]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
ProLogic patch by Joris Nijnuis, with some fixes
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 22 Sep 2010 16:11:52 +0000 (16:11 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 22 Sep 2010 16:11:52 +0000 (16:11 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10479 d7cf8633-e32d-0410-b094-e92efae38249

snd_main.c
snd_main.h
snd_mix.c

index 2c3d0ed46a60f7ccf806df1d1d883dbad0788475..685316ca63a6356cd4e5bb4125b64cbc2b898c8f 100644 (file)
@@ -134,6 +134,7 @@ qboolean snd_threaded = false;
 qboolean snd_usethreadedmixing = false;
 
 vec3_t listener_origin;
+matrix4x4_t listener_basematrix;
 static unsigned char *listener_pvs = NULL;
 static int listener_pvsbytes = 0;
 matrix4x4_t listener_matrix[SND_LISTENERS];
@@ -170,6 +171,8 @@ cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "m
 cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
 cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
 cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
+cvar_t snd_spatialization_prologic = {CVAR_SAVE, "snd_spatialization_prologic", "0", "use dolby prologic (I, II or IIx) encoding (snd_channels must be 2)"};
+cvar_t snd_spatialization_prologic_frontangle = {CVAR_SAVE, "snd_spatialization_prologic_frontangle", "30", "the angle between the front speakers and the center speaker"};
 cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"};
 
 // Cvars declared in snd_main.h (shared with other snd_*.c files)
@@ -816,6 +819,8 @@ void S_Init(void)
        Cvar_RegisterVariable(&snd_spatialization_power);
        Cvar_RegisterVariable(&snd_spatialization_control);
        Cvar_RegisterVariable(&snd_spatialization_occlusion);
+       Cvar_RegisterVariable(&snd_spatialization_prologic);
+       Cvar_RegisterVariable(&snd_spatialization_prologic_frontangle);
 
        Cvar_RegisterVariable(&snd_speed);
        Cvar_RegisterVariable(&snd_width);
@@ -1263,6 +1268,7 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
 {
        int i;
        double f;
+       float angle_side, angle_front, angle_factor;
        vec_t dist, mastervol, intensity, vol;
        vec3_t source_vec;
 
@@ -1362,10 +1368,21 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
        // LordHavoc: make sounds with ATTN_NONE have no spatialization
        if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
        {
-               for (i = 0;i < SND_LISTENERS;i++)
+               ch->prologic_invert = 1;
+               if (snd_spatialization_prologic.integer != 0)
                {
-                       vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
-                       ch->listener_volume[i] = (int)bound(0, vol, 255);
+                       vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume * sqrt(0.5);
+                       ch->listener_volume[0] = ch->listener_volume[1] = (int)bound(0, vol, 255);
+                       for (i = 2;i < SND_LISTENERS;i++)
+                               ch->listener_volume[i] = 0;
+               }
+               else
+               {
+                       for (i = 0;i < SND_LISTENERS;i++)
+                       {
+                               vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
+                               ch->listener_volume[i] = (int)bound(0, vol, 255);
+                       }
                }
        }
        else
@@ -1395,37 +1412,100 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
                        if(occluded)
                                intensity *= 0.5;
 
-                       for (i = 0;i < SND_LISTENERS;i++)
+                       ch->prologic_invert = 1;
+                       if (snd_spatialization_prologic.integer != 0)
                        {
-                               Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
-                               VectorNormalize(source_vec);
-
-                               switch(spatialmethod)
+                               if (dist == 0)
+                                       angle_factor = 0.5;
+                               else
                                {
-                                       case SPATIAL_LOG:
-                                               if(dist == 0)
-                                                       f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
-                                               else
-                                                       f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
-                                               VectorScale(source_vec, f, source_vec);
-                                               break;
-                                       case SPATIAL_POW:
-                                               f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
-                                               f = spatialmin + spatialdiff * bound(0, f, 1);
-                                               VectorScale(source_vec, f, source_vec);
-                                               break;
-                                       case SPATIAL_THRESH:
-                                               f = spatialmin + spatialdiff * (dist < spatialoffset);
-                                               VectorScale(source_vec, f, source_vec);
-                                               break;
-                                       case SPATIAL_NONE:
-                                       default:
-                                               break;
+                                       Matrix4x4_Transform(&listener_basematrix, ch->origin, source_vec);
+                                       VectorNormalize(source_vec);
+
+                                       switch(spatialmethod)
+                                       {
+                                               case SPATIAL_LOG:
+                                                       if(dist == 0)
+                                                               f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
+                                                       else
+                                                               f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
+                                                       VectorScale(source_vec, f, source_vec);
+                                                       break;
+                                               case SPATIAL_POW:
+                                                       f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
+                                                       f = spatialmin + spatialdiff * bound(0, f, 1);
+                                                       VectorScale(source_vec, f, source_vec);
+                                                       break;
+                                               case SPATIAL_THRESH:
+                                                       f = spatialmin + spatialdiff * (dist < spatialoffset);
+                                                       VectorScale(source_vec, f, source_vec);
+                                                       break;
+                                               case SPATIAL_NONE:
+                                               default:
+                                                       break;
+                                       }
+
+                                       // the z axis needs to be removed and normalized because otherwise the volume would get lower as the sound source goes higher or lower then normal
+                                       source_vec[2] = 0;
+                                       VectorNormalize(source_vec);
+                                       angle_side = acos(source_vec[0]) / M_PI * 180;  // angle between 0 and 180 degrees
+                                       angle_front = asin(source_vec[1]) / M_PI * 180; // angle between -90 and 90 degrees
+                                       if (angle_side > snd_spatialization_prologic_frontangle.value)
+                                       {
+                                               ch->prologic_invert = -1;       // this will cause the right channel to do a 180 degrees phase shift (turning the sound wave upside down),
+                                                                                                       // but the best would be 90 degrees phase shift left and a -90 degrees phase shift right.
+                                               angle_factor = (angle_side - snd_spatialization_prologic_frontangle.value) / (360 - 2 * snd_spatialization_prologic_frontangle.value);
+                                               // angle_factor is between 0 and 1 and represents the angle range from the front left, to all the surround speakers (amount may vary,
+                                               // 1 in prologic I 2 in prologic II and 3 or 4 in prologic IIx) to the front right speaker.
+                                               if (angle_front > 0)
+                                                       angle_factor = 1 - angle_factor;
+                                       }
+                                       else
+                                               angle_factor = angle_front / snd_spatialization_prologic_frontangle.value / 2.0 + 0.5;
+                                               //angle_factor is between 0 and 1 and represents the angle range from the front left to the center to the front right speaker
                                }
 
-                               vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
+                               vol = intensity * sqrt(angle_factor);
+                               ch->listener_volume[0] = (int)bound(0, vol, 255);
+                               vol = intensity * sqrt(1 - angle_factor);
+                               ch->listener_volume[1] = (int)bound(0, vol, 255);
+                               for (i = 2;i < SND_LISTENERS;i++)
+                                       ch->listener_volume[i] = 0;
+                       }
+                       else
+                       {
+                               for (i = 0;i < SND_LISTENERS;i++)
+                               {
+                                       Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
+                                       VectorNormalize(source_vec);
 
-                               ch->listener_volume[i] = (int)bound(0, vol, 255);
+                                       switch(spatialmethod)
+                                       {
+                                               case SPATIAL_LOG:
+                                                       if(dist == 0)
+                                                               f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
+                                                       else
+                                                               f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
+                                                       VectorScale(source_vec, f, source_vec);
+                                                       break;
+                                               case SPATIAL_POW:
+                                                       f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
+                                                       f = spatialmin + spatialdiff * bound(0, f, 1);
+                                                       VectorScale(source_vec, f, source_vec);
+                                                       break;
+                                               case SPATIAL_THRESH:
+                                                       f = spatialmin + spatialdiff * (dist < spatialoffset);
+                                                       VectorScale(source_vec, f, source_vec);
+                                                       break;
+                                               case SPATIAL_NONE:
+                                               default:
+                                                       break;
+                                       }
+
+                                       vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
+
+                                       ch->listener_volume[i] = (int)bound(0, vol, 255);
+                               }
                        }
                }
                else
@@ -1794,8 +1874,17 @@ void S_UpdateAmbientSounds (void)
                        }
                }
 
-               for (i = 0;i < SND_LISTENERS;i++)
-                       chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
+               if (snd_spatialization_prologic.integer != 0)
+               {
+                       chan->listener_volume[0] = chan->listener_volume[1] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume * sqrt(0.5));
+                       for (i = 2;i < SND_LISTENERS;i++)
+                               chan->listener_volume[i] = 0;
+               }
+               else
+               {
+                       for (i = 0;i < SND_LISTENERS;i++)
+                               chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
+               }
        }
 }
 
@@ -1955,7 +2044,7 @@ void S_Update(const matrix4x4_t *listenermatrix)
 {
        unsigned int i, j, k;
        channel_t *ch, *combine;
-       matrix4x4_t basematrix, rotatematrix;
+       matrix4x4_t rotatematrix;
 
        if (snd_renderbuffer == NULL || nosound.integer)
                return;
@@ -2004,7 +2093,7 @@ void S_Update(const matrix4x4_t *listenermatrix)
                current_channellayout != snd_channellayout.integer)
                S_SetChannelLayout();
 
-       Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
+       Matrix4x4_Invert_Simple(&listener_basematrix, listenermatrix);
        Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
        if (cl.worldmodel && cl.worldmodel->brush.FatPVS && cl.worldmodel->brush.num_pvsclusterbytes && cl.worldmodel->brush.PointInLeaf)
        {
@@ -2031,7 +2120,7 @@ void S_Update(const matrix4x4_t *listenermatrix)
        for (j = 0;j < SND_LISTENERS;j++)
        {
                Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
-               Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &basematrix);
+               Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &listener_basematrix);
                // I think this should now do this:
                //   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
                //      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
index 97da6693a49956f478e709859a9eb9f8c39d230c..dfe72f2595ed386ed77ca13f3460a246fc8549cc 100644 (file)
@@ -94,6 +94,7 @@ typedef struct channel_s
        vec3_t                  origin;                 // origin of sound effect
        vec_t                   dist_mult;              // distance multiplier (attenuation/clipK)
        void                    *fetcher_data;  // Per-channel data for the sound fetching function
+       int                             prologic_invert;// whether a sound is played on the surround channels in prologic
 } channel_t;
 
 // Sound fetching functions
index 6bba3c1ad8870912efc8788ce3aa45c693a13939..8b77d96de9b51fa0ceb304d3f1df323cf136655a 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -272,7 +272,7 @@ static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint,
                                        for (i = 0;i < count;i++)
                                        {
                                                paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1] * ch->prologic_invert) >> 8;
                                                samples += 2;
                                        }
                                }
@@ -323,7 +323,7 @@ static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint,
                                        for (i = 0;i < count;i++)
                                        {
                                                paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1] * ch->prologic_invert) >> 8;
                                                samples += 1;
                                        }
                                }
@@ -382,7 +382,7 @@ static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint,
                                        for (i = 0;i < count;i++)
                                        {
                                                paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1] * ch->prologic_invert) >> 16;
                                                samples += 2;
                                        }
                                }
@@ -433,7 +433,7 @@ static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint,
                                        for (i = 0;i < count;i++)
                                        {
                                                paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1] * ch->prologic_invert) >> 16;
                                                samples += 1;
                                        }
                                }