// Tell startup code that we have a client
int cl_available = true;
+qboolean vid_supportrefreshrate = false;
+
// AGL prototypes
AGLPixelFormat (*qaglChoosePixelFormat) (const AGLDevice *gdevs, GLint ndev, const GLint *attribList);
AGLContext (*qaglCreateContext) (AGLPixelFormat pix, AGLContext share);
*attrib++ = AGL_NONE;
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate)
{
const EventTypeSpec winEvents[] =
{