]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Refactor game/mod cvar defaults
[xonotic/darkplaces.git] / vid_sdl.c
index 8e72a4b18ecd390119b07ce1bcd747616e93630c..79addbdf750b7ac3b241e1b054d8d6523dd69b67 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -21,346 +21,1009 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <stdio.h>
 
 #include "quakedef.h"
+#include "image.h"
+#include "utf8lib.h"
+
+#ifndef __IPHONEOS__
+#ifdef MACOSX
+#include <Carbon/Carbon.h>
+#include <IOKit/hidsystem/IOHIDLib.h>
+#include <IOKit/hidsystem/IOHIDParameter.h>
+#include <IOKit/hidsystem/event_status_driver.h>
+#if (MAC_OS_X_VERSION_MIN_REQUIRED < 120000)
+       #define IOMainPort IOMasterPort
+#endif
+static cvar_t apple_mouse_noaccel = {CF_CLIENT | CF_ARCHIVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
+static qbool vid_usingnoaccel;
+static double originalMouseSpeed = -1.0;
+static io_connect_t IN_GetIOHandle(void)
+{
+       io_connect_t iohandle = MACH_PORT_NULL;
+       kern_return_t status;
+       io_service_t iohidsystem = MACH_PORT_NULL;
+       mach_port_t masterport;
 
-#ifdef WIN32
-#define SDL_R_RESTART
+       status = IOMainPort(MACH_PORT_NULL, &masterport);
+       if(status != KERN_SUCCESS)
+               return 0;
+
+       iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
+       if(!iohidsystem)
+               return 0;
+
+       status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
+       IOObjectRelease(iohidsystem);
+
+       return iohandle;
+}
+#endif
 #endif
 
+
 // Tell startup code that we have a client
 int cl_available = true;
 
-qboolean vid_supportrefreshrate = false;
-
-cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
-cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
-cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
-cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
-cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
-cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
-cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
-cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
-cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
-cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
-cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
-cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
-cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
-cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
-cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
-
-static qboolean vid_usingmouse = false;
-static qboolean vid_usinghidecursor = false;
-static qboolean vid_isfullscreen;
-static int vid_numjoysticks = 0;
-#define MAX_JOYSTICKS 8
-static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
-
-static int win_half_width = 50;
-static int win_half_height = 50;
-static int video_bpp, video_flags;
-
-static SDL_Surface *screen;
-
-/////////////////////////
+qbool vid_supportrefreshrate = false;
+
+static qbool vid_usingmouse = false;
+static qbool vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
+static qbool vid_usinghidecursor = false;
+static qbool vid_hasfocus = false;
+static qbool vid_wmborder_waiting, vid_wmborderless;
+static SDL_Joystick *vid_sdljoystick = NULL;
+static SDL_GameController *vid_sdlgamecontroller = NULL;
+static cvar_t joy_sdl2_trigger_deadzone = {CF_ARCHIVE | CF_CLIENT, "joy_sdl2_trigger_deadzone", "0.5", "deadzone for triggers to be registered as key presses"};
+// GAME_STEELSTORM specific
+static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
+static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
+
+static SDL_GLContext context;
+static SDL_Window *window;
+
 // Input handling
-////
-//TODO: Add joystick support
-//TODO: Add error checking
 
+#ifndef SDLK_PERCENT
+#define SDLK_PERCENT '%'
+#endif
 
-//keysym to quake keysym mapping
-#define tenoh  0,0,0,0,0, 0,0,0,0,0
-#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
-#define hundredoh fiftyoh, fiftyoh
-static unsigned int tbl_sdltoquake[] =
+static int MapKey( unsigned int sdlkey )
 {
-       0,0,0,0,                //SDLK_UNKNOWN          = 0,
-       0,0,0,0,                //SDLK_FIRST            = 0,
-       K_BACKSPACE,    //SDLK_BACKSPACE        = 8,
-       K_TAB,                  //SDLK_TAB                      = 9,
-       0,0,
-       0,                              //SDLK_CLEAR            = 12,
-       K_ENTER,                //SDLK_RETURN           = 13,
-    0,0,0,0,0,
-       K_PAUSE,                //SDLK_PAUSE            = 19,
-       0,0,0,0,0,0,0,
-       K_ESCAPE,               //SDLK_ESCAPE           = 27,
-       0,0,0,0,
-       K_SPACE,                //SDLK_SPACE            = 32,
-       '!',                    //SDLK_EXCLAIM          = 33,
-       '"',                    //SDLK_QUOTEDBL         = 34,
-       '#',                    //SDLK_HASH                     = 35,
-       '$',                    //SDLK_DOLLAR           = 36,
-       0,
-       '&',                    //SDLK_AMPERSAND        = 38,
-       '\'',                   //SDLK_QUOTE            = 39,
-       '(',                    //SDLK_LEFTPAREN        = 40,
-       ')',                    //SDLK_RIGHTPAREN       = 41,
-       '*',                    //SDLK_ASTERISK         = 42,
-       '+',                    //SDLK_PLUS                     = 43,
-       ',',                    //SDLK_COMMA            = 44,
-       '-',                    //SDLK_MINUS            = 45,
-       '.',                    //SDLK_PERIOD           = 46,
-       '/',                    //SDLK_SLASH            = 47,
-       '0',                    //SDLK_0                        = 48,
-       '1',                    //SDLK_1                        = 49,
-       '2',                    //SDLK_2                        = 50,
-       '3',                    //SDLK_3                        = 51,
-       '4',                    //SDLK_4                        = 52,
-       '5',                    //SDLK_5                        = 53,
-       '6',                    //SDLK_6                        = 54,
-       '7',                    //SDLK_7                        = 55,
-       '8',                    //SDLK_8                        = 56,
-       '9',                    //SDLK_9                        = 57,
-       ':',                    //SDLK_COLON            = 58,
-       ';',                    //SDLK_SEMICOLON        = 59,
-       '<',                    //SDLK_LESS                     = 60,
-       '=',                    //SDLK_EQUALS           = 61,
-       '>',                    //SDLK_GREATER          = 62,
-       '?',                    //SDLK_QUESTION         = 63,
-       '@',                    //SDLK_AT                       = 64,
-       0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-       '[',            //SDLK_LEFTBRACKET      = 91,
-       '\\',           //SDLK_BACKSLASH        = 92,
-       ']',            //SDLK_RIGHTBRACKET     = 93,
-       '^',            //SDLK_CARET            = 94,
-       '_',            //SDLK_UNDERSCORE       = 95,
-       '`',            //SDLK_BACKQUOTE        = 96,
-       'a',            //SDLK_a                        = 97,
-       'b',            //SDLK_b                        = 98,
-       'c',            //SDLK_c                        = 99,
-       'd',            //SDLK_d                        = 100,
-       'e',            //SDLK_e                        = 101,
-       'f',            //SDLK_f                        = 102,
-       'g',            //SDLK_g                        = 103,
-       'h',            //SDLK_h                        = 104,
-       'i',            //SDLK_i                        = 105,
-       'j',            //SDLK_j                        = 106,
-       'k',            //SDLK_k                        = 107,
-       'l',            //SDLK_l                        = 108,
-       'm',            //SDLK_m                        = 109,
-       'n',            //SDLK_n                        = 110,
-       'o',            //SDLK_o                        = 111,
-       'p',            //SDLK_p                        = 112,
-       'q',            //SDLK_q                        = 113,
-       'r',            //SDLK_r                        = 114,
-       's',            //SDLK_s                        = 115,
-       't',            //SDLK_t                        = 116,
-       'u',            //SDLK_u                        = 117,
-       'v',            //SDLK_v                        = 118,
-       'w',            //SDLK_w                        = 119,
-       'x',            //SDLK_x                        = 120,
-       'y',            //SDLK_y                        = 121,
-       'z',            //SDLK_z                        = 122,
-       0,0,0,0,
-       K_DEL,          //SDLK_DELETE           = 127,
-       hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
-       K_KP_0,         //SDLK_KP0              = 256,
-       K_KP_1,         //SDLK_KP1              = 257,
-       K_KP_2,         //SDLK_KP2              = 258,
-       K_KP_3,         //SDLK_KP3              = 259,
-       K_KP_4,         //SDLK_KP4              = 260,
-       K_KP_5,         //SDLK_KP5              = 261,
-       K_KP_6,         //SDLK_KP6              = 262,
-       K_KP_7,         //SDLK_KP7              = 263,
-       K_KP_8,         //SDLK_KP8              = 264,
-       K_KP_9,         //SDLK_KP9              = 265,
-       K_KP_PERIOD,//SDLK_KP_PERIOD    = 266,
-       K_KP_DIVIDE,//SDLK_KP_DIVIDE    = 267,
-       K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
-       K_KP_MINUS,     //SDLK_KP_MINUS         = 269,
-       K_KP_PLUS,      //SDLK_KP_PLUS          = 270,
-       K_KP_ENTER,     //SDLK_KP_ENTER         = 271,
-       K_KP_EQUALS,//SDLK_KP_EQUALS    = 272,
-       K_UPARROW,      //SDLK_UP               = 273,
-       K_DOWNARROW,//SDLK_DOWN         = 274,
-       K_RIGHTARROW,//SDLK_RIGHT       = 275,
-       K_LEFTARROW,//SDLK_LEFT         = 276,
-       K_INS,          //SDLK_INSERT   = 277,
-       K_HOME,         //SDLK_HOME             = 278,
-       K_END,          //SDLK_END              = 279,
-       K_PGUP,         //SDLK_PAGEUP   = 280,
-       K_PGDN,         //SDLK_PAGEDOWN = 281,
-       K_F1,           //SDLK_F1               = 282,
-       K_F2,           //SDLK_F2               = 283,
-       K_F3,           //SDLK_F3               = 284,
-       K_F4,           //SDLK_F4               = 285,
-       K_F5,           //SDLK_F5               = 286,
-       K_F6,           //SDLK_F6               = 287,
-       K_F7,           //SDLK_F7               = 288,
-       K_F8,           //SDLK_F8               = 289,
-       K_F9,           //SDLK_F9               = 290,
-       K_F10,          //SDLK_F10              = 291,
-       K_F11,          //SDLK_F11              = 292,
-       K_F12,          //SDLK_F12              = 293,
-       0,                      //SDLK_F13              = 294,
-       0,                      //SDLK_F14              = 295,
-       0,                      //SDLK_F15              = 296,
-       0,0,0,
-       K_NUMLOCK,      //SDLK_NUMLOCK  = 300,
-       K_CAPSLOCK,     //SDLK_CAPSLOCK = 301,
-       K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
-       K_SHIFT,        //SDLK_RSHIFT   = 303,
-       K_SHIFT,        //SDLK_LSHIFT   = 304,
-       K_CTRL,         //SDLK_RCTRL    = 305,
-       K_CTRL,         //SDLK_LCTRL    = 306,
-       K_ALT,          //SDLK_RALT             = 307,
-       K_ALT,          //SDLK_LALT             = 308,
-       0,                      //SDLK_RMETA    = 309,
-       0,                      //SDLK_LMETA    = 310,
-       0,                      //SDLK_LSUPER   = 311,          /* Left "Windows" key */
-       0,                      //SDLK_RSUPER   = 312,          /* Right "Windows" key */
-       K_ALT,                  //SDLK_MODE             = 313,          /* "Alt Gr" key */
-       0,                      //SDLK_COMPOSE  = 314,          /* Multi-key compose key */
-       0,                      //SDLK_HELP             = 315,
-       0,                      //SDLK_PRINT    = 316,
-       0,                      //SDLK_SYSREQ   = 317,
-       K_PAUSE,        //SDLK_BREAK    = 318,
-       0,                      //SDLK_MENU             = 319,
-       0,                      //SDLK_POWER    = 320,          /* Power Macintosh power key */
-       'e',            //SDLK_EURO             = 321,          /* Some european keyboards */
-       0                       //SDLK_UNDO             = 322,          /* Atari keyboard has Undo */
-};
-#undef tenoh
-#undef fiftyoh
-#undef hundredoh
+       switch(sdlkey)
+       {
+       // sdlkey can be Unicode codepoint for non-ascii keys, which are valid
+       default:                      return sdlkey & SDLK_SCANCODE_MASK ? 0 : sdlkey;
+//     case SDLK_UNKNOWN:            return K_UNKNOWN;
+       case SDLK_RETURN:             return K_ENTER;
+       case SDLK_ESCAPE:             return K_ESCAPE;
+       case SDLK_BACKSPACE:          return K_BACKSPACE;
+       case SDLK_TAB:                return K_TAB;
+       case SDLK_SPACE:              return K_SPACE;
+       case SDLK_EXCLAIM:            return '!';
+       case SDLK_QUOTEDBL:           return '"';
+       case SDLK_HASH:               return '#';
+       case SDLK_PERCENT:            return '%';
+       case SDLK_DOLLAR:             return '$';
+       case SDLK_AMPERSAND:          return '&';
+       case SDLK_QUOTE:              return '\'';
+       case SDLK_LEFTPAREN:          return '(';
+       case SDLK_RIGHTPAREN:         return ')';
+       case SDLK_ASTERISK:           return '*';
+       case SDLK_PLUS:               return '+';
+       case SDLK_COMMA:              return ',';
+       case SDLK_MINUS:              return '-';
+       case SDLK_PERIOD:             return '.';
+       case SDLK_SLASH:              return '/';
+       case SDLK_0:                  return '0';
+       case SDLK_1:                  return '1';
+       case SDLK_2:                  return '2';
+       case SDLK_3:                  return '3';
+       case SDLK_4:                  return '4';
+       case SDLK_5:                  return '5';
+       case SDLK_6:                  return '6';
+       case SDLK_7:                  return '7';
+       case SDLK_8:                  return '8';
+       case SDLK_9:                  return '9';
+       case SDLK_COLON:              return ':';
+       case SDLK_SEMICOLON:          return ';';
+       case SDLK_LESS:               return '<';
+       case SDLK_EQUALS:             return '=';
+       case SDLK_GREATER:            return '>';
+       case SDLK_QUESTION:           return '?';
+       case SDLK_AT:                 return '@';
+       case SDLK_LEFTBRACKET:        return '[';
+       case SDLK_BACKSLASH:          return '\\';
+       case SDLK_RIGHTBRACKET:       return ']';
+       case SDLK_CARET:              return '^';
+       case SDLK_UNDERSCORE:         return '_';
+       case SDLK_BACKQUOTE:          return '`';
+       case SDLK_a:                  return 'a';
+       case SDLK_b:                  return 'b';
+       case SDLK_c:                  return 'c';
+       case SDLK_d:                  return 'd';
+       case SDLK_e:                  return 'e';
+       case SDLK_f:                  return 'f';
+       case SDLK_g:                  return 'g';
+       case SDLK_h:                  return 'h';
+       case SDLK_i:                  return 'i';
+       case SDLK_j:                  return 'j';
+       case SDLK_k:                  return 'k';
+       case SDLK_l:                  return 'l';
+       case SDLK_m:                  return 'm';
+       case SDLK_n:                  return 'n';
+       case SDLK_o:                  return 'o';
+       case SDLK_p:                  return 'p';
+       case SDLK_q:                  return 'q';
+       case SDLK_r:                  return 'r';
+       case SDLK_s:                  return 's';
+       case SDLK_t:                  return 't';
+       case SDLK_u:                  return 'u';
+       case SDLK_v:                  return 'v';
+       case SDLK_w:                  return 'w';
+       case SDLK_x:                  return 'x';
+       case SDLK_y:                  return 'y';
+       case SDLK_z:                  return 'z';
+       case SDLK_CAPSLOCK:           return K_CAPSLOCK;
+       case SDLK_F1:                 return K_F1;
+       case SDLK_F2:                 return K_F2;
+       case SDLK_F3:                 return K_F3;
+       case SDLK_F4:                 return K_F4;
+       case SDLK_F5:                 return K_F5;
+       case SDLK_F6:                 return K_F6;
+       case SDLK_F7:                 return K_F7;
+       case SDLK_F8:                 return K_F8;
+       case SDLK_F9:                 return K_F9;
+       case SDLK_F10:                return K_F10;
+       case SDLK_F11:                return K_F11;
+       case SDLK_F12:                return K_F12;
+       case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
+       case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
+       case SDLK_PAUSE:              return K_PAUSE;
+       case SDLK_INSERT:             return K_INS;
+       case SDLK_HOME:               return K_HOME;
+       case SDLK_PAGEUP:             return K_PGUP;
+#ifdef __IPHONEOS__
+       case SDLK_DELETE:             return K_BACKSPACE;
+#else
+       case SDLK_DELETE:             return K_DEL;
+#endif
+       case SDLK_END:                return K_END;
+       case SDLK_PAGEDOWN:           return K_PGDN;
+       case SDLK_RIGHT:              return K_RIGHTARROW;
+       case SDLK_LEFT:               return K_LEFTARROW;
+       case SDLK_DOWN:               return K_DOWNARROW;
+       case SDLK_UP:                 return K_UPARROW;
+       case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
+       case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
+       case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
+       case SDLK_KP_MINUS:           return K_KP_MINUS;
+       case SDLK_KP_PLUS:            return K_KP_PLUS;
+       case SDLK_KP_ENTER:           return K_KP_ENTER;
+       case SDLK_KP_1:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
+       case SDLK_KP_2:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
+       case SDLK_KP_3:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
+       case SDLK_KP_4:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
+       case SDLK_KP_5:               return K_KP_5;
+       case SDLK_KP_6:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
+       case SDLK_KP_7:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
+       case SDLK_KP_8:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
+       case SDLK_KP_9:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
+       case SDLK_KP_0:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
+       case SDLK_KP_PERIOD:          return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
+//     case SDLK_APPLICATION:        return K_APPLICATION;
+//     case SDLK_POWER:              return K_POWER;
+       case SDLK_KP_EQUALS:          return K_KP_EQUALS;
+//     case SDLK_F13:                return K_F13;
+//     case SDLK_F14:                return K_F14;
+//     case SDLK_F15:                return K_F15;
+//     case SDLK_F16:                return K_F16;
+//     case SDLK_F17:                return K_F17;
+//     case SDLK_F18:                return K_F18;
+//     case SDLK_F19:                return K_F19;
+//     case SDLK_F20:                return K_F20;
+//     case SDLK_F21:                return K_F21;
+//     case SDLK_F22:                return K_F22;
+//     case SDLK_F23:                return K_F23;
+//     case SDLK_F24:                return K_F24;
+//     case SDLK_EXECUTE:            return K_EXECUTE;
+//     case SDLK_HELP:               return K_HELP;
+//     case SDLK_MENU:               return K_MENU;
+//     case SDLK_SELECT:             return K_SELECT;
+//     case SDLK_STOP:               return K_STOP;
+//     case SDLK_AGAIN:              return K_AGAIN;
+//     case SDLK_UNDO:               return K_UNDO;
+//     case SDLK_CUT:                return K_CUT;
+//     case SDLK_COPY:               return K_COPY;
+//     case SDLK_PASTE:              return K_PASTE;
+//     case SDLK_FIND:               return K_FIND;
+//     case SDLK_MUTE:               return K_MUTE;
+//     case SDLK_VOLUMEUP:           return K_VOLUMEUP;
+//     case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
+//     case SDLK_KP_COMMA:           return K_KP_COMMA;
+//     case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
+//     case SDLK_ALTERASE:           return K_ALTERASE;
+//     case SDLK_SYSREQ:             return K_SYSREQ;
+//     case SDLK_CANCEL:             return K_CANCEL;
+//     case SDLK_CLEAR:              return K_CLEAR;
+//     case SDLK_PRIOR:              return K_PRIOR;
+//     case SDLK_RETURN2:            return K_RETURN2;
+//     case SDLK_SEPARATOR:          return K_SEPARATOR;
+//     case SDLK_OUT:                return K_OUT;
+//     case SDLK_OPER:               return K_OPER;
+//     case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
+//     case SDLK_CRSEL:              return K_CRSEL;
+//     case SDLK_EXSEL:              return K_EXSEL;
+//     case SDLK_KP_00:              return K_KP_00;
+//     case SDLK_KP_000:             return K_KP_000;
+//     case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
+//     case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
+//     case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
+//     case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
+//     case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
+//     case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
+//     case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
+//     case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
+//     case SDLK_KP_TAB:             return K_KP_TAB;
+//     case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
+//     case SDLK_KP_A:               return K_KP_A;
+//     case SDLK_KP_B:               return K_KP_B;
+//     case SDLK_KP_C:               return K_KP_C;
+//     case SDLK_KP_D:               return K_KP_D;
+//     case SDLK_KP_E:               return K_KP_E;
+//     case SDLK_KP_F:               return K_KP_F;
+//     case SDLK_KP_XOR:             return K_KP_XOR;
+//     case SDLK_KP_POWER:           return K_KP_POWER;
+//     case SDLK_KP_PERCENT:         return K_KP_PERCENT;
+//     case SDLK_KP_LESS:            return K_KP_LESS;
+//     case SDLK_KP_GREATER:         return K_KP_GREATER;
+//     case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
+//     case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
+//     case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
+//     case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
+//     case SDLK_KP_COLON:           return K_KP_COLON;
+//     case SDLK_KP_HASH:            return K_KP_HASH;
+//     case SDLK_KP_SPACE:           return K_KP_SPACE;
+//     case SDLK_KP_AT:              return K_KP_AT;
+//     case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
+//     case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
+//     case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
+//     case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
+//     case SDLK_KP_MEMADD:          return K_KP_MEMADD;
+//     case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
+//     case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
+//     case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
+//     case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
+//     case SDLK_KP_CLEAR:           return K_KP_CLEAR;
+//     case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
+//     case SDLK_KP_BINARY:          return K_KP_BINARY;
+//     case SDLK_KP_OCTAL:           return K_KP_OCTAL;
+//     case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
+//     case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
+       case SDLK_LCTRL:              return K_CTRL;
+       case SDLK_LSHIFT:             return K_SHIFT;
+       case SDLK_LALT:               return K_ALT;
+//     case SDLK_LGUI:               return K_LGUI;
+       case SDLK_RCTRL:              return K_CTRL;
+       case SDLK_RSHIFT:             return K_SHIFT;
+       case SDLK_RALT:               return K_ALT;
+//     case SDLK_RGUI:               return K_RGUI;
+//     case SDLK_MODE:               return K_MODE;
+//     case SDLK_AUDIONEXT:          return K_AUDIONEXT;
+//     case SDLK_AUDIOPREV:          return K_AUDIOPREV;
+//     case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
+//     case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
+//     case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
+//     case SDLK_MEDIASELECT:        return K_MEDIASELECT;
+//     case SDLK_WWW:                return K_WWW;
+//     case SDLK_MAIL:               return K_MAIL;
+//     case SDLK_CALCULATOR:         return K_CALCULATOR;
+//     case SDLK_COMPUTER:           return K_COMPUTER;
+//     case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
+//     case SDLK_AC_HOME:            return K_AC_HOME; // Android button
+       case SDLK_AC_BACK:            return K_ESCAPE; // Android button
+//     case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
+//     case SDLK_AC_STOP:            return K_AC_STOP; // Android button
+//     case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
+//     case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
+//     case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
+//     case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
+//     case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
+//     case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
+//     case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
+//     case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
+//     case SDLK_EJECT:              return K_EJECT;
+//     case SDLK_SLEEP:              return K_SLEEP;
+       }
+}
 
-static int MapKey( unsigned int sdlkey )
+qbool VID_HasScreenKeyboardSupport(void)
 {
-       if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
-               return 0;
-    return tbl_sdltoquake[ sdlkey ];
+       return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
 }
 
-void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
+void VID_ShowKeyboard(qbool show)
 {
+       if (!SDL_HasScreenKeyboardSupport())
+               return;
+
+       if (show)
+       {
+               if (!SDL_IsTextInputActive())
+                       SDL_StartTextInput();
+       }
+       else
+       {
+               if (SDL_IsTextInputActive())
+                       SDL_StopTextInput();
+       }
+}
+
+qbool VID_ShowingKeyboard(void)
+{
+       return SDL_IsTextInputActive() != 0;
+}
+
+static void VID_SetMouse(qbool relative, qbool hidecursor)
+{
+#ifndef DP_MOBILETOUCH
+#ifdef MACOSX
+       if(relative)
+               if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
+                       VID_SetMouse(false, false); // ungrab first!
+#endif
        if (vid_usingmouse != relative)
        {
                vid_usingmouse = relative;
                cl_ignoremousemoves = 2;
-               SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
+               vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
+//             Con_Printf("VID_SetMouse(%i, %i) relativeworks = %i\n", (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
+#ifdef MACOSX
+               if(relative)
+               {
+                       // Save the status of mouse acceleration
+                       originalMouseSpeed = -1.0; // in case of error
+                       if(apple_mouse_noaccel.integer)
+                       {
+                               io_connect_t mouseDev = IN_GetIOHandle();
+                               if(mouseDev != 0)
+                               {
+                                       if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
+                                       {
+                                               Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
+                                               if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
+                                               {
+                                                       Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+                                                       Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                                               }
+                                       }
+                                       else
+                                       {
+                                               Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
+                                               Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                                       }
+                                       IOServiceClose(mouseDev);
+                               }
+                               else
+                               {
+                                       Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
+                                       Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                               }
+                       }
+
+                       vid_usingnoaccel = !!apple_mouse_noaccel.integer;
+               }
+               else
+               {
+                       if(originalMouseSpeed != -1.0)
+                       {
+                               io_connect_t mouseDev = IN_GetIOHandle();
+                               if(mouseDev != 0)
+                               {
+                                       Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
+                                       if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
+                                               Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+                                       IOServiceClose(mouseDev);
+                               }
+                               else
+                                       Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
+                       }
+               }
+#endif
        }
        if (vid_usinghidecursor != hidecursor)
        {
                vid_usinghidecursor = hidecursor;
                SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
        }
+#endif
 }
 
-static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
+// multitouch[10][] represents the mouse pointer
+// multitouch[][0]: finger active
+// multitouch[][1]: Y
+// multitouch[][2]: Y
+// X and Y coordinates are 0-1.
+#define MAXFINGERS 11
+float multitouch[MAXFINGERS][3];
+
+// this one stores how many areas this finger has touched
+int multitouchs[MAXFINGERS];
+
+// modified heavily by ELUAN
+static qbool VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qbool *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qbool iamexclusive)
 {
-       double value;
-       if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
-               return 0; // no such axis on this joystick
-       value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
-       value = bound(-1, value, 1);
-       if (fabs(value) < deadzone)
-               return 0; // within deadzone around center
-       return value * sensitivity;
+       int finger;
+       float fx, fy, fwidth, fheight;
+       float overfx, overfy, overfwidth, overfheight;
+       float rel[3];
+       float sqsum;
+       qbool button = false;
+       VectorClear(rel);
+       if (pwidth > 0 && pheight > 0)
+       {
+               if (corner & 1) px += vid_conwidth.value;
+               if (corner & 2) py += vid_conheight.value;
+               if (corner & 4) px += vid_conwidth.value * 0.5f;
+               if (corner & 8) py += vid_conheight.value * 0.5f;
+               if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
+               fx = px / vid_conwidth.value;
+               fy = py / vid_conheight.value;
+               fwidth = pwidth / vid_conwidth.value;
+               fheight = pheight / vid_conheight.value;
+
+               // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
+               if (resultbutton)
+                       if (!(*resultbutton))
+                       {
+                               oversizepixels_x *= 0.2;
+                               oversizepixels_y *= 0.2;
+                       }
+
+               oversizepixels_x /= vid_conwidth.value;
+               oversizepixels_y /= vid_conheight.value;
+
+               overfx = fx - oversizepixels_x;
+               overfy = fy - oversizepixels_y;
+               overfwidth = fwidth + 2*oversizepixels_x;
+               overfheight = fheight + 2*oversizepixels_y;
+
+               for (finger = 0;finger < MAXFINGERS;finger++)
+               {
+                       if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
+                               continue;
+
+                       if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
+                       {
+                               multitouchs[finger]++;
+
+                               rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
+                               rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
+                               rel[2] = 0;
+
+                               sqsum = rel[0]*rel[0] + rel[1]*rel[1];
+                               // 2d deadzone
+                               if (sqsum < deadzone*deadzone)
+                               {
+                                       rel[0] = 0;
+                                       rel[1] = 0;
+                               }
+                               else if (sqsum > 1)
+                               {
+                                       // ignore the third component
+                                       Vector2Normalize2(rel, rel);
+                               }
+                               button = true;
+                               break;
+                       }
+               }
+               if (scr_numtouchscreenareas < 128)
+               {
+                       scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
+                       scr_touchscreenareas[scr_numtouchscreenareas].text = text;
+                       scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
+                       scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+                       // the pics may have alpha too.
+                       scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
+                       scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
+                       scr_numtouchscreenareas++;
+               }
+       }
+       if (resultmove)
+       {
+               if (button)
+                       VectorCopy(rel, resultmove);
+               else
+                       VectorClear(resultmove);
+       }
+       if (resultbutton)
+       {
+               if (*resultbutton != button)
+               {
+                       if ((int)key > 0)
+                               Key_Event(key, 0, button);
+                       if (typedtext && typedtext[0] && !*resultbutton)
+                       {
+                               // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
+                               int i;
+                               for (i = 0;typedtext[i];i++)
+                               {
+                                       Key_Event(K_TEXT, typedtext[i], true);
+                                       Key_Event(K_TEXT, typedtext[i], false);
+                               }
+                       }
+               }
+               *resultbutton = button;
+       }
+       return button;
 }
 
-void IN_Move( void )
+// ELUAN:
+// not reentrant, but we only need one mouse cursor anyway...
+static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qbool *resultbutton, keynum_t key)
 {
-       int j;
-       static int old_x = 0, old_y = 0;
-       static int stuck = 0;
-       int x, y;
-       if (vid_usingmouse)
+       int finger;
+       float fx, fy, fwidth, fheight;
+       qbool button = false;
+       static int cursorfinger = -1;
+       static int cursorfreemovement = false;
+       static int canclick = false;
+       static int clickxy[2];
+       static int relclickxy[2];
+       static double clickrealtime = 0;
+
+       if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
+       if (pwidth > 0 && pheight > 0)
        {
-               if(vid_stick_mouse.integer)
+               fx = px / vid_conwidth.value;
+               fy = py / vid_conheight.value;
+               fwidth = pwidth / vid_conwidth.value;
+               fheight = pheight / vid_conheight.value;
+               for (finger = 0;finger < MAXFINGERS;finger++)
+               {
+                       if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
+                       {
+                               if (cursorfinger == -1)
+                               {
+                                       clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
+                                       clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
+                                       relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
+                                       relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
+                               }
+                               cursorfinger = finger;
+                               button = true;
+                               canclick = true;
+                               cursorfreemovement = false;
+                               break;
+                       }
+               }
+               if (scr_numtouchscreenareas < 128)
                {
-                       // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
-                       // window grabbing. --blub
+                       if (clickrealtime + 1 > host.realtime)
+                       {
+                               scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
+                       }
+                       else if (button)
+                       {
+                               scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
+                       }
+                       else
+                       {
+                               switch ((int)host.realtime * 10 % 20)
+                               {
+                               case 0:
+                                       scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
+                                       break;
+                               default:
+                                       scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
+                               }
+                       }
+                       scr_touchscreenareas[scr_numtouchscreenareas].text = "";
+                       scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
+                       scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+                       scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
+                       scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
+                       scr_numtouchscreenareas++;
+               }
+       }
 
-                       // we need 2 frames to initialize the center position
-                       if(!stuck)
+       if (cursorfinger != -1)
+       {
+               if (multitouch[cursorfinger][0])
+               {
+                       if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
+                               multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
+                               multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
+                               multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
                        {
-                               SDL_WarpMouse(win_half_width, win_half_height);
-                               SDL_GetMouseState(&x, &y);
-                               SDL_GetRelativeMouseState(&x, &y);
-                               ++stuck;
-                       } else {
-                               SDL_GetRelativeMouseState(&x, &y);
-                               in_mouse_x = x + old_x;
-                               in_mouse_y = y + old_y;
-                               SDL_GetMouseState(&x, &y);
-                               old_x = x - win_half_width;
-                               old_y = y - win_half_height;
-                               SDL_WarpMouse(win_half_width, win_half_height);
+                               cursorfreemovement = true;
+                       }
+                       if (cursorfreemovement)
+                       {
+                               // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                               in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
+                               in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
+                       }
+               }
+               else
+               {
+                       cursorfinger = -1;
+               }
+       }
+
+       if (resultbutton)
+       {
+               if (/**resultbutton != button && */(int)key > 0)
+               {
+                       if (!button && !cursorfreemovement && canclick)
+                       {
+                               Key_Event(key, 0, true);
+                               canclick = false;
+                               clickrealtime = host.realtime;
+                       }
+
+                       // SS:BR can't qc can't cope with presses and releases on the same frame
+                       if (clickrealtime && clickrealtime + 0.1 < host.realtime)
+                       {
+                               Key_Event(key, 0, false);
+                               clickrealtime = 0;
                        }
-               } else {
-                       SDL_GetRelativeMouseState( &x, &y );
-                       in_mouse_x = x;
-                       in_mouse_y = y;
                }
+
+               *resultbutton = button;
        }
+}
 
-       SDL_GetMouseState(&x, &y);
-       in_windowmouse_x = x;
-       in_windowmouse_y = y;
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+       VID_Shared_BuildJoyState_Begin(joystate);
 
-       if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
+       if (vid_sdljoystick)
        {
-               SDL_Joystick *joy = vid_joysticks[joy_index.integer];
-               int numballs = SDL_JoystickNumBalls(joy);
-               for (j = 0;j < numballs;j++)
+               SDL_Joystick *joy = vid_sdljoystick;
+               int j;
+
+               if (vid_sdlgamecontroller)
+               {
+                       for (j = 0; j <= SDL_CONTROLLER_AXIS_MAX; ++j)
+                       {
+                               joystate->axis[j] = SDL_GameControllerGetAxis(vid_sdlgamecontroller, (SDL_GameControllerAxis)j) * (1.0f / 32767.0f);
+                       }
+                       for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; ++j)
+                               joystate->button[j] = SDL_GameControllerGetButton(vid_sdlgamecontroller, (SDL_GameControllerButton)j);
+                       // emulate joy buttons for trigger "axes"
+                       joystate->button[SDL_CONTROLLER_BUTTON_MAX] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f;
+                       joystate->button[SDL_CONTROLLER_BUTTON_MAX+1] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f;
+               }
+               else
+
                {
-                       SDL_JoystickGetBall(joy, j, &x, &y);
-                       in_mouse_x += x;
-                       in_mouse_y += y;
+                       int numaxes;
+                       int numbuttons;
+                       numaxes = SDL_JoystickNumAxes(joy);
+                       for (j = 0;j < numaxes;j++)
+                               joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
+                       numbuttons = SDL_JoystickNumButtons(joy);
+                       for (j = 0;j < numbuttons;j++)
+                               joystate->button[j] = SDL_JoystickGetButton(joy, j);
                }
-               cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
-               cl.cmd.sidemove    += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
-               cl.cmd.upmove      += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
-               cl.viewangles[0]   += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
-               cl.viewangles[1]   += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
-               //cl.viewangles[2]   += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
        }
+
+       VID_Shared_BuildJoyState_Finish(joystate);
 }
 
+// clear every touch screen area, except the one with button[skip]
+#define Vid_ClearAllTouchscreenAreas(skip) \
+       if (skip != 0) \
+               VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
+       if (skip != 1) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
+       if (skip != 2) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
+       if (skip != 3) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
+       if (skip != 4) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
+       if (skip != 9) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
+       if (skip != 10) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
+       if (skip != 11) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
+       if (skip != 12) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
+       if (skip != 13) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
+       if (skip != 14) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
+       if (skip != 15) \
+               VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
+
 /////////////////////
-// Message Handling
+// Movement handling
 ////
 
-static int Sys_EventFilter( SDL_Event *event )
+static void IN_Move_TouchScreen_SteelStorm(void)
 {
-       //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
-       if (event->type == SDL_QUIT)
+       // ELUAN
+       int i, numfingers;
+       float xscale, yscale;
+       float move[3], aim[3];
+       static qbool oldbuttons[128];
+       static qbool buttons[128];
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+       memcpy(oldbuttons, buttons, sizeof(oldbuttons));
+       memset(multitouchs, 0, sizeof(multitouchs));
+
+       for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
+               if (multitouch[i][0])
+                       numfingers++;
+
+       /*
+       Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
+       if (numfingers == 1)
        {
-#ifdef WIN32
-               if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
-                       return 0;
-#endif
+               multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
+               multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
+               multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
        }
-       return 1;
-}
+       else
+       {
+               // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
+               multitouch[MAXFINGERS-1][0] = 0;
+       }*/
+
+       // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
+       // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
+       // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
+
+       // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
+       xscale = vid_touchscreen_density.value / 2.0f;
+       yscale = vid_touchscreen_density.value / 2.0f;
+       switch(keydest)
+       {
+       case key_console:
+               Vid_ClearAllTouchscreenAreas(14);
+               VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
+               break;
+       case key_game:
+               if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
+               {
+                       VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
+                       Vid_ClearAllTouchscreenAreas(10);
+               }
+               else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
+               {
+                       // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                       VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
+                       Vid_ClearAllTouchscreenAreas(0);
+               }
+               else
+               {
+                       VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
 
-#ifdef SDL_R_RESTART
-static qboolean sdl_needs_restart;
-static void sdl_start(void)
-{
+                       VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
+
+                       VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
+
+                       VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
+
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
+
+                       VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
+                       VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
+                       if (developer.integer)
+                               VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+                       else
+                               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
+                       VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+                       switch(cl.activeweapon)
+                       {
+                       case 14:
+                               VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
+                               break;
+                       case 12:
+                               VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
+                               break;
+                       default:
+                               VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
+                       }
+               }
+               break;
+       default:
+               if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
+               {
+                       Vid_ClearAllTouchscreenAreas(14);
+                       // this way we can skip cutscenes
+                       VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
+               }
+               else
+               {
+                       // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                       VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
+                       Vid_ClearAllTouchscreenAreas(0);
+               }
+               break;
+       }
+
+       if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
+               in_windowmouse_y = 128;
+
+       cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+       cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+       cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+       cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
 }
-static void sdl_shutdown(void)
+
+static void IN_Move_TouchScreen_Quake(void)
 {
-       sdl_needs_restart = false;
+       int x, y;
+       float move[3], aim[3], click[3];
+       static qbool oldbuttons[128];
+       static qbool buttons[128];
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+       memcpy(oldbuttons, buttons, sizeof(oldbuttons));
+       memset(multitouchs, 0, sizeof(multitouchs));
+
+       // simple quake controls
+       multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
+       multitouch[MAXFINGERS-1][1] = x * 32768 / vid.mode.width;
+       multitouch[MAXFINGERS-1][2] = y * 32768 / vid.mode.height;
+
+       // top of screen is toggleconsole and K_ESCAPE
+       switch(keydest)
+       {
+       case key_console:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               if (!VID_ShowingKeyboard())
+               {
+                       // user entered a command, close the console now
+                       Con_ToggleConsole_f(cmd_local);
+               }
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               break;
+       case key_game:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               buttons[15] = false;
+               break;
+       default:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               // in menus, an icon in the corner activates keyboard
+               VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
+               if (buttons[15])
+                       VID_ShowKeyboard(true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               if (buttons[2])
+               {
+                       in_windowmouse_x = x;
+                       in_windowmouse_y = y;
+               }
+               break;
+       }
+
+       cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+       cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+       cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+       cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
 }
-static void sdl_newmap(void)
+
+void IN_Move( void )
 {
+       static int old_x = 0, old_y = 0;
+       static int stuck = 0;
+       static keydest_t oldkeydest;
+       static qbool oldshowkeyboard;
+       int x, y;
+       vid_joystate_t joystate;
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+
+       scr_numtouchscreenareas = 0;
+
+       // Only apply the new keyboard state if the input changes.
+       if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
+       {
+               switch(keydest)
+               {
+                       case key_console: VID_ShowKeyboard(true);break;
+                       case key_message: VID_ShowKeyboard(true);break;
+                       default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
+               }
+       }
+       oldkeydest = keydest;
+       oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
+
+       if (vid_touchscreen.integer)
+       {
+               switch(gamemode)
+               {
+               case GAME_STEELSTORM:
+                       IN_Move_TouchScreen_SteelStorm();
+                       break;
+               default:
+                       IN_Move_TouchScreen_Quake();
+                       break;
+               }
+       }
+       else
+       {
+               if (vid_usingmouse)
+               {
+                       if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
+                       {
+                               // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
+                               // window grabbing. --blub
+                               int win_half_width = vid.mode.width>>1;
+                               int win_half_height = vid.mode.height>>1;
+       
+                               // we need 2 frames to initialize the center position
+                               if(!stuck)
+                               {
+                                       SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
+                                       SDL_GetMouseState(&x, &y);
+                                       SDL_GetRelativeMouseState(&x, &y);
+                                       ++stuck;
+                               } else {
+                                       SDL_GetRelativeMouseState(&x, &y);
+                                       in_mouse_x = x + old_x;
+                                       in_mouse_y = y + old_y;
+                                       SDL_GetMouseState(&x, &y);
+                                       old_x = x - win_half_width;
+                                       old_y = y - win_half_height;
+                                       SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
+                               }
+                       } else {
+                               SDL_GetRelativeMouseState( &x, &y );
+                               in_mouse_x = x;
+                               in_mouse_y = y;
+                       }
+               }
+
+               SDL_GetMouseState(&x, &y);
+               in_windowmouse_x = x;
+               in_windowmouse_y = y;
+       }
+
+       //Con_Printf("Mouse position: in_mouse %f %f in_windowmouse %f %f\n", in_mouse_x, in_mouse_y, in_windowmouse_x, in_windowmouse_y);
+
+       VID_BuildJoyState(&joystate);
+       VID_ApplyJoyState(&joystate);
 }
-#endif
 
-static keynum_t buttonremap[18] =
+/////////////////////
+// Message Handling
+////
+
+static keynum_t buttonremap[] =
 {
        K_MOUSE1,
        K_MOUSE3,
        K_MOUSE2,
-       K_MWHEELUP,
-       K_MWHEELDOWN,
        K_MOUSE4,
        K_MOUSE5,
        K_MOUSE6,
@@ -376,62 +1039,299 @@ static keynum_t buttonremap[18] =
        K_MOUSE16,
 };
 
-void Sys_SendKeyEvents( void )
+//#define DEBUGSDLEVENTS
+void Sys_SDL_HandleEvents(void)
 {
-       static qboolean sound_active = true;
+       static qbool sound_active = true;
+       int keycode;
+       int i;
+       const char *chp;
+       qbool isdown;
+       Uchar unicode;
        SDL_Event event;
 
+       VID_EnableJoystick(true);
+
        while( SDL_PollEvent( &event ) )
+               loop_start:
                switch( event.type ) {
                        case SDL_QUIT:
-                               Sys_Quit(0);
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_QUIT\n");
+#endif
+                               host.state = host_shutdown;
                                break;
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
-                               Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
-                               break;
-                       case SDL_ACTIVEEVENT:
-                               if( event.active.state & SDL_APPACTIVE )
+#ifdef DEBUGSDLEVENTS
+                               if (event.type == SDL_KEYDOWN)
+                                       Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
+                               else
+                                       Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
+#endif
+                               keycode = MapKey(event.key.keysym.sym);
+                               isdown = (event.key.state == SDL_PRESSED);
+                               unicode = 0;
+                               if(isdown)
                                {
-                                       if( event.active.gain )
-                                               vid_hidden = false;
-                                       else
-                                               vid_hidden = true;
+                                       if(SDL_PollEvent(&event))
+                                       {
+                                               if(event.type == SDL_TEXTINPUT)
+                                               {
+                                                       // combine key code from SDL_KEYDOWN event and character
+                                                       // from SDL_TEXTINPUT event in a single Key_Event call
+#ifdef DEBUGSDLEVENTS
+                                                       Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+                                                       unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+                                               }
+                                               else
+                                               {
+                                                       if (!VID_JoyBlockEmulatedKeys(keycode))
+                                                               Key_Event(keycode, 0, isdown);
+                                                       goto loop_start;
+                                               }
+                                       }
                                }
+                               if (!VID_JoyBlockEmulatedKeys(keycode))
+                                       Key_Event(keycode, unicode, isdown);
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                        case SDL_MOUSEBUTTONUP:
-                               if (event.button.button <= 18)
+#ifdef DEBUGSDLEVENTS
+                               if (event.type == SDL_MOUSEBUTTONDOWN)
+                                       Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
+                               else
+                                       Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
+#endif
+                               if (!vid_touchscreen.integer)
+                               if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
                                break;
+                       case SDL_MOUSEWHEEL:
+                               // TODO support wheel x direction.
+                               i = event.wheel.y;
+                               while (i > 0) {
+                                       --i;
+                                       Key_Event( K_MWHEELUP, 0, true );
+                                       Key_Event( K_MWHEELUP, 0, false );
+                               }
+                               while (i < 0) {
+                                       ++i;
+                                       Key_Event( K_MWHEELDOWN, 0, true );
+                                       Key_Event( K_MWHEELDOWN, 0, false );
+                               }
+                               break;
                        case SDL_JOYBUTTONDOWN:
-                               if (!joy_enable.integer)
-                                       break; // ignore down events if joystick has been disabled
                        case SDL_JOYBUTTONUP:
-                               if (event.jbutton.button < 48)
-                                       Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
+                       case SDL_JOYAXISMOTION:
+                       case SDL_JOYBALLMOTION:
+                       case SDL_JOYHATMOTION:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_JOY*\n");
+#endif
                                break;
-                       case SDL_VIDEORESIZE:
-                               if(vid_resizable.integer < 2)
+                       case SDL_WINDOWEVENT:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
+#endif
+                               //if (event.window.windowID == window) // how to compare?
                                {
-                                       vid.width = event.resize.w;
-                                       vid.height = event.resize.h;
-                                       SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
-#ifdef SDL_R_RESTART
-                                       // better not call R_Modules_Restart from here directly, as this may wreak havoc...
-                                       // so, let's better queue it for next frame
-                                       if(!sdl_needs_restart)
+                                       switch(event.window.event)
                                        {
-                                               Cbuf_AddText("\nr_restart\n");
-                                               sdl_needs_restart = true;
+                                       case SDL_WINDOWEVENT_SHOWN:
+                                               vid_hidden = false;
+                                               break;
+                                       case  SDL_WINDOWEVENT_HIDDEN:
+                                               vid_hidden = true;
+                                               break;
+                                       case SDL_WINDOWEVENT_EXPOSED:
+#ifdef DEBUGSDLEVENTS
+                                               Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
+#endif
+                                               break;
+                                       case SDL_WINDOWEVENT_MOVED:
+                                               vid.xPos = event.window.data1;
+                                               vid.yPos = event.window.data2;
+                                               // Update vid.displayindex (current monitor) as it may have changed
+                                               // SDL_GetWindowDisplayIndex() doesn't work if the window manager moves the fullscreen window, but this works:
+                                               for (i = 0; i < vid_info_displaycount.integer; ++i)
+                                               {
+                                                       SDL_Rect displaybounds;
+                                                       if (SDL_GetDisplayBounds(i, &displaybounds) < 0)
+                                                       {
+                                                               Con_Printf(CON_ERROR "Error getting bounds of display %i: \"%s\"\n", i, SDL_GetError());
+                                                               return;
+                                                       }
+                                                       if (vid.xPos >= displaybounds.x && vid.xPos < displaybounds.x + displaybounds.w)
+                                                       if (vid.yPos >= displaybounds.y && vid.yPos < displaybounds.y + displaybounds.h)
+                                                       {
+                                                               vid.mode.display = i;
+                                                               break;
+                                                       }
+                                               }
+                                               // when the window manager adds/removes the border it's likely to move the SDL window
+                                               // we'll need to correct that to (re)align the xhair with the monitor
+                                               if (vid_wmborder_waiting)
+                                               {
+                                                       SDL_GetWindowBordersSize(window, &i, NULL, NULL, NULL);
+                                                       if (!i != vid_wmborderless) // border state changed
+                                                       {
+                                                               SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(vid.mode.display), SDL_WINDOWPOS_CENTERED_DISPLAY(vid.mode.display));
+                                                               SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos);
+                                                               vid_wmborder_waiting = false;
+                                                       }
+                                               }
+                                               break;
+                                       case SDL_WINDOWEVENT_RESIZED: // external events only
+                                               if(vid_resizable.integer < 2)
+                                               {
+                                                       //vid.width = event.window.data1;
+                                                       //vid.height = event.window.data2;
+                                                       // get the real framebuffer size in case the platform's screen coordinates are DPI scaled
+                                                       SDL_GL_GetDrawableSize(window, &vid.mode.width, &vid.mode.height);
+                                               }
+                                               break;
+                                       case SDL_WINDOWEVENT_SIZE_CHANGED: // internal and external events
+                                               break;
+                                       case SDL_WINDOWEVENT_MINIMIZED:
+                                               break;
+                                       case SDL_WINDOWEVENT_MAXIMIZED:
+                                               break;
+                                       case SDL_WINDOWEVENT_RESTORED:
+                                               break;
+                                       case SDL_WINDOWEVENT_ENTER:
+                                               break;
+                                       case SDL_WINDOWEVENT_LEAVE:
+                                               break;
+                                       case SDL_WINDOWEVENT_FOCUS_GAINED:
+                                               vid_hasfocus = true;
+                                               break;
+                                       case SDL_WINDOWEVENT_FOCUS_LOST:
+                                               vid_hasfocus = false;
+                                               break;
+                                       case SDL_WINDOWEVENT_CLOSE:
+                                               host.state = host_shutdown;
+                                               break;
+                                       case SDL_WINDOWEVENT_TAKE_FOCUS:
+                                               break;
+                                       case SDL_WINDOWEVENT_HIT_TEST:
+                                               break;
+                                       case SDL_WINDOWEVENT_ICCPROF_CHANGED:
+                                               break;
+                                       case SDL_WINDOWEVENT_DISPLAY_CHANGED:
+                                               // this event can't be relied on in fullscreen, see SDL_WINDOWEVENT_MOVED above
+                                               vid.mode.display = event.window.data1;
+                                               break;
                                        }
+                               }
+                               break;
+                       case SDL_DISPLAYEVENT: // Display hotplugging
+                               switch (event.display.event)
+                               {
+                                       case SDL_DISPLAYEVENT_CONNECTED:
+                                               Con_Printf(CON_WARN "Display %i connected: %s\n", event.display.display, SDL_GetDisplayName(event.display.display));
+#ifdef __linux__
+                                               Con_Print(CON_WARN "A vid_restart may be necessary!\n");
 #endif
+                                               Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays());
+                                               // Ideally we'd call VID_ApplyDisplayMode() to try to switch to the preferred display here,
+                                               // but we may need a vid_restart first, see comments in VID_ApplyDisplayMode().
+                                               break;
+                                       case SDL_DISPLAYEVENT_DISCONNECTED:
+                                               Con_Printf(CON_WARN "Display %i disconnected.\n", event.display.display);
+#ifdef __linux__
+                                               Con_Print(CON_WARN "A vid_restart may be necessary!\n");
+#endif
+                                               Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays());
+                                               break;
+                                       case SDL_DISPLAYEVENT_ORIENTATION:
+                                               break;
                                }
                                break;
+                       case SDL_TEXTEDITING:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
+#endif
+                               // FIXME!  this is where composition gets supported
+                               break;
+                       case SDL_TEXTINPUT:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+                               // convert utf8 string to char
+                               // NOTE: this code is supposed to run even if utf8enable is 0
+                               chp = event.text.text;
+                               while (*chp != 0)
+                               {
+                                       // input the chars one by one (there can be multiple chars when e.g. using an "input method")
+                                       unicode = u8_getchar_utf8_enabled(chp, &chp);
+                                       Key_Event(K_TEXT, unicode, true);
+                                       Key_Event(K_TEXT, unicode, false);
+                               }
+                               break;
+                       case SDL_MOUSEMOTION:
+                               break;
+                       case SDL_FINGERDOWN:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
+#endif
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (!multitouch[i][0])
+                                       {
+                                               multitouch[i][0] = event.tfinger.fingerId + 1;
+                                               multitouch[i][1] = event.tfinger.x;
+                                               multitouch[i][2] = event.tfinger.y;
+                                               // TODO: use event.tfinger.pressure?
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("Too many fingers at once!\n");
+                               break;
+                       case SDL_FINGERUP:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
+#endif
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (multitouch[i][0] == event.tfinger.fingerId + 1)
+                                       {
+                                               multitouch[i][0] = 0;
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
+                               break;
+                       case SDL_FINGERMOTION:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
+#endif
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (multitouch[i][0] == event.tfinger.fingerId + 1)
+                                       {
+                                               multitouch[i][1] = event.tfinger.x;
+                                               multitouch[i][2] = event.tfinger.y;
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
+                               break;
+                       default:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
+#endif
+                               break;
                }
 
+       vid_activewindow = !vid_hidden && vid_hasfocus;
+
        // enable/disable sound on focus gain/loss
-       if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
+       if (vid_activewindow || !snd_mutewhenidle.integer)
        {
                if (!sound_active)
                {
@@ -447,6 +1347,13 @@ void Sys_SendKeyEvents( void )
                        sound_active = false;
                }
        }
+
+       if (!vid_activewindow || key_consoleactive || scr_loading)
+               VID_SetMouse(false, false);
+       else if (key_dest == key_menu || key_dest == key_menu_grabbed)
+               VID_SetMouse(vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
+       else
+               VID_SetMouse(vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
 }
 
 /////////////////
@@ -460,405 +1367,589 @@ void *GL_GetProcAddress(const char *name)
        return p;
 }
 
-static int Sys_EventFilter( SDL_Event *event );
-static qboolean vid_sdl_initjoysticksystem = false;
-
-void VID_Init (void)
+qbool GL_ExtensionSupported(const char *name)
 {
-       Cvar_RegisterVariable(&joy_detected);
-       Cvar_RegisterVariable(&joy_enable);
-       Cvar_RegisterVariable(&joy_index);
-       Cvar_RegisterVariable(&joy_axisforward);
-       Cvar_RegisterVariable(&joy_axisside);
-       Cvar_RegisterVariable(&joy_axisup);
-       Cvar_RegisterVariable(&joy_axispitch);
-       Cvar_RegisterVariable(&joy_axisyaw);
-       //Cvar_RegisterVariable(&joy_axisroll);
-       Cvar_RegisterVariable(&joy_deadzoneforward);
-       Cvar_RegisterVariable(&joy_deadzoneside);
-       Cvar_RegisterVariable(&joy_deadzoneup);
-       Cvar_RegisterVariable(&joy_deadzonepitch);
-       Cvar_RegisterVariable(&joy_deadzoneyaw);
-       //Cvar_RegisterVariable(&joy_deadzoneroll);
-       Cvar_RegisterVariable(&joy_sensitivityforward);
-       Cvar_RegisterVariable(&joy_sensitivityside);
-       Cvar_RegisterVariable(&joy_sensitivityup);
-       Cvar_RegisterVariable(&joy_sensitivitypitch);
-       Cvar_RegisterVariable(&joy_sensitivityyaw);
-       //Cvar_RegisterVariable(&joy_sensitivityroll);
-       
-#ifdef SDL_R_RESTART
-       R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap);
-#endif
-
-       if (SDL_Init(SDL_INIT_VIDEO) < 0)
-               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
-       vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
-       if (vid_sdl_initjoysticksystem)
-               Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
-       vid_isfullscreen = false;
+       return SDL_GL_ExtensionSupported(name);
 }
 
-// set the icon (we dont use SDL here since it would be too much a PITA)
-#ifdef WIN32
-#include "resource.h"
-#include <SDL_syswm.h>
-static void VID_SetCaption()
-{
-    SDL_SysWMinfo      info;
-       HICON                   icon;
-
-       // set the caption
-       SDL_WM_SetCaption( gamename, NULL );
-
-       // get the HWND handle
-    SDL_VERSION( &info.version );
-       if( !SDL_GetWMInfo( &info ) )
-               return;
-
-       icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
-#ifndef _W64 //If Windows 64bit data types don't exist
-#ifndef SetClassLongPtr
-#define SetClassLongPtr SetClassLong
-#endif
-#ifndef GCLP_HICON
-#define GCLP_HICON GCL_HICON
-#endif
-#ifndef LONG_PTR
-#define LONG_PTR LONG
-#endif
-#endif
-       SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
-}
-static void VID_SetIcon(void)
-{
-}
-#else
-// Adding the OS independent XPM version --blub
-#include "darkplaces.xpm"
-#include "nexuiz.xpm"
-static SDL_Surface *icon = NULL;
-static void VID_SetIcon(void)
+/// Applies display settings immediately (no vid_restart required).
+static void VID_ApplyDisplayMode(const viddef_mode_t *mode)
 {
-       /*
-        * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
-        * default settings with less than 91 colors and transparency.
-        */
+       uint32_t fullscreenwanted;
+       int displaywanted = bound(0, mode->display, vid_info_displaycount.integer - 1);
+       SDL_DisplayMode modefinal;
 
-       int width, height, colors, isize, i, j;
-       int thenone = -1;
-       static SDL_Color palette[256];
-       unsigned short palenc[256]; // store color id by char
-
-       char **idata = ENGINE_ICON;
-       char *data = idata[0];
+       if (mode->fullscreen)
+               fullscreenwanted = mode->desktopfullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN;
+       else
+               fullscreenwanted = 0;
 
-       if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+       // moving to another display or switching to windowed
+       if (vid.mode.display != displaywanted // SDL seems unable to move any fullscreen window to another display
+       || !fullscreenwanted)
        {
-               // NOTE: Only 1-char colornames are supported
-               Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
-               return;
+               if (SDL_SetWindowFullscreen(window, 0) < 0)
+               {
+                       Con_Printf(CON_ERROR "ERROR: can't deactivate fullscreen on display %i because %s\n", vid.mode.display, SDL_GetError());
+                       return;
+               }
+               vid.mode.desktopfullscreen = vid.mode.fullscreen = false;
+               Con_DPrintf("Fullscreen deactivated on display %i\n", vid.mode.display);
        }
 
-       if(isize != 1)
+       // switching to windowed
+       if (!fullscreenwanted)
        {
-               // NOTE: Only 1-char colornames are supported
-               Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
-               return;
+               int toppx;
+
+               SDL_SetWindowSize(window, vid.mode.width = mode->width, vid.mode.height = mode->height);
+               // resizable and borderless set here cos a separate callback would fail if the cvar is changed when the window is fullscreen
+               SDL_SetWindowResizable(window, vid_resizable.integer ? SDL_TRUE : SDL_FALSE);
+               SDL_SetWindowBordered(window, (SDL_bool)!vid_borderless.integer);
+               SDL_GetWindowBordersSize(window, &toppx, NULL, NULL, NULL);
+               vid_wmborderless = !toppx;
+               if (vid_borderless.integer != vid_wmborderless) // this is not the state we're looking for
+                       vid_wmborder_waiting = true;
        }
 
-       for(i = 0; i < colors; ++i)
+       // moving to another display or switching to windowed
+       if (vid.mode.display != displaywanted || !fullscreenwanted)
        {
-               unsigned int r, g, b;
-               char idx;
+//             SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted), SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted));
+//             SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos);
+
+               /* bones_was_here BUG: after SDL_DISPLAYEVENT hotplug events, on Xorg + NVIDIA,
+                * SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted) may place the window somewhere completely invisible.
+                * WORKAROUND: manual positioning seems safer: although SDL_GetDisplayBounds() may return outdated values,
+                * SDL_SetWindowPosition() always placed the window somewhere fully visible, even if it wasn't correct,
+                * when tested with SDL 2.26.5.
+                */
+               SDL_Rect displaybounds;
+               if (SDL_GetDisplayBounds(displaywanted, &displaybounds) < 0)
+               {
+                       Con_Printf(CON_ERROR "Error getting bounds of display %i: \"%s\"\n", displaywanted, SDL_GetError());
+                       return;
+               }
+               vid.xPos = displaybounds.x + 0.5 * (displaybounds.w - vid.mode.width);
+               vid.yPos = displaybounds.y + 0.5 * (displaybounds.h - vid.mode.height);
+               SDL_SetWindowPosition(window, vid.xPos, vid.yPos);
 
-               if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+               vid.mode.display = displaywanted;
+       }
+
+       // switching to a fullscreen mode
+       if (fullscreenwanted)
+       {
+               if (fullscreenwanted == SDL_WINDOW_FULLSCREEN)
                {
-                       char foo[2];
-                       if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+                       // determine if a modeset is needed and if the requested resolution is supported
+                       SDL_DisplayMode modewanted, modecurrent;
+
+                       modewanted.w = mode->width;
+                       modewanted.h = mode->height;
+                       modewanted.format = mode->bitsperpixel == 16 ? SDL_PIXELFORMAT_RGB565 : SDL_PIXELFORMAT_RGB888;
+                       modewanted.refresh_rate = mode->refreshrate;
+                       if (!SDL_GetClosestDisplayMode(displaywanted, &modewanted, &modefinal))
                        {
-                               Con_Printf("This XPM's palette looks odd. Can't continue.\n");
+                               // SDL_GetError() returns a random unrelated error if this fails (in 2.26.5)
+                               Con_Printf(CON_ERROR "Error getting closest mode to %ix%i@%ihz for display %i\n", modewanted.w, modewanted.h, modewanted.refresh_rate, vid.mode.display);
                                return;
                        }
-                       else
+                       if (SDL_GetCurrentDisplayMode(displaywanted, &modecurrent) < 0)
                        {
-                               palette[i].r = 255; // color key
-                               palette[i].g = 0;
-                               palette[i].b = 255;
-                               thenone = i; // weeeee
+                               Con_Printf(CON_ERROR "Error getting current mode of display %i: \"%s\"\n", vid.mode.display, SDL_GetError());
+                               return;
+                       }
+                       if (memcmp(&modecurrent, &modefinal, sizeof(modecurrent)) != 0)
+                       {
+                               if (mode->width != modefinal.w || mode->height != modefinal.h)
+                               {
+                                       Con_Printf(CON_WARN "Display %i doesn't support resolution %ix%i\n", vid.mode.display, modewanted.w, modewanted.h);
+                                       return;
+                               }
+                               if (SDL_SetWindowDisplayMode(window, &modefinal) < 0)
+                               {
+                                       Con_Printf(CON_ERROR "Error setting mode %ix%i@%ihz for display %i: \"%s\"\n", modefinal.w, modefinal.h, modefinal.refresh_rate, vid.mode.display, SDL_GetError());
+                                       return;
+                               }
+                               // HACK to work around SDL BUG when switching from a lower to a higher res:
+                               // the display res gets increased but the window size isn't increased
+                               // (unless we do this first; switching to windowed mode first also works).
+                               SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
                        }
-               }
-               else
-               {
-                       palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
-                       palette[i].g = g;
-                       palette[i].b = b;
                }
 
-               palenc[(unsigned char) idx] = i;
-       }
-
-       // allocate the image data
-       data = (char*) malloc(width*height);
-
-       for(j = 0; j < height; ++j)
-       {
-               for(i = 0; i < width; ++i)
+               if (SDL_SetWindowFullscreen(window, fullscreenwanted) < 0)
                {
-                       // casting to the safest possible datatypes ^^
-                       data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+                       Con_Printf(CON_ERROR "ERROR: can't activate fullscreen on display %i because %s\n", vid.mode.display, SDL_GetError());
+                       return;
                }
+               // get the real framebuffer size in case the platform's screen coordinates are DPI scaled
+               SDL_GL_GetDrawableSize(window, &vid.mode.width, &vid.mode.height);
+               vid.mode.fullscreen = true;
+               vid.mode.desktopfullscreen = fullscreenwanted == SDL_WINDOW_FULLSCREEN_DESKTOP;
+               Con_DPrintf("Fullscreen activated on display %i\n", vid.mode.display);
        }
 
-       if(icon != NULL)
-       {
-               // SDL_FreeSurface should free the data too
-               // but for completeness' sake...
-               if(icon->flags & SDL_PREALLOC)
-               {
-                       free(icon->pixels);
-                       icon->pixels = NULL; // safety
-               }
-               SDL_FreeSurface(icon);
-       }
+       if (!fullscreenwanted || fullscreenwanted == SDL_WINDOW_FULLSCREEN_DESKTOP)
+               SDL_GetDesktopDisplayMode(displaywanted, &modefinal);
+       else { /* modefinal was set by SDL_GetClosestDisplayMode */ }
+       vid.mode.bitsperpixel = SDL_BITSPERPIXEL(modefinal.format);
+       vid.mode.refreshrate  = mode->refreshrate && mode->fullscreen && !mode->desktopfullscreen ? modefinal.refresh_rate : 0;
+       vid.stencil           = mode->bitsperpixel > 16;
+}
 
-       icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
-       // 8 bit surfaces get an empty palette allocated according to the docs
-       // so it's a palette image for sure :) no endian check necessary for the mask
+static void VID_ApplyDisplayMode_c(cvar_t *var)
+{
+       viddef_mode_t mode;
 
-       if(icon == NULL) {
-               Con_Printf(     "Failed to create surface for the window Icon!\n"
-                               "%s\n", SDL_GetError());
-               free(data);
+       if (!window)
                return;
-       }
-       icon->pixels = data;
-       SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
-       SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
 
-       SDL_WM_SetIcon(icon, NULL);
-}
+       // Menu designs aren't suitable for instant hardware modesetting
+       // they make players scroll through a list, setting the cvars at each step.
+       if (key_dest == key_menu && !key_consoleactive // in menu, console closed
+       && vid_fullscreen.integer && !vid_desktopfullscreen.integer) // modesetting enabled
+               return;
 
+       Con_DPrintf("%s: applying %s \"%s\"\n", __func__, var->name, var->string);
+
+       mode.display           = vid_display.integer;
+       mode.fullscreen        = vid_fullscreen.integer;
+       mode.desktopfullscreen = vid_desktopfullscreen.integer;
+       mode.width             = vid_width.integer;
+       mode.height            = vid_height.integer;
+       mode.bitsperpixel      = vid_bitsperpixel.integer;
+       mode.refreshrate       = max(0, vid_refreshrate.integer);
+       VID_ApplyDisplayMode(&mode);
+}
 
-static void VID_SetCaption(void)
+static void VID_SetVsync_c(cvar_t *var)
 {
-       SDL_WM_SetCaption( gamename, NULL );
+       signed char vsyncwanted = cls.timedemo ? 0 : bound(-1, vid_vsync.integer, 1);
+
+       if (!context)
+               return;
+/*
+Can't check first: on Wayland SDL_GL_GetSwapInterval() may initially return 0 when vsync is on.
+On Xorg it returns the correct value.
+       if (SDL_GL_GetSwapInterval() == vsyncwanted)
+               return;
+*/
+
+       if (SDL_GL_SetSwapInterval(vsyncwanted) >= 0)
+               Con_DPrintf("Vsync %s\n", vsyncwanted ? "activated" : "deactivated");
+       else
+               Con_Printf(CON_ERROR "ERROR: can't %s vsync because %s\n", vsyncwanted ? "activate" : "deactivate", SDL_GetError());
 }
-#endif
 
-static void VID_OutputVersion(void)
+static void VID_SetHints_c(cvar_t *var)
 {
-       const SDL_version *version;
-       version = SDL_Linked_Version();
-       Con_Printf(     "Linked against SDL version %d.%d.%d\n"
-                                       "Using SDL library version %d.%d.%d\n",
-                                       SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
-                                       version->major, version->minor, version->patch );
+       SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH,     vid_mouse_clickthrough.integer     ? "1" : "0");
+       SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, vid_minimize_on_focus_loss.integer ? "1" : "0");
 }
 
-int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
+void VID_Init (void)
 {
-       int i;
-       static int notfirstvideomode = false;
-       int flags = SDL_OPENGL;
-       const char *drivername;
+       SDL_version version;
 
-       win_half_width = *width>>1;
-       win_half_height = *height>>1;
+#ifndef __IPHONEOS__
+#ifdef MACOSX
+       Cvar_RegisterVariable(&apple_mouse_noaccel);
+#endif
+#endif
+#ifdef DP_MOBILETOUCH
+       Cvar_SetValueQuick(&vid_touchscreen, 1);
+#endif
+       Cvar_RegisterVariable(&joy_sdl2_trigger_deadzone);
+
+       Cvar_RegisterCallback(&vid_display,                VID_ApplyDisplayMode_c);
+       Cvar_RegisterCallback(&vid_fullscreen,             VID_ApplyDisplayMode_c);
+       Cvar_RegisterCallback(&vid_desktopfullscreen,      VID_ApplyDisplayMode_c);
+       Cvar_RegisterCallback(&vid_width,                  VID_ApplyDisplayMode_c);
+       Cvar_RegisterCallback(&vid_height,                 VID_ApplyDisplayMode_c);
+       Cvar_RegisterCallback(&vid_refreshrate,            VID_ApplyDisplayMode_c);
+       Cvar_RegisterCallback(&vid_resizable,              VID_ApplyDisplayMode_c);
+       Cvar_RegisterCallback(&vid_borderless,             VID_ApplyDisplayMode_c);
+       Cvar_RegisterCallback(&vid_vsync,                  VID_SetVsync_c);
+       Cvar_RegisterCallback(&vid_mouse_clickthrough,     VID_SetHints_c);
+       Cvar_RegisterCallback(&vid_minimize_on_focus_loss, VID_SetHints_c);
+
+       // DPI scaling prevents use of the native resolution, causing blurry rendering
+       // and/or mouse cursor problems and/or incorrect render area, so we need to opt-out.
+       // Must be set before first SDL_INIT_VIDEO. Documented in SDL_hints.h.
+#ifdef WIN32
+       // make SDL coordinates == hardware pixels
+       SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, "0");
+       // use best available awareness mode
+       SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitorv2");
+#endif
 
-       if(vid_resizable.integer)
-               flags |= SDL_RESIZABLE;
+       if (SDL_Init(SDL_INIT_VIDEO) < 0)
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+       if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
+               Con_Printf(CON_ERROR "Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
+
+       SDL_GetVersion(&version);
+       Con_Printf("Linked against SDL version %d.%d.%d\n"
+                  "Using SDL library version %d.%d.%d\n",
+                  SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
+                  version.major, version.minor, version.patch);
+}
 
-       VID_OutputVersion();
+static int vid_sdljoystickindex = -1;
+void VID_EnableJoystick(qbool enable)
+{
+       int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+       int numsdljoysticks;
+       qbool success = false;
+       int sharedcount = 0;
+       int sdlindex = -1;
+       sharedcount = VID_Shared_SetJoystick(index);
+       if (index >= 0 && index < sharedcount)
+               success = true;
+       sdlindex = index - sharedcount;
+
+       numsdljoysticks = SDL_NumJoysticks();
+       if (sdlindex < 0 || sdlindex >= numsdljoysticks)
+               sdlindex = -1;
+
+       // update cvar containing count of XInput joysticks + SDL joysticks
+       if (joy_detected.integer != sharedcount + numsdljoysticks)
+               Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
+
+       if (vid_sdljoystickindex != sdlindex)
+       {
+               vid_sdljoystickindex = sdlindex;
+               // close SDL joystick if active
+               if (vid_sdljoystick)
+               {
+                       SDL_JoystickClose(vid_sdljoystick);
+                       vid_sdljoystick = NULL;
+               }
+               if (vid_sdlgamecontroller)
+               {
+                       SDL_GameControllerClose(vid_sdlgamecontroller);
+                       vid_sdlgamecontroller = NULL;
+               }
+               if (sdlindex >= 0)
+               {
+                       vid_sdljoystick = SDL_JoystickOpen(sdlindex);
+                       if (vid_sdljoystick)
+                       {
+                               const char *joystickname = SDL_JoystickName(vid_sdljoystick);
+                               if (SDL_IsGameController(vid_sdljoystickindex))
+                               {
+                                       vid_sdlgamecontroller = SDL_GameControllerOpen(vid_sdljoystickindex);
+                                       Con_DPrintf("Using SDL GameController mappings for Joystick %i\n", index);
+                               }
+                               Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
+                       }
+                       else
+                       {
+                               Con_Printf(CON_ERROR "Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
+                               sdlindex = -1;
+                       }
+               }
+       }
 
-       /*
-       SDL Hack
-               We cant switch from one OpenGL video mode to another.
-               Thus we first switch to some stupid 2D mode and then back to OpenGL.
-       */
-       if (notfirstvideomode)
-               SDL_SetVideoMode( 0, 0, 0, 0 );
-       notfirstvideomode = true;
+       if (sdlindex >= 0)
+               success = true;
 
-       // SDL usually knows best
-       drivername = NULL;
+       if (joy_active.integer != (success ? 1 : 0))
+               Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
 
-// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
-       i = COM_CheckParm("-gl_driver");
-       if (i && i < com_argc - 1)
-               drivername = com_argv[i + 1];
-       if (SDL_GL_LoadLibrary(drivername) < 0)
+#ifdef WIN32
+static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
+{
+       int workWidth;
+       int workHeight;
+       int titleBarPixels = 2;
+       int screenHeight;
+       RECT workArea;
+       LONG width = mode->width; // vid_width
+       LONG height = mode->height; // vid_height
+
+       // adjust width and height for the space occupied by window decorators (title bar, borders)
+       rect->top = 0;
+       rect->left = 0;
+       rect->right = width;
+       rect->bottom = height;
+       AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
+
+       SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
+       workWidth = workArea.right - workArea.left;
+       workHeight = workArea.bottom - workArea.top;
+
+       // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) 
+       // If the task bar is docked to the the left screen border and we move the window to negative y,
+       // there would be some part of the regular desktop visible on the bottom of the screen.
+       screenHeight = GetSystemMetrics(SM_CYSCREEN);
+       if (screenHeight == workHeight)
+               titleBarPixels = -rect->top;
+
+       //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
+
+       // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
+       if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
        {
-               Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
-               return false;
+               rect->left = workArea.left;
+               mode->width = workWidth;
+               rect->top = workArea.top + titleBarPixels;
+               mode->height = workHeight - titleBarPixels;
        }
-
-       if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
+       else 
        {
-               VID_Shutdown();
-               Con_Print("Required OpenGL function glGetString not found\n");
-               return false;
+               rect->left = workArea.left + max(0, (workWidth - width) / 2);
+               rect->top = workArea.top + max(0, (workHeight - height) / 2);
        }
+}
+#endif
+
+static qbool VID_InitModeGL(const viddef_mode_t *mode)
+{
+       int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+       int i;
+#ifndef USE_GLES2
+       // SDL usually knows best
+       const char *drivername = NULL;
+#endif
+
+       // video display selection (multi-monitor)
+       Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays());
+       vid.mode.display = bound(0, mode->display, vid_info_displaycount.integer - 1);
+       vid.xPos = SDL_WINDOWPOS_CENTERED_DISPLAY(vid.mode.display);
+       vid.yPos = SDL_WINDOWPOS_CENTERED_DISPLAY(vid.mode.display);
+       vid_wmborder_waiting = vid_wmborderless = false;
 
-       // Knghtbrd: should do platform-specific extension string function here
+       if(vid_resizable.integer)
+               windowflags |= SDL_WINDOW_RESIZABLE;
 
-       vid_isfullscreen = false;
-       if (fullscreen) {
-               flags |= SDL_FULLSCREEN;
-               vid_isfullscreen = true;
+#ifndef USE_GLES2
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
+       i = Sys_CheckParm("-gl_driver");
+       if (i && i < sys.argc - 1)
+               drivername = sys.argv[i + 1];
+       if (SDL_GL_LoadLibrary(drivername) < 0)
+       {
+               Con_Printf(CON_ERROR "Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
+               return false;
        }
-       //flags |= SDL_HWSURFACE;
+#endif
 
-       SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
-       if (bpp >= 32)
+#ifdef DP_MOBILETOUCH
+       // mobile platforms are always fullscreen, we'll get the resolution after opening the window
+       mode->fullscreen = true;
+       // hide the menu with SDL_WINDOW_BORDERLESS
+       windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
+#endif
+
+       // SDL_CreateWindow() supports only width and height modesetting,
+       // so initially we use desktopfullscreen and perform a modeset later if necessary,
+       // this way we do only one modeset to apply the full config.
+       if (mode->fullscreen)
        {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
-               SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+               windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+               vid.mode.fullscreen = vid.mode.desktopfullscreen = true;
        }
        else
        {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
-               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+               if (vid_borderless.integer)
+                       windowflags |= SDL_WINDOW_BORDERLESS;
+               else
+                       vid_wmborder_waiting = true; // waiting for border to be added
+#ifdef WIN32
+               if (!vid_ignore_taskbar.integer)
+               {
+                       RECT rect;
+                       AdjustWindowBounds((viddef_mode_t *)mode, &rect);
+                       vid.xPos = rect.left;
+                       vid.xPos = rect.top;
+                       vid_wmborder_waiting = false;
+               }
+#endif
+               vid.mode.fullscreen = vid.mode.desktopfullscreen = false;
        }
-       if (stereobuffer)
+
+       VID_SetHints_c(NULL);
+
+       SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
+       SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+       SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+       if (mode->stereobuffer)
+       {
                SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
-       if (vid_vsync.integer)
-               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
-       else
-               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
-       if (samples > 1)
+               vid.mode.stereobuffer = true;
+       }
+       if (mode->samples > 1)
        {
                SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
-               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
        }
 
-       video_bpp = bpp;
-       video_flags = flags;
-       VID_SetIcon();
-       screen = SDL_SetVideoMode(*width, *height, bpp, flags);
+#ifdef USE_GLES2
+       SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+       SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+       SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
+#else
+       SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+       /* Requesting a Core profile and 3.2 minimum is mandatory on macOS and older Mesa drivers.
+        * It works fine on other drivers too except NVIDIA, see HACK below.
+        */
+#endif
 
-       if (screen == NULL)
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0));
+
+       window = SDL_CreateWindow(gamename, vid.xPos, vid.yPos, mode->width, mode->height, windowflags);
+       if (window == NULL)
        {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError());
+               Con_Printf(CON_ERROR "Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
 
-       // set window title
-       VID_SetCaption();
-       // set up an event filter to ask confirmation on close button in WIN32
-       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
-       // init keyboard
-       SDL_EnableUNICODE( SDL_ENABLE );
-       // enable key repeat since everyone expects it
-       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-
-       gl_platform = "SDL";
-       gl_platformextensions = "";
-       gl_videosyncavailable = true;
+       context = SDL_GL_CreateContext(window);
+       if (context == NULL)
+               Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError());
 
-       GL_Init();
+       GL_InitFunctions();
 
-       vid_numjoysticks = SDL_NumJoysticks();
-       vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
-       Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
-       Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
-       memset(vid_joysticks, 0, sizeof(vid_joysticks));
-       for (i = 0;i < vid_numjoysticks;i++)
+#if !defined(USE_GLES2) && !defined(MACOSX)
+       // NVIDIA hates the Core profile and limits the version to the minimum we specified.
+       // HACK: to detect NVIDIA we first need a context, fortunately replacing it takes a few milliseconds
+       gl_vendor = (const char *)qglGetString(GL_VENDOR);
+       if (strncmp(gl_vendor, "NVIDIA", 6) == 0)
        {
-               SDL_Joystick *joy;
-               joy = vid_joysticks[i] = SDL_JoystickOpen(i);
-               if (!joy)
-               {
-                       Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
-                       continue;
-               }
-               Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+               Con_DPrint("The Way It's Meant To Be Played: replacing OpenGL Core profile with Compatibility profile...\n");
+               SDL_GL_DeleteContext(context);
+               SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
+               context = SDL_GL_CreateContext(window);
+               if (context == NULL)
+                       Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError());
        }
+#endif
+
+       // apply vid_vsync
+       Cvar_Callback(&vid_vsync);
 
        vid_hidden = false;
-       vid_activewindow = false;
+       vid_activewindow = true;
+       vid_hasfocus = true;
        vid_usingmouse = false;
        vid_usinghidecursor = false;
 
-       SDL_WM_GrabInput(SDL_GRAB_OFF);
+       // clear to black (loading plaque will be seen over this)
+       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
+       VID_Finish(); // checks vid_hidden
+
+       GL_Setup();
+
+       // VorteX: set other info
+       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+       Cvar_SetQuick(&gl_info_version, gl_version);
+       Cvar_SetQuick(&gl_info_driver, drivername ? drivername : "");
+
+       for (i = 0; i < vid_info_displaycount.integer; ++i)
+               Con_Printf("Display %i: %s\n", i, SDL_GetDisplayName(i));
+
+       // Perform any hardware modesetting and update vid.mode
+       // if modesetting fails desktopfullscreen continues to be used (see above).
+       VID_ApplyDisplayMode(mode);
+
        return true;
 }
 
-void VID_Shutdown (void)
+qbool VID_InitMode(const viddef_mode_t *mode)
 {
-       VID_SetMouse(false, false, false);
-       VID_RestoreSystemGamma();
+       // GAME_STEELSTORM specific
+       steelstorm_showing_map = Cvar_FindVar(&cvars_all, "steelstorm_showing_map", ~0);
+       steelstorm_showing_mousecursor = Cvar_FindVar(&cvars_all, "steelstorm_showing_mousecursor", ~0);
 
-       SDL_QuitSubSystem(SDL_INIT_VIDEO);
+       if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
 
-       gl_driver[0] = 0;
-       gl_extensions = "";
-       gl_platform = "";
-       gl_platformextensions = "";
+       Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
+       return VID_InitModeGL(mode);
 }
 
-int VID_SetGamma (unsigned short *ramps, int rampsize)
+void VID_Shutdown (void)
 {
-       return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
-}
+       VID_EnableJoystick(false);
+       VID_SetMouse(false, false);
 
-int VID_GetGamma (unsigned short *ramps, int rampsize)
-{
-       return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
+       SDL_GL_DeleteContext(context);
+       context = NULL;
+       SDL_DestroyWindow(window);
+       window = NULL;
+
+       SDL_QuitSubSystem(SDL_INIT_VIDEO);
 }
 
 void VID_Finish (void)
 {
-       Uint8 appstate;
-
-       //react on appstate changes
-       appstate = SDL_GetAppState();
-
-       vid_hidden = !(appstate & SDL_APPACTIVE);
-
-       if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
-               vid_activewindow = false;
-       else
-               vid_activewindow = true;
+       VID_UpdateGamma();
 
-       VID_UpdateGamma(false, 256);
-
-       if (r_render.integer && !vid_hidden)
+       if (!vid_hidden)
        {
-               CHECKGLERROR
-               if (r_speeds.integer == 2 || gl_finish.integer)
+               switch(vid.renderpath)
                {
-                       qglFinish();CHECKGLERROR
+               case RENDERPATH_GL32:
+               case RENDERPATH_GLES2:
+                       CHECKGLERROR
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                               GL_Finish();
+                       SDL_GL_SwapWindow(window);
+                       break;
                }
-               SDL_GL_SwapBuffers();
        }
 }
 
-size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+vid_mode_t VID_GetDesktopMode(void)
 {
-       size_t k;
-       SDL_Rect **vidmodes;
-       int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+       SDL_DisplayMode mode;
+       int bpp;
+       Uint32 rmask, gmask, bmask, amask;
+       vid_mode_t desktop_mode;
+
+       SDL_GetDesktopDisplayMode(vid.mode.display, &mode);
+       SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
+       desktop_mode.width = mode.w;
+       desktop_mode.height = mode.h;
+       desktop_mode.bpp = bpp;
+       desktop_mode.refreshrate = mode.refresh_rate;
+       desktop_mode.pixelheight_num = 1;
+       desktop_mode.pixelheight_denom = 1; // SDL does not provide this
+       return desktop_mode;
+}
 
-       k = 0;
-       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+       size_t k = 0;
+       int modenum;
+       int nummodes = SDL_GetNumDisplayModes(vid.mode.display);
+       SDL_DisplayMode mode;
+       for (modenum = 0;modenum < nummodes;modenum++)
        {
-               if(k >= maxcount)
+               if (k >= maxcount)
                        break;
-               modes[k].width = (*vidmodes)->w;
-               modes[k].height = (*vidmodes)->h;
-               modes[k].bpp = bpp;
-               modes[k].refreshrate = 60; // no support for refresh rate in SDL
+               if (SDL_GetDisplayMode(vid.mode.display, modenum, &mode))
+                       continue;
+               modes[k].width = mode.w;
+               modes[k].height = mode.h;
+               modes[k].bpp = SDL_BITSPERPIXEL(mode.format);
+               modes[k].refreshrate = mode.refresh_rate;
                modes[k].pixelheight_num = 1;
                modes[k].pixelheight_denom = 1; // SDL does not provide this
-               ++k;
+               Con_DPrintf("Display %i mode %i: %ix%i %ibpp %ihz\n", vid.mode.display, modenum, modes[k].width, modes[k].height, modes[k].bpp, modes[k].refreshrate);
+               k++;
        }
        return k;
 }