]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
added sbar_hudselector cvar which can choose a new hud in nexuiz if set
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 1 Jun 2007 08:02:21 +0000 (08:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 1 Jun 2007 08:02:21 +0000 (08:02 +0000)
to 1

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7385 d7cf8633-e32d-0410-b094-e92efae38249

sbar.c

diff --git a/sbar.c b/sbar.c
index 9198c8c30af8c6d69a0811c1da0a4df6ff99b58a..77bea140cedaaa7a906645ca618d043077dd850d 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -43,6 +43,7 @@ cachepic_t *sb_items[32];
 // 0-4 are based on health (in 20 increments)
 // 0 is static, 1 is temporary animation
 cachepic_t *sb_faces[5][2];
+cachepic_t *sb_health; // GAME_NEXUIZ
 
 cachepic_t *sb_face_invis;
 cachepic_t *sb_face_quad;
@@ -93,6 +94,7 @@ cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on sc
 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
 
 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
@@ -168,6 +170,12 @@ void sbar_start(void)
                sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
                sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
 
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor", true);
+               sb_armor[1] = NULL;
+               sb_armor[2] = NULL;
+
+               sb_health = Draw_CachePic ("gfx/sb_health", true);
+
                sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
                sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
                sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
@@ -360,6 +368,7 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&showdate_format);
        Cvar_RegisterVariable(&sbar_alpha_bg);
        Cvar_RegisterVariable(&sbar_alpha_fg);
+       Cvar_RegisterVariable(&sbar_hudselector);
        Cvar_RegisterVariable(&cl_deathscoreboard);
 
        Cvar_RegisterVariable(&crosshair_color_red);
@@ -383,6 +392,11 @@ int sbar_x, sbar_y;
 Sbar_DrawPic
 =============
 */
+void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
+{
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
+}
+
 void Sbar_DrawPic (int x, int y, cachepic_t *pic)
 {
        DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
@@ -717,12 +731,23 @@ void Sbar_DrawScoreboard (void)
 // AK to make DrawInventory smaller
 static void Sbar_DrawWeapon(int nr, float fade, int active)
 {
-       // width = 300, height = 100
-       const int w_width = 300, w_height = 100, w_space = 10;
-       const float w_scale = 0.4;
+       if (sbar_hudselector.integer == 1)
+       {
+               // width = 300, height = 100
+               const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
+
+               DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
+       }
+       else
+       {
+               // width = 300, height = 100
+               const int w_width = 300, w_height = 100, w_space = 10;
+               const float w_scale = 0.4;
 
-       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
-       //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
+               DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
+       }
 }
 
 /*
@@ -1151,20 +1176,101 @@ void Sbar_Draw (void)
                }
                else if (gamemode == GAME_NEXUIZ)
                {
-                       sbar_y = vid_conheight.integer - 47;
-                       sbar_x = (vid_conwidth.integer - 640)/2;
-
                        if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
                                Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                                Sbar_DrawScoreboard ();
                        }
+                       else if (sb_lines && sbar_hudselector.integer == 1)
+                       {
+                               int i;
+                               float fade;
+                               int redflag, blueflag;
+
+                               sbar_x = (vid_conwidth.integer - 320)/2;
+                               sbar_y = vid_conheight.integer - 24 - 16;
+
+                               // calculate intensity to draw weapons bar at
+                               fade = 3.2 - 2 * (cl.time - cl.weapontime);
+                               fade = bound(0.7, fade, 1);
+                               for (i = 0; i < 8;i++)
+                                       if (cl.stats[STAT_ITEMS] & (1 << i))
+                                               Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+                               if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               if (redflag == 3 && blueflag == 3)
+                               {
+                                       // The Impossible Combination[tm]
+                                       // Can only happen in Key Hunt mode...
+                                       Sbar_DrawPic (10 - sbar_x, -179, sb_items[14]);
+                               }
+                               else
+                               {
+                                       if (redflag)
+                                               Sbar_DrawPic (10 - sbar_x, -109, sb_items[redflag+10]);
+                                       if (blueflag)
+                                               Sbar_DrawPic (10 - sbar_x, -169, sb_items[blueflag+14]);
+                               }
+
+                               // armor
+                               if (cl.stats[STAT_ARMOR] > 0)
+                               {
+                                       Sbar_DrawStretchPic (0, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_ARMOR] > 100)
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,1,1,0,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 25)
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
+                               }
+
+                               // health
+                               if (cl.stats[STAT_HEALTH] != 0)
+                               {
+                                       Sbar_DrawStretchPic (112, 0, sb_health, sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_HEALTH] > 100)
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,1,1,0,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 25)
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               }
+
+                               // ammo
+                               if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_AMMO] > 10)
+                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
+                               }
+
+                               if (sbar_x + 320 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
+                       }
                        else if (sb_lines)
                        {
                                int i;
                                float fade;
                                int redflag, blueflag;
 
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
+
                                // calculate intensity to draw weapons bar at
                                fade = 3 - 2 * (cl.time - cl.weapontime);
                                if (fade > 0)
@@ -1235,10 +1341,10 @@ void Sbar_Draw (void)
 
                                if (sb_lines > 24)
                                        DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
-                       }
 
-                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-                       //      Sbar_MiniDeathmatchOverlay (0, 17);
+                               if (sbar_x + 600 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
+                       }
                }
                else if (gamemode == GAME_ZYMOTIC)
                {