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Add a field to handle dual wielding status of a player's weapons
[xonotic/xonotic-data.pk3dir.git] / physicsNexuiz26.cfg
1 g_mod_physics Nexuiz26
2 // Xonotic 2.6 physics
3
4 sv_gravity 800
5 sv_maxspeed 400
6 sv_maxairspeed 220
7 sv_stopspeed 100
8 sv_accelerate 8
9 sv_airaccelerate 5.5
10 sv_friction 7
11 edgefriction 1
12 sv_stepheight 34
13 sv_jumpvelocity 300
14 sv_wateraccelerate -1
15 sv_waterfriction -1
16 sv_airaccel_sideways_friction 0.35
17 sv_airaccel_qw 0.95
18 sv_airaccel_qw_stretchfactor 0
19 sv_airstopaccelerate 0
20 sv_airstrafeaccelerate 0
21 sv_maxairstrafespeed 0
22 sv_airstrafeaccel_qw 0
23 sv_aircontrol 0
24 sv_aircontrol_penalty 0
25 sv_aircontrol_power 2
26 sv_aircontrol_backwards 0
27 sv_airspeedlimit_nonqw 0
28 sv_warsowbunny_turnaccel 0
29 sv_warsowbunny_accel 0.1593
30 sv_warsowbunny_topspeed 925
31 sv_warsowbunny_backtosideratio 0.8
32 sv_friction_on_land 0
33 sv_doublejump 0
34 sv_jumpspeedcap_min ""
35 sv_jumpspeedcap_max ""
36 sv_jumpspeedcap_max_disable_on_ramps 0
37 g_teleport_maxspeed 0
38 sv_track_canjump 0