]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh_TexBindRectangle
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Dec 2009 21:17:13 +0000 (21:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Dec 2009 21:17:13 +0000 (21:17 +0000)
(now all code using these must use R_Mesh_TexBindAll)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9565 d7cf8633-e32d-0410-b094-e92efae38249

gl_backend.c
gl_backend.h
r_shadow.c

index 9d1be9e4947510e773774870185374363851d873..ac29930a2acb5109f0d0defe6f45351fc5da0bda 100644 (file)
@@ -1837,225 +1837,6 @@ void R_Mesh_TexBind(unsigned int unitnum, int texnum)
        }
 }
 
-void R_Mesh_TexBind3D(unsigned int unitnum, int texnum)
-{
-       gltextureunit_t *unit = gl_state.units + unitnum;
-       if (unitnum >= vid.teximageunits)
-               return;
-       // update 2d texture binding
-       if (unit->t2d)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->t2d)
-                       {
-                               qglDisable(GL_TEXTURE_2D);CHECKGLERROR
-                       }
-               }
-               unit->t2d = 0;
-               qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
-       }
-       // update 3d texture binding
-       if (unit->t3d != texnum)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (texnum)
-                       {
-                               if (unit->t3d == 0)
-                               {
-                                       qglEnable(GL_TEXTURE_3D);CHECKGLERROR
-                               }
-                       }
-                       else
-                       {
-                               if (unit->t3d)
-                               {
-                                       qglDisable(GL_TEXTURE_3D);CHECKGLERROR
-                               }
-                       }
-               }
-               unit->t3d = texnum;
-               qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
-       }
-       // update cubemap texture binding
-       if (unit->tcubemap != 0)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->tcubemap)
-                       {
-                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
-                       }
-               }
-               unit->tcubemap = 0;
-               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
-       }
-       // update rectangle texture binding
-       if (unit->trectangle != 0)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->trectangle)
-                       {
-                               qglDisable(GL_TEXTURE_RECTANGLE_ARB);CHECKGLERROR
-                       }
-               }
-               unit->trectangle = 0;
-               qglBindTexture(GL_TEXTURE_RECTANGLE_ARB, unit->trectangle);CHECKGLERROR
-       }
-}
-
-void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum)
-{
-       gltextureunit_t *unit = gl_state.units + unitnum;
-       if (unitnum >= vid.teximageunits)
-               return;
-       // update 2d texture binding
-       if (unit->t2d)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->t2d)
-                       {
-                               qglDisable(GL_TEXTURE_2D);CHECKGLERROR
-                       }
-               }
-               unit->t2d = 0;
-               qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
-       }
-       // update 3d texture binding
-       if (unit->t3d)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->t3d)
-                       {
-                               qglDisable(GL_TEXTURE_3D);CHECKGLERROR
-                       }
-               }
-               unit->t3d = 0;
-               qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
-       }
-       // update cubemap texture binding
-       if (unit->tcubemap != texnum)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (texnum)
-                       {
-                               if (unit->tcubemap == 0)
-                               {
-                                       qglEnable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
-                               }
-                       }
-                       else
-                       {
-                               if (unit->tcubemap)
-                               {
-                                       qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
-                               }
-                       }
-               }
-               unit->tcubemap = texnum;
-               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
-       }
-       // update rectangle texture binding
-       if (unit->trectangle != 0)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->trectangle)
-                       {
-                               qglDisable(GL_TEXTURE_RECTANGLE_ARB);CHECKGLERROR
-                       }
-               }
-               unit->trectangle = 0;
-               qglBindTexture(GL_TEXTURE_RECTANGLE_ARB, unit->trectangle);CHECKGLERROR
-       }
-}
-
-void R_Mesh_TexBindRectangle(unsigned int unitnum, int texnum)
-{
-       gltextureunit_t *unit = gl_state.units + unitnum;
-       if (unitnum >= vid.teximageunits)
-               return;
-       // update 2d texture binding
-       if (unit->t2d)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->t2d)
-                       {
-                               qglDisable(GL_TEXTURE_2D);CHECKGLERROR
-                       }
-               }
-               unit->t2d = 0;
-               qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
-       }
-       // update 3d texture binding
-       if (unit->t3d)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->t3d)
-                       {
-                               qglDisable(GL_TEXTURE_3D);CHECKGLERROR
-                       }
-               }
-               unit->t3d = 0;
-               qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
-       }
-       // update cubemap texture binding
-       if (unit->tcubemap != 0)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (unit->tcubemap)
-                       {
-                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
-                       }
-               }
-               unit->tcubemap = 0;
-               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
-       }
-       // update rectangle texture binding
-       if (unit->trectangle != texnum)
-       {
-               GL_ActiveTexture(unitnum);
-               if (unitnum < vid.texunits)
-               {
-                       if (texnum)
-                       {
-                               if (unit->trectangle == 0)
-                               {
-                                       qglEnable(GL_TEXTURE_RECTANGLE_ARB);CHECKGLERROR
-                               }
-                       }
-                       else
-                       {
-                               if (unit->trectangle)
-                               {
-                                       qglDisable(GL_TEXTURE_RECTANGLE_ARB);CHECKGLERROR
-                               }
-                       }
-               }
-               unit->trectangle = texnum;
-               qglBindTexture(GL_TEXTURE_RECTANGLE_ARB, unit->trectangle);CHECKGLERROR
-       }
-}
-
 static const float gl_identitymatrix[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
 
 void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
index 4a60799922601a266006cec702d7ff281828f7be..e11be01487f9585686b8f3c40f4916b4f2e53ad3 100644 (file)
@@ -99,12 +99,8 @@ void R_Mesh_ColorPointer(const float *color4f, int bufferobject, size_t bufferof
 void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord, int bufferobject, size_t bufferoffset);
 // sets all textures bound to an image unit (multiple can be non-zero at once, according to OpenGL rules the highest one overrides the others)
 void R_Mesh_TexBindAll(unsigned int unitnum, int tex2d, int tex3d, int texcubemap, int texrectangle);
-// sets these are like TexBindAll with only one of the texture indices non-zero
-// (binds one texture type and unbinds all other types)
+// equivalent to R_Mesh_TexBindAll(unitnum,tex2d,0,0,0)
 void R_Mesh_TexBind(unsigned int unitnum, int texnum);
-void R_Mesh_TexBind3D(unsigned int unitnum, int texnum);
-void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum);
-void R_Mesh_TexBindRectangle(unsigned int unitnum, int texnum);
 // sets the texcoord matrix for a texenv unit
 void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix);
 // sets the combine state for a texenv unit
index 41e3d9513ba92049bd7c490dab6b76f23b66544b..8b077f2d751aef9d2400faca7aabb73c8a253856 100644 (file)
@@ -2223,7 +2223,7 @@ void R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent, qb
        // do global setup needed for the chosen lighting mode
        if (r_shadow_rendermode == R_SHADOW_RENDERMODE_LIGHT_GLSL)
        {
-               R_Mesh_TexBindCubeMap(GL20TU_CUBE, R_GetTexture(rsurface.rtlight->currentcubemap)); // light filter
+               R_Mesh_TexBindAll(GL20TU_CUBE, 0, 0, R_GetTexture(rsurface.rtlight->currentcubemap), 0); // light filter
                GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 0);
                CHECKGLERROR
                if (shadowmapping)
@@ -2237,19 +2237,19 @@ void R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent, qb
                        else if (r_shadow_shadowmode == R_SHADOW_SHADOWMODE_SHADOWMAPRECTANGLE)
                        {
                                r_shadow_usingshadowmaprect = true;
-                               R_Mesh_TexBindRectangle(GL20TU_SHADOWMAPRECT, R_GetTexture(r_shadow_shadowmaprectangletexture));
+                               R_Mesh_TexBindAll(GL20TU_SHADOWMAPRECT, 0, 0, 0, R_GetTexture(r_shadow_shadowmaprectangletexture));
                                CHECKGLERROR
                        }
                        else if (r_shadow_shadowmode == R_SHADOW_SHADOWMODE_SHADOWMAPCUBESIDE)
                        {
                                r_shadow_usingshadowmapcube = true;
-                               R_Mesh_TexBindCubeMap(GL20TU_SHADOWMAPCUBE, R_GetTexture(r_shadow_shadowmapcubetexture[r_shadow_shadowmaplod]));
+                               R_Mesh_TexBindAll(GL20TU_SHADOWMAPCUBE, 0, 0, R_GetTexture(r_shadow_shadowmapcubetexture[r_shadow_shadowmaplod]), 0);
                                CHECKGLERROR
                        }
 
                        if (r_shadow_shadowmapvsdct && (r_shadow_usingshadowmap2d || r_shadow_usingshadowmaprect))
                        {
-                               R_Mesh_TexBindCubeMap(GL20TU_CUBEPROJECTION, R_GetTexture(r_shadow_shadowmapvsdcttexture));
+                               R_Mesh_TexBindAll(GL20TU_CUBEPROJECTION, 0, 0, R_GetTexture(r_shadow_shadowmapvsdcttexture), 0);
                                CHECKGLERROR
                        }
                }