]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
multiple fog fixes for GL11/GL13 render path
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 May 2012 07:44:42 +0000 (07:44 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Sun, 10 Jun 2012 17:08:15 +0000 (19:08 +0200)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11818 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=51d052fd104551968245460bfe47d5d14a5a0f07

gl_rmain.c

index ddf6e83bd70ea4c7d724a9df3df708326f99d568..ec47acce8b1ecdcda2dc52f656000e3e500b3ac5 100644 (file)
@@ -9496,10 +9496,11 @@ static void RSurf_DrawBatch_GL11_ApplyFog(void)
        if (rsurface.passcolor4f)
        {
                // generate color arrays
+               c = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;
                rsurface.passcolor4f = (float *)R_FrameData_Alloc(rsurface.batchnumvertices * sizeof(float[4]));
                rsurface.passcolor4f_vertexbuffer = 0;
                rsurface.passcolor4f_bufferoffset = 0;
-               for (i = 0, v = rsurface.batchvertex3f + rsurface.batchfirstvertex * 3, c = rsurface.passcolor4f + rsurface.batchfirstvertex * 4, c2 = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;i < rsurface.batchnumvertices;i++, v += 3, c += 4, c2 += 4)
+               for (i = 0, v = rsurface.batchvertex3f + rsurface.batchfirstvertex * 3, c2 = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;i < rsurface.batchnumvertices;i++, v += 3, c += 4, c2 += 4)
                {
                        f = RSurf_FogVertex(v);
                        c2[0] = c[0] * f;
@@ -9977,8 +9978,8 @@ static void R_DrawTextureSurfaceList_GL13(int texturenumsurfaces, const msurface
                        R_Mesh_TexBind(1, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, 0, 0);
                        // generate a color array for the fog pass
-                       R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), rsurface.passcolor4f, 0, 0);
                        RSurf_DrawBatch_GL11_MakeFogColor(layercolor[0], layercolor[1], layercolor[2], layercolor[3]);
+                       R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), rsurface.passcolor4f, 0, 0);
                        RSurf_DrawBatch();
                        break;
                default:
@@ -10080,8 +10081,8 @@ static void R_DrawTextureSurfaceList_GL11(int texturenumsurfaces, const msurface
                                R_Mesh_TexCoordPointer(0, 2, GL_FLOAT, sizeof(float[2]), NULL, 0, 0);
                        }
                        // generate a color array for the fog pass
-                       R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), rsurface.passcolor4f, 0, 0);
                        RSurf_DrawBatch_GL11_MakeFogColor(layer->color[0], layer->color[1], layer->color[2], layer->color[3]);
+                       R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), rsurface.passcolor4f, 0, 0);
                        RSurf_DrawBatch();
                        break;
                default: