Merge PR 'sv_gameplayfix_stepmultipletimes 1: Make stepping up while jumping reliable'
authorbones_was_here <bones_was_here@xa.org.au>
Sun, 16 Jan 2022 20:52:00 +0000 (06:52 +1000)
committerbones_was_here <bones_was_here@xa.org.au>
Sun, 16 Jan 2022 20:52:00 +0000 (06:52 +1000)
commit819ea19a0017f7af07baf3e65824d81379818d7b
tree604b7d3cbb463e534d23d585a62a9822b95df4f1
parentc573a47a538a3a90cb34ccf2e3e21a0d1b129d20
parent4c6cb7882855468365644ac65b6eb86a3e82a812
Merge PR 'sv_gameplayfix_stepmultipletimes 1: Make stepping up while jumping reliable'

When the player is hard up against a solid surface trying to climb up, they are blocked from gaining any significant speed by the solid, so the distance they could potentially move into the solid at that speed can be well under 0.03125 units, causing the step up to fail.

The same can happen when the player is stepping up with less than 0.03125 units of distance left on their move, causing them to stop dead when climbing stairs at speed with sv_gameplayfix_stepmultipletimes 1.

https://github.com/DarkPlacesEngine/darkplaces/pull/11

branch: bones_was_here/stepup_reliability
commits: 4c6cb7882855468365644ac65b6eb86a3e82a812

Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
sv_phys.c