]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
allow .psk models to be loaded without a corresponding .psa file
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 29 Oct 2011 07:10:46 +0000 (07:10 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 29 Oct 2011 07:10:46 +0000 (07:10 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11486 d7cf8633-e32d-0410-b094-e92efae38249

model_alias.c

index bf8af921909aacc87df24043bdbd66472cd1b168..8d26e5b23fe91f0e61a97d2cab930a51da29a037 100644 (file)
@@ -2504,8 +2504,8 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        strlcat(animname, ".psa", sizeof(animname));
        animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
        animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
-       if (animbuffer == NULL)
-               Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
+       if (!animbuffer)
+               animbufferend = animbuffer;
 
        numpnts = 0;
        pnts = NULL;
@@ -2823,15 +2823,19 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                        Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
        }
 
-       if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
+       if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights)
                Host_Error("%s: missing required chunks", loadmodel->name);
 
-       loadmodel->numframes = 0;
-       for (index = 0;index < numanims;index++)
-               loadmodel->numframes += anims[index].numframes;
-
-       if (numanimkeys != numbones * loadmodel->numframes)
-               Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
+       if (numanims)
+       {
+               loadmodel->numframes = 0;
+               for (index = 0;index < numanims;index++)
+                       loadmodel->numframes += anims[index].numframes;
+               if (numanimkeys != numbones * loadmodel->numframes)
+                       Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
+       }
+       else
+               loadmodel->numframes = loadmodel->num_poses = 1;
 
        meshvertices = numvtxw;
        meshtriangles = numfaces;
@@ -2933,6 +2937,30 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                        Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
        }
 
+       // convert the basepose data
+       if (loadmodel->num_bones)
+       {
+               int boneindex;
+               matrix4x4_t *basebonepose;
+               float *outinvmatrix = loadmodel->data_baseboneposeinverse;
+               matrix4x4_t bonematrix;
+               matrix4x4_t tempbonematrix;
+               basebonepose = (matrix4x4_t *)Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(matrix4x4_t));
+               for (boneindex = 0;boneindex < loadmodel->num_bones;boneindex++)
+               {
+                       Matrix4x4_FromOriginQuat(&bonematrix, bones[boneindex].basepose.origin[0], bones[boneindex].basepose.origin[1], bones[boneindex].basepose.origin[2], bones[boneindex].basepose.quat[0], bones[boneindex].basepose.quat[1], bones[boneindex].basepose.quat[2], bones[boneindex].basepose.quat[3]);
+                       if (loadmodel->data_bones[boneindex].parent >= 0)
+                       {
+                               tempbonematrix = bonematrix;
+                               Matrix4x4_Concat(&bonematrix, basebonepose + loadmodel->data_bones[boneindex].parent, &tempbonematrix);
+                       }
+                       basebonepose[boneindex] = bonematrix;
+                       Matrix4x4_Invert_Simple(&tempbonematrix, basebonepose + boneindex);
+                       Matrix4x4_ToArray12FloatD3D(&tempbonematrix, outinvmatrix + 12*boneindex);
+               }
+               Mem_Free(basebonepose);
+       }
+
        // sort the psk point weights into the vertex weight tables
        // (which only accept up to 4 bones per vertex)
        for (index = 0;index < numvtxw;index++)
@@ -2971,49 +2999,91 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
 
        // set up the animscenes based on the anims
-       for (index = 0, i = 0;index < numanims;index++)
+       if (numanims)
        {
-               for (j = 0;j < anims[index].numframes;j++, i++)
+               for (index = 0, i = 0;index < numanims;index++)
                {
-                       dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
-                       loadmodel->animscenes[i].firstframe = i;
-                       loadmodel->animscenes[i].framecount = 1;
-                       loadmodel->animscenes[i].loop = true;
-                       loadmodel->animscenes[i].framerate = anims[index].fps;
+                       for (j = 0;j < anims[index].numframes;j++, i++)
+                       {
+                               dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
+                               loadmodel->animscenes[i].firstframe = i;
+                               loadmodel->animscenes[i].framecount = 1;
+                               loadmodel->animscenes[i].loop = true;
+                               loadmodel->animscenes[i].framerate = anims[index].fps;
+                       }
+               }
+               // calculate the scaling value for bone origins so they can be compressed to short
+               biggestorigin = 0;
+               for (index = 0;index < numanimkeys;index++)
+               {
+                       pskanimkeys_t *k = animkeys + index;
+                       biggestorigin = max(biggestorigin, fabs(k->origin[0]));
+                       biggestorigin = max(biggestorigin, fabs(k->origin[1]));
+                       biggestorigin = max(biggestorigin, fabs(k->origin[2]));
+               }
+               loadmodel->num_posescale = biggestorigin / 32767.0f;
+               loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
+       
+               // load the poses from the animkeys
+               for (index = 0;index < numanimkeys;index++)
+               {
+                       pskanimkeys_t *k = animkeys + index;
+                       float quat[4];
+                       Vector4Copy(k->quat, quat);
+                       if (quat[3] > 0)
+                               Vector4Negate(quat, quat);
+                       Vector4Normalize2(quat, quat);
+                       // compress poses to the short[6] format for longterm storage
+                       loadmodel->data_poses6s[index*6+0] = k->origin[0] * loadmodel->num_poseinvscale;
+                       loadmodel->data_poses6s[index*6+1] = k->origin[1] * loadmodel->num_poseinvscale;
+                       loadmodel->data_poses6s[index*6+2] = k->origin[2] * loadmodel->num_poseinvscale;
+                       loadmodel->data_poses6s[index*6+3] = quat[0] * 32767.0f;
+                       loadmodel->data_poses6s[index*6+4] = quat[1] * 32767.0f;
+                       loadmodel->data_poses6s[index*6+5] = quat[2] * 32767.0f;
                }
        }
-
-       // calculate the scaling value for bone origins so they can be compressed to short
-       biggestorigin = 0;
-       for (index = 0;index < numanimkeys;index++)
+       else
        {
-               pskanimkeys_t *k = animkeys + index;
-               biggestorigin = max(biggestorigin, fabs(k->origin[0]));
-               biggestorigin = max(biggestorigin, fabs(k->origin[1]));
-               biggestorigin = max(biggestorigin, fabs(k->origin[2]));
-       }
-       loadmodel->num_posescale = biggestorigin / 32767.0f;
-       loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
+               strlcpy(loadmodel->animscenes[0].name, "base", sizeof(loadmodel->animscenes[0].name));
+               loadmodel->animscenes[0].firstframe = 0;
+               loadmodel->animscenes[0].framecount = 1;
+               loadmodel->animscenes[0].loop = true;
+               loadmodel->animscenes[0].framerate = 10;
 
-       // load the poses from the animkeys
-       for (index = 0;index < numanimkeys;index++)
-       {
-               pskanimkeys_t *k = animkeys + index;
-               float quat[4];
-               Vector4Copy(k->quat, quat);
-               if (quat[3] > 0)
-                       Vector4Negate(quat, quat);
-               Vector4Normalize2(quat, quat);
-               // compress poses to the short[6] format for longterm storage
-               loadmodel->data_poses6s[index*6+0] = k->origin[0] * loadmodel->num_poseinvscale;
-               loadmodel->data_poses6s[index*6+1] = k->origin[1] * loadmodel->num_poseinvscale;
-               loadmodel->data_poses6s[index*6+2] = k->origin[2] * loadmodel->num_poseinvscale;
-               loadmodel->data_poses6s[index*6+3] = quat[0] * 32767.0f;
-               loadmodel->data_poses6s[index*6+4] = quat[1] * 32767.0f;
-               loadmodel->data_poses6s[index*6+5] = quat[2] * 32767.0f;
+               // calculate the scaling value for bone origins so they can be compressed to short
+               biggestorigin = 0;
+               for (index = 0;index < numbones;index++)
+               {
+                       pskboneinfo_t *p = bones + index;
+                       biggestorigin = max(biggestorigin, fabs(p->basepose.origin[0]));
+                       biggestorigin = max(biggestorigin, fabs(p->basepose.origin[1]));
+                       biggestorigin = max(biggestorigin, fabs(p->basepose.origin[2]));
+               }
+               loadmodel->num_posescale = biggestorigin / 32767.0f;
+               loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
+       
+               // load the basepose as a frame
+               for (index = 0;index < numbones;index++)
+               {
+                       pskboneinfo_t *p = bones + index;
+                       float quat[4];
+                       Vector4Copy(p->basepose.quat, quat);
+                       if (quat[3] > 0)
+                               Vector4Negate(quat, quat);
+                       Vector4Normalize2(quat, quat);
+                       // compress poses to the short[6] format for longterm storage
+                       loadmodel->data_poses6s[index*6+0] = p->basepose.origin[0] * loadmodel->num_poseinvscale;
+                       loadmodel->data_poses6s[index*6+1] = p->basepose.origin[1] * loadmodel->num_poseinvscale;
+                       loadmodel->data_poses6s[index*6+2] = p->basepose.origin[2] * loadmodel->num_poseinvscale;
+                       loadmodel->data_poses6s[index*6+3] = quat[0] * 32767.0f;
+                       loadmodel->data_poses6s[index*6+4] = quat[1] * 32767.0f;
+                       loadmodel->data_poses6s[index*6+5] = quat[2] * 32767.0f;
+               }
        }
+
        Mod_FreeSkinFiles(skinfiles);
-       Mem_Free(animfilebuffer);
+       if (animfilebuffer)
+               Mem_Free(animfilebuffer);
        Mod_MakeSortedSurfaces(loadmodel);
 
        // compute all the mesh information that was not loaded from the file
@@ -3022,7 +3092,6 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
                        loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
        Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
-       Mod_BuildBaseBonePoses();
        Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
        Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
        if (loadmodel->surfmesh.data_neighbor3i)