]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Rename COM_CheckParm to Sys_CheckParm and move it to sys_shared.c
[xonotic/darkplaces.git] / vid_sdl.c
index c9680a2f197bd2e4a0c9b7de4fa52b1a187e9522..de693c42fe1f973b971940d36ad0127d9c83cfb3 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <IOKit/hidsystem/IOHIDLib.h>
 #include <IOKit/hidsystem/IOHIDParameter.h>
 #include <IOKit/hidsystem/event_status_driver.h>
-static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
+static cvar_t apple_mouse_noaccel = {CVAR_CLIENT | CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
 static qboolean vid_usingnoaccel;
 static double originalMouseSpeed = -1.0;
 io_connect_t IN_GetIOHandle(void)
@@ -72,6 +72,8 @@ static qboolean vid_hasfocus = false;
 static qboolean vid_isfullscreen;
 static qboolean vid_usingvsync = false;
 static SDL_Joystick *vid_sdljoystick = NULL;
+static SDL_GameController *vid_sdlgamecontroller = NULL;
+static cvar_t joy_sdl2_trigger_deadzone = {CVAR_SAVE | CVAR_CLIENT, "joy_sdl2_trigger_deadzone", "0.5", "deadzone for triggers to be registered as key presses"};
 // GAME_STEELSTORM specific
 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
@@ -605,7 +607,7 @@ static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheigh
                }
                if (scr_numtouchscreenareas < 128)
                {
-                       if (clickrealtime + 1 > realtime)
+                       if (clickrealtime + 1 > host.realtime)
                        {
                                scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
                        }
@@ -615,7 +617,7 @@ static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheigh
                        }
                        else
                        {
-                               switch ((int)realtime * 10 % 20)
+                               switch ((int)host.realtime * 10 % 20)
                                {
                                case 0:
                                        scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
@@ -669,11 +671,11 @@ static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheigh
                        {
                                Key_Event(key, 0, true);
                                canclick = false;
-                               clickrealtime = realtime;
+                               clickrealtime = host.realtime;
                        }
 
                        // SS:BR can't qc can't cope with presses and releases on the same frame
-                       if (clickrealtime && clickrealtime + 0.1 < realtime)
+                       if (clickrealtime && clickrealtime + 0.1 < host.realtime)
                        {
                                Key_Event(key, 0, false);
                                clickrealtime = 0;
@@ -692,14 +694,31 @@ void VID_BuildJoyState(vid_joystate_t *joystate)
        {
                SDL_Joystick *joy = vid_sdljoystick;
                int j;
-               int numaxes;
-               int numbuttons;
-               numaxes = SDL_JoystickNumAxes(joy);
-               for (j = 0;j < numaxes;j++)
-                       joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
-               numbuttons = SDL_JoystickNumButtons(joy);
-               for (j = 0;j < numbuttons;j++)
-                       joystate->button[j] = SDL_JoystickGetButton(joy, j);
+
+               if (vid_sdlgamecontroller)
+               {
+                       for (j = 0; j <= SDL_CONTROLLER_AXIS_MAX; ++j)
+                       {
+                               joystate->axis[j] = SDL_GameControllerGetAxis(vid_sdlgamecontroller, (SDL_GameControllerAxis)j) * (1.0f / 32767.0f);
+                       }
+                       for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; ++j)
+                               joystate->button[j] = SDL_GameControllerGetButton(vid_sdlgamecontroller, (SDL_GameControllerButton)j);
+                       // emulate joy buttons for trigger "axes"
+                       joystate->button[SDL_CONTROLLER_BUTTON_MAX] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f;
+                       joystate->button[SDL_CONTROLLER_BUTTON_MAX+1] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f;
+               }
+               else
+
+               {
+                       int numaxes;
+                       int numbuttons;
+                       numaxes = SDL_JoystickNumAxes(joy);
+                       for (j = 0;j < numaxes;j++)
+                               joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
+                       numbuttons = SDL_JoystickNumButtons(joy);
+                       for (j = 0;j < numbuttons;j++)
+                               joystate->button[j] = SDL_JoystickGetButton(joy, j);
+               }
        }
 
        VID_Shared_BuildJoyState_Finish(joystate);
@@ -875,7 +894,7 @@ static void IN_Move_TouchScreen_Quake(void)
                if (!VID_ShowingKeyboard())
                {
                        // user entered a command, close the console now
-                       Con_ToggleConsole_f();
+                       Con_ToggleConsole_f(&cmd_client);
                }
                VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
                VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
@@ -1057,7 +1076,7 @@ void Sys_SendKeyEvents( void )
 #ifdef DEBUGSDLEVENTS
                                Con_DPrintf("SDL_Event: SDL_QUIT\n");
 #endif
-                               Sys_Quit(0);
+                               host.state = host_shutdown;
                                break;
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
@@ -1156,11 +1175,11 @@ void Sys_SendKeyEvents( void )
                                                        vid.width = event.window.data1;
                                                        vid.height = event.window.data2;
 #ifdef SDL_R_RESTART
-                                                       // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+                                                       // better not call R_Modules_Restart_f from here directly, as this may wreak havoc...
                                                        // so, let's better queue it for next frame
                                                        if(!sdl_needs_restart)
                                                        {
-                                                               Cbuf_AddText("\nr_restart\n");
+                                                               Cbuf_AddText(&cmd_client, "\nr_restart\n");
                                                                sdl_needs_restart = true;
                                                        }
 #endif
@@ -1183,7 +1202,7 @@ void Sys_SendKeyEvents( void )
                                                vid_hasfocus = false;
                                                break;
                                        case SDL_WINDOWEVENT_CLOSE:
-                                               Sys_Quit(0);
+                                               host.state = host_shutdown;
                                                break;
                                        }
                                }
@@ -1285,112 +1304,6 @@ void Sys_SendKeyEvents( void )
 // Video system
 ////
 
-#ifdef USE_GLES2
-
-void GLES_Init(void)
-{
-       gl_renderer = (const char *)qglGetString(GL_RENDERER);
-       gl_vendor = (const char *)qglGetString(GL_VENDOR);
-       gl_version = (const char *)qglGetString(GL_VERSION);
-       gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
-       
-       if (!gl_extensions)
-               gl_extensions = "";
-       if (!gl_platformextensions)
-               gl_platformextensions = "";
-       
-       Con_Printf("GL_VENDOR: %s\n", gl_vendor);
-       Con_Printf("GL_RENDERER: %s\n", gl_renderer);
-       Con_Printf("GL_VERSION: %s\n", gl_version);
-       Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
-       Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
-       
-       // LordHavoc: report supported extensions
-       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-
-       // GLES devices in general do not like GL_BGRA, so use GL_RGBA
-       vid.forcetextype = TEXTYPE_RGBA;
-       
-       vid.support.amd_texture_texture4 = false;
-       vid.support.arb_draw_buffers = false;
-       vid.support.arb_occlusion_query = false;
-       vid.support.arb_query_buffer_object = false;
-       vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
-       vid.support.arb_texture_gather = false;
-       vid.support.ext_blend_minmax = false;
-       vid.support.ext_blend_subtract = true; // GLES2 core
-       vid.support.ext_blend_func_separate = true; // GLES2 core
-
-       vid.support.ext_packed_depth_stencil = false;
-       vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
-       vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
-       vid.support.ext_texture_srgb = false;
-       vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0;
-       vid.support.arb_half_float_pixel = SDL_GL_ExtensionSupported("GL_OES_texture_half_float") != 0;
-       vid.support.arb_half_float_vertex = SDL_GL_ExtensionSupported("GL_OES_vertex_half_float") != 0;
-
-       // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
-       qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
-
-#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
-       if (vid.support.ext_texture_filter_anisotropic)
-               qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
-#endif
-       if (vid.support.arb_texture_cube_map)
-               qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
-#ifdef GL_MAX_3D_TEXTURE_SIZE
-       if (vid.support.ext_texture_3d)
-               qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
-#endif
-       Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
-       Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
-       {
-#define GL_ALPHA_BITS                           0x0D55
-#define GL_RED_BITS                             0x0D52
-#define GL_GREEN_BITS                           0x0D53
-#define GL_BLUE_BITS                            0x0D54
-#define GL_DEPTH_BITS                           0x0D56
-#define GL_STENCIL_BITS                         0x0D57
-               int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
-               qglGetIntegerv(GL_RED_BITS    , &fb_r);
-               qglGetIntegerv(GL_GREEN_BITS  , &fb_g);
-               qglGetIntegerv(GL_BLUE_BITS   , &fb_b);
-               qglGetIntegerv(GL_ALPHA_BITS  , &fb_a);
-               qglGetIntegerv(GL_DEPTH_BITS  , &fb_d);
-               qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
-               Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
-       }
-
-       // verify that cubemap textures are really supported
-       if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
-               vid.support.arb_texture_cube_map = false;
-       
-       // verify that 3d textures are really supported
-       if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
-       {
-               vid.support.ext_texture_3d = false;
-               Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
-       }
-
-       Con_DPrint("Using GLES2 rendering path\n");
-       vid.renderpath = RENDERPATH_GLES2;
-       vid.sRGBcapable2D = false;
-       vid.sRGBcapable3D = false;
-
-       // VorteX: set other info (maybe place them in VID_InitMode?)
-       extern cvar_t gl_info_vendor;
-       extern cvar_t gl_info_renderer;
-       extern cvar_t gl_info_version;
-       extern cvar_t gl_info_platform;
-       extern cvar_t gl_info_driver;
-       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
-       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
-       Cvar_SetQuick(&gl_info_version, gl_version);
-       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
-       Cvar_SetQuick(&gl_info_driver, gl_driver);
-}
-#endif
-
 void *GL_GetProcAddress(const char *name)
 {
        void *p = NULL;
@@ -1398,6 +1311,11 @@ void *GL_GetProcAddress(const char *name)
        return p;
 }
 
+qboolean GL_ExtensionSupported(const char *name)
+{
+       return SDL_GL_ExtensionSupported(name);
+}
+
 static qboolean vid_sdl_initjoysticksystem = false;
 
 void VID_Init (void)
@@ -1410,6 +1328,7 @@ void VID_Init (void)
 #ifdef DP_MOBILETOUCH
        Cvar_SetValueQuick(&vid_touchscreen, 1);
 #endif
+       Cvar_RegisterVariable(&joy_sdl2_trigger_deadzone);
 
 #ifdef SDL_R_RESTART
        R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
@@ -1418,8 +1337,8 @@ void VID_Init (void)
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
        vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
-       if (vid_sdl_initjoysticksystem)
-               Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
+       if (!vid_sdl_initjoysticksystem)
+               Con_Printf(CON_ERROR "Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
        vid_isfullscreen = false;
 }
 
@@ -1449,19 +1368,31 @@ void VID_EnableJoystick(qboolean enable)
                vid_sdljoystickindex = sdlindex;
                // close SDL joystick if active
                if (vid_sdljoystick)
+               {
                        SDL_JoystickClose(vid_sdljoystick);
-               vid_sdljoystick = NULL;
+                       vid_sdljoystick = NULL;
+               }
+               if (vid_sdlgamecontroller)
+               {
+                       SDL_GameControllerClose(vid_sdlgamecontroller);
+                       vid_sdlgamecontroller = NULL;
+               }
                if (sdlindex >= 0)
                {
                        vid_sdljoystick = SDL_JoystickOpen(sdlindex);
                        if (vid_sdljoystick)
                        {
                                const char *joystickname = SDL_JoystickName(vid_sdljoystick);
+                               if (SDL_IsGameController(vid_sdljoystickindex))
+                               {
+                                       vid_sdlgamecontroller = SDL_GameControllerOpen(vid_sdljoystickindex);
+                                       Con_DPrintf("Using SDL GameController mappings for Joystick %i\n", index);
+                               }
                                Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
                        }
                        else
                        {
-                               Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
+                               Con_Printf(CON_ERROR "Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
                                sdlindex = -1;
                        }
                }
@@ -1487,6 +1418,11 @@ static void VID_OutputVersion(void)
 #ifdef WIN32
 static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
 {
+       int workWidth;
+       int workHeight;
+       int titleBarPixels = 2;
+       int screenHeight;
+       RECT workArea;
        LONG width = mode->width; // vid_width
        LONG height = mode->height; // vid_height
 
@@ -1497,16 +1433,14 @@ static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
        rect->bottom = height;
        AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
 
-       RECT workArea;
        SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
-       int workWidth = workArea.right - workArea.left;
-       int workHeight = workArea.bottom - workArea.top;
+       workWidth = workArea.right - workArea.left;
+       workHeight = workArea.bottom - workArea.top;
 
        // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) 
        // If the task bar is docked to the the left screen border and we move the window to negative y,
        // there would be some part of the regular desktop visible on the bottom of the screen.
-       int titleBarPixels = 2;
-       int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+       screenHeight = GetSystemMetrics(SM_CYSCREEN);
        if (screenHeight == workHeight)
                titleBarPixels = -rect->top;
 
@@ -1528,13 +1462,21 @@ static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
 }
 #endif
 
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+
 static qboolean VID_InitModeGL(viddef_mode_t *mode)
 {
        int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+       // currently SDL_WINDOWPOS_UNDEFINED behaves exactly like SDL_WINDOWPOS_CENTERED, this might change some day
+       // https://trello.com/c/j56vUcwZ/81-centered-vs-undefined-window-position
        int xPos = SDL_WINDOWPOS_UNDEFINED;
        int yPos = SDL_WINDOWPOS_UNDEFINED;
-#ifndef USE_GLES2
        int i;
+#ifndef USE_GLES2
        const char *drivername;
 #endif
 
@@ -1551,12 +1493,12 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        drivername = NULL;
 
 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
-       i = COM_CheckParm("-gl_driver");
-       if (i && i < com_argc - 1)
-               drivername = com_argv[i + 1];
+       i = Sys_CheckParm("-gl_driver");
+       if (i && i < sys.argc - 1)
+               drivername = sys.argv[i + 1];
        if (SDL_GL_LoadLibrary(drivername) < 0)
        {
-               Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
+               Con_Printf(CON_ERROR "Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
                return false;
        }
 #endif
@@ -1567,16 +1509,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        // hide the menu with SDL_WINDOW_BORDERLESS
        windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
 #endif
-#ifndef USE_GLES2
-       if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
-       {
-               VID_Shutdown();
-               Con_Print("Required OpenGL function glGetString not found\n");
-               return false;
-       }
-#endif
-
-       // Knghtbrd: should do platform-specific extension string function here
 
        vid_isfullscreen = false;
        {
@@ -1593,16 +1525,27 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
                        vid_isfullscreen = true;
                }
                else {
+                       if (vid_borderless.integer)
+                               windowflags |= SDL_WINDOW_BORDERLESS;
 #ifdef WIN32
-                       RECT rect;
-                       AdjustWindowBounds(mode, &rect);
-                       xPos = rect.left;
-                       yPos = rect.top;
+                       if (vid_ignore_taskbar.integer) {
+                               xPos = SDL_WINDOWPOS_CENTERED;
+                               yPos = SDL_WINDOWPOS_CENTERED;
+                       }
+                       else {
+                               RECT rect;
+                               AdjustWindowBounds(mode, &rect);
+                               xPos = rect.left;
+                               yPos = rect.top;
+                       }
 #endif
                }
        }
        //flags |= SDL_HWSURFACE;
 
+       if (vid_mouse_clickthrough.integer && !vid_isfullscreen)
+               SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
+
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
        SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
        SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
@@ -1619,19 +1562,23 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        }
 
 #ifdef USE_GLES2
+       SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
        SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
        SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
-       SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
 #else
-       SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0));
+       SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
 #endif
 
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0));
+
        video_bpp = mode->bitsperpixel;
        window_flags = windowflags;
        window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
        if (window == NULL)
        {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
+               Con_Printf(CON_ERROR "Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
@@ -1639,7 +1586,7 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        context = SDL_GL_CreateContext(window);
        if (context == NULL)
        {
-               Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
+               Con_Printf(CON_ERROR "Failed to initialize OpenGL context: %s\n", SDL_GetError());
                VID_Shutdown();
                return false;
        }
@@ -1648,14 +1595,31 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        vid_usingvsync = (vid_vsync.integer != 0);
 
        gl_platform = "SDL";
-       gl_platformextensions = "";
 
-#ifdef USE_GLES2
-       GLES_Init();
-#else
-       GL_Init();
+       GL_Setup();
+
+       // VorteX: set other info
+       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+       Cvar_SetQuick(&gl_info_version, gl_version);
+       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+       Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+       // LadyHavoc: report supported extensions
+       Con_DPrintf("\nQuakeC extensions for server and client:");
+       for (i = 0; vm_sv_extensions[i]; i++)
+               Con_DPrintf(" %s", vm_sv_extensions[i]);
+       Con_DPrintf("\n");
+#ifdef CONFIG_MENU
+       Con_DPrintf("\nQuakeC extensions for menu:");
+       for (i = 0; vm_m_extensions[i]; i++)
+               Con_DPrintf(" %s", vm_m_extensions[i]);
+       Con_DPrintf("\n");
 #endif
 
+       // clear to black (loading plaque will be seen over this)
+       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
+
        vid_hidden = false;
        vid_activewindow = false;
        vid_hasfocus = true;
@@ -1675,8 +1639,8 @@ extern cvar_t gl_info_driver;
 qboolean VID_InitMode(viddef_mode_t *mode)
 {
        // GAME_STEELSTORM specific
-       steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
-       steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
+       steelstorm_showing_map = Cvar_FindVar(&cvars_all, "steelstorm_showing_map", ~0);
+       steelstorm_showing_mousecursor = Cvar_FindVar(&cvars_all, "steelstorm_showing_mousecursor", ~0);
 
        if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
@@ -1698,7 +1662,6 @@ void VID_Shutdown (void)
        gl_driver[0] = 0;
        gl_extensions = "";
        gl_platform = "";
-       gl_platformextensions = "";
 }
 
 void VID_Finish (void)