}
else
{
- // lightmap - 2x diffuse and specular brightness because bsp files have 0-2 colors as 0-1
+ // lightmap - 2x diffuse brightness because bsp files have 0-2 colors as 0-1
for (q = 0; q < 3; q++)
{
t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale;
t->render_modellight_specular[q] = 0;
t->render_lightmap_ambient[q] = rsurface.entity->render_lightmap_ambient[q] * r_refdef.view.colorscale;
t->render_lightmap_diffuse[q] = rsurface.entity->render_lightmap_diffuse[q] * 2 * r_refdef.view.colorscale;
- t->render_lightmap_specular[q] = rsurface.entity->render_lightmap_specular[q] * 2 * r_refdef.view.colorscale;
+ t->render_lightmap_specular[q] = rsurface.entity->render_lightmap_specular[q] * r_refdef.view.colorscale;
t->render_rtlight_diffuse[q] = rsurface.entity->render_rtlight_diffuse[q] * r_refdef.view.colorscale;
t->render_rtlight_specular[q] = rsurface.entity->render_rtlight_specular[q] * r_refdef.view.colorscale;
}