]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Revert renamings from 591877ee0c64958303dcbb4f2af3d343a420cf6a
[xonotic/darkplaces.git] / vid_sdl.c
index bcb2d139d7506df158665925a6a4638f229b60a1..88ec122efb485eaabc925f6daa14e2f7db59461f 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -1529,7 +1529,7 @@ void VID_Init (void)
        Cvar_RegisterCallback(&vid_minimize_on_focus_loss, VID_SetHints_c);
 
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
-               Sys_Abort ("Failed to init SDL video subsystem: %s", SDL_GetError());
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
        if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
                Con_Printf(CON_ERROR "Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
 
@@ -1774,7 +1774,7 @@ static qbool VID_InitModeGL(viddef_mode_t *mode)
 
        context = SDL_GL_CreateContext(window);
        if (context == NULL)
-               Sys_Abort("Failed to initialize OpenGL context: %s\n", SDL_GetError());
+               Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError());
 
        GL_InitFunctions();
 
@@ -1789,7 +1789,7 @@ static qbool VID_InitModeGL(viddef_mode_t *mode)
                SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
                context = SDL_GL_CreateContext(window);
                if (context == NULL)
-                       Sys_Abort("Failed to initialize OpenGL context: %s\n", SDL_GetError());
+                       Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError());
        }
 #endif
 
@@ -1827,7 +1827,7 @@ qbool VID_InitMode(viddef_mode_t *mode)
        steelstorm_showing_mousecursor = Cvar_FindVar(&cvars_all, "steelstorm_showing_mousecursor", ~0);
 
        if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
-               Sys_Abort ("Failed to init SDL video subsystem: %s", SDL_GetError());
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
 
        Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
        return VID_InitModeGL(mode);