]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Properly reset server timers and perf stats after level change
authorbones_was_here <bones_was_here@xonotic.au>
Sun, 30 Jul 2023 18:45:56 +0000 (04:45 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Sun, 30 Jul 2023 18:45:56 +0000 (04:45 +1000)
This prevents the server running "catchup" physics frames immediately
after level change (when sv_maxphysicsframesperserverframe > 1) and
makes accurate stats available almost immediately (all 0 before that).

Moves perf stats from persistent to temporary storage.

Signed-off-by: bones_was_here <bones_was_here@xonotic.au>
host.c
host.h
server.h
sv_main.c

diff --git a/host.c b/host.c
index 1929ebad3fcdcde9891a956721cf7f94d855a7c5..d2725cc2f85c07dc3eb7693f87de22149e8fd04f 100644 (file)
--- a/host.c
+++ b/host.c
@@ -694,7 +694,7 @@ static inline void Host_Sleep(double time)
        delta = Sys_DirtyTime() - time0;
        if (delta < 0 || delta >= 1800)
                delta = 0;
-       host.sleeptime += delta;
+       host.sleeptime = delta;
 //                     R_TimeReport("sleep");
        return;
 }
@@ -748,6 +748,8 @@ void Host_Main(void)
 
                if (sleeptime >= 1)
                        Host_Sleep(sleeptime);
+               else
+                       host.sleeptime = 0;
        }
 
        return;
diff --git a/host.h b/host.h
index 109948c581205e0eaa793a149e0ca70b0fefde4b..6c4f5f60da74afac5b1426fa0ea9d96b0543572a 100644 (file)
--- a/host.h
+++ b/host.h
@@ -23,7 +23,7 @@ typedef struct host_static_s
        unsigned int framecount; // incremented every frame, never reset (checked by Host_Error and Host_SaveConfig_f)
        double realtime; // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
        double dirtytime; // the main loop wall time for this frame, equal to Sys_DirtyTime() at the start of this host frame
-       double sleeptime; // time spent sleeping overall
+       double sleeptime; // time spent sleeping after the last frame
        qbool restless; // don't sleep
        qbool paused; // global paused state, pauses both client and server
        cmd_buf_t *cbuf;
index 5dfe2ac04aff7715a0f1ad747c1233af0f1d2b51..d1cdb1ab1ebf73cf8f6af16d5f0e07386c543d4c 100644 (file)
--- a/server.h
+++ b/server.h
@@ -34,20 +34,6 @@ typedef struct server_static_s
        qbool changelevel_issued;
        /// server infostring
        char serverinfo[MAX_SERVERINFO_STRING];
-       // performance data
-       float perf_cpuload;
-       float perf_lost;
-       float perf_offset_avg;
-       float perf_offset_max;
-       float perf_offset_sdev;
-       // temporary performance data accumulators
-       float perf_acc_realtime;
-       float perf_acc_sleeptime;
-       float perf_acc_lost;
-       float perf_acc_offset;
-       float perf_acc_offset_squared;
-       float perf_acc_offset_max;
-       int perf_acc_offset_samples;
 
        // csqc stuff
        unsigned char *csqc_progdata;
@@ -88,9 +74,25 @@ typedef struct server_s
        protocolversion_t protocol;
 
        double time;
-
        double frametime;
 
+       unsigned int spawnframe; // signals SV_Frame() to reset its timers
+
+       // performance data
+       float perf_cpuload;
+       float perf_lost;
+       float perf_offset_avg;
+       float perf_offset_max;
+       float perf_offset_sdev;
+       // temporary performance data accumulators
+       float perf_acc_realtime;
+       float perf_acc_sleeptime;
+       float perf_acc_lost;
+       float perf_acc_offset;
+       float perf_acc_offset_squared;
+       float perf_acc_offset_max;
+       int perf_acc_offset_samples;
+
        // used by PF_checkclient
        int lastcheck;
        double lastchecktime;
index 35b6123361e0e06516982a1c71a10ec68ae06faf..9c5707f4824a66a42f48fdb5b5da5ff4d0c998e5 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -1891,6 +1891,10 @@ void SV_SpawnServer (const char *map)
 // set up the new server
 //
        memset (&sv, 0, sizeof(sv));
+
+       // tell SV_Frame() to reset its timers
+       sv.spawnframe = host.framecount;
+
        // if running a local client, make sure it doesn't try to access the last
        // level's data which is no longer valiud
        cls.signon = 0;
@@ -2504,7 +2508,7 @@ Returns a time report string, for example for
 */
 const char *SV_TimingReport(char *buf, size_t buflen)
 {
-       return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
+       return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", sv.perf_cpuload * 100, sv.perf_lost * 100, sv.perf_offset_avg * 1000, sv.perf_offset_max * 1000, sv.perf_offset_sdev * 1000);
 }
 
 extern cvar_t host_maxwait;
@@ -2516,42 +2520,39 @@ double SV_Frame(double time)
        char vabuf[1024];
        qbool playing = false;
 
+       // reset timer after level change
+       if (host.framecount == sv.spawnframe || host.framecount == sv.spawnframe + 1)
+               sv_timer = time = host.sleeptime = 0;
+
        if (!svs.threaded)
        {
-               svs.perf_acc_sleeptime = host.sleeptime;
-               svs.perf_acc_realtime += time;
+               sv.perf_acc_sleeptime += host.sleeptime;
+               sv.perf_acc_realtime += time;
 
                // Look for clients who have spawned
                for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
                        if(host_client->begun && host_client->netconnection)
                                playing = true;
 
-               if(svs.perf_acc_realtime > 5)
+               if(sv.perf_acc_realtime > 5)
                {
-                       svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
-                       svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
+                       sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
+                       sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
 
-                       if(svs.perf_acc_offset_samples > 0)
+                       if(sv.perf_acc_offset_samples > 0)
                        {
-                               svs.perf_offset_max = svs.perf_acc_offset_max;
-                               svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
-                               svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
+                               sv.perf_offset_max = sv.perf_acc_offset_max;
+                               sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
+                               sv.perf_offset_sdev = sqrt(sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg);
                        }
 
-                       if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
+                       if(sv.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
                                Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
-               }
 
-               if(svs.perf_acc_realtime > 5 || sv.time < 10)
-               {
-                       /*
-                        * Don't accumulate time for the first 10 seconds of a match
-                        * so things can settle
-                        */
-                       svs.perf_acc_realtime = svs.perf_acc_sleeptime =
-                       svs.perf_acc_lost = svs.perf_acc_offset =
-                       svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
-                       svs.perf_acc_offset_samples = host.sleeptime = 0;
+                       sv.perf_acc_realtime = sv.perf_acc_sleeptime =
+                       sv.perf_acc_lost = sv.perf_acc_offset =
+                       sv.perf_acc_offset_squared = sv.perf_acc_offset_max =
+                       sv.perf_acc_offset_samples = 0;
                }
 
                /*
@@ -2577,7 +2578,7 @@ double SV_Frame(double time)
        if (sv_timer > 0.1)
        {
                if (!svs.threaded)
-                       svs.perf_acc_lost += (sv_timer - 0.1);
+                       sv.perf_acc_lost += (sv_timer - 0.1);
                sv_timer = 0.1;
        }
 
@@ -2621,12 +2622,12 @@ double SV_Frame(double time)
                                offset = 0;
 
                        offset += sv_timer;
-                       ++svs.perf_acc_offset_samples;
-                       svs.perf_acc_offset += offset;
-                       svs.perf_acc_offset_squared += offset * offset;
+                       ++sv.perf_acc_offset_samples;
+                       sv.perf_acc_offset += offset;
+                       sv.perf_acc_offset_squared += offset * offset;
                        
-                       if(svs.perf_acc_offset_max < offset)
-                               svs.perf_acc_offset_max = offset;
+                       if(sv.perf_acc_offset_max < offset)
+                               sv.perf_acc_offset_max = offset;
                }
 
                // only advance time if not paused
@@ -2676,7 +2677,7 @@ double SV_Frame(double time)
        if (sv_timer >= 0)
        {
                if (!svs.threaded)
-                       svs.perf_acc_lost += sv_timer;
+                       sv.perf_acc_lost += sv_timer;
                sv_timer = 0;
        }
 
@@ -2706,7 +2707,7 @@ static int SV_ThreadFunc(void *voiddata)
 
                sv_timer += sv_deltarealtime;
 
-               svs.perf_acc_realtime += sv_deltarealtime;
+               sv.perf_acc_realtime += sv_deltarealtime;
 
                // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
                SV_LockThreadMutex();
@@ -2722,22 +2723,22 @@ static int SV_ThreadFunc(void *voiddata)
                {
                        // don't accumulate time for the first 10 seconds of a match
                        // so things can settle
-                       svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
+                       sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
                }
-               else if(svs.perf_acc_realtime > 5)
+               else if(sv.perf_acc_realtime > 5)
                {
-                       svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
-                       svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
-                       if(svs.perf_acc_offset_samples > 0)
+                       sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
+                       sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
+                       if(sv.perf_acc_offset_samples > 0)
                        {
-                               svs.perf_offset_max = svs.perf_acc_offset_max;
-                               svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
-                               svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
+                               sv.perf_offset_max = sv.perf_acc_offset_max;
+                               sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
+                               sv.perf_offset_sdev = sqrt(sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg);
                        }
-                       if(svs.perf_lost > 0 && developer_extra.integer)
+                       if(sv.perf_lost > 0 && developer_extra.integer)
                                if(playing)
                                        Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
-                       svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
+                       sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
                }
 
                // get new packets
@@ -2762,7 +2763,7 @@ static int SV_ThreadFunc(void *voiddata)
                        time0 = Sys_DirtyTime();
                        Sys_Sleep((int)wait);
                        delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
-                       svs.perf_acc_sleeptime += delta;
+                       sv.perf_acc_sleeptime += delta;
                        continue;
                }
 
@@ -2780,11 +2781,11 @@ static int SV_ThreadFunc(void *voiddata)
                        if(advancetime > 0)
                        {
                                offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
-                               ++svs.perf_acc_offset_samples;
-                               svs.perf_acc_offset += offset;
-                               svs.perf_acc_offset_squared += offset * offset;
-                               if(svs.perf_acc_offset_max < offset)
-                                       svs.perf_acc_offset_max = offset;
+                               ++sv.perf_acc_offset_samples;
+                               sv.perf_acc_offset += offset;
+                               sv.perf_acc_offset_squared += offset * offset;
+                               if(sv.perf_acc_offset_max < offset)
+                                       sv.perf_acc_offset_max = offset;
                        }
 
                        // only advance time if not paused
@@ -2822,7 +2823,7 @@ static int SV_ThreadFunc(void *voiddata)
                // if there is some time remaining from this frame, reset the timers
                if (sv_timer >= 0)
                {
-                       svs.perf_acc_lost += sv_timer;
+                       sv.perf_acc_lost += sv_timer;
                        sv_timer = 0;
                }
        }