]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Tomaz optimized Matrix4x4_CreateFromQuakeEntity
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 May 2004 00:21:11 +0000 (00:21 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 May 2004 00:21:11 +0000 (00:21 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4176 d7cf8633-e32d-0410-b094-e92efae38249

matrixlib.c

index 69a4273b9bd1887b6b9a3b06190653393bc7aa0f..a036d822053a494c8ae1d23058e7bfa54814e73e 100644 (file)
@@ -265,31 +265,100 @@ void Matrix4x4_CreateFromQuakeEntity(matrix4x4_t *out, float x, float y, float z
 {
        double angle, sr, sp, sy, cr, cp, cy;
 
-       angle = yaw * (M_PI*2 / 360);
-       sy = sin(angle);
-       cy = cos(angle);
-       angle = pitch * (M_PI*2 / 360);
-       sp = sin(angle);
-       cp = cos(angle);
-       angle = roll * (M_PI*2 / 360);
-       sr = sin(angle);
-       cr = cos(angle);
-       out->m[0][0] = (float)((cp*cy) * scale);
-       out->m[0][1] = (float)((sr*sp*cy+cr*-sy) * scale);
-       out->m[0][2] = (float)((cr*sp*cy+-sr*-sy) * scale);
-       out->m[0][3] = x;
-       out->m[1][0] = (float)((cp*sy) * scale);
-       out->m[1][1] = (float)((sr*sp*sy+cr*cy) * scale);
-       out->m[1][2] = (float)((cr*sp*sy+-sr*cy) * scale);
-       out->m[1][3] = y;
-       out->m[2][0] = (float)((-sp) * scale);
-       out->m[2][1] = (float)((sr*cp) * scale);
-       out->m[2][2] = (float)((cr*cp) * scale);
-       out->m[2][3] = z;
-       out->m[3][0] = 0;
-       out->m[3][1] = 0;
-       out->m[3][2] = 0;
-       out->m[3][3] = 1;
+       if (roll)
+       {
+               angle = yaw * (M_PI*2 / 360);
+               sy = sin(angle);
+               cy = cos(angle);
+               angle = pitch * (M_PI*2 / 360);
+               sp = sin(angle);
+               cp = cos(angle);
+               angle = roll * (M_PI*2 / 360);
+               sr = sin(angle);
+               cr = cos(angle);
+               out->m[0][0] = (float)((cp*cy) * scale);
+               out->m[0][1] = (float)((sr*sp*cy+cr*-sy) * scale);
+               out->m[0][2] = (float)((cr*sp*cy+-sr*-sy) * scale);
+               out->m[0][3] = x;
+               out->m[1][0] = (float)((cp*sy) * scale);
+               out->m[1][1] = (float)((sr*sp*sy+cr*cy) * scale);
+               out->m[1][2] = (float)((cr*sp*sy+-sr*cy) * scale);
+               out->m[1][3] = y;
+               out->m[2][0] = (float)((-sp) * scale);
+               out->m[2][1] = (float)((sr*cp) * scale);
+               out->m[2][2] = (float)((cr*cp) * scale);
+               out->m[2][3] = z;
+               out->m[3][0] = 0;
+               out->m[3][1] = 0;
+               out->m[3][2] = 0;
+               out->m[3][3] = 1;
+       }
+       else if (pitch)
+       {
+               angle = yaw * (M_PI*2 / 360);
+               sy = sin(angle);
+               cy = cos(angle);
+               angle = pitch * (M_PI*2 / 360);
+               sp = sin(angle);
+               cp = cos(angle);
+               out->m[0][0] = (float)((cp*cy) * scale);
+               out->m[0][1] = (float)((-sy) * scale);
+               out->m[0][2] = (float)((sp*cy) * scale);
+               out->m[0][3] = x;
+               out->m[1][0] = (float)((cp*sy) * scale);
+               out->m[1][1] = (float)((cy) * scale);
+               out->m[1][2] = (float)((sp*sy) * scale);
+               out->m[1][3] = y;
+               out->m[2][0] = (float)((-sp) * scale);
+               out->m[2][1] = 0;
+               out->m[2][2] = (float)((cp) * scale);
+               out->m[2][3] = z;
+               out->m[3][0] = 0;
+               out->m[3][1] = 0;
+               out->m[3][2] = 0;
+               out->m[3][3] = 1;
+       }
+       else if (yaw)
+       {
+               angle = yaw * (M_PI*2 / 360);
+               sy = sin(angle);
+               cy = cos(angle);
+               out->m[0][0] = (float)((cy) * scale);
+               out->m[0][1] = (float)((-sy) * scale);
+               out->m[0][2] = 0;
+               out->m[0][3] = x;
+               out->m[1][0] = (float)((sy) * scale);
+               out->m[1][1] = (float)((cy) * scale);
+               out->m[1][2] = 0;
+               out->m[1][3] = y;
+               out->m[2][0] = 0;
+               out->m[2][1] = 0;
+               out->m[2][2] = scale;
+               out->m[2][3] = z;
+               out->m[3][0] = 0;
+               out->m[3][1] = 0;
+               out->m[3][2] = 0;
+               out->m[3][3] = 1;
+       }
+       else
+       {
+               out->m[0][0] = scale;
+               out->m[0][1] = 0;
+               out->m[0][2] = 0;
+               out->m[0][3] = x;
+               out->m[1][0] = 0;
+               out->m[1][1] = scale;
+               out->m[1][2] = 0;
+               out->m[1][3] = y;
+               out->m[2][0] = 0;
+               out->m[2][1] = 0;
+               out->m[2][2] = scale;
+               out->m[2][3] = z;
+               out->m[3][0] = 0;
+               out->m[3][1] = 0;
+               out->m[3][2] = 0;
+               out->m[3][3] = 1;
+       }
 }
 
 void Matrix4x4_ToVectors(const matrix4x4_t *in, float vx[3], float vy[3], float vz[3], float t[3])