-cvar_t showfps = {CVAR_CLIENT | CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
-cvar_t showsound = {CVAR_CLIENT | CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
-cvar_t showblur = {CVAR_CLIENT | CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
-cvar_t showspeed = {CVAR_CLIENT | CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
-cvar_t showtopspeed = {CVAR_CLIENT | CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
-cvar_t showtime = {CVAR_CLIENT | CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
-cvar_t showtime_format = {CVAR_CLIENT | CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
-cvar_t showdate = {CVAR_CLIENT | CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
-cvar_t showdate_format = {CVAR_CLIENT | CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
-cvar_t showtex = {CVAR_CLIENT, "showtex", "0", "shows the name of the texture on the crosshair (for map debugging)"};
+cvar_t cl_showfps = {CVAR_CLIENT | CVAR_SAVE, "cl_showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t cl_showsound = {CVAR_CLIENT | CVAR_SAVE, "cl_showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t cl_showblur = {CVAR_CLIENT | CVAR_SAVE, "cl_showblur", "0", "shows the current alpha level of motionblur"};
+cvar_t cl_showspeed = {CVAR_CLIENT | CVAR_SAVE, "cl_showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t cl_showtopspeed = {CVAR_CLIENT | CVAR_SAVE, "cl_showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from cl_showspeed, otherwise it's an unit number just like in cl_showspeed"};
+cvar_t cl_showtime = {CVAR_CLIENT | CVAR_SAVE, "cl_showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t cl_showtime_format = {CVAR_CLIENT | CVAR_SAVE, "cl_showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t cl_showdate = {CVAR_CLIENT | CVAR_SAVE, "cl_showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t cl_showdate_format = {CVAR_CLIENT | CVAR_SAVE, "cl_showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t cl_showtex = {CVAR_CLIENT, "cl_showtex", "0", "shows the name of the texture on the crosshair (for map debugging)"};
+
+cvar_t showfps = {CVAR_ALIAS, "showfps"};
+cvar_t showsound = {CVAR_ALIAS, "showsound"};
+cvar_t showblur = {CVAR_ALIAS, "showblur"};
+cvar_t showspeed = {CVAR_ALIAS, "showspeed"};
+cvar_t showtopspeed = {CVAR_ALIAS, "showtopspeed"};
+cvar_t showtime = {CVAR_ALIAS, "showtime"};
+cvar_t showtime_format = {CVAR_ALIAS, "showtime_format"};
+cvar_t showdate = {CVAR_ALIAS, "showdate"};
+cvar_t showdate_format = {CVAR_ALIAS, "showdate_format"};
+cvar_t showtex = {CVAR_ALIAS, "showtex"};
+