cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
cvar_t gl_combine = {CVAR_SAVE, "gl_combine", "1"};
+cvar_t gl_finish = {0, "gl_finish", "0"};
cvar_t in_pitch_min = {0, "in_pitch_min", "-70"};
cvar_t in_pitch_max = {0, "in_pitch_max", "80"};
Cvar_RegisterVariable(&vid_bitsperpixel);
Cvar_RegisterVariable(&vid_mouse);
Cvar_RegisterVariable(&gl_combine);
+ Cvar_RegisterVariable(&gl_finish);
Cvar_RegisterVariable(&in_pitch_min);
Cvar_RegisterVariable(&in_pitch_max);
Cvar_RegisterVariable(&m_filter);