]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
clear mouse input at a better stage (should fix cl_maxfps issues)
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Apr 2009 17:56:04 +0000 (17:56 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Apr 2009 17:56:04 +0000 (17:56 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8894 d7cf8633-e32d-0410-b094-e92efae38249

host.c

diff --git a/host.c b/host.c
index 0dea16e6331cb012c86798ebca635b3631639d15..02e1b72be4a7f972de5e4c32305bc1e360825fbd 100644 (file)
--- a/host.c
+++ b/host.c
@@ -60,7 +60,7 @@ double host_starttime = 0;
 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
 // shows time used by certain subsystems
 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_sleep = {0, "host_sleep","1", "gives up some processing time to other applications each frame, value in milliseconds"};
+cvar_t host_sleep = {0, "host_sleep","0", "gives up some processing time to other applications each frame, value in milliseconds"};
 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"};
 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
@@ -670,9 +670,6 @@ void Host_Main(void)
 
                cl.islocalgame = NetConn_IsLocalGame();
 
-               // begin gathering mouse input
-               in_mouse_x = in_mouse_y = 0;
-
                // get new key events
                Sys_SendKeyEvents();
 
@@ -908,6 +905,9 @@ void Host_Main(void)
 
                        CDAudio_Update();
 
+                       // reset gathering of mouse input
+                       in_mouse_x = in_mouse_y = 0;
+
                        if (host_speeds.integer)
                        {
                                pass1 = (int)((time1 - time3)*1000000);