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Apply to the ice nade code changes regarding revival progress from freezetag (no...
[xonotic/xonotic-data.pk3dir.git] / physicsQ3.cfg
1 g_mod_physics Q3
2 // these values match Quake3
3
4 sv_gravity 800
5 sv_maxspeed 320
6 sv_maxairspeed 320
7 sv_stopspeed 100
8 sv_accelerate 10
9 sv_airaccelerate 1
10 sv_friction 6
11 edgefriction 1
12 sv_stepheight 18
13 sv_jumpvelocity 270
14 sv_jumpvelocity_crouch 0
15 sv_wateraccelerate 4
16 sv_waterfriction 1
17 sv_airaccel_sideways_friction 0
18 sv_airaccel_qw 1
19 sv_airaccel_qw_stretchfactor 0
20 sv_airstopaccelerate 0
21 sv_airstrafeaccelerate 0
22 sv_maxairstrafespeed 0
23 sv_airstrafeaccel_qw 0
24 sv_aircontrol 0
25 sv_aircontrol_penalty 0
26 sv_aircontrol_power 2
27 sv_aircontrol_backwards 0
28 sv_aircontrol_sidewards 0
29 sv_airspeedlimit_nonqw 0
30 sv_warsowbunny_turnaccel 0
31 sv_warsowbunny_accel 0.1593
32 sv_warsowbunny_topspeed 925
33 sv_warsowbunny_backtosideratio 0.8
34 sv_friction_on_land 0
35 sv_friction_slick 0
36 sv_doublejump 0
37 sv_jumpspeedcap_min ""
38 sv_jumpspeedcap_max ""
39 sv_jumpspeedcap_max_disable_on_ramps 0
40 g_teleport_maxspeed 320
41 sv_track_canjump 0
42 sv_gameplayfix_stepdown_maxspeed 0