [plasma] [fuel]"
40 // For example "add 50" will give 50 health and the original item.
41 // "override 0 0 5" will give 5 shells instead of the item.
42 set g_player_template_example_pickup_health_small "default" "What items does player get when they pickup small health."
43 set g_player_template_example_pickup_health_medium "default" "What items does player get when they pickup medium health."
44 set g_player_template_example_pickup_health_big "default" "What items does player get when they pickup big health."
45 set g_player_template_example_pickup_health_mega "default" "What items does player get when they pickup mega health."
46 set g_player_template_example_pickup_armor_small "default" "What items does player get when they pickup small armor."
47 set g_player_template_example_pickup_armor_medium "default" "What items does player get when they pickup medium armor."
48 set g_player_template_example_pickup_armor_big "default" "What items does player get when they pickup big armor."
49 set g_player_template_example_pickup_armor_mega "default" "What items does player get when they pickup mega armor."
50 set g_player_template_example_pickup_item_shells "default" "What items does player get when they pickup shells."
51 set g_player_template_example_pickup_item_bullets "default" "What items does player get when they pickup bullets."
52 set g_player_template_example_pickup_item_rockets "default" "What items does player get when they pickup rockets."
53 set g_player_template_example_pickup_item_cells "default" "What items does player get when they pickup cells."
54 set g_player_template_example_pickup_item_plasma "default" "What items does player get when they pickup plasma."
55 set g_player_template_example_pickup_item_fuel "default" "What items does player get when they pickup fuel."
56 set g_player_template_example_pickup_weapon_blaster "default" "What items does player get when they pickup a blaster."
57 set g_player_template_example_pickup_weapon_shotgun "default" "What items does player get when they pickup a shotgun."
58 set g_player_template_example_pickup_weapon_machinegun "default" "What items does player get when they pickup a machinegun."
59 set g_player_template_example_pickup_weapon_mortar "default" "What items does player get when they pickup a mortar."
60 set g_player_template_example_pickup_weapon_electro "default" "What items does player get when they pickup an electro."
61 set g_player_template_example_pickup_weapon_crylink "default" "What items does player get when they pickup a crylink."
62 set g_player_template_example_pickup_weapon_vortex "default" "What items does player get when they pickup a vortex."
63 set g_player_template_example_pickup_weapon_hagar "default" "What items does player get when they pickup a hagar."
64 set g_player_template_example_pickup_weapon_devastator "default" "What items does player get when they pickup a devastator."
65 set g_player_template_example_pickup_weapon_shockwave "default" "What items does player get when they pickup a shockwave."
66 set g_player_template_example_pickup_weapon_arc "default" "What items does player get when they pickup an arc."
67 set g_player_template_example_pickup_weapon_hook "default" "What items does player get when they pickup a hook."
68 set g_player_template_example_pickup_weapon_tuba "default" "What items does player get when they pickup a tuba."
69 set g_player_template_example_pickup_weapon_porto "default" "What items does player get when they pickup a port-o-launch."
70 set g_player_template_example_pickup_weapon_fireball "default" "What items does player get when they pickup a fireball."
71 set g_player_template_example_pickup_weapon_minelayer "default" "What items does player get when they pickup a mine layer."
72 set g_player_template_example_pickup_weapon_hlac "default" "What items does player get when they pickup a HLAC."
73 set g_player_template_example_pickup_weapon_rifle "default" "What items does player get when they pickup a rifle."
74 set g_player_template_example_pickup_weapon_seeker "default" "What items does player get when they pickup a TAG seeker."
75 set g_player_template_example_pickup_weapon_vaporizer "default" "What items does player get when they pickup a vaporizer."
76 set g_player_template_example_pickup_weapon_hmg "default" "What items does player get when they pickup an HMG."
77 set g_player_template_example_pickup_weapon_rpc "default" "What items does player get when they pickup an RPC."
78 set g_player_template_example_pickup_item_strength "default" "What items does player get when they pickup strength."
79 set g_player_template_example_pickup_item_shield "default" "What items does player get when they pickup shield."
80 set g_player_template_example_pickup_item_fuel_regen "default" "What items does player get when they pickup fuel regeneration."
81 set g_player_template_example_pickup_item_jetpack "default" "What items does player get when they pickup jetpack."
82 set g_player_template_example_pickup_item_vaporizer_cells "default" "What items does player get when they pickup vaporizer cells."
83 set g_player_template_example_pickup_item_invisibility "default" "What items does player get when they pickup invisibility."
84 set g_player_template_example_pickup_item_extralife "default" "What items does player get when they pickup extra life."
85 set g_player_template_example_pickup_item_speed "default" "What items does player get when they pickup speed."
86
87 // Damage section
88 // Variables in this section define what happens during damage.
89 set g_player_template_example_attack_scale "default" "How much player damages others. Higher values mean more damage."
90 set g_player_template_example_defense_scale "default" "How much player gets damaged. Higher values mean less damage."
91 set g_player_template_example_blaster_self_damage "default" "Whether player gets damaged with their own blaster."