]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
moved all type-specific model fields to respective structures (alias, sprite, brush)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Jul 2003 14:57:05 +0000 (14:57 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Jul 2003 14:57:05 +0000 (14:57 +0000)
renamed model_t brush to brushq1, and created brush, brushq2, brushq3, currently brush only has entities, all else is type specific
wrote the beginnings of a q3 bsp loader (and of course the headers)
added functions CL_PointContents and CL_FindNonSolidLocation to simplify queries of world model (and make it more maintainable when q3bsp support is finished)
added r_shadow_glossintensity cvar (default 1) for glossmap textures
added r_shadow_gloss2intensity cvar (default 0.25) for forced gloss

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3284 d7cf8633-e32d-0410-b094-e92efae38249

27 files changed:
cl_collision.c
cl_collision.h
cl_main.c
cl_parse.c
cl_particles.c
cl_screen.c
collision.c
gl_models.c
gl_rmain.c
gl_rsurf.c
model_alias.c
model_brush.c
model_brush.h
model_shared.h
model_sprite.c
portals.c
pr_cmds.c
protocol.h
r_light.c
r_shadow.c
r_sprites.c
snd_dma.c
sv_light.c
sv_main.c
sv_move.c
sv_phys.c
view.c

index 8269bebbf22dbedddec4c5aef1952f39976507ea..dfbc0b805e1bc7ed42f0a1a5767ccf63e1b2e6ad 100644 (file)
@@ -90,3 +90,18 @@ float CL_TraceLine (const vec3_t start, const vec3_t end, vec3_t impact, vec3_t
        return maxfrac;
 }
 
+void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius)
+{
+       // FIXME: check multiple brush models
+       if (cl.worldmodel && cl.worldmodel->brushq1.FindNonSolidLocation)
+               cl.worldmodel->brushq1.FindNonSolidLocation(cl.worldmodel, in, out, radius);
+}
+
+int CL_PointContents(const vec3_t p)
+{
+       // FIXME: check multiple brush models
+       if (cl.worldmodel && cl.worldmodel->brushq1.PointContents)
+               return cl.worldmodel->brushq1.PointContents(cl.worldmodel, p);
+       return CONTENTS_EMPTY;
+}
+
index 9e4cda564864aed802df96660f7fa193489b4d85..c7ba402291e86cc71ab551a0e3f2ecb4daae005c 100644 (file)
@@ -6,6 +6,8 @@
 // (leafs matching contents are considered empty, others are solid)
 extern int cl_traceline_endcontents; // set by TraceLine
 
-float CL_TraceLine (const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels, entity_render_t **hitent);
+float CL_TraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels, entity_render_t **hitent);
+void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
+int CL_PointContents(const vec3_t p);
 
 #endif
index c9a2b18be54cb1be5fa285f066657de653546195..8522d7c2806ac99af047e3a4ba2cda8062119281 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -436,8 +436,7 @@ dlightsetup:
        //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius);
        memset (dl, 0, sizeof(*dl));
        dl->ent = ent;
-       if (cl.worldmodel)
-               cl.worldmodel->FindNonSolidLocation(cl.worldmodel, org, dl->origin, 6);
+       CL_FindNonSolidLocation(org, dl->origin, 6);
        //VectorCopy(org, dl->origin);
        dl->radius = radius;
        dl->color[0] = red;
index 6375d290ee1d84958c0543bde5966e4bf79c799b..57b98790e8f29023df0e4541c4632f7a7b1d2791 100644 (file)
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
+#include "cl_collision.h"
 
 char *svc_strings[128] =
 {
@@ -989,7 +990,7 @@ void CL_ParseBeam (model_t *m, int lightning)
        Con_Printf ("beam list overflow!\n");
 }
 
-void CL_ParseTempEntity (void)
+void CL_ParseTempEntity(void)
 {
        int type;
        vec3_t pos;
@@ -1001,136 +1002,136 @@ void CL_ParseTempEntity (void)
        float velspeed, radius;
        qbyte *tempcolor;
 
-       type = MSG_ReadByte ();
+       type = MSG_ReadByte();
        switch (type)
        {
        case TE_WIZSPIKE:
                // spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               CL_AllocDlight (NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
-               CL_RunParticleEffect (pos, vec3_origin, 20, 30);
-               S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_AllocDlight(NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
+               CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+               S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
                break;
 
        case TE_KNIGHTSPIKE:
                // spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               CL_AllocDlight (NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
-               CL_RunParticleEffect (pos, vec3_origin, 226, 20);
-               S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_AllocDlight(NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
+               CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+               S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
                break;
 
        case TE_SPIKE:
                // spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to spark shower
                CL_SparkShower(pos, vec3_origin, 15);
-               if ( rand() % 5 )
-                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SPIKEQUAD:
                // quad spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to spark shower
                CL_SparkShower(pos, vec3_origin, 15);
-               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
-               if ( rand() % 5 )
-                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SUPERSPIKE:
                // super spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
                CL_SparkShower(pos, vec3_origin, 30);
-               if ( rand() % 5 )
-                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SUPERSPIKEQUAD:
                // quad super spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
                CL_SparkShower(pos, vec3_origin, 30);
-               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
-               if ( rand() % 5 )
-                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
                }
                break;
                // LordHavoc: added for improved blood splatters
        case TE_BLOOD:
                // blood puff
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               dir[0] = MSG_ReadChar ();
-               dir[1] = MSG_ReadChar ();
-               dir[2] = MSG_ReadChar ();
-               count = MSG_ReadByte ();
+               CL_FindNonSolidLocation(pos, pos, 4);
+               dir[0] = MSG_ReadChar();
+               dir[1] = MSG_ReadChar();
+               dir[2] = MSG_ReadChar();
+               count = MSG_ReadByte();
                CL_BloodPuff(pos, dir, count);
                break;
        case TE_BLOOD2:
                // blood puff
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                CL_BloodPuff(pos, vec3_origin, 10);
                break;
        case TE_SPARK:
                // spark shower
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               dir[0] = MSG_ReadChar ();
-               dir[1] = MSG_ReadChar ();
-               dir[2] = MSG_ReadChar ();
-               count = MSG_ReadByte ();
+               CL_FindNonSolidLocation(pos, pos, 4);
+               dir[0] = MSG_ReadChar();
+               dir[1] = MSG_ReadChar();
+               dir[2] = MSG_ReadChar();
+               count = MSG_ReadByte();
                CL_SparkShower(pos, dir, count);
                break;
        case TE_PLASMABURN:
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
                CL_PlasmaBurn(pos);
                break;
@@ -1139,8 +1140,8 @@ void CL_ParseTempEntity (void)
                // vaporized body
                MSG_ReadVector(pos); // mins
                MSG_ReadVector(pos2); // maxs
-               velspeed = MSG_ReadCoord (); // speed
-               count = MSG_ReadShort (); // number of particles
+               velspeed = MSG_ReadCoord(); // speed
+               count = MSG_ReadShort(); // number of particles
                CL_BloodShower(pos, pos2, velspeed, count);
                break;
        case TE_PARTICLECUBE:
@@ -1148,10 +1149,10 @@ void CL_ParseTempEntity (void)
                MSG_ReadVector(pos); // mins
                MSG_ReadVector(pos2); // maxs
                MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort (); // number of particles
-               colorStart = MSG_ReadByte (); // color
-               colorLength = MSG_ReadByte (); // gravity (1 or 0)
-               velspeed = MSG_ReadCoord (); // randomvel
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
+               colorLength = MSG_ReadByte(); // gravity (1 or 0)
+               velspeed = MSG_ReadCoord(); // randomvel
                CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
                break;
 
@@ -1160,8 +1161,8 @@ void CL_ParseTempEntity (void)
                MSG_ReadVector(pos); // mins
                MSG_ReadVector(pos2); // maxs
                MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort (); // number of particles
-               colorStart = MSG_ReadByte (); // color
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
                CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
                break;
 
@@ -1170,15 +1171,15 @@ void CL_ParseTempEntity (void)
                MSG_ReadVector(pos); // mins
                MSG_ReadVector(pos2); // maxs
                MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort (); // number of particles
-               colorStart = MSG_ReadByte (); // color
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
                CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
                break;
 
        case TE_GUNSHOT:
                // bullet hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
                CL_SparkShower(pos, vec3_origin, 15);
                break;
@@ -1186,77 +1187,77 @@ void CL_ParseTempEntity (void)
        case TE_GUNSHOTQUAD:
                // quad bullet hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                CL_SparkShower(pos, vec3_origin, 15);
-               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
                break;
 
        case TE_EXPLOSION:
                // rocket explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
                // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
-               CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONQUAD:
                // quad rocket explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
-               CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               CL_AllocDlight(NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSION3:
                // Nehahra movie colored lighting explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
-               CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               CL_AllocDlight(NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONRGB:
                // colored lighting explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
                color[0] = MSG_ReadByte() * (1.0 / 255.0);
                color[1] = MSG_ReadByte() * (1.0 / 255.0);
                color[2] = MSG_ReadByte() * (1.0 / 255.0);
-               CL_AllocDlight (NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TAREXPLOSION:
                // tarbaby explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_BlobExplosion (pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_BlobExplosion(pos);
 
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
-               CL_AllocDlight (NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
                break;
 
        case TE_SMALLFLASH:
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
                break;
 
        case TE_CUSTOMFLASH:
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                radius = MSG_ReadByte() * 8;
                velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
                color[0] = MSG_ReadByte() * (1.0 / 255.0);
                color[1] = MSG_ReadByte() * (1.0 / 255.0);
                color[2] = MSG_ReadByte() * (1.0 / 255.0);
-               CL_AllocDlight (NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
+               CL_AllocDlight(NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
                break;
 
        case TE_FLAMEJET:
@@ -1270,21 +1271,21 @@ void CL_ParseTempEntity (void)
                // lightning bolts
                if (!cl_model_bolt)
                        cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
-               CL_ParseBeam (cl_model_bolt, true);
+               CL_ParseBeam(cl_model_bolt, true);
                break;
 
        case TE_LIGHTNING2:
                // lightning bolts
                if (!cl_model_bolt2)
                        cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
-               CL_ParseBeam (cl_model_bolt2, true);
+               CL_ParseBeam(cl_model_bolt2, true);
                break;
 
        case TE_LIGHTNING3:
                // lightning bolts
                if (!cl_model_bolt3)
                        cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
-               CL_ParseBeam (cl_model_bolt3, false);
+               CL_ParseBeam(cl_model_bolt3, false);
                break;
 
 // PGM 01/21/97
@@ -1292,40 +1293,40 @@ void CL_ParseTempEntity (void)
                // grappling hook beam
                if (!cl_model_beam)
                        cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
-               CL_ParseBeam (cl_model_beam, false);
+               CL_ParseBeam(cl_model_beam, false);
                break;
 // PGM 01/21/97
 
 // LordHavoc: for compatibility with the Nehahra movie...
        case TE_LIGHTNING4NEH:
-               CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false), false);
+               CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
                break;
 
        case TE_LAVASPLASH:
-               pos[0] = MSG_ReadCoord ();
-               pos[1] = MSG_ReadCoord ();
-               pos[2] = MSG_ReadCoord ();
-               CL_LavaSplash (pos);
+               pos[0] = MSG_ReadCoord();
+               pos[1] = MSG_ReadCoord();
+               pos[2] = MSG_ReadCoord();
+               CL_LavaSplash(pos);
                break;
 
        case TE_TELEPORT:
-               pos[0] = MSG_ReadCoord ();
-               pos[1] = MSG_ReadCoord ();
-               pos[2] = MSG_ReadCoord ();
-               CL_AllocDlight (NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
-//             CL_TeleportSplash (pos);
+               pos[0] = MSG_ReadCoord();
+               pos[1] = MSG_ReadCoord();
+               pos[2] = MSG_ReadCoord();
+               CL_AllocDlight(NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
+//             CL_TeleportSplash(pos);
                break;
 
        case TE_EXPLOSION2:
                // color mapped explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               colorStart = MSG_ReadByte ();
-               colorLength = MSG_ReadByte ();
-               CL_ParticleExplosion2 (pos, colorStart, colorLength);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               colorStart = MSG_ReadByte();
+               colorLength = MSG_ReadByte();
+               CL_ParticleExplosion2(pos, colorStart, colorLength);
                tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
-               CL_AllocDlight (NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_G3:
@@ -1339,30 +1340,30 @@ void CL_ParseTempEntity (void)
        case TE_TEI_SMOKE:
                MSG_ReadVector(pos);
                MSG_ReadVector(dir);
-               count = MSG_ReadByte ();
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               count = MSG_ReadByte();
+               CL_FindNonSolidLocation(pos, pos, 4);
                CL_Tei_Smoke(pos, dir, count);
                break;
 
        case TE_TEI_BIGEXPLOSION:
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
-               CL_AllocDlight (NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               CL_AllocDlight(NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_PLASMAHIT:
                MSG_ReadVector(pos);
                MSG_ReadVector(dir);
-               count = MSG_ReadByte ();
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 5);
+               count = MSG_ReadByte();
+               CL_FindNonSolidLocation(pos, pos, 5);
                CL_Tei_PlasmaHit(pos, dir, count);
-               CL_AllocDlight (NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
+               CL_AllocDlight(NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
                break;
 
        default:
-               Host_Error ("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+               Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
        }
 }
 
index da6be2fa7cb02089b5bd825ec3fba9a41b93a1c5..ae4f2e79729c204867c15e5597d085c744bd4d8f 100644 (file)
@@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
 #define m_bytenormals r_avertexnormals
 #define VectorNormalizeFast VectorNormalize
-#define Mod_PointContents(v,m) (Mod_PointInLeaf(v,m)->contents)
+#define CL_PointContents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
 typedef unsigned char qbyte;
 #define cl_stainmaps.integer 0
 void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
@@ -163,9 +163,9 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
        trace.fraction = 1;
        VectorCopy (end, trace.endpos);
 #if QW
-       PM_RecursiveHullCheck (cl.model_precache[1]->hulls, 0, 0, 1, start, end, &trace);
+       PM_RecursiveHullCheck (cl.model_precache[1]->brushq1.hulls, 0, 0, 1, start, end, &trace);
 #else
-       RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
+       RecursiveHullCheck (cl.worldmodel->brushq1.hulls, 0, 0, 1, start, end, &trace);
 #endif
        VectorCopy(trace.endpos, impact);
        VectorCopy(trace.plane.normal, normal);
@@ -556,7 +556,7 @@ void CL_ParticleExplosion (vec3_t org)
        if (cl_stainmaps.integer)
                R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
 
-       i = cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, org) : CONTENTS_EMPTY;
+       i = CL_PointContents(org);
        if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
        {
                for (i = 0;i < 128;i++)
@@ -1026,7 +1026,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        VectorMA(start, dec, vec, pos);
        len -= dec;
 
-       contents = cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, pos) : CONTENTS_EMPTY;
+       contents = CL_PointContents(pos);
        if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
                return;
 
@@ -1307,7 +1307,7 @@ void CL_MoveParticles (void)
                {
                        f = p->friction * frametime;
                        if (!content)
-                               content = cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, p->org) : CONTENTS_EMPTY;
+                               content = CL_PointContents(p->org);
                        if (content != CONTENTS_EMPTY)
                                f *= 4;
                        f = 1.0f - f;
@@ -1320,7 +1320,7 @@ void CL_MoveParticles (void)
                        {
                        case pt_blood:
                                if (!content)
-                                       content = cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, p->org) : CONTENTS_EMPTY;
+                                       content = CL_PointContents(p->org);
                                a = content;
                                if (a != CONTENTS_EMPTY)
                                {
@@ -1338,7 +1338,7 @@ void CL_MoveParticles (void)
                                break;
                        case pt_bubble:
                                if (!content)
-                                       content = cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, p->org) : CONTENTS_EMPTY;
+                                       content = CL_PointContents(p->org);
                                if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
                                {
                                        p->die = -1;
@@ -1355,7 +1355,7 @@ void CL_MoveParticles (void)
                                        p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
                                }
                                if (!content)
-                                       content = cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, p->org) : CONTENTS_EMPTY;
+                                       content = CL_PointContents(p->org);
                                a = content;
                                if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
                                        p->die = -1;
index b9a10ed9effdbe992bd2af541e40ce373ad6516e..17e8e70c8a61d3e57abbc5fb88ee7ab3a28341e6 100644 (file)
@@ -2,6 +2,7 @@
 #include "quakedef.h"
 #include "cl_video.h"
 #include "jpeg.h"
+#include "cl_collision.h"
 
 cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"};
 cvar_t scr_fov = {CVAR_SAVE, "fov","90"};      // 10 - 170
@@ -697,7 +698,7 @@ static void SCR_CalcRefdef (void)
        if (cl.worldmodel)
        {
                Mod_CheckLoaded(cl.worldmodel);
-               contents = cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, r_refdef.vieworg) : CONTENTS_EMPTY;
+               contents = CL_PointContents(r_refdef.vieworg);
                if (contents != CONTENTS_EMPTY && contents != CONTENTS_SOLID)
                {
                        r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985);
index bcc3c0f48c199f804501d7a35a53be357fcb1725..168ca70a86e366384f8fe7c636137c9384e950b0 100644 (file)
@@ -210,28 +210,28 @@ void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, con
        const hull_t *hull;
 
        VectorSubtract(inmaxs, inmins, size);
-       if (cmodel->ishlbsp)
+       if (cmodel->brushq1.ishlbsp)
        {
                if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
+                       hull = &cmodel->brushq1.hulls[0]; // 0x0x0
                else if (size[0] <= 32)
                {
                        if (size[2] < 54) // pick the nearest of 36 or 72
-                               hull = &cmodel->hulls[3]; // 32x32x36
+                               hull = &cmodel->brushq1.hulls[3]; // 32x32x36
                        else
-                               hull = &cmodel->hulls[1]; // 32x32x72
+                               hull = &cmodel->brushq1.hulls[1]; // 32x32x72
                }
                else
-                       hull = &cmodel->hulls[2]; // 64x64x64
+                       hull = &cmodel->brushq1.hulls[2]; // 64x64x64
        }
        else
        {
                if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
+                       hull = &cmodel->brushq1.hulls[0]; // 0x0x0
                else if (size[0] <= 32)
-                       hull = &cmodel->hulls[1]; // 32x32x56
+                       hull = &cmodel->brushq1.hulls[1]; // 32x32x56
                else
-                       hull = &cmodel->hulls[2]; // 64x64x88
+                       hull = &cmodel->brushq1.hulls[2]; // 64x64x88
        }
        VectorCopy(inmins, outmins);
        VectorAdd(inmins, hull->clip_size, outmaxs);
@@ -301,28 +301,28 @@ static const hull_t *HullForBrushModel (const model_t *cmodel, const vec3_t cori
        // explicit hulls in the BSP model
        VectorSubtract (maxs, mins, size);
        // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-       if (cmodel->ishlbsp)
+       if (cmodel->brushq1.ishlbsp)
        {
                if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
+                       hull = &cmodel->brushq1.hulls[0]; // 0x0x0
                else if (size[0] <= 32)
                {
                        if (size[2] < 54) // pick the nearest of 36 or 72
-                               hull = &cmodel->hulls[3]; // 32x32x36
+                               hull = &cmodel->brushq1.hulls[3]; // 32x32x36
                        else
-                               hull = &cmodel->hulls[1]; // 32x32x72
+                               hull = &cmodel->brushq1.hulls[1]; // 32x32x72
                }
                else
-                       hull = &cmodel->hulls[2]; // 64x64x64
+                       hull = &cmodel->brushq1.hulls[2]; // 64x64x64
        }
        else
        {
                if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
+                       hull = &cmodel->brushq1.hulls[0]; // 0x0x0
                else if (size[0] <= 32)
-                       hull = &cmodel->hulls[1]; // 32x32x56
+                       hull = &cmodel->brushq1.hulls[1]; // 32x32x56
                else
-                       hull = &cmodel->hulls[2]; // 64x64x88
+                       hull = &cmodel->brushq1.hulls[2]; // 64x64x88
        }
 
        // calculate an offset value to center the origin
@@ -953,7 +953,7 @@ void Collision_RecursiveTraceBrushNode(colbrushbmodelinfo_t *info, mnode_t *node
                msurface_t *surf;
                for (i = 0, mark = leaf->firstmarksurface;i < leaf->nummarksurfaces;i++, mark++)
                {
-                       surf = info->model->surfaces + *mark;
+                       surf = info->model->brushq1.surfaces + *mark;
                        // don't check a surface twice
                        if (surf->colframe != colframecount)
                        {
@@ -1015,7 +1015,7 @@ float Collision_TraceBrushBModel(const colbrushf_t *thisbrush_start, const colbr
        info.fraction = 1;
        info.startsolid = false;
        info.allsolid = false;
-       Collision_RecursiveTraceBrushNode(&info, model->nodes + model->hulls[0].firstclipnode);
+       Collision_RecursiveTraceBrushNode(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
        if (info.fraction < 1)
                VectorCopy(info.impactnormal, impactnormal);
        if (startsolid)
@@ -1037,7 +1037,7 @@ float Collision_TraceBrushBModelTransform(const colbrushf_t *thisbrush_start, co
        info.fraction = 1;
        info.startsolid = false;
        info.allsolid = false;
-       Collision_RecursiveTraceBrushNode(&info, model->nodes);
+       Collision_RecursiveTraceBrushNode(&info, model->brushq1.nodes);
        if (info.fraction < 1)
                VectorCopy(info.impactnormal, impactnormal);
        if (startsolid)
index ec9ed00e90e22594062a689cde61ff7e3dc59a0a..c71dcf34c3576a899db43424b062edb2e07c8404 100644 (file)
@@ -166,7 +166,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
        qbyte *bcolor;
        rmeshstate_t m;
        const entity_render_t *ent = calldata1;
-       aliasmesh_t *mesh = ent->model->aliasdata_meshes + calldata2;
+       aliasmesh_t *mesh = ent->model->alias.aliasdata_meshes + calldata2;
        aliaslayer_t *layer;
        aliasskin_t *skin;
 
@@ -294,7 +294,7 @@ void R_Model_Alias_Draw(entity_render_t *ent)
 
        c_models++;
 
-       for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++)
+       for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++)
        {
                if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchAliasSkin(ent, mesh)->flags & ALIASSKIN_TRANSPARENT)
                        R_MeshQueue_AddTransparent(ent->origin, R_DrawAliasModelCallback, ent, meshnum);
@@ -348,7 +348,7 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
 
        dist = -1.0f / DotProduct(projection, plane);
        VectorScale(projection, dist, projection);
-       for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++)
+       for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++)
        {
                skin = R_FetchAliasSkin(ent, mesh);
                if (skin->flags & ALIASSKIN_TRANSPARENT)
@@ -377,7 +377,7 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
        if (projectdistance > 0.1)
        {
                R_Mesh_Matrix(&ent->matrix);
-               for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++)
+               for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++)
                {
                        skin = R_FetchAliasSkin(ent, mesh);
                        if (skin->flags & ALIASSKIN_TRANSPARENT)
@@ -421,7 +421,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
        }
        ifog = 1 - fog;
 
-       for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++)
+       for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++)
        {
                skin = R_FetchAliasSkin(ent, mesh);
                if (skin->flags & ALIASSKIN_TRANSPARENT)
@@ -752,12 +752,12 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
        R_Mesh_Matrix(&ent->matrix);
 
        // find the vertex index list and texture
-       renderlist = ent->model->zymdata_renderlist;
+       renderlist = ent->model->alias.zymdata_renderlist;
        for (i = 0;i < shadernum;i++)
                renderlist += renderlist[0] * 3 + 1;
-       texture = ent->model->zymdata_textures[shadernum];
+       texture = ent->model->alias.zymdata_textures[shadernum];
 
-       numverts = ent->model->zymnum_verts;
+       numverts = ent->model->alias.zymnum_verts;
        numtriangles = *renderlist++;
        elements = renderlist;
 
@@ -807,13 +807,13 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
                colorscale *= 0.25f;
        }
        mstate.tex[0] = R_GetTexture(texture);
-       mstate.pointer_texcoord[0] = ent->model->zymdata_texcoords;
+       mstate.pointer_texcoord[0] = ent->model->alias.zymdata_texcoords;
        R_Mesh_State_Texture(&mstate);
 
-       ZymoticLerpBones(ent->model->zymnum_bones, (zymbonematrix *) ent->model->zymdata_poses, ent->frameblend, ent->model->zymdata_bones);
+       ZymoticLerpBones(ent->model->alias.zymnum_bones, (zymbonematrix *) ent->model->alias.zymdata_poses, ent->frameblend, ent->model->alias.zymdata_bones);
 
-       ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts);
-       ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->zymnum_shaders, ent->model->zymdata_renderlist);
+       ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->alias.zymdata_vertbonecounts, ent->model->alias.zymdata_verts);
+       ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->alias.zymnum_shaders, ent->model->alias.zymdata_renderlist);
        if (R_LightModel(ambientcolor4f, ent, ifog * colorscale, ifog * colorscale, ifog * colorscale, ent->alpha, false))
        {
                GL_ColorPointer(varray_color4f);
@@ -834,11 +834,11 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
                memset(&mstate, 0, sizeof(mstate));
                // FIXME: need alpha mask for fogging...
                //mstate.tex[0] = R_GetTexture(texture);
-               //mstate.pointer_texcoord = ent->model->zymdata_texcoords;
+               //mstate.pointer_texcoord = ent->model->alias.zymdata_texcoords;
                R_Mesh_State_Texture(&mstate);
 
                GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog);
-               ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts);
+               ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->alias.zymdata_vertbonecounts, ent->model->alias.zymdata_verts);
                R_Mesh_Draw(numverts, numtriangles, elements);
                c_alias_polys += numtriangles;
        }
@@ -853,9 +853,9 @@ void R_Model_Zymotic_Draw(entity_render_t *ent)
 
        c_models++;
 
-       for (i = 0;i < ent->model->zymnum_shaders;i++)
+       for (i = 0;i < ent->model->alias.zymnum_shaders;i++)
        {
-               if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(ent->model->zymdata_textures[i]))
+               if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(ent->model->alias.zymdata_textures[i]))
                        R_MeshQueue_AddTransparent(ent->origin, R_DrawZymoticModelMeshCallback, ent, i);
                else
                        R_DrawZymoticModelMeshCallback(ent, i);
index 2b57c0f737b782e49739141bda8ecc66a870401c..91f2316ea47419c5a78a215d795bb0894de2debf 100644 (file)
@@ -231,8 +231,8 @@ void gl_main_newmap(void)
                                return;
                        }
                }
-               if (cl.worldmodel->entities)
-                       CL_ParseEntityLump(cl.worldmodel->entities);
+               if (cl.worldmodel->brush.entities)
+                       CL_ParseEntityLump(cl.worldmodel->brush.entities);
        }
 }
 
@@ -404,13 +404,13 @@ int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
        if (cl.worldmodel == NULL)
                return false;
        stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
+       stack[stackpos++] = cl.worldmodel->brushq1.nodes;
        while (stackpos)
        {
                node = stack[--stackpos];
                if (node->contents < 0)
                {
-                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
+                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->brushq1.pvsframecount)
                                return false;
                }
                else
@@ -434,7 +434,7 @@ int VIS_CullBox(const vec3_t mins, const vec3_t maxs)
        if (cl.worldmodel == NULL)
                return false;
        stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
+       stack[stackpos++] = cl.worldmodel->brushq1.nodes;
        while (stackpos)
        {
                node = stack[--stackpos];
@@ -471,13 +471,13 @@ int PVS_CullSphere(const vec3_t origin, vec_t radius)
        if (cl.worldmodel == NULL)
                return false;
        stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
+       stack[stackpos++] = cl.worldmodel->brushq1.nodes;
        while (stackpos)
        {
                node = stack[--stackpos];
                if (node->contents < 0)
                {
-                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
+                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->brushq1.pvsframecount)
                                return false;
                }
                else
@@ -502,7 +502,7 @@ int VIS_CullSphere(const vec3_t origin, vec_t radius)
        if (cl.worldmodel == NULL)
                return false;
        stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
+       stack[stackpos++] = cl.worldmodel->brushq1.nodes;
        while (stackpos)
        {
                node = stack[--stackpos];
@@ -659,7 +659,7 @@ int Light_CullBox(const vec3_t mins, const vec3_t maxs)
        if (cl.worldmodel == NULL)
                return false;
        stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
+       stack[stackpos++] = cl.worldmodel->brushq1.nodes;
        while (stackpos)
        {
                node = stack[--stackpos];
@@ -689,7 +689,7 @@ int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs)
        if (cl.worldmodel == NULL)
                return false;
        stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
+       stack[stackpos++] = cl.worldmodel->brushq1.nodes;
        while (stackpos)
        {
                node = stack[--stackpos];
@@ -721,7 +721,7 @@ int LightAndVis_CullPointCloud(int numpoints, const float *points)
        if (cl.worldmodel == NULL)
                return false;
        stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
+       stack[stackpos++] = cl.worldmodel->brushq1.nodes;
        while (stackpos)
        {
                node = stack[--stackpos];
index 35b582a57d8038a139ef3ea817f9b1636d42a234..4727958b220d35c6be594bf6bc1f7c70dded859a 100644 (file)
@@ -250,7 +250,7 @@ static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf)
 
        // set to full bright if no light data
                bl = intblocklights;
-               if ((ent->effects & EF_FULLBRIGHT) || !ent->model->lightdata)
+               if ((ent->effects & EF_FULLBRIGHT) || !ent->model->brushq1.lightdata)
                {
                        for (i = 0;i < size3;i++)
                                bl[i] = 255*256;
@@ -289,7 +289,7 @@ static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf)
                out = templight;
                // deal with lightmap brightness scale
                shift = 7 + r_lightmapscalebit + 8;
-               if (ent->model->lightmaprgba)
+               if (ent->model->brushq1.lightmaprgba)
                {
                        stride = (surf->lightmaptexturestride - smax) * 4;
                        for (i = 0;i < tmax;i++, out += stride)
@@ -336,7 +336,7 @@ static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf)
 
        // set to full bright if no light data
                bl = floatblocklights;
-               if ((ent->effects & EF_FULLBRIGHT) || !ent->model->lightdata)
+               if ((ent->effects & EF_FULLBRIGHT) || !ent->model->brushq1.lightdata)
                        j = 255*256;
                else
                        j = r_ambient.value * 512.0f; // would be 128.0f logically, but using 512.0f to match winquake style
@@ -371,7 +371,7 @@ static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf)
                out = templight;
                // deal with lightmap brightness scale
                scale = 1.0f / (1 << (7 + r_lightmapscalebit + 8));
-               if (ent->model->lightmaprgba)
+               if (ent->model->brushq1.lightmaprgba)
                {
                        stride = (surf->lightmaptexturestride - smax) * 4;
                        for (i = 0;i < tmax;i++, out += stride)
@@ -444,7 +444,7 @@ loc0:
                impact[2] = origin[2] - node->plane->normal[2] * ndist;
        }
 
-       for (surf = model->surfaces + node->firstsurface, endsurf = surf + node->numsurfaces;surf < endsurf;surf++)
+       for (surf = model->brushq1.surfaces + node->firstsurface, endsurf = surf + node->numsurfaces;surf < endsurf;surf++)
        {
                if (surf->stainsamples)
                {
@@ -543,7 +543,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
        fcolor[6] = cb2 - cb1;
        fcolor[7] = (ca2 - ca1) * (1.0f / 64.0f);
 
-       R_StainNode(cl.worldmodel->nodes + cl.worldmodel->hulls[0].firstclipnode, cl.worldmodel, origin, radius, fcolor);
+       R_StainNode(cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, cl.worldmodel, origin, radius, fcolor);
 
        // look for embedded bmodels
        for (n = 0;n < cl_num_brushmodel_entities;n++)
@@ -556,7 +556,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
                        if (model->type == mod_brush)
                        {
                                Matrix4x4_Transform(&ent->inversematrix, origin, org);
-                               R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, org, radius, fcolor);
+                               R_StainNode(model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, model, org, radius, fcolor);
                        }
                }
        }
@@ -729,7 +729,7 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
        rmeshstate_t m;
 
        // LordHavoc: HalfLife maps have freaky skypolys...
-       if (ent->model->ishlbsp)
+       if (ent->model->brushq1.ishlbsp)
                return;
 
        if (skyrendernow)
@@ -778,7 +778,7 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
 static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
 {
        const entity_render_t *ent = calldata1;
-       const msurface_t *surf = ent->model->surfaces + calldata2;
+       const msurface_t *surf = ent->model->brushq1.surfaces + calldata2;
        float f, colorscale;
        const surfmesh_t *mesh;
        rmeshstate_t m;
@@ -879,14 +879,14 @@ static void RSurfShader_Water(const entity_render_t *ent, const texture_t *textu
                        if (surf->visframe == r_framecount)
                        {
                                Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                               R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
+                               R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->brushq1.surfaces);
                        }
                }
        }
        else
                for (chain = surfchain;(surf = *chain) != NULL;chain++)
                        if (surf->visframe == r_framecount)
-                               RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
+                               RSurfShader_Water_Callback(ent, surf - ent->model->brushq1.surfaces);
 }
 
 static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const msurface_t *surf, const texture_t *texture, int rendertype, float currentalpha)
@@ -1278,7 +1278,7 @@ static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, c
 static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata2)
 {
        const entity_render_t *ent = calldata1;
-       const msurface_t *surf = ent->model->surfaces + calldata2;
+       const msurface_t *surf = ent->model->brushq1.surfaces + calldata2;
        int rendertype;
        float currentalpha;
        texture_t *texture;
@@ -1318,7 +1318,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_
                        if (surf->visframe == r_framecount)
                        {
                                Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
+                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->brushq1.surfaces);
                        }
                }
        }
@@ -1396,9 +1396,9 @@ void R_UpdateTextureInfo(entity_render_t *ent)
 
        alttextures = ent->frame != 0;
        texframe = (int)(cl.time * 5.0f);
-       for (i = 0;i < ent->model->numtextures;i++)
+       for (i = 0;i < ent->model->brushq1.numtextures;i++)
        {
-               t = ent->model->textures + i;
+               t = ent->model->brushq1.textures + i;
                t->currentalpha = ent->alpha;
                if (t->flags & SURF_WATERALPHA)
                        t->currentalpha *= r_wateralpha.value;
@@ -1427,30 +1427,30 @@ void R_PrepareSurfaces(entity_render_t *ent)
 
        model = ent->model;
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
-       numsurfaces = model->nummodelsurfaces;
-       surfaces = model->surfaces + model->firstmodelsurface;
-       surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
+       numsurfaces = model->brushq1.nummodelsurfaces;
+       surfaces = model->brushq1.surfaces + model->brushq1.firstmodelsurface;
+       surfacevisframes = model->brushq1.surfacevisframes + model->brushq1.firstmodelsurface;
 
        R_UpdateTextureInfo(ent);
 
        if (r_dynamic.integer && !r_shadow_realtime_dlight.integer)
                R_MarkLights(ent);
 
-       if (model->light_ambient != r_ambient.value || model->light_scalebit != r_lightmapscalebit)
+       if (model->brushq1.light_ambient != r_ambient.value || model->brushq1.light_scalebit != r_lightmapscalebit)
        {
-               model->light_ambient = r_ambient.value;
-               model->light_scalebit = r_lightmapscalebit;
-               for (i = 0;i < model->nummodelsurfaces;i++)
-                       model->surfaces[i + model->firstmodelsurface].cached_dlight = true;
+               model->brushq1.light_ambient = r_ambient.value;
+               model->brushq1.light_scalebit = r_lightmapscalebit;
+               for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
+                       model->brushq1.surfaces[i + model->brushq1.firstmodelsurface].cached_dlight = true;
        }
        else
        {
-               for (i = 0;i < model->light_styles;i++)
+               for (i = 0;i < model->brushq1.light_styles;i++)
                {
-                       if (model->light_stylevalue[i] != d_lightstylevalue[model->light_style[i]])
+                       if (model->brushq1.light_stylevalue[i] != d_lightstylevalue[model->brushq1.light_style[i]])
                        {
-                               model->light_stylevalue[i] = d_lightstylevalue[model->light_style[i]];
-                               for (surfchain = model->light_styleupdatechains[i];*surfchain;surfchain++)
+                               model->brushq1.light_stylevalue[i] = d_lightstylevalue[model->brushq1.light_style[i]];
+                               for (surfchain = model->brushq1.light_styleupdatechains[i];*surfchain;surfchain++)
                                        (**surfchain).cached_dlight = true;
                        }
                }
@@ -1491,7 +1491,7 @@ void R_DrawSurfaces(entity_render_t *ent, int type, msurface_t ***chains)
        if (ent->model == NULL)
                return;
        R_Mesh_Matrix(&ent->matrix);
-       for (i = 0, t = ent->model->textures;i < ent->model->numtextures;i++, t++)
+       for (i = 0, t = ent->model->brushq1.textures;i < ent->model->brushq1.numtextures;i++, t++)
                if (t->shader->shaderfunc[type] && t->currentframe && chains[i] != NULL)
                        t->shader->shaderfunc[type](ent, t->currentframe, chains[i]);
 }
@@ -1502,7 +1502,7 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
        float *v;
        rmeshstate_t m;
        const entity_render_t *ent = calldata1;
-       const mportal_t *portal = ent->model->portals + calldata2;
+       const mportal_t *portal = ent->model->brushq1.portals + calldata2;
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        GL_DepthMask(false);
        GL_DepthTest(true);
@@ -1512,7 +1512,7 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
        memset(&m, 0, sizeof(m));
        R_Mesh_State_Texture(&m);
 
-       i = portal - ent->model->portals;
+       i = portal - ent->model->brushq1.portals;
        GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_colorscale,
                         ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_colorscale,
                         ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * r_colorscale,
@@ -1535,9 +1535,9 @@ static void R_DrawPortals(entity_render_t *ent)
        float temp[3], center[3], f;
        if (ent->model == NULL)
                return;
-       for (portal = ent->model->portals, endportal = portal + ent->model->numportals;portal < endportal;portal++)
+       for (portal = ent->model->brushq1.portals, endportal = portal + ent->model->brushq1.numportals;portal < endportal;portal++)
        {
-               if ((portal->here->pvsframe == ent->model->pvsframecount || portal->past->pvsframe == ent->model->pvsframecount) && portal->numpoints <= POLYGONELEMENTS_MAXPOINTS)
+               if ((portal->here->pvsframe == ent->model->brushq1.pvsframecount || portal->past->pvsframe == ent->model->brushq1.pvsframecount) && portal->numpoints <= POLYGONELEMENTS_MAXPOINTS)
                {
                        VectorClear(temp);
                        for (i = 0;i < portal->numpoints;i++)
@@ -1545,7 +1545,7 @@ static void R_DrawPortals(entity_render_t *ent)
                        f = ixtable[portal->numpoints];
                        VectorScale(temp, f, temp);
                        Matrix4x4_Transform(&ent->matrix, temp, center);
-                       R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, ent, portal - ent->model->portals);
+                       R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, ent, portal - ent->model->brushq1.portals);
                }
        }
 }
@@ -1567,10 +1567,10 @@ void R_PrepareBrushModel(entity_render_t *ent)
 #if WORLDNODECULLBACKFACES
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
 #endif
-       numsurfaces = model->nummodelsurfaces;
-       surf = model->surfaces + model->firstmodelsurface;
-       surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
-       surfacepvsframes = model->surfacepvsframes + model->firstmodelsurface;
+       numsurfaces = model->brushq1.nummodelsurfaces;
+       surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface;
+       surfacevisframes = model->brushq1.surfacevisframes + model->brushq1.firstmodelsurface;
+       surfacepvsframes = model->brushq1.surfacepvsframes + model->brushq1.firstmodelsurface;
        for (i = 0;i < numsurfaces;i++, surf++)
        {
 #if WORLDNODECULLBACKFACES
@@ -1602,11 +1602,11 @@ void R_SurfaceWorldNode (entity_render_t *ent)
        model = ent->model;
        if (model == NULL)
                return;
-       surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
-       surfacepvsframes = model->surfacepvsframes + model->firstmodelsurface;
+       surfacevisframes = model->brushq1.surfacevisframes + model->brushq1.firstmodelsurface;
+       surfacepvsframes = model->brushq1.surfacepvsframes + model->brushq1.firstmodelsurface;
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
 
-       for (leaf = model->pvsleafchain;leaf;leaf = leaf->pvschain)
+       for (leaf = model->brushq1.pvsleafchain;leaf;leaf = leaf->pvschain)
        {
                if (!R_CullBox (leaf->mins, leaf->maxs))
                {
@@ -1615,10 +1615,10 @@ void R_SurfaceWorldNode (entity_render_t *ent)
                }
        }
 
-       for (i = 0;i < model->pvssurflistlength;i++)
+       for (i = 0;i < model->brushq1.pvssurflistlength;i++)
        {
-               surfnum = model->pvssurflist[i];
-               surf = model->surfaces + surfnum;
+               surfnum = model->brushq1.pvssurflist[i];
+               surf = model->brushq1.surfaces + surfnum;
 #if WORLDNODECULLBACKFACES
                if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
                {
@@ -1654,8 +1654,8 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
        // follows portals leading outward from viewleaf, does not venture
        // offscreen or into leafs that are not visible, faster than Quake's
        // RecursiveWorldNode
-       surfaces = ent->model->surfaces;
-       surfacevisframes = ent->model->surfacevisframes;
+       surfaces = ent->model->brushq1.surfaces;
+       surfacevisframes = ent->model->brushq1.surfacevisframes;
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        viewleaf->worldnodeframe = r_framecount;
        leafstack[0] = viewleaf;
@@ -1703,7 +1703,7 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
                                {
                                        leaf->worldnodeframe = r_framecount;
                                        // FIXME: R_CullBox is absolute, should be done relative
-                                       if (leaf->pvsframe == ent->model->pvsframecount && !R_CullBox(leaf->mins, leaf->maxs))
+                                       if (leaf->pvsframe == ent->model->brushq1.pvsframecount && !R_CullBox(leaf->mins, leaf->maxs))
                                                leafstack[leafstackpos++] = leaf;
                                }
                        }
@@ -1719,41 +1719,41 @@ void R_PVSUpdate (entity_render_t *ent, mleaf_t *viewleaf)
        model_t *model;
 
        model = ent->model;
-       if (model && (model->pvsviewleaf != viewleaf || model->pvsviewleafnovis != r_novis.integer))
+       if (model && (model->brushq1.pvsviewleaf != viewleaf || model->brushq1.pvsviewleafnovis != r_novis.integer))
        {
-               model->pvsframecount++;
-               model->pvsviewleaf = viewleaf;
-               model->pvsviewleafnovis = r_novis.integer;
-               model->pvsleafchain = NULL;
-               model->pvssurflistlength = 0;
+               model->brushq1.pvsframecount++;
+               model->brushq1.pvsviewleaf = viewleaf;
+               model->brushq1.pvsviewleafnovis = r_novis.integer;
+               model->brushq1.pvsleafchain = NULL;
+               model->brushq1.pvssurflistlength = 0;
                if (viewleaf)
                {
-                       surfacepvsframes = model->surfacepvsframes;
-                       vis = model->LeafPVS(model, viewleaf);
-                       for (j = 0;j < model->numleafs;j += 8)
+                       surfacepvsframes = model->brushq1.surfacepvsframes;
+                       vis = model->brushq1.LeafPVS(model, viewleaf);
+                       for (j = 0;j < model->brushq1.numleafs;j += 8)
                        {
                                bits = *vis++;
                                if (bits)
                                {
-                                       l = model->numleafs - j;
+                                       l = model->brushq1.numleafs - j;
                                        if (l > 8)
                                                l = 8;
                                        for (i = 0;i < l;i++)
                                        {
                                                if (bits & (1 << i))
                                                {
-                                                       leaf = &model->leafs[j + i + 1];
-                                                       leaf->pvschain = model->pvsleafchain;
-                                                       model->pvsleafchain = leaf;
-                                                       leaf->pvsframe = model->pvsframecount;
+                                                       leaf = &model->brushq1.leafs[j + i + 1];
+                                                       leaf->pvschain = model->brushq1.pvsleafchain;
+                                                       model->brushq1.pvsleafchain = leaf;
+                                                       leaf->pvsframe = model->brushq1.pvsframecount;
                                                        // mark surfaces bounding this leaf as visible
                                                        for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--, mark++)
-                                                               surfacepvsframes[*mark] = model->pvsframecount;
+                                                               surfacepvsframes[*mark] = model->brushq1.pvsframecount;
                                                }
                                        }
                                }
                        }
-                       model->BuildPVSTextureChains(model);
+                       model->brushq1.BuildPVSTextureChains(model);
                }
        }
 }
@@ -1764,7 +1764,7 @@ void R_WorldVisibility (entity_render_t *ent)
        mleaf_t *viewleaf;
 
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
-       viewleaf = ent->model ? ent->model->PointInLeaf(ent->model, modelorg) : NULL;
+       viewleaf = ent->model ? ent->model->brushq1.PointInLeaf(ent->model, modelorg) : NULL;
        R_PVSUpdate(ent, viewleaf);
 
        if (!viewleaf)
@@ -1781,8 +1781,8 @@ void R_DrawWorld (entity_render_t *ent)
        if (ent->model == NULL)
                return;
        R_PrepareSurfaces(ent);
-       R_DrawSurfaces(ent, SHADERSTAGE_SKY, ent->model->pvstexturechains);
-       R_DrawSurfaces(ent, SHADERSTAGE_NORMAL, ent->model->pvstexturechains);
+       R_DrawSurfaces(ent, SHADERSTAGE_SKY, ent->model->brushq1.pvstexturechains);
+       R_DrawSurfaces(ent, SHADERSTAGE_NORMAL, ent->model->brushq1.pvstexturechains);
        if (r_drawportals.integer)
                R_DrawPortals(ent);
 }
@@ -1793,7 +1793,7 @@ void R_Model_Brush_DrawSky (entity_render_t *ent)
                return;
        if (ent != &cl_entities[0].render)
                R_PrepareBrushModel(ent);
-       R_DrawSurfaces(ent, SHADERSTAGE_SKY, ent->model->pvstexturechains);
+       R_DrawSurfaces(ent, SHADERSTAGE_SKY, ent->model->brushq1.pvstexturechains);
 }
 
 void R_Model_Brush_Draw (entity_render_t *ent)
@@ -1803,7 +1803,7 @@ void R_Model_Brush_Draw (entity_render_t *ent)
        c_bmodels++;
        if (ent != &cl_entities[0].render)
                R_PrepareBrushModel(ent);
-       R_DrawSurfaces(ent, SHADERSTAGE_NORMAL, ent->model->pvstexturechains);
+       R_DrawSurfaces(ent, SHADERSTAGE_NORMAL, ent->model->brushq1.pvstexturechains);
 }
 
 void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelightorigin, float lightradius)
@@ -1818,7 +1818,7 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto
        lightradius2 = lightradius * lightradius;
        R_UpdateTextureInfo(ent);
        projectdistance = 1000000000.0f;//lightradius + ent->model->radius;
-       for (i = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;i < ent->model->nummodelsurfaces;i++, surf++)
+       for (i = 0, surf = ent->model->brushq1.surfaces + ent->model->brushq1.firstmodelsurface;i < ent->model->brushq1.nummodelsurfaces;i++, surf++)
        {
                if (surf->texinfo->texture->rendertype == SURFRENDER_OPAQUE && surf->flags & SURF_SHADOWCAST)
                {
@@ -1884,7 +1884,7 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
        lightmaxs[1] = relativelightorigin[1] + lightradius;
        lightmaxs[2] = relativelightorigin[2] + lightradius;
        R_UpdateTextureInfo(ent);
-       for (surfnum = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;surfnum < ent->model->nummodelsurfaces;surfnum++, surf++)
+       for (surfnum = 0, surf = ent->model->brushq1.surfaces + ent->model->brushq1.firstmodelsurface;surfnum < ent->model->brushq1.nummodelsurfaces;surfnum++, surf++)
        {
                if ((ent != &cl_entities[0].render || surf->visframe == r_framecount) && BoxesOverlap(surf->poly_mins, surf->poly_maxs, lightmins, lightmaxs))
                {
index a3ca3fbfec9b808f3844dbe7c6b3f7d610250662..61ee65072d71875cfc97c9965ee6ce228b763ca7 100644 (file)
@@ -39,7 +39,7 @@ static void Mod_CalcAliasModelBBoxes (void)
        VectorClear(loadmodel->normalmaxs);
        yawradius = 0;
        radius = 0;
-       for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++)
+       for (meshnum = 0, mesh = loadmodel->alias.aliasdata_meshes;meshnum < loadmodel->alias.aliasnum_meshes;meshnum++, mesh++)
        {
                for (vnum = 0, v = mesh->data_aliasvertex3f;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v += 3)
                {
@@ -141,8 +141,8 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v
                {
                        pinframe = (daliasframe_t *)datapointer;
                        datapointer += sizeof(daliasframe_t);
-                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, vertremap);
-                       Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3);
+                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, vertremap);
+                       Mod_BuildTextureVectorsAndNormals(loadmodel->alias.aliasdata_meshes->num_vertices, loadmodel->alias.aliasdata_meshes->num_triangles, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_texcoord2f, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->data_aliassvector3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliastvector3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3);
                        datapointer += sizeof(trivertx_t) * inverts;
                        pose++;
                }
@@ -248,15 +248,15 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                                 loadmodel->name, version, ALIAS_VERSION);
 
        loadmodel->type = mod_alias;
-       loadmodel->aliastype = ALIASTYPE_ALIAS;
+       loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Alias_Draw;
        loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
        loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
        loadmodel->DrawLight = R_Model_Alias_DrawLight;
 
-       loadmodel->aliasnum_meshes = 1;
-       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+       loadmodel->alias.aliasnum_meshes = 1;
+       loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
 
        loadmodel->numskins = LittleLong(pinmodel->numskins);
        BOUNDI(loadmodel->numskins,0,256);
@@ -266,8 +266,8 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        BOUNDI(skinheight,0,4096);
        numverts = LittleLong(pinmodel->numverts);
        BOUNDI(numverts,0,65536);
-       loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
-       BOUNDI(loadmodel->aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit
+       loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
+       BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit
        loadmodel->numframes = LittleLong(pinmodel->numframes);
        BOUNDI(loadmodel->numframes,0,65536);
        loadmodel->synctype = LittleLong (pinmodel->synctype);
@@ -307,10 +307,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        datapointer += sizeof(stvert_t) * numverts;
 
        pintriangles = (dtriangle_t *)datapointer;
-       datapointer += sizeof(dtriangle_t) * loadmodel->aliasdata_meshes->num_triangles;
+       datapointer += sizeof(dtriangle_t) * loadmodel->alias.aliasdata_meshes->num_triangles;
 
        startframes = datapointer;
-       loadmodel->aliasdata_meshes->num_frames = 0;
+       loadmodel->alias.aliasdata_meshes->num_frames = 0;
        for (i = 0;i < loadmodel->numframes;i++)
        {
                pinframetype = (daliasframetype_t *)datapointer;
@@ -329,7 +329,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                {
                        datapointer += sizeof(daliasframe_t);
                        datapointer += sizeof(trivertx_t) * numverts;
-                       loadmodel->aliasdata_meshes->num_frames++;
+                       loadmodel->alias.aliasdata_meshes->num_frames++;
                }
        }
 
@@ -411,10 +411,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                        break;
        }
 
-       loadmodel->aliasdata_meshes->num_skins = 0;
+       loadmodel->alias.aliasdata_meshes->num_skins = 0;
        for (i = 0;i < loadmodel->numskins;i++)
-               loadmodel->aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
-       loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               loadmodel->alias.aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
+       loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
 
        // store texture coordinates into temporary array, they will be stored
        // after usage is determined (triangle data)
@@ -434,63 +434,63 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        }
 
 // load triangle data
-       loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->aliasdata_meshes->num_triangles);
+       loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->alias.aliasdata_meshes->num_triangles);
 
        // read the triangle elements
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
                for (j = 0;j < 3;j++)
-                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+                       loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
        // validate (note numverts is used because this is the original data)
-       Mod_ValidateElements(loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
+       Mod_ValidateElements(loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
        // now butcher the elements according to vertonseam and tri->facesfront
        // and then compact the vertex set to remove duplicates
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
                if (!LittleLong(pintriangles[i].facesfront)) // backface
                        for (j = 0;j < 3;j++)
-                               if (vertonseam[loadmodel->aliasdata_meshes->data_element3i[i*3+j]])
-                                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] += numverts;
+                               if (vertonseam[loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j]])
+                                       loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] += numverts;
        // count the usage
        // (this uses vertremap to count usage to save some memory)
        for (i = 0;i < numverts*2;i++)
                vertremap[i] = 0;
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles*3;i++)
-               vertremap[loadmodel->aliasdata_meshes->data_element3i[i]]++;
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles*3;i++)
+               vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]++;
        // build remapping table and compact array
-       loadmodel->aliasdata_meshes->num_vertices = 0;
+       loadmodel->alias.aliasdata_meshes->num_vertices = 0;
        for (i = 0;i < numverts*2;i++)
        {
                if (vertremap[i])
                {
-                       vertremap[i] = loadmodel->aliasdata_meshes->num_vertices;
-                       vertst[loadmodel->aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
-                       vertst[loadmodel->aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
-                       loadmodel->aliasdata_meshes->num_vertices++;
+                       vertremap[i] = loadmodel->alias.aliasdata_meshes->num_vertices;
+                       vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
+                       vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
+                       loadmodel->alias.aliasdata_meshes->num_vertices++;
                }
                else
                        vertremap[i] = -1; // not used at all
        }
        // remap the elements to the new vertex set
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles * 3;i++)
-               loadmodel->aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->aliasdata_meshes->data_element3i[i]];
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles * 3;i++)
+               loadmodel->alias.aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]];
        // store the texture coordinates
-       loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->aliasdata_meshes->num_vertices);
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_vertices;i++)
+       loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->alias.aliasdata_meshes->num_vertices);
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_vertices;i++)
        {
-               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
-               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
+               loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
+               loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
        }
 
 // load the frames
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
-       loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices);
-       loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 1;
-       loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 2;
-       loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 3;
+       loadmodel->alias.aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices);
+       loadmodel->alias.aliasdata_meshes->data_aliassvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 1;
+       loadmodel->alias.aliasdata_meshes->data_aliastvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 2;
+       loadmodel->alias.aliasdata_meshes->data_aliasnormal3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + loadmodel->alias.aliasdata_meshes->num_frames * loadmodel->alias.aliasdata_meshes->num_vertices * 3 * 3;
        Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
-       loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
-       Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
-               Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+       loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
+       Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++)
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
        Mod_CalcAliasModelBBoxes();
 
        Mem_Free(vertst);
@@ -537,7 +537,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                        loadmodel->name, version, MD2ALIAS_VERSION);
 
        loadmodel->type = mod_alias;
-       loadmodel->aliastype = ALIASTYPE_ALIAS;
+       loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Alias_Draw;
        loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
@@ -565,15 +565,15 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
        if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
                Host_Error ("%s is not a valid model", loadmodel->name);
 
-       loadmodel->aliasnum_meshes = 1;
-       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+       loadmodel->alias.aliasnum_meshes = 1;
+       loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
 
        loadmodel->numskins = LittleLong(pinmodel->num_skins);
        numxyz = LittleLong(pinmodel->num_xyz);
        numst = LittleLong(pinmodel->num_st);
-       loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
+       loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
        loadmodel->numframes = LittleLong(pinmodel->num_frames);
-       loadmodel->aliasdata_meshes->num_frames = loadmodel->numframes;
+       loadmodel->alias.aliasdata_meshes->num_frames = loadmodel->numframes;
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
 
        loadmodel->flags = 0; // there are no MD2 flags
@@ -594,8 +594,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                loadmodel->numskins = 1;
                loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
        }
-       loadmodel->aliasdata_meshes->num_skins = loadmodel->numskins;
-       loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+       loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+       loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
 
        loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
        for (i = 0;i < loadmodel->numskins;i++)
@@ -630,11 +630,11 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
        }
 
        md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
-       md2verthashdata = Mem_Alloc(tempmempool, loadmodel->aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
+       md2verthashdata = Mem_Alloc(tempmempool, loadmodel->alias.aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
        // swap the triangle list
        num = 0;
-       loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
+       loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
        {
                for (j = 0;j < 3;j++)
                {
@@ -665,22 +665,22 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                                hash->next = md2verthash[hashindex];
                                md2verthash[hashindex] = hash;
                        }
-                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
+                       loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
                }
        }
 
        Mem_Free(stverts);
 
        numverts = num;
-       loadmodel->aliasdata_meshes->num_vertices = numverts;
+       loadmodel->alias.aliasdata_meshes->num_vertices = numverts;
        vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
-       loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+       loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
        for (i = 0;i < num;i++)
        {
                hash = md2verthashdata + i;
                vertremap[i] = hash->xyz;
-               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
-               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
+               loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
+               loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
        }
 
        Mem_Free(md2verthash);
@@ -688,11 +688,11 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        // load the frames
        datapointer = (base + LittleLong(pinmodel->ofs_frames));
-       loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->aliasdata_meshes->num_frames * sizeof(float[4][3]));
-       loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 1;
-       loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 2;
-       loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 3;
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_frames;i++)
+       loadmodel->alias.aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->alias.aliasdata_meshes->num_frames * sizeof(float[4][3]));
+       loadmodel->alias.aliasdata_meshes->data_aliassvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 1;
+       loadmodel->alias.aliasdata_meshes->data_aliastvector3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 2;
+       loadmodel->alias.aliasdata_meshes->data_aliasnormal3f = loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->alias.aliasdata_meshes->num_frames * 3 * 3;
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_frames;i++)
        {
                pinframe = (md2frame_t *)datapointer;
                datapointer += sizeof(md2frame_t);
@@ -701,8 +701,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                        scale[j] = LittleFloat(pinframe->scale[j]);
                        translate[j] = LittleFloat(pinframe->translate[j]);
                }
-               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap);
-               Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + i * loadmodel->aliasdata_meshes->num_vertices * 3);
+               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap);
+               Mod_BuildTextureVectorsAndNormals(loadmodel->alias.aliasdata_meshes->num_vertices, loadmodel->alias.aliasdata_meshes->num_triangles, loadmodel->alias.aliasdata_meshes->data_aliasvertex3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_texcoord2f, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->data_aliassvector3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliastvector3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3, loadmodel->alias.aliasdata_meshes->data_aliasnormal3f + i * loadmodel->alias.aliasdata_meshes->num_vertices * 3);
                datapointer += numxyz * sizeof(trivertx_t);
 
                strcpy(loadmodel->animscenes[i].name, pinframe->name);
@@ -714,10 +714,10 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        Mem_Free(vertremap);
 
-       loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
-       Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
-       for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
-               Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+       loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
+       Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
+       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++)
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
        Mod_CalcAliasModelBBoxes();
 }
 
@@ -740,7 +740,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                        loadmodel->name, version, MD3VERSION);
 
        loadmodel->type = mod_alias;
-       loadmodel->aliastype = ALIASTYPE_ALIAS;
+       loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Alias_Draw;
        loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
@@ -752,7 +752,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        // set up some global info about the model
        loadmodel->numframes = LittleLong(pinmodel->num_frames);
        loadmodel->numskins = 1;
-       loadmodel->aliasnum_meshes = LittleLong(pinmodel->num_meshes);
+       loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes);
        loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
        loadmodel->skinscenes[0].firstframe = 0;
        loadmodel->skinscenes[0].framecount = 1;
@@ -773,12 +773,12 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        // tags are not loaded yet
 
        // load meshes
-       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
-       for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
+       loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t));
+       for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->alias.aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
        {
                if (memcmp(pinmesh->identifier, "IDP3", 4))
                        Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
-               mesh = loadmodel->aliasdata_meshes + i;
+               mesh = loadmodel->alias.aliasdata_meshes + i;
                mesh->num_skins = loadmodel->numskins;
                mesh->num_frames = LittleLong(pinmesh->num_frames);
                mesh->num_vertices = LittleLong(pinmesh->num_vertices);
@@ -835,7 +835,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
 
        loadmodel->type = mod_alias;
-       loadmodel->aliastype = ALIASTYPE_ZYM;
+       loadmodel->alias.aliastype = ALIASTYPE_ZYM;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Zymotic_Draw;
        loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
@@ -853,11 +853,11 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
        pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
        pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
        pheader->radius = BigFloat(pinmodel->radius);
-       pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
-       pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
-       pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
-       pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
-       pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
+       pheader->numverts = loadmodel->alias.zymnum_verts = BigLong(pinmodel->numverts);
+       pheader->numtris = loadmodel->alias.zymnum_tris = BigLong(pinmodel->numtris);
+       pheader->numshaders = loadmodel->alias.zymnum_shaders = BigLong(pinmodel->numshaders);
+       pheader->numbones = loadmodel->alias.zymnum_bones = BigLong(pinmodel->numbones);
+       pheader->numscenes = loadmodel->alias.zymnum_scenes = BigLong(pinmodel->numscenes);
        pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
        pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
        pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
@@ -948,24 +948,24 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                int i;
                float *poses;
        //      zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
-               loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+               loadmodel->alias.zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
                poses = (void *) (pheader->lump_poses.start + pbase);
                for (i = 0;i < pheader->lump_poses.length / 4;i++)
-                       loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
+                       loadmodel->alias.zymdata_poses[i] = BigFloat(poses[i]);
        }
 
        {
                int i;
                zymbone_t *bone;
        //      zymlump_t lump_bones; // zymbone_t bone[numbones];
-               loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
+               loadmodel->alias.zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
                bone = (void *) (pheader->lump_bones.start + pbase);
                for (i = 0;i < pheader->numbones;i++)
                {
-                       memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
-                       loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
-                       loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
-                       if (loadmodel->zymdata_bones[i].parent >= i)
+                       memcpy(loadmodel->alias.zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
+                       loadmodel->alias.zymdata_bones[i].flags = BigLong(bone[i].flags);
+                       loadmodel->alias.zymdata_bones[i].parent = BigLong(bone[i].parent);
+                       if (loadmodel->alias.zymdata_bones[i].parent >= i)
                                Host_Error("Mod_ZYMOTICMODEL_Load: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
                }
        }
@@ -973,12 +973,12 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
        {
                int i, *bonecount;
        //      zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
-               loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+               loadmodel->alias.zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
                bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
                for (i = 0;i < pheader->numverts;i++)
                {
-                       loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
-                       if (loadmodel->zymdata_vertbonecounts[i] < 1)
+                       loadmodel->alias.zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
+                       if (loadmodel->alias.zymdata_vertbonecounts[i] < 1)
                                Host_Error("Mod_ZYMOTICMODEL_Load: bone vertex count < 1 in %s\n", loadmodel->name);
                }
        }
@@ -987,14 +987,14 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                int i;
                zymvertex_t *vertdata;
        //      zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
-               loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+               loadmodel->alias.zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
                vertdata = (void *) (pheader->lump_verts.start + pbase);
                for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
                {
-                       loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
-                       loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
-                       loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
-                       loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
+                       loadmodel->alias.zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
+                       loadmodel->alias.zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
+                       loadmodel->alias.zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
+                       loadmodel->alias.zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
                }
        }
 
@@ -1002,7 +1002,7 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                int i;
                float *intexcoord2f, *outtexcoord2f;
        //      zymlump_t lump_texcoords; // float texcoords[numvertices][2];
-               loadmodel->zymdata_texcoords = outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+               loadmodel->alias.zymdata_texcoords = outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
                intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
                for (i = 0;i < pheader->numverts;i++)
                {
@@ -1015,12 +1015,12 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
        {
                int i, count, *renderlist, *renderlistend, *outrenderlist;
        //      zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
-               loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
+               loadmodel->alias.zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
                // byteswap, validate, and swap winding order of tris
                count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
                if (pheader->lump_render.length != count)
                        Host_Error("Mod_ZYMOTICMODEL_Load: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
-               outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
+               outrenderlist = loadmodel->alias.zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
                renderlist = (void *) (pheader->lump_render.start + pbase);
                renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
                for (i = 0;i < pheader->numshaders;i++)
@@ -1050,15 +1050,15 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                int i;
                char *shadername;
        //      zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
-               loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
+               loadmodel->alias.zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
                shadername = (void *) (pheader->lump_shaders.start + pbase);
                for (i = 0;i < pheader->numshaders;i++)
-                       loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+                       loadmodel->alias.zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
        }
 
        {
        //      zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
-               loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
-               memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+               loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+               memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
        }
 }
index f196dd28120a91f4388c18ad81bc889c4c20e8a3..bfe485fd11d1b757476566b78bd2247bcf331b7f 100644 (file)
@@ -57,7 +57,7 @@ static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
 
        // LordHavoc: modified to start at first clip node,
        // in other words: first node of the (sub)model
-       node = model->nodes + model->hulls[0].firstclipnode;
+       node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
        while (node->contents == 0)
                node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
 
@@ -75,7 +75,7 @@ static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
 
        // LordHavoc: modified to start at first clip node,
        // in other words: first node of the (sub)model
-       node = model->nodes + model->hulls[0].firstclipnode;
+       node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
        while (node->contents == 0)
                node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
 
@@ -106,7 +106,7 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in
        surfmesh_t *mesh;
        for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
        {
-               surf = info->model->surfaces + *mark;
+               surf = info->model->brushq1.surfaces + *mark;
                if (surf->flags & SURF_SOLIDCLIP)
                {
 #if 0
@@ -239,7 +239,7 @@ static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, m
        }
 }
 
-static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, vec3_t in, vec3_t out, float radius)
+static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
 {
        int i;
        findnonsolidlocationinfo_t info;
@@ -256,7 +256,7 @@ static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, vec3_t in, vec3_t out
        {
                VectorClear(info.nudge);
                info.bestdist = radius;
-               Mod_Q1BSP_FindNonSolidLocation_r(&info, model->nodes + model->hulls[0].firstclipnode);
+               Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
                VectorAdd(info.center, info.nudge, info.center);
        }
        while (info.bestdist < radius && ++i < 10);
@@ -270,7 +270,7 @@ static qbyte *Mod_Q1BSP_DecompressVis(model_t *model, qbyte *in)
        qbyte *out;
        int row;
 
-       row = (model->numleafs+7)>>3;
+       row = (model->brushq1.numleafs+7)>>3;
        out = decompressed;
 
        do
@@ -295,7 +295,7 @@ static qbyte *Mod_Q1BSP_DecompressVis(model_t *model, qbyte *in)
 
 static qbyte *Mod_Q1BSP_LeafPVS(model_t *model, mleaf_t *leaf)
 {
-       if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL)
+       if (r_novis.integer || leaf == model->brushq1.leafs || leaf->compressed_vis == NULL)
                return mod_q1bsp_novis;
        return Mod_Q1BSP_DecompressVis(model, leaf->compressed_vis);
 }
@@ -309,7 +309,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        qbyte *data, *mtdata;
        char name[256];
 
-       loadmodel->textures = NULL;
+       loadmodel->brushq1.textures = NULL;
 
        if (!l->filelen)
                return;
@@ -319,11 +319,11 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        m->nummiptex = LittleLong (m->nummiptex);
 
        // add two slots for notexture walls and notexture liquids
-       loadmodel->numtextures = m->nummiptex + 2;
-       loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t));
+       loadmodel->brushq1.numtextures = m->nummiptex + 2;
+       loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
 
        // fill out all slots with notexture
-       for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++)
+       for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
        {
                tx->number = i;
                strcpy(tx->name, "NO TEXTURE FOUND");
@@ -332,7 +332,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                tx->skin.base = r_notexture;
                tx->shader = &Cshader_wall_lightmap;
                tx->flags = SURF_SOLIDCLIP;
-               if (i == loadmodel->numtextures - 1)
+               if (i == loadmodel->brushq1.numtextures - 1)
                {
                        tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
                        tx->shader = &Cshader_water;
@@ -378,7 +378,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        if (name[j] >= 'A' && name[j] <= 'Z')
                                name[j] += 'a' - 'A';
 
-               tx = loadmodel->textures + i;
+               tx = loadmodel->brushq1.textures + i;
                strcpy(tx->name, name);
                tx->width = mtwidth;
                tx->height = mtheight;
@@ -390,7 +390,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                }
 
                // LordHavoc: HL sky textures are entirely different than quake
-               if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
+               if (!loadmodel->brushq1.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
                {
                        if (loadmodel->isworldmodel)
                        {
@@ -419,7 +419,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
                        {
                                // did not find external texture, load it from the bsp or wad3
-                               if (loadmodel->ishlbsp)
+                               if (loadmodel->brushq1.ishlbsp)
                                {
                                        // internal texture overrides wad
                                        qbyte *pixels, *freepixels, *fogpixels;
@@ -496,7 +496,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
        // sequence the animations
        for (i = 0;i < m->nummiptex;i++)
        {
-               tx = loadmodel->textures + i;
+               tx = loadmodel->brushq1.textures + i;
                if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
                        continue;
                if (tx->anim_total[0] || tx->anim_total[1])
@@ -508,7 +508,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
 
                for (j = i;j < m->nummiptex;j++)
                {
-                       tx2 = loadmodel->textures + j;
+                       tx2 = loadmodel->brushq1.textures + j;
                        if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
                                continue;
 
@@ -600,11 +600,11 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
        int i;
        qbyte *in, *out, *data, d;
        char litfilename[1024];
-       loadmodel->lightdata = NULL;
-       if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight
+       loadmodel->brushq1.lightdata = NULL;
+       if (loadmodel->brushq1.ishlbsp) // LordHavoc: load the colored lighting data straight
        {
-               loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
-               memcpy(loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
+               loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+               memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
        }
        else // LordHavoc: bsp version 29 (normal white lighting)
        {
@@ -621,8 +621,8 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
                                if (i == 1)
                                {
                                        Con_DPrintf("loaded %s\n", litfilename);
-                                       loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
-                                       memcpy(loadmodel->lightdata, data + 8, fs_filesize - 8);
+                                       loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
+                                       memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
                                        Mem_Free(data);
                                        return;
                                }
@@ -644,9 +644,9 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l)
                // LordHavoc: oh well, expand the white lighting data
                if (!l->filelen)
                        return;
-               loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
-               in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
-               out = loadmodel->lightdata;
+               loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
+               in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
+               out = loadmodel->brushq1.lightdata;
                memcpy(in, mod_base + l->fileofs, l->filelen);
                for (i = 0;i < l->filelen;i++)
                {
@@ -683,7 +683,7 @@ static void Mod_Q1BSP_LoadLightList(void)
                        s++;
                        numlights++;
                }
-               loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+               loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
                s = lightsstring;
                n = 0;
                while (*s && n < numlights)
@@ -696,7 +696,7 @@ static void Mod_Q1BSP_LoadLightList(void)
                                Mem_Free(lightsstring);
                                Host_Error("misparsed lights file!\n");
                        }
-                       e = loadmodel->lights + n;
+                       e = loadmodel->brushq1.lights + n;
                        *s = 0;
                        a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
                        *s = '\n';
@@ -713,7 +713,7 @@ static void Mod_Q1BSP_LoadLightList(void)
                        Mem_Free(lightsstring);
                        Host_Error("misparsed lights file!\n");
                }
-               loadmodel->numlights = numlights;
+               loadmodel->brushq1.numlights = numlights;
                Mem_Free(lightsstring);
        }
 }
@@ -730,7 +730,7 @@ static void Mod_Q1BSP_ProcessLightList(void)
        qbyte *pvs;
        vec3_t temp;
        float *v, radius2;
-       for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++)
+       for (lnum = 0, e = loadmodel->brushq1.lights;lnum < loadmodel->brushq1.numlights;lnum++, e++)
        {
                e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f;
                if (e->cullradius2 > 4096.0f * 4096.0f)
@@ -741,15 +741,15 @@ static void Mod_Q1BSP_ProcessLightList(void)
                        pvs = Mod_Q1BSP_DecompressVis(leaf->compressed_vis, loadmodel);
                else
                        pvs = mod_q1bsp_novis;
-               for (j = 0;j < loadmodel->numsurfaces;j++)
-                       loadmodel->surfacevisframes[j] = -1;
-               for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++)
+               for (j = 0;j < loadmodel->brushq1.numsurfaces;j++)
+                       loadmodel->brushq1.surfacevisframes[j] = -1;
+               for (j = 0, leaf = loadmodel->brushq1.leafs + 1;j < loadmodel->brushq1.numleafs - 1;j++, leaf++)
                {
                        if (pvs[j >> 3] & (1 << (j & 7)))
                        {
                                for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++)
                                {
-                                       surf = loadmodel->surfaces + *mark;
+                                       surf = loadmodel->brushq1.surfaces + *mark;
                                        if (surf->number != *mark)
                                                Con_Printf("%d != %d\n", surf->number, *mark);
                                        dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
@@ -761,24 +761,24 @@ static void Mod_Q1BSP_ProcessLightList(void)
                                                temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1];
                                                temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2];
                                                if (DotProduct(temp, temp) < lightradius2)
-                                                       loadmodel->surfacevisframes[*mark] = -2;
+                                                       loadmodel->brushq1.surfacevisframes[*mark] = -2;
                                        }
                                }
                        }
                }
                // build list of light receiving surfaces
                e->numsurfaces = 0;
-               for (j = 0;j < loadmodel->numsurfaces;j++)
-                       if (loadmodel->surfacevisframes[j] == -2)
+               for (j = 0;j < loadmodel->brushq1.numsurfaces;j++)
+                       if (loadmodel->brushq1.surfacevisframes[j] == -2)
                                e->numsurfaces++;
                e->surfaces = NULL;
                if (e->numsurfaces > 0)
                {
                        e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces);
                        e->numsurfaces = 0;
-                       for (j = 0;j < loadmodel->numsurfaces;j++)
-                               if (loadmodel->surfacevisframes[j] == -2)
-                                       e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j;
+                       for (j = 0;j < loadmodel->brushq1.numsurfaces;j++)
+                               if (loadmodel->brushq1.surfacevisframes[j] == -2)
+                                       e->surfaces[e->numsurfaces++] = loadmodel->brushq1.surfaces + j;
                }
                // find bounding box and sphere of lit surfaces
                // (these will be used for creating a shape to clip the light)
@@ -979,11 +979,11 @@ static void Mod_Q1BSP_ProcessLightList(void)
 
 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
 {
-       loadmodel->visdata = NULL;
+       loadmodel->brushq1.visdata = NULL;
        if (!l->filelen)
                return;
-       loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
-       memcpy(loadmodel->visdata, mod_base + l->fileofs, l->filelen);
+       loadmodel->brushq1.visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+       memcpy(loadmodel->brushq1.visdata, mod_base + l->fileofs, l->filelen);
 }
 
 // used only for HalfLife maps
@@ -1015,7 +1015,7 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
                strcpy(value, com_token);
                if (!strcmp("wad", key)) // for HalfLife maps
                {
-                       if (loadmodel->ishlbsp)
+                       if (loadmodel->brushq1.ishlbsp)
                        {
                                j = 0;
                                for (i = 0;i < 4096;i++)
@@ -1048,13 +1048,13 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
 
 static void Mod_Q1BSP_LoadEntities(lump_t *l)
 {
-       loadmodel->entities = NULL;
+       loadmodel->brush.entities = NULL;
        if (!l->filelen)
                return;
-       loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen);
-       memcpy(loadmodel->entities, mod_base + l->fileofs, l->filelen);
-       if (loadmodel->ishlbsp)
-               Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->entities);
+       loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+       memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+       if (loadmodel->brushq1.ishlbsp)
+               Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
 }
 
 
@@ -1070,8 +1070,8 @@ static void Mod_Q1BSP_LoadVertexes(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
-       loadmodel->vertexes = out;
-       loadmodel->numvertexes = count;
+       loadmodel->brushq1.vertexes = out;
+       loadmodel->brushq1.numvertexes = count;
 
        for ( i=0 ; i<count ; i++, in++, out++)
        {
@@ -1093,8 +1093,8 @@ static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
-       loadmodel->submodels = out;
-       loadmodel->numsubmodels = count;
+       loadmodel->brushq1.submodels = out;
+       loadmodel->brushq1.numsubmodels = count;
 
        for ( i=0 ; i<count ; i++, in++, out++)
        {
@@ -1125,8 +1125,8 @@ static void Mod_Q1BSP_LoadEdges(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
-       loadmodel->edges = out;
-       loadmodel->numedges = count;
+       loadmodel->brushq1.edges = out;
+       loadmodel->brushq1.numedges = count;
 
        for ( i=0 ; i<count ; i++, in++, out++)
        {
@@ -1147,8 +1147,8 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
 
-       loadmodel->texinfo = out;
-       loadmodel->numtexinfo = count;
+       loadmodel->brushq1.texinfo = out;
+       loadmodel->brushq1.numtexinfo = count;
 
        for (i = 0;i < count;i++, in++, out++)
        {
@@ -1160,25 +1160,25 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
                out->flags = LittleLong(in->flags);
 
                out->texture = NULL;
-               if (loadmodel->textures)
+               if (loadmodel->brushq1.textures)
                {
-                       if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures)
-                               Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->numtextures);
+                       if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
+                               Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
                        else
-                               out->texture = loadmodel->textures + miptex;
+                               out->texture = loadmodel->brushq1.textures + miptex;
                }
                if (out->flags & TEX_SPECIAL)
                {
                        // if texture chosen is NULL or the shader needs a lightmap,
                        // force to notexture water shader
                        if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
-                               out->texture = loadmodel->textures + (loadmodel->numtextures - 1);
+                               out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
                }
                else
                {
                        // if texture chosen is NULL, force to notexture
                        if (out->texture == NULL)
-                               out->texture = loadmodel->textures + (loadmodel->numtextures - 2);
+                               out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
                }
        }
 }
@@ -1365,11 +1365,11 @@ static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, in
        vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
        for (i = 0;i < numedges;i++)
        {
-               lindex = loadmodel->surfedges[firstedge + i];
+               lindex = loadmodel->brushq1.surfedges[firstedge + i];
                if (lindex > 0)
-                       vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
+                       vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
                else
-                       vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
+                       vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
                VectorCopy(vec, vert);
                vert += 3;
        }
@@ -1425,35 +1425,35 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       loadmodel->surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
+       loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
 
-       loadmodel->numsurfaces = count;
-       loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
-       loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
-       loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+       loadmodel->brushq1.numsurfaces = count;
+       loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+       loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+       loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
 
-       for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
+       for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
        {
                surf->number = surfnum;
                // FIXME: validate edges, texinfo, etc?
                firstedge = LittleLong(in->firstedge);
                numedges = LittleShort(in->numedges);
-               if ((unsigned int) firstedge > (unsigned int) loadmodel->numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges)
-                       Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->numsurfedges);
+               if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
+                       Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
                i = LittleShort(in->texinfo);
-               if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo)
-                       Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->numtexinfo);
-               surf->texinfo = loadmodel->texinfo + i;
+               if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
+                       Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
+               surf->texinfo = loadmodel->brushq1.texinfo + i;
                surf->flags = surf->texinfo->texture->flags;
 
                planenum = LittleShort(in->planenum);
-               if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes)
-                       Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes);
+               if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
+                       Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
 
                if (LittleShort(in->side))
                        surf->flags |= SURF_PLANEBACK;
 
-               surf->plane = loadmodel->planes + planenum;
+               surf->plane = loadmodel->brushq1.planes + planenum;
 
                // clear lightmap (filled in later)
                surf->lightmaptexture = NULL;
@@ -1472,10 +1472,10 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                i = LittleLong(in->lightofs);
                if (i == -1)
                        surf->samples = NULL;
-               else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
-                       surf->samples = loadmodel->lightdata + i;
+               else if (loadmodel->brushq1.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
+                       surf->samples = loadmodel->brushq1.lightdata + i;
                else // LordHavoc: white lighting (bsp version 29)
-                       surf->samples = loadmodel->lightdata + (i * 3);
+                       surf->samples = loadmodel->brushq1.lightdata + (i * 3);
 
                if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
                {
@@ -1488,24 +1488,24 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                }
        }
 
-       loadmodel->entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
-       loadmodel->surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
+       loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
+       loadmodel->brushq1.surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
 
-       for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
+       for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
        {
-               mesh = surf->mesh = loadmodel->surfmeshes + totalmeshes;
+               mesh = surf->mesh = loadmodel->brushq1.surfmeshes + totalmeshes;
                mesh->numverts = surf->poly_numverts;
                mesh->numtriangles = surf->poly_numverts - 2;
-               mesh->vertex3f = loadmodel->entiremesh->vertex3f + totalverts * 3;
-               mesh->texcoordtexture2f = loadmodel->entiremesh->texcoordtexture2f + totalverts * 2;
-               mesh->texcoordlightmap2f = loadmodel->entiremesh->texcoordlightmap2f + totalverts * 2;
-               mesh->texcoorddetail2f = loadmodel->entiremesh->texcoorddetail2f + totalverts * 2;
-               mesh->svector3f = loadmodel->entiremesh->svector3f + totalverts * 3;
-               mesh->tvector3f = loadmodel->entiremesh->tvector3f + totalverts * 3;
-               mesh->normal3f = loadmodel->entiremesh->normal3f + totalverts * 3;
-               mesh->lightmapoffsets = loadmodel->entiremesh->lightmapoffsets + totalverts;
-               mesh->element3i = loadmodel->entiremesh->element3i + totaltris * 3;
-               mesh->neighbor3i = loadmodel->entiremesh->neighbor3i + totaltris * 3;
+               mesh->vertex3f = loadmodel->brushq1.entiremesh->vertex3f + totalverts * 3;
+               mesh->texcoordtexture2f = loadmodel->brushq1.entiremesh->texcoordtexture2f + totalverts * 2;
+               mesh->texcoordlightmap2f = loadmodel->brushq1.entiremesh->texcoordlightmap2f + totalverts * 2;
+               mesh->texcoorddetail2f = loadmodel->brushq1.entiremesh->texcoorddetail2f + totalverts * 2;
+               mesh->svector3f = loadmodel->brushq1.entiremesh->svector3f + totalverts * 3;
+               mesh->tvector3f = loadmodel->brushq1.entiremesh->tvector3f + totalverts * 3;
+               mesh->normal3f = loadmodel->brushq1.entiremesh->normal3f + totalverts * 3;
+               mesh->lightmapoffsets = loadmodel->brushq1.entiremesh->lightmapoffsets + totalverts;
+               mesh->element3i = loadmodel->brushq1.entiremesh->element3i + totaltris * 3;
+               mesh->neighbor3i = loadmodel->brushq1.entiremesh->neighbor3i + totaltris * 3;
 
                surf->lightmaptexturestride = 0;
                surf->lightmaptexture = NULL;
@@ -1548,12 +1548,12 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                        if (r_miplightmaps.integer)
                        {
                                surf->lightmaptexturestride = smax+1;
-                               surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+                               surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
                        }
                        else
                        {
-                               surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
-                               surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+                               surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+                               surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
                        }
                        R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
                        uscale = (uscale - ubase) / (smax + 1);
@@ -1595,8 +1595,8 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
-       loadmodel->nodes = out;
-       loadmodel->numnodes = count;
+       loadmodel->brushq1.nodes = out;
+       loadmodel->brushq1.numnodes = count;
 
        for ( i=0 ; i<count ; i++, in++, out++)
        {
@@ -1607,7 +1607,7 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
                }
 
                p = LittleLong(in->planenum);
-               out->plane = loadmodel->planes + p;
+               out->plane = loadmodel->brushq1.planes + p;
 
                out->firstsurface = LittleShort(in->firstface);
                out->numsurfaces = LittleShort(in->numfaces);
@@ -1616,13 +1616,13 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l)
                {
                        p = LittleShort(in->children[j]);
                        if (p >= 0)
-                               out->children[j] = loadmodel->nodes + p;
+                               out->children[j] = loadmodel->brushq1.nodes + p;
                        else
-                               out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
+                               out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p));
                }
        }
 
-       Mod_Q1BSP_SetParent(loadmodel->nodes, NULL);    // sets nodes and leafs
+       Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL);    // sets nodes and leafs
 }
 
 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
@@ -1637,8 +1637,8 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
-       loadmodel->leafs = out;
-       loadmodel->numleafs = count;
+       loadmodel->brushq1.leafs = out;
+       loadmodel->brushq1.numleafs = count;
 
        for ( i=0 ; i<count ; i++, in++, out++)
        {
@@ -1651,7 +1651,7 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l)
                p = LittleLong(in->contents);
                out->contents = p;
 
-               out->firstmarksurface = loadmodel->marksurfaces +
+               out->firstmarksurface = loadmodel->brushq1.marksurfaces +
                        LittleShort(in->firstmarksurface);
                out->nummarksurfaces = LittleShort(in->nummarksurfaces);
 
@@ -1659,7 +1659,7 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l)
                if (p == -1)
                        out->compressed_vis = NULL;
                else
-                       out->compressed_vis = loadmodel->visdata + p;
+                       out->compressed_vis = loadmodel->brushq1.visdata + p;
 
                for (j=0 ; j<4 ; j++)
                        out->ambient_sound_level[j] = in->ambient_level[j];
@@ -1680,16 +1680,16 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
        count = l->filelen / sizeof(*in);
        out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
 
-       loadmodel->clipnodes = out;
-       loadmodel->numclipnodes = count;
+       loadmodel->brushq1.clipnodes = out;
+       loadmodel->brushq1.numclipnodes = count;
 
-       if (loadmodel->ishlbsp)
+       if (loadmodel->brushq1.ishlbsp)
        {
-               hull = &loadmodel->hulls[1];
+               hull = &loadmodel->brushq1.hulls[1];
                hull->clipnodes = out;
                hull->firstclipnode = 0;
                hull->lastclipnode = count-1;
-               hull->planes = loadmodel->planes;
+               hull->planes = loadmodel->brushq1.planes;
                hull->clip_mins[0] = -16;
                hull->clip_mins[1] = -16;
                hull->clip_mins[2] = -36;
@@ -1698,11 +1698,11 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
                hull->clip_maxs[2] = 36;
                VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
 
-               hull = &loadmodel->hulls[2];
+               hull = &loadmodel->brushq1.hulls[2];
                hull->clipnodes = out;
                hull->firstclipnode = 0;
                hull->lastclipnode = count-1;
-               hull->planes = loadmodel->planes;
+               hull->planes = loadmodel->brushq1.planes;
                hull->clip_mins[0] = -32;
                hull->clip_mins[1] = -32;
                hull->clip_mins[2] = -32;
@@ -1711,11 +1711,11 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
                hull->clip_maxs[2] = 32;
                VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
 
-               hull = &loadmodel->hulls[3];
+               hull = &loadmodel->brushq1.hulls[3];
                hull->clipnodes = out;
                hull->firstclipnode = 0;
                hull->lastclipnode = count-1;
-               hull->planes = loadmodel->planes;
+               hull->planes = loadmodel->brushq1.planes;
                hull->clip_mins[0] = -16;
                hull->clip_mins[1] = -16;
                hull->clip_mins[2] = -18;
@@ -1726,11 +1726,11 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
        }
        else
        {
-               hull = &loadmodel->hulls[1];
+               hull = &loadmodel->brushq1.hulls[1];
                hull->clipnodes = out;
                hull->firstclipnode = 0;
                hull->lastclipnode = count-1;
-               hull->planes = loadmodel->planes;
+               hull->planes = loadmodel->brushq1.planes;
                hull->clip_mins[0] = -16;
                hull->clip_mins[1] = -16;
                hull->clip_mins[2] = -24;
@@ -1739,11 +1739,11 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
                hull->clip_maxs[2] = 32;
                VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
 
-               hull = &loadmodel->hulls[2];
+               hull = &loadmodel->brushq1.hulls[2];
                hull->clipnodes = out;
                hull->firstclipnode = 0;
                hull->lastclipnode = count-1;
-               hull->planes = loadmodel->planes;
+               hull->planes = loadmodel->brushq1.planes;
                hull->clip_mins[0] = -32;
                hull->clip_mins[1] = -32;
                hull->clip_mins[2] = -24;
@@ -1771,21 +1771,21 @@ static void Mod_Q1BSP_MakeHull0(void)
        int                     i;
        hull_t          *hull;
 
-       hull = &loadmodel->hulls[0];
+       hull = &loadmodel->brushq1.hulls[0];
 
-       in = loadmodel->nodes;
-       out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t));
+       in = loadmodel->brushq1.nodes;
+       out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
 
        hull->clipnodes = out;
        hull->firstclipnode = 0;
-       hull->lastclipnode = loadmodel->numnodes - 1;
-       hull->planes = loadmodel->planes;
+       hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
+       hull->planes = loadmodel->brushq1.planes;
 
-       for (i = 0;i < loadmodel->numnodes;i++, out++, in++)
+       for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
        {
-               out->planenum = in->plane - loadmodel->planes;
-               out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes;
-               out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->nodes;
+               out->planenum = in->plane - loadmodel->brushq1.planes;
+               out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
+               out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
        }
 }
 
@@ -1797,15 +1797,15 @@ static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
-       loadmodel->nummarksurfaces = l->filelen / sizeof(*in);
-       loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int));
+       loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
+       loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
 
-       for (i = 0;i < loadmodel->nummarksurfaces;i++)
+       for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
        {
                j = (unsigned) LittleShort(in[i]);
-               if (j >= loadmodel->numsurfaces)
+               if (j >= loadmodel->brushq1.numsurfaces)
                        Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
-               loadmodel->marksurfaces[i] = j;
+               loadmodel->brushq1.marksurfaces[i] = j;
        }
 }
 
@@ -1817,11 +1817,11 @@ static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
        in = (void *)(mod_base + l->fileofs);
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
-       loadmodel->numsurfedges = l->filelen / sizeof(*in);
-       loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int));
+       loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
+       loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
 
-       for (i = 0;i < loadmodel->numsurfedges;i++)
-               loadmodel->surfedges[i] = LittleLong(in[i]);
+       for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
+               loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
 }
 
 
@@ -1835,10 +1835,10 @@ static void Mod_Q1BSP_LoadPlanes(lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
 
-       loadmodel->numplanes = l->filelen / sizeof(*in);
-       loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out));
+       loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
+       loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
 
-       for (i = 0;i < loadmodel->numplanes;i++, in++, out++)
+       for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
        {
                out->normal[0] = LittleFloat(in->normal[0]);
                out->normal[1] = LittleFloat(in->normal[1]);
@@ -2194,8 +2194,8 @@ static void Mod_Q1BSP_FinalizePortals(void)
        winding_t *w;
 
        // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
-       leaf = loadmodel->leafs;
-       endleaf = leaf + loadmodel->numleafs;
+       leaf = loadmodel->brushq1.leafs;
+       endleaf = leaf + loadmodel->brushq1.numleafs;
        for (;leaf < endleaf;leaf++)
        {
                VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
@@ -2224,7 +2224,7 @@ static void Mod_Q1BSP_FinalizePortals(void)
                p = p->chain;
        }
 
-       Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->nodes);
+       Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
 
        // tally up portal and point counts
        p = portalchain;
@@ -2243,16 +2243,16 @@ static void Mod_Q1BSP_FinalizePortals(void)
                }
                p = p->chain;
        }
-       loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
-       loadmodel->numportals = numportals;
-       loadmodel->portalpoints = (void *)((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t));
-       loadmodel->numportalpoints = numpoints;
+       loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
+       loadmodel->brushq1.numportals = numportals;
+       loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
+       loadmodel->brushq1.numportalpoints = numpoints;
        // clear all leaf portal chains
-       for (i = 0;i < loadmodel->numleafs;i++)
-               loadmodel->leafs[i].portals = NULL;
+       for (i = 0;i < loadmodel->brushq1.numleafs;i++)
+               loadmodel->brushq1.leafs[i].portals = NULL;
        // process all portals in the global portal chain, while freeing them
-       portal = loadmodel->portals;
-       point = loadmodel->portalpoints;
+       portal = loadmodel->brushq1.portals;
+       point = loadmodel->brushq1.portalpoints;
        p = portalchain;
        portalchain = NULL;
        while (p)
@@ -2514,7 +2514,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
 static void Mod_Q1BSP_MakePortals(void)
 {
        portalchain = NULL;
-       Mod_Q1BSP_RecursiveNodePortals(loadmodel->nodes);
+       Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
        Mod_Q1BSP_FinalizePortals();
 }
 
@@ -2569,86 +2569,86 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod
        int i, j, stylecounts[256], totalcount, remapstyles[256];
        msurface_t *surf;
        memset(stylecounts, 0, sizeof(stylecounts));
-       for (i = 0;i < model->nummodelsurfaces;i++)
+       for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
        {
-               surf = model->surfaces + model->firstmodelsurface + i;
+               surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
                for (j = 0;j < MAXLIGHTMAPS;j++)
                        stylecounts[surf->styles[j]]++;
        }
        totalcount = 0;
-       model->light_styles = 0;
+       model->brushq1.light_styles = 0;
        for (i = 0;i < 255;i++)
        {
                if (stylecounts[i])
                {
-                       remapstyles[i] = model->light_styles++;
+                       remapstyles[i] = model->brushq1.light_styles++;
                        totalcount += stylecounts[i] + 1;
                }
        }
        if (!totalcount)
                return;
-       model->light_style = Mem_Alloc(mempool, model->light_styles * sizeof(qbyte));
-       model->light_stylevalue = Mem_Alloc(mempool, model->light_styles * sizeof(int));
-       model->light_styleupdatechains = Mem_Alloc(mempool, model->light_styles * sizeof(msurface_t **));
-       model->light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
-       model->light_styles = 0;
+       model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
+       model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
+       model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
+       model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+       model->brushq1.light_styles = 0;
        for (i = 0;i < 255;i++)
                if (stylecounts[i])
-                       model->light_style[model->light_styles++] = i;
+                       model->brushq1.light_style[model->brushq1.light_styles++] = i;
        j = 0;
-       for (i = 0;i < model->light_styles;i++)
+       for (i = 0;i < model->brushq1.light_styles;i++)
        {
-               model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
-               j += stylecounts[model->light_style[i]] + 1;
+               model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
+               j += stylecounts[model->brushq1.light_style[i]] + 1;
        }
-       for (i = 0;i < model->nummodelsurfaces;i++)
+       for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
        {
-               surf = model->surfaces + model->firstmodelsurface + i;
+               surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
                for (j = 0;j < MAXLIGHTMAPS;j++)
                        if (surf->styles[j] != 255)
-                               *model->light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+                               *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
        }
        j = 0;
-       for (i = 0;i < model->light_styles;i++)
+       for (i = 0;i < model->brushq1.light_styles;i++)
        {
-               *model->light_styleupdatechains[i] = NULL;
-               model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
-               j += stylecounts[model->light_style[i]] + 1;
+               *model->brushq1.light_styleupdatechains[i] = NULL;
+               model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
+               j += stylecounts[model->brushq1.light_style[i]] + 1;
        }
 }
 
 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
 {
        int i, j;
-       for (i = 0;i < model->numtextures;i++)
-               model->pvstexturechainslength[i] = 0;
-       for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+       for (i = 0;i < model->brushq1.numtextures;i++)
+               model->brushq1.pvstexturechainslength[i] = 0;
+       for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
        {
-               if (model->surfacepvsframes[j] == model->pvsframecount)
+               if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
                {
-                       model->pvssurflist[model->pvssurflistlength++] = j;
-                       model->pvstexturechainslength[model->surfaces[j].texinfo->texture->number]++;
+                       model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
+                       model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
                }
        }
-       for (i = 0, j = 0;i < model->numtextures;i++)
+       for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
        {
-               if (model->pvstexturechainslength[i])
+               if (model->brushq1.pvstexturechainslength[i])
                {
-                       model->pvstexturechains[i] = model->pvstexturechainsbuffer + j;
-                       j += model->pvstexturechainslength[i] + 1;
+                       model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
+                       j += model->brushq1.pvstexturechainslength[i] + 1;
                }
                else
-                       model->pvstexturechains[i] = NULL;
+                       model->brushq1.pvstexturechains[i] = NULL;
        }
-       for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
-               if (model->surfacepvsframes[j] == model->pvsframecount)
-                       *model->pvstexturechains[model->surfaces[j].texinfo->texture->number]++ = model->surfaces + j;
-       for (i = 0;i < model->numtextures;i++)
+       for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
+               if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
+                       *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
+       for (i = 0;i < model->brushq1.numtextures;i++)
        {
-               if (model->pvstexturechainslength[i])
+               if (model->brushq1.pvstexturechainslength[i])
                {
-                       *model->pvstexturechains[i] = NULL;
-                       model->pvstexturechains[i] -= model->pvstexturechainslength[i];
+                       *model->brushq1.pvstexturechains[i] = NULL;
+                       model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
                }
        }
 }
@@ -2676,17 +2676,17 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
        i = LittleLong(header->version);
        if (i != BSPVERSION && i != 30)
                Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
-       mod->ishlbsp = i == 30;
+       mod->brushq1.ishlbsp = i == 30;
 
-       mod->FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
-       mod->PointInLeaf = Mod_Q1BSP_PointInLeaf;
-       mod->PointContents = Mod_Q1BSP_PointContents;
-       mod->LeafPVS = Mod_Q1BSP_LeafPVS;
-       mod->BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
+       mod->brushq1.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+       mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
+       mod->brushq1.PointContents = Mod_Q1BSP_PointContents;
+       mod->brushq1.LeafPVS = Mod_Q1BSP_LeafPVS;
+       mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
 
        if (loadmodel->isworldmodel)
        {
-               Cvar_SetValue("halflifebsp", mod->ishlbsp);
+               Cvar_SetValue("halflifebsp", mod->brushq1.ishlbsp);
                // until we get a texture for it...
                R_ResetQuakeSky();
        }
@@ -2700,7 +2700,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 // load into heap
 
        // store which lightmap format to use
-       mod->lightmaprgba = r_lightmaprgba.integer;
+       mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
 
        Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
        Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
@@ -2732,19 +2732,19 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 //
 // set up the submodels(FIXME: this is confusing)
 //
-       for (i = 0;i < mod->numsubmodels;i++)
+       for (i = 0;i < mod->brushq1.numsubmodels;i++)
        {
-               bm = &mod->submodels[i];
+               bm = &mod->brushq1.submodels[i];
 
-               mod->hulls[0].firstclipnode = bm->headnode[0];
+               mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
                for (j=1 ; j<MAX_MAP_HULLS ; j++)
                {
-                       mod->hulls[j].firstclipnode = bm->headnode[j];
-                       mod->hulls[j].lastclipnode = mod->numclipnodes - 1;
+                       mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
+                       mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
                }
 
-               mod->firstmodelsurface = bm->firstface;
-               mod->nummodelsurfaces = bm->numfaces;
+               mod->brushq1.firstmodelsurface = bm->firstface;
+               mod->brushq1.nummodelsurfaces = bm->numfaces;
 
                // this gets altered below if sky is used
                mod->DrawSky = NULL;
@@ -2752,25 +2752,25 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                mod->DrawFakeShadow = NULL;
                mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
                mod->DrawLight = R_Model_Brush_DrawLight;
-               mod->pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t **));
-               mod->pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->nummodelsurfaces + mod->numtextures) * sizeof(msurface_t *));
-               mod->pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(int));
+               mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
+               mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
+               mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
                Mod_Q1BSP_BuildPVSTextureChains(mod);
                Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
-               if (mod->nummodelsurfaces)
+               if (mod->brushq1.nummodelsurfaces)
                {
                        // LordHavoc: calculate bmodel bounding box rather than trusting what it says
                        mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
                        mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
                        modelyawradius = 0;
                        modelradius = 0;
-                       for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+                       for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
                        {
                                // we only need to have a drawsky function if it is used(usually only on world model)
                                if (surf->texinfo->texture->shader == &Cshader_sky)
                                        mod->DrawSky = R_Model_Brush_DrawSky;
                                // LordHavoc: submodels always clip, even if water
-                               if (mod->numsubmodels - 1)
+                               if (mod->brushq1.numsubmodels - 1)
                                        surf->flags |= SURF_SOLIDCLIP;
                                // calculate bounding shapes
                                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
@@ -2807,13 +2807,13 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
                        Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
                }
-               Mod_Q1BSP_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool);
+               Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
 
-               mod->numleafs = bm->visleafs;
+               mod->brushq1.numleafs = bm->visleafs;
 
                // LordHavoc: only register submodels if it is the world
                // (prevents bsp models from replacing world submodels)
-               if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))
+               if (loadmodel->isworldmodel && i < (mod->brushq1.numsubmodels - 1))
                {
                        char    name[10];
                        // duplicate the basic information
@@ -3215,17 +3215,19 @@ void Mod_Q2BSP_Load(model_t *mod, void *buffer)
        int i;
        q2dheader_t *header;
 
+       Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
+
        mod->type = mod_brushq2;
 
        header = (q2dheader_t *)buffer;
 
        i = LittleLong(header->version);
        if (i != Q2BSPVERSION)
-               Host_Error("Mod_Q2BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, BSPVERSION);
-       mod->ishlbsp = false;
+               Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
+       mod->brushq1.ishlbsp = false;
        if (loadmodel->isworldmodel)
        {
-               Cvar_SetValue("halflifebsp", mod->ishlbsp);
+               Cvar_SetValue("halflifebsp", mod->brushq1.ishlbsp);
                // until we get a texture for it...
                R_ResetQuakeSky();
        }
@@ -3233,11 +3235,11 @@ void Mod_Q2BSP_Load(model_t *mod, void *buffer)
        mod_base = (qbyte *)header;
 
        // swap all the lumps
-       for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
+       for (i = 0;i < (int) sizeof(*header) / 4;i++)
                ((int *)header)[i] = LittleLong(((int *)header)[i]);
 
        // store which lightmap format to use
-       mod->lightmaprgba = r_lightmaprgba.integer;
+       mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
 
        Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
        Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
@@ -3260,17 +3262,417 @@ void Mod_Q2BSP_Load(model_t *mod, void *buffer)
        Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
 }
 
+static void Mod_Q3BSP_LoadEntities(lump_t *l)
+{
+       if (!l->filelen)
+               return;
+       loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+       memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+}
+
+static void Mod_Q3BSP_LoadTextures(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadPlanes(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadNodes(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadLeafs(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadModels(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadBrushes(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadVertices(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadTriangles(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadEffects(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadFaces(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
+static void Mod_Q3BSP_LoadPVS(lump_t *l)
+{
+/*
+       d_t *in;
+       m_t *out;
+       int i, count;
+
+       in = (void *)(mod_base + l->fileofs);
+       if (l->filelen % sizeof(*in))
+               Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
+       count = l->filelen / sizeof(*in);
+       out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+       loadmodel-> = out;
+       loadmodel->num = count;
+
+       for (i = 0;i < count;i++, in++, out++)
+       {
+       }
+*/
+}
+
 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
 {
+       int i;
+       q3dheader_t *header;
        Host_Error("Mod_Q3BSP_Load: not yet implemented\n");
+
+       mod->type = mod_brushq2;
+
+       header = (q3dheader_t *)buffer;
+
+       i = LittleLong(header->version);
+       if (i != Q3BSPVERSION)
+               Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
+       if (loadmodel->isworldmodel)
+       {
+               Cvar_SetValue("halflifebsp", false);
+               // until we get a texture for it...
+               R_ResetQuakeSky();
+       }
+
+       mod_base = (qbyte *)header;
+
+       // swap all the lumps
+       for (i = 0;i < (int) sizeof(*header) / 4;i++)
+               ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+       Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
+       Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
+       Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
+       Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
+       Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
+       Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
+       Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
+       Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
+       Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
+       Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
+       Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
+       Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
+       Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
+       Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
+       Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
+       Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
+       Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
 }
 
 void Mod_IBSP_Load(model_t *mod, void *buffer)
 {
        int i = LittleLong(* ((int *)buffer));
-       if (i == 46)
+       if (i == Q3BSPVERSION)
                Mod_Q3BSP_Load(mod,buffer);
-       else if (i == 38)
+       else if (i == Q2BSPVERSION)
                Mod_Q2BSP_Load(mod,buffer);
        else
                Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
index 184f7825292af8145d79c31cf34c23cf3deda9f0..83f11d2d030880123e902c54d3a1b5ebdf76653a 100644 (file)
@@ -544,5 +544,175 @@ typedef struct
        int             firstareaportal;
 } q2darea_t;
 
+
+//Q3 bsp stuff
+
+#define Q3BSPVERSION   46
+
+#define        Q3LUMP_ENTITIES         0 // entities to spawn (used by server and client)
+#define        Q3LUMP_TEXTURES         1 // textures used (used by faces)
+#define        Q3LUMP_PLANES           2 // planes used (used by bsp nodes)
+#define        Q3LUMP_NODES            3 // bsp nodes (used by bsp nodes, bsp leafs, rendering, collisions)
+#define        Q3LUMP_LEAFS            4 // bsp leafs (used by bsp nodes)
+#define        Q3LUMP_LEAFFACES        5 // array of ints indexing faces (used by leafs)
+#define        Q3LUMP_LEAFBRUSHES      6 // array of ints indexing brushes (used by leafs)
+#define        Q3LUMP_MODELS           7 // models (used by rendering, collisions)
+#define        Q3LUMP_BRUSHES          8 // brushes (used by effects, collisions)
+#define        Q3LUMP_BRUSHSIDES       9 // brush faces (used by brushes)
+#define        Q3LUMP_VERTICES         10 // mesh vertices (used by faces)
+#define        Q3LUMP_TRIANGLES        11 // mesh triangles (used by faces)
+#define        Q3LUMP_EFFECTS          12 // fog (used by faces)
+#define        Q3LUMP_FACES            13 // surfaces (used by leafs)
+#define        Q3LUMP_LIGHTMAPS        14 // lightmap textures (used by faces)
+#define        Q3LUMP_LIGHTGRID        15 // lighting as a voxel grid (used by rendering)
+#define        Q3LUMP_PVS                      16 // potentially visible set; bit[clusters][clusters] (used by rendering)
+#define        Q3HEADER_LUMPS          17
+
+#define Q3PATHLENGTH 64
+
+typedef struct
+{
+       int                     ident;
+       int                     version;
+       lump_t          lumps[HEADER_LUMPS];
+} q3dheader_t;
+
+typedef struct
+{
+       char name[Q3PATHLENGTH];
+       int surfaceflags;
+       int contents;
+}
+q3dtexture_t;
+
+// note: planes are paired, the pair of planes with i and i ^ 1 are opposites.
+typedef struct
+{
+       float normal[3];
+       float dist;
+}
+q3dplane_t;
+
+typedef struct
+{
+       int planeindex;
+       int childrenindex[2];
+       int mins[3];
+       int maxs[3];
+}
+q3dnode_t;
+
+typedef struct
+{
+       int clusterindex; // pvs index
+       int areaindex; // area index
+       int mins[3];
+       int maxs[3];
+       int firstleafface;
+       int numleaffaces;
+       int firstleafbrush;
+       int numleafbrushes;
+}
+q3dleaf_t;
+
+typedef struct
+{
+       float mins[3];
+       float maxs[3];
+       int firstface;
+       int numfaces;
+       int firstbrush;
+       int numbrushes;
+}
+q3dmodel_t;
+
+typedef struct
+{
+       int firstbrushside;
+       int numbrushsides;
+       int textureindex;
+}
+q3dbrush_t;
+
+typedef struct
+{
+       int planeindex;
+       int textureindex;
+}
+q3dbrushside_t;
+
+typedef struct
+{
+       float origin3f[3];
+       float texcoord2f[2];
+       float lightmap2f[2];
+       float normal3f[3];
+       unsigned char color4ub[4];
+}
+q3dvertex_t;
+
+typedef struct
+{
+       int offset; // first vertex index of mesh
+}
+q3dmeshvertex_t;
+
+typedef struct
+{
+       char shadername[Q3PATHLENGTH];
+       int brushindex;
+       int unknown; // I read this is always 5 except in q3dm8 which has one effect with -1
+}
+q3deffect_t;
+
+#define Q3FACETYPE_POLYGON 1 // common
+#define Q3FACETYPE_PATCH 2 // common
+#define Q3FACETYPE_MESH 3 // common
+#define Q3FACETYPE_BILLBOARD 4 // rare (is this ever used?)
+
+typedef struct
+{
+       int textureindex;
+       int effectindex; // -1 if none
+       int type; // Q3FACETYPE
+       int firstvertex;
+       int numvertices;
+       int firstelement;
+       int numelements;
+       int lightmapindex;
+       int lightmap_base[2]; // only needed by lighting util
+       int lightmap_size[2]; // only needed by lighting util
+       float lightmap_origin[3]; // only needed by lighting util
+       float lightmap_vectors[2][3]; // only needed by lighting util
+       float normal[3]; // only needed by lighting util
+       int patchsize[2]; // size for Q3FACETYPE_PATCH
+}
+q3dface_t;
+
+typedef struct
+{
+       unsigned char rgb[128][128][3];
+}
+q3dlightmap_t;
+
+typedef struct
+{
+       unsigned char ambientrgb[3];
+       unsigned char diffusergb[3];
+       unsigned char diffusepitch;
+       unsigned char diffuseyaw;
+}
+q3dlightgrid_t;
+
+typedef struct
+{
+       int numclusters;
+       int chainlength;
+       // unsigned char chains[];
+       // containing bits in 0-7 order (not 7-0 order),
+       // pvschains[mycluster * chainlength + (thatcluster >> 3)] & (1 << (thatcluster & 7))
+}
+q3dpvs_t;
+
 #endif
 
index 859357924baacf9366a0bbd5f90f6aa0658c6064..0265d89217c1c95efea8892f98c11cda3beb962e 100644 (file)
@@ -89,55 +89,50 @@ shadowmesh_t;
 
 #include "matrixlib.h"
 
-typedef struct model_s
+typedef struct model_alias_s
 {
-       char                    name[MAX_QPATH];
-       // model needs to be loaded if this is true
-       qboolean                needload;
-       // set if the model is used in current map, models which are not, are purged
-       qboolean                used;
-       // CRC of the file this model was loaded from, to reload if changed
-       qboolean                crc;
-       // true if this is the world model (I.E. defines what sky to use, and may contain submodels)
-       qboolean                isworldmodel;
-       // true if this model is a HalfLife .bsp file
-       qboolean                ishlbsp;
-
-       // mod_brush, mod_alias, mod_sprite
-       modtype_t               type;
        // LordHavoc: Q2/ZYM model support
        int                             aliastype;
-       // LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright
-       int                             fullbright;
-       // number of QC accessible frame(group)s in the model
-       int                             numframes;
-       // number of QC accessible skin(group)s in the model
-       int                             numskins;
-       // whether to randomize animated framegroups
-       synctype_t              synctype;
 
+       // mdl/md2/md3 models are the same after loading
+       int                             aliasnum_meshes;
+       aliasmesh_t             *aliasdata_meshes;
 
-       // flags from the model file
-       int                             flags;
-       // engine calculated flags, ones that can not be set in the file
-       int                             flags2;
+       // for Zymotic models
+       int                             zymnum_verts;
+       int                             zymnum_tris;
+       int                             zymnum_shaders;
+       int                             zymnum_bones;
+       int                             zymnum_scenes;
+       float                   *zymdata_texcoords;
+       rtexture_t              **zymdata_textures;
+       qbyte                   *zymdata_trizone;
+       zymbone_t               *zymdata_bones;
+       unsigned int    *zymdata_vertbonecounts;
+       zymvertex_t             *zymdata_verts;
+       unsigned int    *zymdata_renderlist;
+       float                   *zymdata_poses;
+}
+model_alias_t;
 
-       // all models use textures...
-       rtexturepool_t  *texturepool;
+typedef struct model_sprite_s
+{
+       int                             sprnum_type;
+       mspriteframe_t  *sprdata_frames;
+}
+model_sprite_t;
 
-       // volume occupied by the model
-       // bounding box at angles '0 0 0'
-       vec3_t                  normalmins, normalmaxs;
-       // bounding box if yaw angle is not 0, but pitch and roll are
-       vec3_t                  yawmins, yawmaxs;
-       // bounding box if pitch or roll are used
-       vec3_t                  rotatedmins, rotatedmaxs;
-       // sphere radius, usable at any angles
-       float                   radius;
-       // squared sphere radius for easier comparisons
-       float                   radius2;
+typedef struct model_brush_s
+{
+       char                    *entities;
+}
+model_brush_t;
+
+typedef struct model_brushq1_s
+{
+       // true if this model is a HalfLife .bsp file
+       qboolean                ishlbsp;
 
-       // brush model specific
        int                             firstmodelsurface, nummodelsurfaces;
 
        // lightmap format, set to r_lightmaprgba when model is loaded
@@ -189,7 +184,6 @@ typedef struct model_s
 
        qbyte                   *visdata;
        qbyte                   *lightdata;
-       char                    *entities;
 
        int                             numportals;
        mportal_t               *portals;
@@ -222,60 +216,231 @@ typedef struct model_s
        int                             light_scalebit;
        float                   light_ambient;
 
-       // skin animation info
-       animscene_t             *skinscenes; // [numskins]
-       // skin frame info
-       skinframe_t             *skinframes;
+       void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
+       mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
+       int (*PointContents)(struct model_s *model, const float *p);
+       qbyte *(*LeafPVS)(struct model_s *model, mleaf_t *leaf);
+       void (*BuildPVSTextureChains)(struct model_s *model);
+}
+model_brushq1_t;
 
-       animscene_t             *animscenes; // [numframes]
+typedef struct model_brushq2_s
+{
+}
+model_brushq2_t;
 
-       // mdl/md2/md3 models are the same after loading
-       int                             aliasnum_meshes;
-       aliasmesh_t             *aliasdata_meshes;
+typedef struct q3mtexture_s
+{
+       char name[Q3PATHLENGTH];
+       int surfaceflags;
+       int contents;
 
-       // for Zymotic models
-       int                             zymnum_verts;
-       int                             zymnum_tris;
-       int                             zymnum_shaders;
-       int                             zymnum_bones;
-       int                             zymnum_scenes;
-       float                   *zymdata_texcoords;
-       rtexture_t              **zymdata_textures;
-       qbyte                   *zymdata_trizone;
-       zymbone_t               *zymdata_bones;
-       unsigned int    *zymdata_vertbonecounts;
-       zymvertex_t             *zymdata_verts;
-       unsigned int    *zymdata_renderlist;
-       float                   *zymdata_poses;
+       int number;
+       skinframe_t skin;
+}
+q3mtexture_t;
 
-       int                             sprnum_type;
-       mspriteframe_t  *sprdata_frames;
+typedef struct q3mnode_s
+{
+       int isnode; // true
+       struct mplane_s *plane;
+       struct q3mnode_s *parent;
+       struct q3mnode_s *children[2];
+}
+q3mnode_t;
+
+typedef struct q3mleaf_s
+{
+       int isnode; // false
+       int clusterindex;
+       int areaindex;
+       vec3_t mins[3];
+       vec3_t maxs[3];
+       int numleaffaces;
+       struct q3mface_s **leaffaces;
+       int numleafbrushes;
+       struct q3mbrush_s **leafbrushes;
+}
+q3mleaf_t;
+
+typedef struct q3mmodel_s
+{
+       vec3_t mins;
+       vec3_t maxs;
+       int numfaces;
+       struct q3mface_s *faces;
+       int numbrushes;
+       struct q3mbrush_s *brushes;
+}
+q3mmodel_t;
+
+typedef struct q3mbrush_s
+{
+       int numsides;
+       struct q3mbrushside_s *sides;
+       struct q3mtexture_s *texture;
+}
+q3mbrush_t;
+
+typedef struct q3mbrushside_s
+{
+       struct mplane_s *plane;
+       struct q3mtexture_s *texture;
+}
+q3mbrushside_t;
+
+typedef struct q3meffect_s
+{
+       char shadername[Q3PATHLENGTH];
+       struct q3mbrush_s *brush;
+       int unknown; // 5 or -1
+}
+q3meffect_t;
+
+typedef struct q3mface_s
+{
+       struct q3mtexture_s *texture;
+       struct q3meffect_s *effect;
+       int type;
+       int firstvertex;
+       int numvertices;
+       int firstelement;
+       int numelements;
+       int patchsize[2];
+
+       float *data_vertex3f;
+       float *data_texturetexcoord2f;
+       float *data_lightmaptexcoord2f;
+       float *data_svector3f;
+       float *data_tvector3f;
+       float *data_normal3f;
+       float *data_color4f;
+}
+q3mface_t;
+
+typedef struct model_brushq3_s
+{
+       int num_textures;
+       q3mtexture_t *data_textures;
+
+       int num_planes;
+       mplane_t *data_planes;
+
+       int num_nodes;
+       q3mnode_t *data_nodes;
+
+       int num_leafs;
+       q3mleaf_t *data_leafs;
+
+       int num_models;
+       q3mmodel_t *data_models;
+       // each submodel gets its own model struct so this is different for each.
+       q3mmodel_t data_thismodel;
+
+       int num_brushes;
+       q3mbrush_t *data_brushes;
+
+       int num_brushsides;
+       q3mbrushside_t *data_brushsides;
+
+       int num_vertices;
+       float *data_vertex3f;
+       float *data_texturetexcoord2f;
+       float *data_lightmaptexcoord2f;
+       float *data_normal3f;
+       float *data_color4f;
+
+       int num_triangles;
+       int *data_element3i;
+       int *data_neighbor3i;
 
+       int num_effects;
+       q3meffect_t data_effects;
 
-       // functions used in both rendering modes
+       int num_faces;
+       q3mface_t *data_faces;
+
+       // lightmap textures
+       int num_lightmaps;
+       rtexture_t *data_lightmaps;
+
+       // transform world coordinates to lightgrid index
+       matrix4x4_t num_lightgrid_indexfromworld;
+       q3dlightgrid_t *data_lightgrid_cells;
+
+       // pvs
+       int num_pvsclusters;
+       int num_pvschainlength;
+       unsigned char *data_pvschains;
+       // example
+       //pvschain = model->brushq3.data_pvschains + mycluster * model->brushq3.num_pvschainlength;
+       //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
+}
+model_brushq3_t;
+
+typedef struct model_s
+{
+       // name and path of model, for example "progs/player.mdl"
+       char                    name[MAX_QPATH];
+       // model needs to be loaded if this is true
+       qboolean                needload;
+       // set if the model is used in current map, models which are not, are purged
+       qboolean                used;
+       // true if this is the world model (I.E. defines what sky to use, and may contain submodels)
+       qboolean                isworldmodel;
+       // CRC of the file this model was loaded from, to reload if changed
+       unsigned int    crc;
+       // mod_brush, mod_alias, mod_sprite
+       modtype_t               type;
+       // memory pool for allocations
+       mempool_t               *mempool;
+       // all models use textures...
+       rtexturepool_t  *texturepool;
+       // flags from the model file
+       int                             flags;
+       // engine calculated flags, ones that can not be set in the file
+       int                             flags2;
+       // LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright
+       int                             fullbright;
+       // number of QC accessible frame(group)s in the model
+       int                             numframes;
+       // number of QC accessible skin(group)s in the model
+       int                             numskins;
+       // whether to randomize animated framegroups
+       synctype_t              synctype;
+       // bounding box at angles '0 0 0'
+       vec3_t                  normalmins, normalmaxs;
+       // bounding box if yaw angle is not 0, but pitch and roll are
+       vec3_t                  yawmins, yawmaxs;
+       // bounding box if pitch or roll are used
+       vec3_t                  rotatedmins, rotatedmaxs;
+       // sphere radius, usable at any angles
+       float                   radius;
+       // squared sphere radius for easier comparisons
+       float                   radius2;
+       // skin animation info
+       animscene_t             *skinscenes; // [numskins]
+       // skin frame info
+       skinframe_t             *skinframes;
+       // skin animation info
+       animscene_t             *animscenes; // [numframes]
        // draw the model's sky polygons (only used by brush models)
        void(*DrawSky)(struct entity_render_s *ent);
-
-       // functions used only in normal rendering mode
-       // draw the model
+       // draw the model using lightmap/dlight shading
        void(*Draw)(struct entity_render_s *ent);
        // draw a fake shadow for the model
        void(*DrawFakeShadow)(struct entity_render_s *ent);
-
-       // functions used only in shadow volume rendering mode
        // draw a shadow volume for the model based on light source
        void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius);
        // draw the lighting on a model (through stencil)
        void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
-
-       void (*FindNonSolidLocation)(struct model_s *model, vec3_t in, vec3_t out, vec_t radius);
-       mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
-       int (*PointContents)(struct model_s *model, const float *p);
-       qbyte *(*LeafPVS)(struct model_s *model, mleaf_t *leaf);
-       void (*BuildPVSTextureChains)(struct model_s *model);
-
-       // memory pool for allocations
-       mempool_t               *mempool;
+       // fields belonging to each type of model
+       model_alias_t   alias;
+       model_sprite_t  sprite;
+       model_brush_t   brush;
+       model_brushq1_t brushq1;
+       model_brushq2_t brushq2;
+       model_brushq3_t brushq3;
 }
 model_t;
 
index 7fa46ea2dd51f73898222d18369e5dca146a1f49..043f9fd2eca0b15a6bb6598cceaa54238c8e1dfe 100644 (file)
@@ -121,7 +121,7 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette
        }
 
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
-       loadmodel->sprdata_frames = Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
+       loadmodel->sprite.sprdata_frames = Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
 
        datapointer = startframes;
        realframes = 0;
@@ -166,13 +166,13 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette
                        width = LittleLong (pinframe->width);
                        height = LittleLong (pinframe->height);
 
-                       loadmodel->sprdata_frames[realframes].left = origin[0];
-                       loadmodel->sprdata_frames[realframes].right = origin[0] + width;
-                       loadmodel->sprdata_frames[realframes].up = origin[1];
-                       loadmodel->sprdata_frames[realframes].down = origin[1] - height;
+                       loadmodel->sprite.sprdata_frames[realframes].left = origin[0];
+                       loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width;
+                       loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
+                       loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
 
-                       x = max(loadmodel->sprdata_frames[realframes].left * loadmodel->sprdata_frames[realframes].left, loadmodel->sprdata_frames[realframes].right * loadmodel->sprdata_frames[realframes].right);
-                       y = max(loadmodel->sprdata_frames[realframes].up * loadmodel->sprdata_frames[realframes].up, loadmodel->sprdata_frames[realframes].down * loadmodel->sprdata_frames[realframes].down);
+                       x = max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
+                       y = max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
                        if (modelradius < x + y)
                                modelradius = x + y;
 
@@ -182,10 +182,10 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette
                                        sprintf (name, "%s_%i_%i", tempname, i, j);
                                else
                                        sprintf (name, "%s_%i", tempname, i);
-                               loadmodel->sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE);
-                               loadmodel->sprdata_frames[realframes].fogtexture = image_masktex;
+                               loadmodel->sprite.sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE);
+                               loadmodel->sprite.sprdata_frames[realframes].fogtexture = image_masktex;
 
-                               if (!loadmodel->sprdata_frames[realframes].texture)
+                               if (!loadmodel->sprite.sprdata_frames[realframes].texture)
                                {
                                        pixbuf = Mem_Alloc(tempmempool, width*height*4);
                                        if (version == SPRITE32_VERSION)
@@ -193,7 +193,7 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette
                                        else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
                                                Image_Copy8bitRGBA(datapointer, pixbuf, width*height, palette);
 
-                                       loadmodel->sprdata_frames[realframes].texture = R_LoadTexture2D (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, NULL);
+                                       loadmodel->sprite.sprdata_frames[realframes].texture = R_LoadTexture2D (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, NULL);
 
                                        // make fog version (just alpha)
                                        for (k = 0;k < width*height;k++)
@@ -206,7 +206,7 @@ static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette
                                                sprintf (name, "%s_%i_%ifog", tempname, i, j);
                                        else
                                                sprintf (name, "%s_%ifog", tempname, i);
-                                       loadmodel->sprdata_frames[realframes].fogtexture = R_LoadTexture2D (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, NULL);
+                                       loadmodel->sprite.sprdata_frames[realframes].fogtexture = R_LoadTexture2D (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_PRECACHE, NULL);
 
                                        Mem_Free(pixbuf);
                                }
@@ -254,7 +254,7 @@ void Mod_IDSP_Load(model_t *mod, void *buffer)
                datapointer += sizeof(dsprite_t);
 
                loadmodel->numframes = LittleLong (pinqsprite->numframes);
-               loadmodel->sprnum_type = LittleLong (pinqsprite->type);
+               loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
                loadmodel->synctype = LittleLong (pinqsprite->synctype);
 
                Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), palette_complete);
@@ -265,7 +265,7 @@ void Mod_IDSP_Load(model_t *mod, void *buffer)
                datapointer += sizeof(dspritehl_t);
 
                loadmodel->numframes = LittleLong (pinhlsprite->numframes);
-               loadmodel->sprnum_type = LittleLong (pinhlsprite->type);
+               loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type);
                loadmodel->synctype = LittleLong (pinhlsprite->synctype);
                rendermode = pinhlsprite->rendermode;
 
index 209e025c6a0b82c40bc08cf10a03f0e7fd7c443d..dff58aef4eacd96b0d15f8006122d370b354e6ef 100644 (file)
--- a/portals.c
+++ b/portals.c
@@ -193,9 +193,9 @@ int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpo
        portal_markid++;
 
        Mod_CheckLoaded(model);
-       Portal_PolygonRecursiveMarkLeafs(model->nodes, polypoints, numpoints);
+       Portal_PolygonRecursiveMarkLeafs(model->brushq1.nodes, polypoints, numpoints);
 
-       eyeleaf = model->PointInLeaf(model, eye);
+       eyeleaf = model->brushq1.PointInLeaf(model, eye);
 
        // find the center by averaging
        VectorClear(center);
@@ -340,7 +340,7 @@ void Portal_RecursiveFlow_ExactMarkSurfaces(portalrecursioninfo_t *info, int *ma
        {
                if (!info->surfacemark[*mark])
                {
-                       surf = info->model->surfaces + *mark;
+                       surf = info->model->brushq1.surfaces + *mark;
                        if (surf->poly_numverts)
                        {
                                if (surf->flags & SURF_PLANEBACK)
@@ -389,7 +389,7 @@ void Portal_RecursiveFlow (portalrecursioninfo_t *info, mleaf_t *leaf, int first
        tinyplane_t *newplanes;
 
        if (info->leafmark)
-               info->leafmark[leaf - info->model->leafs] = true;
+               info->leafmark[leaf - info->model->brushq1.leafs] = true;
 
        // mark surfaces in leaf that can be seen through portal
        if (leaf->nummarksurfaces && info->surfacemark)
@@ -494,7 +494,7 @@ void Portal_Visibility(model_t *model, const vec3_t eye, qbyte *leafmark, qbyte
        VectorCopy(eye, info.eye);
        info.numfrustumplanes = numfrustumplanes;
 
-       Portal_RecursiveFindLeafForFlow(&info, model->nodes);
+       Portal_RecursiveFindLeafForFlow(&info, model->brushq1.nodes);
 
        if (ranoutofportalplanes)
                Con_Printf("Portal_RecursiveFlow: ran out of %d plane stack when recursing through portals\n", MAXRECURSIVEPORTALPLANES);
index ffa23aacd53569f357dee9023ca5fd6d5d18560c..07159201a3d7d19e9b590d1980e7c5ffcdf86c41 100644 (file)
--- a/pr_cmds.c
+++ b/pr_cmds.c
@@ -862,7 +862,7 @@ int PF_newcheckclient (int check)
 
 // get the PVS for the entity
        VectorAdd (ent->v->origin, ent->v->view_ofs, org);
-       memcpy (checkpvs, sv.worldmodel->LeafPVS(sv.worldmodel, sv.worldmodel->PointInLeaf(sv.worldmodel, org)), (sv.worldmodel->numleafs+7)>>3 );
+       memcpy (checkpvs, sv.worldmodel->brushq1.LeafPVS(sv.worldmodel, sv.worldmodel->brushq1.PointInLeaf(sv.worldmodel, org)), (sv.worldmodel->brushq1.numleafs+7)>>3 );
 
        return i;
 }
@@ -908,10 +908,10 @@ void PF_checkclient (void)
        // if current entity can't possibly see the check entity, return 0
        self = PROG_TO_EDICT(pr_global_struct->self);
        VectorAdd (self->v->origin, self->v->view_ofs, view);
-       leaf = sv.worldmodel->PointInLeaf(sv.worldmodel, view);
+       leaf = sv.worldmodel->brushq1.PointInLeaf(sv.worldmodel, view);
        if (leaf)
        {
-               l = (leaf - sv.worldmodel->leafs) - 1;
+               l = (leaf - sv.worldmodel->brushq1.leafs) - 1;
                if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) )
                {
                        c_notvis++;
@@ -1311,7 +1311,7 @@ void PF_precache_model (void)
                Host_Error ("PF_Precache_*: Precache can only be done in spawn functions");
 
        s = G_STRING(OFS_PARM0);
-       if (sv.worldmodel->ishlbsp && ((!s) || (!s[0])))
+       if (sv.worldmodel->brushq1.ishlbsp && ((!s) || (!s[0])))
                return;
        G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
        PR_CheckEmptyString (s);
@@ -1497,7 +1497,7 @@ PF_pointcontents
 */
 void PF_pointcontents (void)
 {
-       G_FLOAT(OFS_RETURN) = sv.worldmodel->PointContents(sv.worldmodel, G_VECTOR(OFS_PARM0));
+       G_FLOAT(OFS_RETURN) = sv.worldmodel->brushq1.PointContents(sv.worldmodel, G_VECTOR(OFS_PARM0));
 }
 
 /*
@@ -2555,9 +2555,9 @@ static msurface_t *getsurface(edict_t *ed, int surfnum)
        model = sv.models[modelindex];
        if (model->type != mod_brush)
                return NULL;
-       if (surfnum < 0 || surfnum >= model->nummodelsurfaces)
+       if (surfnum < 0 || surfnum >= model->brushq1.nummodelsurfaces)
                return NULL;
-       return model->surfaces + surfnum + model->firstmodelsurface;
+       return model->brushq1.surfaces + surfnum + model->brushq1.firstmodelsurface;
 }
 
 
@@ -2641,9 +2641,9 @@ void PF_getsurfacenearpoint(void)
        VectorSubtract(point, ed->v->origin, p);
        best = -1;
        bestdist = 1000000000;
-       for (surfnum = 0;surfnum < model->nummodelsurfaces;surfnum++)
+       for (surfnum = 0;surfnum < model->brushq1.nummodelsurfaces;surfnum++)
        {
-               surf = model->surfaces + surfnum + model->firstmodelsurface;
+               surf = model->brushq1.surfaces + surfnum + model->brushq1.firstmodelsurface;
                dist = PlaneDiff(p, surf->plane);
                dist = dist * dist;
                if (dist < bestdist)
index 4a1e1c2b5f53443b0db802ade93fabbd1dbe536e..13c687683181f41338dbb90a20299af6f08972e7 100644 (file)
@@ -28,6 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // LordHavoc: I think the 96-99 range was going to run out too soon...
 // so here I jump to 3500
 #define        DPPROTOCOL_VERSION3 3500
+#define DPPROTOCOL_VERSION4 3501
 
 // model effects
 #define        EF_ROCKET       1                       // leave a trail
@@ -358,6 +359,31 @@ if server receives ack message in put packet it performs these steps:
 1. remove all older frames from database.
 */
 
+/*
+DPPROTOCOL_VERSION4
+a frame consists of some visible entities in a range (this is stored as start and end, note that end may be less than start if it wrapped).
+
+these entities are stored in a range (firstentity/endentity) of structs in the entitydata[] buffer.
+
+to make a commit the server performs these steps:
+1. build an entity_frame_t using appropriate functions, containing (some of) the visible entities, this is passed to the Write function to send it.
+
+This documention is unfinished!
+the Write function performs these steps:
+1. check if entity frame is larger than MAX_ENTITYFRAME or is larger than available space in database, if so the baseline is defaults, otherwise it is the current baseline of the database.
+2. write differences of an entity compared to selected baseline.
+3. add entity to entity update in database.
+4. if there are more entities to write and packet is not full, go back to step 2.
+5. write terminator (0xFFFF) as entity number.
+6. return.
+
+
+
+
+
+server updates entities in looping ranges, a frame consists of a range of visible entities (not always all visible entities),
+*/
+
 typedef struct
 {
        double time;
@@ -398,6 +424,8 @@ typedef struct
        double time;
        int framenum;
        int numentities;
+       int firstentitynum;
+       int lastentitynum;
        vec3_t eye;
        entity_state_t entitydata[MAX_ENTITY_DATABASE];
 }
index 2e5067da623b439abe5a628c2ce38641aea86816..65150fdade14944ea7dd3eaddd9e0b0f312ff40f 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -192,7 +192,7 @@ static void R_OldMarkLights (entity_render_t *ent, vec3_t lightorigin, rdlight_t
        // for comparisons to minimum acceptable light
        maxdist = rd->cullradius2;
 
-       surfacepvsframes = ent->model->surfacepvsframes;
+       surfacepvsframes = ent->model->brushq1.surfacepvsframes;
 loc0:
        if (node->contents < 0)
                return;
@@ -211,10 +211,10 @@ loc0:
        }
 
 // mark the polygons
-       surf = ent->model->surfaces + node->firstsurface;
+       surf = ent->model->brushq1.surfaces + node->firstsurface;
        for (i = 0;i < node->numsurfaces;i++, surf++)
        {
-               if (surfacepvsframes[surf->number] != ent->model->pvsframecount)
+               if (surfacepvsframes[surf->number] != ent->model->brushq1.pvsframecount)
                        continue;
                dist = ndist;
                if (surf->flags & SURF_PLANEBACK)
@@ -304,7 +304,7 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
        Matrix4x4_Transform(&ent->inversematrix, rd->origin, lightorigin);
 
        model = ent->model;
-       pvsleaf = model->PointInLeaf(model, lightorigin);
+       pvsleaf = model->brushq1.PointInLeaf(model, lightorigin);
        if (pvsleaf == NULL)
                return;
 
@@ -312,7 +312,7 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
        if (!r_vismarklights.integer || !in)
        {
                // told not to use pvs, or there's no pvs to use
-               R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
+               R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
                return;
        }
 
@@ -324,8 +324,8 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
        // for comparisons to minimum acceptable light
        maxdist = rd->cullradius2;
 
-       row = (model->numleafs+7)>>3;
-       surfacepvsframes = model->surfacepvsframes;
+       row = (model->brushq1.numleafs+7)>>3;
+       surfacepvsframes = model->brushq1.surfacepvsframes;
 
        k = 0;
        while (k < row)
@@ -339,9 +339,9 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
                                {
                                        // warning to the clumsy: numleafs is one less than it should be, it only counts leafs with vis bits (skips leaf 0)
                                        leafnum = (k << 3)+i+1;
-                                       if (leafnum > model->numleafs)
+                                       if (leafnum > model->brushq1.numleafs)
                                                return;
-                                       leaf = &model->leafs[leafnum];
+                                       leaf = &model->brushq1.leafs[leafnum];
                                        if (leaf->mins[0] > high[0] || leaf->maxs[0] < low[0]
                                         || leaf->mins[1] > high[1] || leaf->maxs[1] < low[1]
                                         || leaf->mins[2] > high[2] || leaf->maxs[2] < low[2])
@@ -351,12 +351,12 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
                                                mark = leaf->firstmarksurface;
                                                do
                                                {
-                                                       surf = model->surfaces + *mark++;
+                                                       surf = model->brushq1.surfaces + *mark++;
                                                        // if not visible in current frame, or already marked because it was in another leaf we passed, skip
                                                        if (surf->lightframe == lightframe)
                                                                continue;
                                                        surf->lightframe = lightframe;
-                                                       if (surfacepvsframes[surf->number] != model->pvsframecount)
+                                                       if (surfacepvsframes[surf->number] != model->brushq1.pvsframecount)
                                                                continue;
                                                        dist = PlaneDiff(lightorigin, surf->plane);
                                                        if (surf->flags & SURF_PLANEBACK)
@@ -486,7 +486,7 @@ loc0:
                        int i, ds, dt;
                        msurface_t *surf;
 
-                       surf = cl.worldmodel->surfaces + node->firstsurface;
+                       surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
                        for (i = 0;i < node->numsurfaces;i++, surf++)
                        {
                                if (!(surf->flags & SURF_LIGHTMAP))
@@ -580,19 +580,19 @@ void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mlea
        rdlight_t *rd;
        mlight_t *sl;
        if (leaf == NULL && cl.worldmodel != NULL)
-               leaf = cl.worldmodel->PointInLeaf(cl.worldmodel, p);
-       if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->lightdata)
+               leaf = cl.worldmodel->brushq1.PointInLeaf(cl.worldmodel, p);
+       if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->brushq1.lightdata)
        {
                color[0] = color[1] = color[2] = 1;
                return;
        }
 
        color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
-       if (cl.worldmodel->numlights)
+       if (cl.worldmodel->brushq1.numlights)
        {
-               for (i = 0;i < cl.worldmodel->numlights;i++)
+               for (i = 0;i < cl.worldmodel->brushq1.numlights;i++)
                {
-                       sl = cl.worldmodel->lights + i;
+                       sl = cl.worldmodel->brushq1.lights + i;
                        if (d_lightstylevalue[sl->style] > 0)
                        {
                                VectorSubtract (p, sl->origin, v);
@@ -606,7 +606,7 @@ void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mlea
                }
        }
        else
-               RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
+               RecursiveLightPoint (color, cl.worldmodel->brushq1.nodes, p[0], p[1], p[2], p[2] - 65536);
 
        if (dynamic)
        {
@@ -681,14 +681,14 @@ int R_LightModel(float *ambient4f, const entity_render_t *ent, float colorr, flo
                ambient4f[3] = colora;
                return false;
        }
-       leaf = cl.worldmodel ? cl.worldmodel->PointInLeaf(cl.worldmodel, ent->origin) : NULL;
-       if (!leaf || leaf->contents == CONTENTS_SOLID || !cl.worldmodel->lightdata)
+       leaf = cl.worldmodel ? cl.worldmodel->brushq1.PointInLeaf(cl.worldmodel, ent->origin) : NULL;
+       if (!leaf || leaf->contents == CONTENTS_SOLID || !cl.worldmodel->brushq1.lightdata)
                ambient4f[0] = ambient4f[1] = ambient4f[2] = 1;
        else
        {
                ambient4f[0] = ambient4f[1] = ambient4f[2] = r_ambient.value * (2.0f / 128.0f);
-               if (!cl.worldmodel->numlights)
-                       RecursiveLightPoint (ambient4f, cl.worldmodel->nodes, ent->origin[0], ent->origin[1], ent->origin[2], ent->origin[2] - 65536);
+               if (!cl.worldmodel->brushq1.numlights)
+                       RecursiveLightPoint (ambient4f, cl.worldmodel->brushq1.nodes, ent->origin[0], ent->origin[1], ent->origin[2], ent->origin[2] - 65536);
        }
        // scale of the model's coordinate space, to alter light attenuation to match
        // make the mscale squared so it can scale the squared distance results
@@ -696,7 +696,7 @@ int R_LightModel(float *ambient4f, const entity_render_t *ent, float colorr, flo
        nl = &nearlight[0];
        for (i = 0;i < ent->numentlights;i++)
        {
-               sl = cl.worldmodel->lights + ent->entlights[i];
+               sl = cl.worldmodel->brushq1.lights + ent->entlights[i];
                stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
                VectorSubtract (ent->origin, sl->origin, v);
                f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale;
@@ -875,7 +875,7 @@ void R_UpdateEntLights(entity_render_t *ent)
                VectorCopy(ent->origin, ent->entlightsorigin);
                ent->numentlights = 0;
                if (cl.worldmodel)
-                       for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
+                       for (i = 0, sl = cl.worldmodel->brushq1.lights;i < cl.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
                                if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, 0, false, NULL) == 1)
                                        ent->entlights[ent->numentlights++] = i;
        }
index daaa1a42517a779426590c058bd757bcad79d4f9..6362eb05aed6b42f5038e40a6afb2b6ddddd232a 100644 (file)
@@ -145,6 +145,8 @@ cvar_t r_shadow_realtime_world = {0, "r_shadow_realtime_world", "0"};
 cvar_t r_shadow_realtime_dlight = {0, "r_shadow_realtime_dlight", "0"};
 cvar_t r_shadow_visiblevolumes = {0, "r_shadow_visiblevolumes", "0"};
 cvar_t r_shadow_gloss = {0, "r_shadow_gloss", "1"};
+cvar_t r_shadow_glossintensity = {0, "r_shadow_glossintensity", "1"};
+cvar_t r_shadow_gloss2intensity = {0, "r_shadow_gloss2intensity", "0.25"};
 cvar_t r_shadow_debuglight = {0, "r_shadow_debuglight", "-1"};
 cvar_t r_shadow_scissor = {0, "r_shadow_scissor", "1"};
 cvar_t r_shadow_bumpscale_bumpmap = {0, "r_shadow_bumpscale_bumpmap", "4"};
@@ -227,6 +229,8 @@ void R_Shadow_Init(void)
        Cvar_RegisterVariable(&r_shadow_realtime_dlight);
        Cvar_RegisterVariable(&r_shadow_visiblevolumes);
        Cvar_RegisterVariable(&r_shadow_gloss);
+       Cvar_RegisterVariable(&r_shadow_glossintensity);
+       Cvar_RegisterVariable(&r_shadow_gloss2intensity);
        Cvar_RegisterVariable(&r_shadow_debuglight);
        Cvar_RegisterVariable(&r_shadow_scissor);
        Cvar_RegisterVariable(&r_shadow_bumpscale_bumpmap);
@@ -749,7 +753,7 @@ void R_Shadow_Stage_Begin(void)
        if (r_shadow_texture3d.integer && !gl_texture3d)
                Cvar_SetValueQuick(&r_shadow_texture3d, 0);
 
-       //cl.worldmodel->numlights = min(cl.worldmodel->numlights, 1);
+       //cl.worldmodel->brushq1.numlights = min(cl.worldmodel->brushq1.numlights, 1);
        if (!r_shadow_attenuation2dtexture
         || (!r_shadow_attenuation3dtexture && r_shadow_texture3d.integer)
         || r_shadow_lightattenuationpower.value != r_shadow_attenpower
@@ -1595,16 +1599,19 @@ void R_Shadow_DiffuseLighting(int numverts, int numtriangles, const int *element
 void R_Shadow_SpecularLighting(int numverts, int numtriangles, const int *elements, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, const float *relativelightorigin, const float *relativeeyeorigin, float lightradius, const float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *glosstexture, rtexture_t *bumptexture, rtexture_t *lightcubemap)
 {
        int renders;
-       float color[3], color2[3];
+       float color[3], color2[3], colorscale;
        rmeshstate_t m;
        if (!gl_dot3arb || !gl_texturecubemap || !gl_combine.integer || !gl_stencil)
                return;
-       if (!bumptexture)
-               bumptexture = r_shadow_blankbumptexture;
        if (!glosstexture)
                glosstexture = r_shadow_blankglosstexture;
        if (r_shadow_gloss.integer >= 2 || (r_shadow_gloss.integer >= 1 && glosstexture != r_shadow_blankglosstexture))
        {
+               colorscale = r_colorscale * r_shadow_glossintensity.value;
+               if (!bumptexture)
+                       bumptexture = r_shadow_blankbumptexture;
+               if (glosstexture == r_shadow_blankglosstexture)
+                       colorscale *= r_shadow_gloss2intensity.value;
                GL_VertexPointer(vertex3f);
                GL_Color(1,1,1,1);
                if (r_shadow_texture3d.integer && r_textureunits.integer >= 2 && lightcubemap /*&& gl_support_blendsquare*/) // FIXME: detect blendsquare!
@@ -1660,7 +1667,7 @@ void R_Shadow_SpecularLighting(int numverts, int numtriangles, const int *elemen
                        GL_BlendFunc(GL_DST_ALPHA, GL_ONE);
                        if (lightcubemap)
                                R_Shadow_Transform_Vertex3f_TexCoord3f(varray_texcoord3f[1], numverts, vertex3f, matrix_modeltofilter);
-                       VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value * 0.25f, color2);
+                       VectorScale(lightcolor, colorscale, color2);
                        for (renders = 0;renders < 64 && (color2[0] > 0 || color2[1] > 0 || color2[2] > 0);renders++, color2[0]--, color2[1]--, color2[2]--)
                        {
                                color[0] = bound(0, color2[0], 1);
@@ -1714,7 +1721,7 @@ void R_Shadow_SpecularLighting(int numverts, int numtriangles, const int *elemen
                        qglColorMask(1,1,1,0);
                        GL_BlendFunc(GL_DST_ALPHA, GL_ONE);
                        R_Shadow_Transform_Vertex3f_TexCoord3f(varray_texcoord3f[1], numverts, vertex3f, matrix_modeltoattenuationxyz);
-                       VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value * 0.25f, color2);
+                       VectorScale(lightcolor, colorscale, color2);
                        for (renders = 0;renders < 64 && (color2[0] > 0 || color2[1] > 0 || color2[2] > 0);renders++, color2[0]--, color2[1]--, color2[2]--)
                        {
                                color[0] = bound(0, color2[0], 1);
@@ -1782,7 +1789,7 @@ void R_Shadow_SpecularLighting(int numverts, int numtriangles, const int *elemen
                        GL_BlendFunc(GL_DST_ALPHA, GL_ONE);
                        if (lightcubemap)
                                R_Shadow_Transform_Vertex3f_TexCoord3f(varray_texcoord3f[1], numverts, vertex3f, matrix_modeltofilter);
-                       VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value * 0.25f, color2);
+                       VectorScale(lightcolor, colorscale, color2);
                        for (renders = 0;renders < 64 && (color2[0] > 0 || color2[1] > 0 || color2[2] > 0);renders++, color2[0]--, color2[1]--, color2[2]--)
                        {
                                color[0] = bound(0, color2[0], 1);
@@ -1863,22 +1870,22 @@ void R_Shadow_NewWorldLight(vec3_t origin, float radius, vec3_t color, int style
        if (cl.worldmodel)
        {
                castshadowcount++;
-               i = cl.worldmodel->PointContents(cl.worldmodel, e->origin);
+               i = CL_PointContents(e->origin);
                if (r_shadow_portallight.integer && i != CONTENTS_SOLID && i != CONTENTS_SKY)
                {
                        qbyte *byteleafpvs;
                        qbyte *bytesurfacepvs;
 
-                       byteleafpvs = Mem_Alloc(tempmempool, cl.worldmodel->numleafs + 1);
-                       bytesurfacepvs = Mem_Alloc(tempmempool, cl.worldmodel->numsurfaces);
+                       byteleafpvs = Mem_Alloc(tempmempool, cl.worldmodel->brushq1.numleafs + 1);
+                       bytesurfacepvs = Mem_Alloc(tempmempool, cl.worldmodel->brushq1.numsurfaces);
 
                        Portal_Visibility(cl.worldmodel, e->origin, byteleafpvs, bytesurfacepvs, NULL, 0, true, RadiusFromBoundsAndOrigin(e->mins, e->maxs, e->origin));
 
-                       for (i = 0, leaf = cl.worldmodel->leafs + 1;i < cl.worldmodel->numleafs;i++, leaf++)
+                       for (i = 0, leaf = cl.worldmodel->brushq1.leafs + 1;i < cl.worldmodel->brushq1.numleafs;i++, leaf++)
                                if (byteleafpvs[i+1] && BoxesOverlap(leaf->mins, leaf->maxs, e->mins, e->maxs))
                                        leaf->worldnodeframe = castshadowcount;
 
-                       for (i = 0, surf = cl.worldmodel->surfaces;i < cl.worldmodel->numsurfaces;i++, surf++)
+                       for (i = 0, surf = cl.worldmodel->brushq1.surfaces;i < cl.worldmodel->brushq1.numsurfaces;i++, surf++)
                                if (bytesurfacepvs[i] && BoxesOverlap(surf->poly_mins, surf->poly_maxs, e->mins, e->maxs))
                                        surf->castshadow = castshadowcount;
 
@@ -1887,16 +1894,16 @@ void R_Shadow_NewWorldLight(vec3_t origin, float radius, vec3_t color, int style
                }
                else
                {
-                       leaf = cl.worldmodel->PointInLeaf(cl.worldmodel, origin);
-                       pvs = cl.worldmodel->LeafPVS(cl.worldmodel, leaf);
-                       for (i = 0, leaf = cl.worldmodel->leafs + 1;i < cl.worldmodel->numleafs;i++, leaf++)
+                       leaf = cl.worldmodel->brushq1.PointInLeaf(cl.worldmodel, origin);
+                       pvs = cl.worldmodel->brushq1.LeafPVS(cl.worldmodel, leaf);
+                       for (i = 0, leaf = cl.worldmodel->brushq1.leafs + 1;i < cl.worldmodel->brushq1.numleafs;i++, leaf++)
                        {
                                if (pvs[i >> 3] & (1 << (i & 7)) && BoxesOverlap(leaf->mins, leaf->maxs, e->mins, e->maxs))
                                {
                                        leaf->worldnodeframe = castshadowcount;
                                        for (j = 0, mark = leaf->firstmarksurface;j < leaf->nummarksurfaces;j++, mark++)
                                        {
-                                               surf = cl.worldmodel->surfaces + *mark;
+                                               surf = cl.worldmodel->brushq1.surfaces + *mark;
                                                if (surf->castshadow != castshadowcount && BoxesOverlap(surf->poly_mins, surf->poly_maxs, e->mins, e->maxs))
                                                        surf->castshadow = castshadowcount;
                                        }
@@ -1905,11 +1912,11 @@ void R_Shadow_NewWorldLight(vec3_t origin, float radius, vec3_t color, int style
                }
 
                e->numleafs = 0;
-               for (i = 0, leaf = cl.worldmodel->leafs + 1;i < cl.worldmodel->numleafs;i++, leaf++)
+               for (i = 0, leaf = cl.worldmodel->brushq1.leafs + 1;i < cl.worldmodel->brushq1.numleafs;i++, leaf++)
                        if (leaf->worldnodeframe == castshadowcount)
                                e->numleafs++;
                e->numsurfaces = 0;
-               for (i = 0, surf = cl.worldmodel->surfaces + cl.worldmodel->firstmodelsurface;i < cl.worldmodel->nummodelsurfaces;i++, surf++)
+               for (i = 0, surf = cl.worldmodel->brushq1.surfaces + cl.worldmodel->brushq1.firstmodelsurface;i < cl.worldmodel->brushq1.nummodelsurfaces;i++, surf++)
                        if (surf->castshadow == castshadowcount)
                                e->numsurfaces++;
 
@@ -1918,11 +1925,11 @@ void R_Shadow_NewWorldLight(vec3_t origin, float radius, vec3_t color, int style
                if (e->numsurfaces)
                        e->surfaces = Mem_Alloc(r_shadow_mempool, e->numsurfaces * sizeof(msurface_t *));
                e->numleafs = 0;
-               for (i = 0, leaf = cl.worldmodel->leafs + 1;i < cl.worldmodel->numleafs;i++, leaf++)
+               for (i = 0, leaf = cl.worldmodel->brushq1.leafs + 1;i < cl.worldmodel->brushq1.numleafs;i++, leaf++)
                        if (leaf->worldnodeframe == castshadowcount)
                                e->leafs[e->numleafs++] = leaf;
                e->numsurfaces = 0;
-               for (i = 0, surf = cl.worldmodel->surfaces + cl.worldmodel->firstmodelsurface;i < cl.worldmodel->nummodelsurfaces;i++, surf++)
+               for (i = 0, surf = cl.worldmodel->brushq1.surfaces + cl.worldmodel->brushq1.firstmodelsurface;i < cl.worldmodel->brushq1.nummodelsurfaces;i++, surf++)
                        if (surf->castshadow == castshadowcount)
                                e->surfaces[e->numsurfaces++] = surf;
 
@@ -2253,7 +2260,7 @@ void R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite(void)
                Con_Printf("No map loaded.\n");
                return;
        }
-       data = cl.worldmodel->entities;
+       data = cl.worldmodel->brush.entities;
        if (!data)
                return;
        for (entnum = 0;COM_ParseToken(&data) && com_token[0] == '{';entnum++)
index 7b5b8e55a604237aebe7ba5bc8700afd2578e30e..8adee274de95d17f2b8200a796d0ff08adcaafad 100644 (file)
@@ -91,7 +91,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
        vec3_t diff;
        float fog, ifog;
 
-       if (R_SpriteSetup(ent, ent->model->sprnum_type, org, left, up))
+       if (R_SpriteSetup(ent, ent->model->sprite.sprnum_type, org, left, up))
                return;
 
        R_Mesh_Matrix(&r_identitymatrix);
@@ -119,7 +119,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
                {
                        if (ent->frameblend[i].lerp >= 0.01f)
                        {
-                               frame = ent->model->sprdata_frames + ent->frameblend[i].frame;
+                               frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame;
                                R_DrawSpriteImage((ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, frame->texture, org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha * ent->frameblend[i].lerp);
                                if (fog * ent->frameblend[i].lerp >= 0.01f)
                                        R_DrawSpriteImage(true, frame, frame->fogtexture, org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha * ent->frameblend[i].lerp);
@@ -131,7 +131,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
                // LordHavoc: no interpolation
                frame = NULL;
                for (i = 0;i < 4 && ent->frameblend[i].lerp;i++)
-                       frame = ent->model->sprdata_frames + ent->frameblend[i].frame;
+                       frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame;
 
                R_DrawSpriteImage((ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, frame->texture, org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha);
                if (fog * ent->frameblend[i].lerp >= 0.01f)
index 7adfa7ae27a037f58ed866d0b5bc852cbeb75e10..6de33897f78545c8aa9e768ec390b9a7c4d2903b 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -689,11 +689,7 @@ void S_UpdateAmbientSounds (void)
        for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
                channels[ambient_channel].sfx = NULL;
 
-       if (!snd_ambient || !cl.worldmodel || ambient_level.value <= 0)
-               return;
-
-       l = cl.worldmodel->PointInLeaf(cl.worldmodel, listener_origin);
-       if (!l)
+       if (!snd_ambient || ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brushq1.PointInLeaf || (l = cl.worldmodel->brushq1.PointInLeaf(cl.worldmodel, listener_origin)) == NULL)
                return;
 
 // calc ambient sound levels
index 41b4475f730824758e119638012c62aa67f449e0..2a5037162c040b2c0a87ef7370bad8363dcf7161 100644 (file)
@@ -62,7 +62,7 @@ loc0:
                mid = startz + distz * (front - node->plane->dist) / (front - back);
                break;
        }
-       
+
        // go down front side
        if (node->children[side]->contents >= 0 && SV_RecursiveLightPoint (color, node->children[side], x, y, startz, mid))
                return true;    // hit something
@@ -74,7 +74,7 @@ loc0:
                        int i, ds, dt;
                        msurface_t *surf;
 
-                       surf = sv.worldmodel->surfaces + node->firstsurface;
+                       surf = sv.worldmodel->brushq1.surfaces + node->firstsurface;
                        for (i = 0;i < node->numsurfaces;i++, surf++)
                        {
                                if (!(surf->flags & SURF_LIGHTMAP))
@@ -85,10 +85,10 @@ loc0:
 
                                if (ds < surf->texturemins[0] || dt < surf->texturemins[1])
                                        continue;
-                               
+
                                ds -= surf->texturemins[0];
                                dt -= surf->texturemins[1];
-                               
+
                                if (ds > surf->extents[0] || dt > surf->extents[1])
                                        continue;
 
@@ -131,13 +131,13 @@ loc0:
 void SV_LightPoint (vec3_t color, vec3_t p)
 {
        Mod_CheckLoaded(sv.worldmodel);
-       if (!sv.worldmodel->lightdata)
+       if (!sv.worldmodel->brushq1.lightdata)
        {
                color[0] = color[1] = color[2] = 255;
                return;
        }
 
        color[0] = color[1] = color[2] = 0;
-       SV_RecursiveLightPoint (color, sv.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
+       SV_RecursiveLightPoint (color, sv.worldmodel->brushq1.nodes, p[0], p[1], p[2], p[2] - 65536);
 }
 
index b6a23eafcc04a7f928bd9b0431b6008540495a18..e44928158482e1de3f252c0f5f0d40ff35e1f344 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -385,7 +385,7 @@ void SV_AddToFatPVS (vec3_t org, mnode_t *node)
                {
                        if (node->contents != CONTENTS_SOLID)
                        {
-                               pvs = sv.worldmodel->LeafPVS(sv.worldmodel, (mleaf_t *)node);
+                               pvs = sv.worldmodel->brushq1.LeafPVS(sv.worldmodel, (mleaf_t *)node);
                                for (i=0 ; i<fatbytes ; i++)
                                        fatpvs[i] |= pvs[i];
                        }
@@ -416,9 +416,9 @@ given point.
 */
 qbyte *SV_FatPVS (vec3_t org)
 {
-       fatbytes = (sv.worldmodel->numleafs+31)>>3;
+       fatbytes = (sv.worldmodel->brushq1.numleafs+31)>>3;
        memset (fatpvs, 0, fatbytes);
-       SV_AddToFatPVS (org, sv.worldmodel->nodes);
+       SV_AddToFatPVS (org, sv.worldmodel->brushq1.nodes);
        return fatpvs;
 }
 
@@ -434,7 +434,7 @@ loc0:
                // leaf
                if (node->contents == CONTENTS_SOLID)
                        return false;
-               leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
+               leafnum = (mleaf_t *)node - sv.worldmodel->brushq1.leafs - 1;
                return pvs[leafnum >> 3] & (1 << (leafnum & 7));
        }
 
@@ -584,7 +584,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        totalentities++;
 
                        // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->brushq1.nodes))
                        {
                                culled_pvs++;
                                continue;
@@ -963,7 +963,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        totalentities++;
 
                        // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->nodes))
+                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->brushq1.nodes))
                        {
                                culled_pvs++;
                                continue;
@@ -1841,7 +1841,7 @@ void SV_SpawnServer (const char *server)
 
        sv.model_precache[0] = "";
        sv.model_precache[1] = sv.modelname;
-       for (i = 1;i < sv.worldmodel->numsubmodels;i++)
+       for (i = 1;i < sv.worldmodel->brushq1.numsubmodels;i++)
        {
                sv.model_precache[i+1] = localmodels[i];
                sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
@@ -1879,7 +1879,7 @@ void SV_SpawnServer (const char *server)
                Mem_Free(entities);
        }
        else
-               ED_LoadFromFile (sv.worldmodel->entities);
+               ED_LoadFromFile (sv.worldmodel->brush.entities);
 
 
        // LordHavoc: clear world angles (to fix e3m3.bsp)
index 7c0b0ff1d3927fdf977873768713e4dc86634473..88e4ce6c8f585e7bb56dedc35ce686fb6c1bfe8c 100644 (file)
--- a/sv_move.c
+++ b/sv_move.c
@@ -51,7 +51,7 @@ qboolean SV_CheckBottom (edict_t *ent)
                {
                        start[0] = x ? maxs[0] : mins[0];
                        start[1] = y ? maxs[1] : mins[1];
-                       if (sv.worldmodel->PointContents(sv.worldmodel, start) != CONTENTS_SOLID)
+                       if (sv.worldmodel->brushq1.PointContents(sv.worldmodel, start) != CONTENTS_SOLID)
                                goto realcheck;
                }
 
@@ -138,7 +138,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
                        if (trace.fraction == 1)
                        {
                                VectorCopy(trace.endpos, traceendpos);
-                               if ( ((int)ent->v->flags & FL_SWIM) && sv.worldmodel->PointContents(sv.worldmodel, traceendpos) == CONTENTS_EMPTY )
+                               if ( ((int)ent->v->flags & FL_SWIM) && sv.worldmodel->brushq1.PointContents(sv.worldmodel, traceendpos) == CONTENTS_EMPTY )
                                        return false;   // swim monster left water
 
                                VectorCopy (traceendpos, ent->v->origin);
index 63afdeeabb1bdfd0ff612d964495b98482645e68..ad5aa985f7181853696ffd1836b0acee5887610a 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -854,18 +854,18 @@ qboolean SV_CheckWater (edict_t *ent)
 
        ent->v->waterlevel = 0;
        ent->v->watertype = CONTENTS_EMPTY;
-       cont = sv.worldmodel->PointContents(sv.worldmodel, point);
+       cont = sv.worldmodel->brushq1.PointContents(sv.worldmodel, point);
        if (cont <= CONTENTS_WATER)
        {
                ent->v->watertype = cont;
                ent->v->waterlevel = 1;
                point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
-               cont = sv.worldmodel->PointContents(sv.worldmodel, point);
+               cont = sv.worldmodel->brushq1.PointContents(sv.worldmodel, point);
                if (cont <= CONTENTS_WATER)
                {
                        ent->v->waterlevel = 2;
                        point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
-                       cont = sv.worldmodel->PointContents(sv.worldmodel, point);
+                       cont = sv.worldmodel->brushq1.PointContents(sv.worldmodel, point);
                        if (cont <= CONTENTS_WATER)
                                ent->v->waterlevel = 3;
                }
@@ -1136,7 +1136,7 @@ SV_CheckWaterTransition
 void SV_CheckWaterTransition (edict_t *ent)
 {
        int cont;
-       cont = sv.worldmodel->PointContents(sv.worldmodel, ent->v->origin);
+       cont = sv.worldmodel->brushq1.PointContents(sv.worldmodel, ent->v->origin);
        if (!ent->v->watertype)
        {
                // just spawned here
diff --git a/view.c b/view.c
index ec1b206b8bbe70c37fc5bedfc9932fd0b0821798..775a02c438b19b05b2054b8a72f7a5b8e0cf9089 100644 (file)
--- a/view.c
+++ b/view.c
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // view.c -- player eye positioning
 
 #include "quakedef.h"
+#include "cl_collision.h"
 
 /*
 
@@ -397,7 +398,7 @@ void V_CalcRefdef (void)
                        cl.cshifts[CSHIFT_BONUS].percent = 0;
 
                // set contents color
-               switch (cl.worldmodel ? cl.worldmodel->PointContents(cl.worldmodel, r_refdef.vieworg) : CONTENTS_EMPTY)
+               switch (CL_PointContents(r_refdef.vieworg))
                {
                case CONTENTS_EMPTY:
                case CONTENTS_SOLID: