#ifndef WORLD_H
#define WORLD_H
+#include "qtypes.h"
+#include "qdefs.h"
+#include "cvar.h"
+#include "com_list.h"
#include "collision.h"
+#include "matrixlib.h"
+#include "r_textures.h"
+typedef struct model_s dp_model_t;
#define MOVE_NORMAL 0
#define MOVE_NOMONSTERS 1