]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Properly implement borderless windowed mode support
[xonotic/darkplaces.git] / vid_sdl.c
index a415ebce0e661836645369854d0f7b3dbfba102a..8b0d1e3af2f77022ce9ae74dc2574ae217642a83 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -1418,6 +1418,11 @@ static void VID_OutputVersion(void)
 #ifdef WIN32
 static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
 {
+       int workWidth;
+       int workHeight;
+       int titleBarPixels = 2;
+       int screenHeight;
+       RECT workArea;
        LONG width = mode->width; // vid_width
        LONG height = mode->height; // vid_height
 
@@ -1428,16 +1433,14 @@ static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
        rect->bottom = height;
        AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
 
-       RECT workArea;
        SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
-       int workWidth = workArea.right - workArea.left;
-       int workHeight = workArea.bottom - workArea.top;
+       workWidth = workArea.right - workArea.left;
+       workHeight = workArea.bottom - workArea.top;
 
        // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) 
        // If the task bar is docked to the the left screen border and we move the window to negative y,
        // there would be some part of the regular desktop visible on the bottom of the screen.
-       int titleBarPixels = 2;
-       int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+       screenHeight = GetSystemMetrics(SM_CYSCREEN);
        if (screenHeight == workHeight)
                titleBarPixels = -rect->top;
 
@@ -1468,6 +1471,8 @@ extern cvar_t gl_info_driver;
 static qboolean VID_InitModeGL(viddef_mode_t *mode)
 {
        int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+       // currently SDL_WINDOWPOS_UNDEFINED behaves exactly like SDL_WINDOWPOS_CENTERED, this might change some day
+       // https://trello.com/c/j56vUcwZ/81-centered-vs-undefined-window-position
        int xPos = SDL_WINDOWPOS_UNDEFINED;
        int yPos = SDL_WINDOWPOS_UNDEFINED;
 #ifndef USE_GLES2
@@ -1520,16 +1525,27 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
                        vid_isfullscreen = true;
                }
                else {
+                       if (vid_borderless.integer)
+                               windowflags |= SDL_WINDOW_BORDERLESS;
 #ifdef WIN32
-                       RECT rect;
-                       AdjustWindowBounds(mode, &rect);
-                       xPos = rect.left;
-                       yPos = rect.top;
+                       if (vid_ignore_taskbar.integer) {
+                               xPos = SDL_WINDOWPOS_CENTERED;
+                               yPos = SDL_WINDOWPOS_CENTERED;
+                       }
+                       else {
+                               RECT rect;
+                               AdjustWindowBounds(mode, &rect);
+                               xPos = rect.left;
+                               yPos = rect.top;
+                       }
 #endif
                }
        }
        //flags |= SDL_HWSURFACE;
 
+       if (vid_mouse_clickthrough.integer && !vid_isfullscreen)
+               SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
+
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
        SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
        SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);