vs2017: Fix indentation
authorCloudwalk <cloudwalk009@gmail.com>
Sat, 31 Jul 2021 16:45:53 +0000 (12:45 -0400)
committerCloudwalk <cloudwalk009@gmail.com>
Sat, 31 Jul 2021 17:00:01 +0000 (13:00 -0400)
darkplaces-sdl2-vs2017.vcxproj

index b984b24bcec5e9623af2303c250f41e9b0fb7d13..cf3101e77cb63928f977513e643190bda82fe4af 100644 (file)
     <ClCompile Include="cap_avi.c" />\r
     <ClCompile Include="cap_ogg.c" />\r
     <ClCompile Include="cd_shared.c" />\r
-       <ClCompile Include="cl_cmd.c" />\r
+    <ClCompile Include="cl_cmd.c" />\r
     <ClCompile Include="cl_collision.c" />\r
     <ClCompile Include="cl_demo.c" />\r
-       <ClCompile Include="cl_ents.c" />\r
-       <ClCompile Include="cl_ents4.c" />\r
-       <ClCompile Include="cl_ents5.c" />\r
-       <ClCompile Include="cl_ents_nq.c" />\r
-       <ClCompile Include="cl_ents_qw.c" />\r
+    <ClCompile Include="cl_ents.c" />\r
+    <ClCompile Include="cl_ents4.c" />\r
+    <ClCompile Include="cl_ents5.c" />\r
+    <ClCompile Include="cl_ents_nq.c" />\r
+    <ClCompile Include="cl_ents_qw.c" />\r
     <ClCompile Include="cl_input.c" />\r
     <ClCompile Include="cl_main.c" />\r
     <ClCompile Include="cl_parse.c" />\r
     <ClCompile Include="cl_particles.c" />\r
     <ClCompile Include="cl_screen.c" />\r
     <ClCompile Include="cl_video.c" />\r
-       <ClCompile Include="cl_video_libavw.c" />\r
+    <ClCompile Include="cl_video_libavw.c" />\r
     <ClCompile Include="clvm_cmds.c" />\r
     <ClCompile Include="cmd.c" />\r
     <ClCompile Include="collision.c" />\r
-       <ClCompile Include="com_crc16.c" />\r
-       <ClCompile Include="com_ents.c" />\r
-       <ClCompile Include="com_ents4.c" />\r
-       <ClCompile Include="com_game.c" />\r
-       <ClCompile Include="com_msg.c" />\r
+    <ClCompile Include="com_crc16.c" />\r
+    <ClCompile Include="com_ents.c" />\r
+    <ClCompile Include="com_ents4.c" />\r
+    <ClCompile Include="com_game.c" />\r
+    <ClCompile Include="com_msg.c" />\r
     <ClCompile Include="common.c" />\r
     <ClCompile Include="console.c" />\r
     <ClCompile Include="crypto.c">\r
     <ClCompile Include="snd_ogg.c" />\r
     <ClCompile Include="snd_sdl.c" />\r
     <ClCompile Include="snd_wav.c" />\r
-       <ClInclude Include="snd_xmp.c" />\r
+    <ClInclude Include="snd_xmp.c" />\r
     <ClCompile Include="sv_ccmds.c" />\r
     <ClCompile Include="sv_demo.c" />\r
-       <ClCompile Include="sv_ents.c" />\r
-       <ClCompile Include="sv_ents4.c" />\r
-       <ClCompile Include="sv_ents5.c" />\r
-       <ClCompile Include="sv_ents_nq.c" />\r
-       <ClCompile Include="sv_ents_csqc.c" />\r
+    <ClCompile Include="sv_ents.c" />\r
+    <ClCompile Include="sv_ents4.c" />\r
+    <ClCompile Include="sv_ents5.c" />\r
+    <ClCompile Include="sv_ents_nq.c" />\r
+    <ClCompile Include="sv_ents_csqc.c" />\r
     <ClCompile Include="sv_main.c" />\r
     <ClCompile Include="sv_move.c" />\r
     <ClCompile Include="sv_phys.c" />\r
     <ClInclude Include="cdaudio.h" />\r
     <ClInclude Include="cl_collision.h" />\r
     <ClInclude Include="cl_gecko.h" />\r
-       <ClInclude Include="cl_parse.h" />\r
-       <ClInclude Include="cl_particles.h" />\r
+    <ClInclude Include="cl_parse.h" />\r
+    <ClInclude Include="cl_particles.h" />\r
     <ClInclude Include="cl_screen.h" />\r
     <ClInclude Include="cl_video.h" />\r
     <ClInclude Include="cl_video_libavw.h" />\r
     <ClInclude Include="clvm_cmds.h" />\r
     <ClInclude Include="cmd.h" />\r
     <ClInclude Include="collision.h" />\r
-       <ClInclude Include="com_list.h" />\r
+    <ClInclude Include="com_list.h" />\r
     <ClInclude Include="common.h" />\r
     <ClInclude Include="console.h" />\r
     <ClInclude Include="crypto.h" />\r
     <ClInclude Include="snd_main.h" />\r
     <ClInclude Include="snd_ogg.h" />\r
     <ClInclude Include="snd_wav.h" />\r
-       <ClInclude Include="snd_xmp.h" />\r
+    <ClInclude Include="snd_xmp.h" />\r
     <ClInclude Include="sound.h" />\r
     <ClInclude Include="spritegn.h" />\r
     <ClInclude Include="sv_demo.h" />\r