void SV_World_Init(void)
{
Cvar_RegisterVariable(&sv_useareanodes);
+ Collision_Init ();
}
*/
void SV_ClearWorld (void)
{
- Collision_Init ();
-
memset (sv_areanodes, 0, sizeof(sv_areanodes));
sv_numareanodes = 0;
Mod_CheckLoaded(sv.worldmodel);
if (ent->v.solid == SOLID_BSP)
{
if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS)
- PR_RunError("SOLID_BSP with invalid modelindex!\n");
+ Host_Error("SOLID_BSP with invalid modelindex!\n");
model = sv.models[(int) ent->v.modelindex];
if (model != NULL)
{
if (model->type != mod_brush)
- PR_RunError("SOLID_BSP with non-BSP model\n");
+ Host_Error("SOLID_BSP with non-BSP model\n");
if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2])
{
i = ent->v.modelindex;
if ((unsigned int) i >= MAX_MODELS)
- PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n");
+ Host_Error("SV_ClipMoveToEntity: invalid modelindex\n");
model = sv.models[i];
if (i != 0 && model == NULL)
- PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n");
+ Host_Error("SV_ClipMoveToEntity: invalid modelindex\n");
if ((int) ent->v.solid == SOLID_BSP)
{