-d (Morphed) bug darkplaces renderer: Morphed's colormapping experiments in nexuiz show a difference in gloss color with GLSL vs dot3 path, http://img494.imageshack.us/img494/8745/nexuiz0000258lf.jpg http://www.nexuiz.com/forums/index.php?showtopic=1531 - and apparently it looks right or wrong depending on view point, suddenly switching (Morphed)
-d (Mr Fribbles) feature darkplaces particles: reimplement quake effects for a cl_particles_quake mode (Mr Fribbles, metlslime)
-d (QuakeMatt) change darkplaces menu: remove gl_combine from menu as it's not saved to config and really shouldn't be changed except when debugging drivers (QuakeMatt)
+-d (Sajt) bug dpmod: shouldn't get double kill for killing something and its corpse (Sajt)
-d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy)
-d (Spike) change darkplaces prvm: disable the unknown opcode error in progs loading so that fteqcc fastarrays progs will load (Spike)
-d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd)
-d (flum) bug darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum)
-d (hyenur) change dpmod: make cells only 30 damage, they're too powerful now (hyenur)
-d (innovati) bug darkplaces WGL client: fix GDI input init/shutdown, it is using weird mouse acceleration and not restoring it on exit (innovati)
+-d (innovati) bug dpmod: respawning still on fire (innovati)
-d (lcatlnx) bug darkplaces sound: sound is sometimes coming from the wrong side apparently (lcatlnx)
-d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
-d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
-d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv)
-f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
-f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
-0 change darkplaces client: particles shouldn't be using contents checks to decide whether to die, they should use movement traces
-0 bug darkplaces renderer: deluxemaps are not detected in some maps that do have them? (SavageX)
0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc, Sajt thinks this is related to console prints as well as centerprint (Sajt)
0 bug darkplaces client: prydon cursor highlighting of EF_SELECTABLE entities flickers with lower server framerate than client framerate (carni)
0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used
0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep)
0 bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis)
+0 bug darkplaces renderer: deluxemaps are not detected in some maps that do have them? (SavageX)
0 bug darkplaces renderer: modify r_showtris_polygonoffset to push back all filled geometry, not lines, because polygonoffset will not affect GL_LINES at all
0 bug darkplaces renderer: monsters teleporting in really slow down rendering, perhaps the teleport light is casting huge shadows? new information suggests it is the particles. (romi, lcatlnx)
0 bug darkplaces renderer: r_wateralpha on maps that are not watervised shows sky, this is a known glquake bug but it is fixable in darkplaces at load time by marking opposite-content (water-empty, empty-water) leafs as visible in their pvs sets, this involves checking the portal flow... (knghtbrd)
+0 bug darkplaces renderer: showfps values 2 and 3 are printing bogus numbers like -2 billion (Willis)
0 bug darkplaces server: Blood Mage monsters are stuck in place apparently (steven a)
0 bug darkplaces server: SV_PushMove is ignoring model type in its angles_x handling, where as the renderer checks only model type to determine angles_x handling (Urre)
0 bug darkplaces server: SV_PushMove's call to SV_ClipMoveToEntity should do a trace, not just a point test, to support hollow pusher models (Urre)
0 bug dpmod: monsters falling out of level? (Sajt)
0 bug dpmod: monsters shouldn't constantly do sightsounds on a slain player, it's annoying and silly
0 bug dpmod: monsters that spawn underwater shouldn't drown, just because it somewhat breaks the intended behavior of maps
-0 bug dpmod: respawning still on fire (innovati)
-0 bug dpmod: shouldn't get double kill for killing something and its corpse (Sajt)
0 bug dpmod: test for any unnamed death messages that might be happening
0 bug hmap2 -qbsp: errors still occur in mrinsane's newmap.map file, tyrqbsp does not have these problems (mrinsane)
0 bug hmap2 -qbsp: portal clipped away errors and a crash occur in vaccui (Epicenter)
0 bug hmap2: figure out why there is a subtle difference between bmodel lighting and wall lighting, something to do with nudges causing different attenuation? (Urre)
0 bug hmap: strip .map extension from filename if present
0 change darkplaces client: disable all possible 'cheat' things unless -developer is given on commandline, this includes r_show*, r_test, gl_lightmaps, r_fullbright
+0 change darkplaces client: particles shouldn't be using contents checks to decide whether to die, they should use movement traces
0 change darkplaces client: restrict wateralpha and such cvars according to what is permitted in qw serverinfo?
0 change darkplaces extensions: edit FRIK_FILE documentation to mention that fgets uses its own separate buffer, so only one fgets can be done at a time without uzing strzone, but that darkplaces uses standard tempstrings for fgets (it doesn't - change it!) and mention DP_QC_MULTIPLETEMPSTRINGS (FrikaC)
0 change darkplaces extensions: edit FRIK_FILE documentation to mention that strcat uses its own separate buffer, and that a = strcat(a, b);a = strcat(a, c); works correctly despite this, also mention that in DP strcat uses standard tempstrings, and mention DP_QC_MULTIPLETEMPSTRINGS (FrikaC)