#ifndef VID_H
#define VID_H
+#include <stddef.h>
+#include "qtypes.h"
+struct cmd_state_s;
+
#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
extern int cl_available;
typedef struct viddef_support_s
{
+ int glversion; // this is at least 32
int glshaderversion; // this is at least 150 (GL 3.2)
qbool amd_texture_texture4;
qbool arb_texture_gather;
typedef struct viddef_mode_s
{
+ int display;
+ qbool fullscreen;
+ qbool desktopfullscreen; ///< whether the display hardware mode can be changed
int width;
int height;
int bitsperpixel;
- qbool fullscreen;
float refreshrate;
- qbool userefreshrate;
qbool stereobuffer;
int samples;
}
typedef struct viddef_s
{
// these are set by VID_Mode
- viddef_mode_t mode;
// used in many locations in the renderer
- int width;
- int height;
- int bitsperpixel;
- qbool fullscreen;
- float refreshrate;
- qbool userefreshrate;
- qbool stereobuffer;
- int samples;
+ viddef_mode_t mode; ///< currently active video mode
qbool stencil;
qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D)
qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D)
viddef_support_t support;
int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc
+
+ int xPos, yPos; // current virtual position of the top left corner of the SDL window
} viddef_t;
// global video state
extern viddef_t vid;
-extern void (*vid_menudrawfn)(void);
-extern void (*vid_menukeyfn)(int key);
#define MAXJOYAXIS 16
// if this is changed, the corresponding code in vid_shared.c must be updated
qbool VID_JoyBlockEmulatedKeys(int keycode);
void VID_EnableJoystick(qbool enable);
+extern cvar_t cl_demo_mousegrab;
+extern qbool scr_loading;
+
extern qbool vid_hidden;
extern qbool vid_activewindow;
extern qbool vid_supportrefreshrate;
extern cvar_t vid_bitsperpixel;
extern cvar_t vid_samples;
extern cvar_t vid_refreshrate;
-extern cvar_t vid_userefreshrate;
extern cvar_t vid_touchscreen_density;
extern cvar_t vid_touchscreen_xdpi;
extern cvar_t vid_touchscreen_ydpi;
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
extern cvar_t vid_mouse_clickthrough;
+extern cvar_t vid_minimize_on_focus_loss;
extern cvar_t vid_grabkeyboard;
extern cvar_t vid_touchscreen;
extern cvar_t vid_touchscreen_showkeyboard;
extern cvar_t vid_stick_mouse;
extern cvar_t vid_resizable;
extern cvar_t vid_desktopfullscreen;
+extern cvar_t vid_display;
+extern cvar_t vid_info_displaycount;
#ifdef WIN32
extern cvar_t vid_ignore_taskbar;
#endif
extern cvar_t v_color_white_g;
extern cvar_t v_color_white_b;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_driver;
+
// brand of graphics chip
extern const char *gl_vendor;
// graphics chip model and other information
extern const char *gl_renderer;
// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
extern const char *gl_version;
-// extensions list, space separated
-extern const char *gl_extensions;
-// WGL, GLX, or AGL
-extern const char *gl_platform;
-// name of driver library (opengl32.dll, libGL.so.1, or whatever)
-extern char gl_driver[256];
+
void *GL_GetProcAddress(const char *name);
qbool GL_CheckExtension(const char *name, const char *disableparm, int silent);
void VID_Shared_Init(void);
+void GL_InitFunctions(void);
void GL_Setup(void);
void VID_ClearExtensions(void);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-qbool VID_InitMode(viddef_mode_t *mode);
+qbool VID_InitMode(const viddef_mode_t *mode);
// allocates and opens an appropriate OpenGL context (and its window)
void VID_ShowKeyboard(qbool show);
qbool VID_ShowingKeyboard(void);
-void VID_SetMouse (qbool fullscreengrab, qbool relative, qbool hidecursor);
void VID_Finish (void);
-void VID_Restart_f(cmd_state_t *cmd);
+void VID_Restart_f(struct cmd_state_s *cmd);
void VID_Start(void);
void VID_Stop(void);
int pixelheight_num, pixelheight_denom;
}
vid_mode_t;
-vid_mode_t *VID_GetDesktopMode(void);
+vid_mode_t VID_GetDesktopMode(void);
size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect);
void VID_Soft_SharedSetup(void);