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Include some more turret fields in the spawnfunc whitelist, reduces spam on some...
[xonotic/xonotic-data.pk3dir.git] / physicsNoQWBunny-nexbased.cfg
1 g_mod_physics NoQWBunny-nexbased
2 // "NoQWBunny" physics based on Nexuiz 2.0-2.4.2
3
4 sv_gravity 800
5 sv_maxspeed 360
6 sv_maxairspeed 400
7
8
9 sv_stopspeed 100
10 sv_accelerate 15
11 sv_airaccelerate 2
12 sv_friction 8
13 edgefriction 1
14 sv_stepheight 26
15 // Q1: 16+2
16 // Nex: 32+2
17 // we try: 24+2
18
19 // actually, what we want is 266.6666 for 180bpm
20 // but 260 takes same amount of frames and is nicer to mappers
21 sv_jumpvelocity 260
22 sv_jumpvelocity_crouch 0
23 sv_wateraccelerate -1
24 sv_waterfriction -1
25 sv_airaccel_sideways_friction 0
26 sv_airaccel_qw -0.9475
27 sv_airaccel_qw_stretchfactor 0
28
29 sv_airstopaccelerate 3
30 sv_airstrafeaccelerate 24
31 sv_maxairstrafespeed 100
32 sv_airstrafeaccel_qw -0.9825
33 sv_aircontrol 125
34 sv_aircontrol_penalty 100
35 sv_aircontrol_power 2
36 sv_aircontrol_backwards 0
37 sv_aircontrol_sidewards 0
38 sv_airspeedlimit_nonqw 0
39 sv_warsowbunny_turnaccel 0
40 sv_warsowbunny_accel 0.1593
41 sv_warsowbunny_topspeed 925
42 sv_warsowbunny_backtosideratio 0.8
43 sv_friction_on_land 0
44 sv_doublejump 0
45 sv_jumpspeedcap_min ""
46 sv_jumpspeedcap_max ""
47 sv_jumpspeedcap_max_disable_on_ramps 1
48 g_teleport_maxspeed 0
49 sv_track_canjump 0