]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
new cvars: r_drawparticles_nearclip_min and r_drawparticles_nearclip_max, use a range...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 5 Sep 2010 17:34:29 +0000 (17:34 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 5 Sep 2010 17:34:29 +0000 (17:34 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10443 d7cf8633-e32d-0410-b094-e92efae38249

cl_particles.c

index 57ab18ac75931130e6e917ec9c195a7c5c7d10c0..85b709eb2cb83adfbd07c7566505416da80dd751 100644 (file)
@@ -1826,6 +1826,8 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
 
 static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
 static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
+static cvar_t r_drawparticles_nearclip_min = {CVAR_SAVE, "r_drawparticles_nearclip_min", "4", "particles closer than drawnearclip_min will not be drawn"};
+static cvar_t r_drawparticles_nearclip_max = {CVAR_SAVE, "r_drawparticles_nearclip_max", "4", "particles closer than drawnearclip_min will be faded"};
 static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
 static cvar_t r_drawdecals_drawdistance = {CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
 
@@ -2291,6 +2293,8 @@ void R_Particles_Init (void)
 
        Cvar_RegisterVariable(&r_drawparticles);
        Cvar_RegisterVariable(&r_drawparticles_drawdistance);
+       Cvar_RegisterVariable(&r_drawparticles_nearclip_min);
+       Cvar_RegisterVariable(&r_drawparticles_nearclip_max);
        Cvar_RegisterVariable(&r_drawdecals);
        Cvar_RegisterVariable(&r_drawdecals_drawdistance);
        R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap, NULL, NULL);
@@ -2458,8 +2462,10 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        particletexture_t *tex;
        float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
        float ambient[3], diffuse[3], diffusenormal[3];
-       float spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
+       float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
        vec4_t colormultiplier;
+       float minparticledist_start, minparticledist_end;
+       qboolean dofade;
 
        RSurf_ActiveWorldEntity();
 
@@ -2476,18 +2482,25 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
 
        spintime = r_refdef.scene.time;
 
+       minparticledist_start = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_min.value;
+       minparticledist_end = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_max.value;
+       dofade = (minparticledist_start < minparticledist_end);
+
        // first generate all the vertices at once
        for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
        {
                p = cl.particles + surfacelist[surfacelistindex];
 
                blendmode = (pblend_t)p->blendmode;
+               palpha = p->alpha;
+               if(dofade && p->orientation != PARTICLE_VBEAM && p->orientation != PARTICLE_HBEAM)
+                       palpha *= min(1, (DotProduct(p->org, r_refdef.view.forward)  - minparticledist_start) / (minparticledist_end - minparticledist_start));
 
                switch (blendmode)
                {
                case PBLEND_INVALID:
                case PBLEND_INVMOD:
-                       alpha = p->alpha * colormultiplier[3];
+                       alpha = palpha * colormultiplier[3];
                        // ensure alpha multiplier saturates properly
                        if (alpha > 1.0f)
                                alpha = 1.0f;
@@ -2502,7 +2515,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        c4f[3] = 1;
                        break;
                case PBLEND_ADD:
-                       alpha = p->alpha * colormultiplier[3];
+                       alpha = palpha * colormultiplier[3];
                        // ensure alpha multiplier saturates properly
                        if (alpha > 1.0f)
                                alpha = 1.0f;
@@ -2519,7 +2532,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        c4f[0] = p->color[0] * colormultiplier[0];
                        c4f[1] = p->color[1] * colormultiplier[1];
                        c4f[2] = p->color[2] * colormultiplier[2];
-                       c4f[3] = p->alpha * colormultiplier[3];
+                       c4f[3] = palpha * colormultiplier[3];
                        // note: lighting is not cheap!
                        if (particletype[p->typeindex].lighting)
                        {
@@ -2711,7 +2724,7 @@ void R_DrawParticles (void)
 {
        int i, a;
        int drawparticles = r_drawparticles.integer;
-       float minparticledist;
+       float minparticledist_start;
        particle_t *p;
        float gravity, frametime, f, dist, oldorg[3];
        float drawdist2;
@@ -2726,7 +2739,7 @@ void R_DrawParticles (void)
        if (!cl.num_particles)
                return;
 
-       minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
+       minparticledist_start = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_min.value;
        gravity = frametime * cl.movevars_gravity;
        update = frametime > 0;
        drawdist2 = r_drawparticles_drawdistance.value * r_refdef.view.quality;
@@ -2907,7 +2920,7 @@ void R_DrawParticles (void)
                                                                continue;
                                        }
                        // anything else just has to be in front of the viewer and visible at this distance
-                       if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
+                       if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist_start && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
                                R_MeshQueue_AddTransparent(p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
                        break;
                }