cvar_t chase_active = {CVAR_SAVE, "chase_active", "0", "enables chase cam"};
cvar_t chase_overhead = {CVAR_SAVE, "chase_overhead", "0", "chase cam looks straight down if this is not zero"};
// GAME_GOODVSBAD2
-cvar_t chase_stevie = {0, "chase_stevie", "0", "chase cam view from above (used only by GoodVsBad2)"};
+cvar_t chase_stevie = {0, "chase_stevie", "0", "(GOODVSBAD2 only) chase cam view from above"};
cvar_t v_deathtilt = {0, "v_deathtilt", "1", "whether to use sideways view when dead"};
cvar_t v_deathtiltangle = {0, "v_deathtiltangle", "80", "what roll angle to use when tilting the view while dead"};
Cvar_RegisterVariable (&chase_active);
Cvar_RegisterVariable (&chase_overhead);
Cvar_RegisterVariable (&chase_pitchangle);
- if (gamemode == GAME_GOODVSBAD2)
- Cvar_RegisterVariable (&chase_stevie);
+ Cvar_RegisterVariable (&chase_stevie);
Cvar_RegisterVariable (&v_deathtilt);
Cvar_RegisterVariable (&v_deathtiltangle);