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shader_glsl: Don't use the r_colorfringe codepath if not enabled (terencehill)
[xonotic/darkplaces.git] / README.iOS
2011-02-09 havocrevised SDL iOS instructions again now that SDL has...
2011-02-06 havocupdated readme for iOS compilation with instructions...
2011-02-02 havocadded xcode project for building DarkPlaces on iOS...