]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
removed GL_NV_blend_square detection because it is no longer used
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 9 Dec 2009 13:04:42 +0000 (13:04 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 9 Dec 2009 13:04:42 +0000 (13:04 +0000)
without the dot3 lighting code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9577 d7cf8633-e32d-0410-b094-e92efae38249

vid.h
vid_shared.c

diff --git a/vid.h b/vid.h
index b7c5ea93c073f35924ecbde803b23c3a224a9680..a7c34b43337b8aabdb44f2791e97ed324cdc47d1 100644 (file)
--- a/vid.h
+++ b/vid.h
@@ -64,7 +64,6 @@ typedef struct viddef_support_s
        qboolean ext_texture_3d;
        qboolean ext_texture_edge_clamp;
        qboolean ext_texture_filter_anisotropic;
-       qboolean nv_blend_square;
 }
 viddef_support_t;
 
index c091d824e02b678543bd7d22438a2965f8082c4a..54d63291b7dbbe4f88e40b4f944b6ca580bed91a 100644 (file)
@@ -812,10 +812,8 @@ void VID_CheckExtensions(void)
        vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
        vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
        vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
-       vid.support.nv_blend_square = GL_CheckExtension("GL_NV_blend_square", NULL, "-noblendsquare", false);
 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
-// COMMANDLINEOPTION: GL: -noblendsquare disables GL_NV_blend_square
 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)