old = host_client;
host_client = svs.clients + entnum-1;
- Host_ClientCommands ("%s", string);
+ SV_ClientCommands ("%s", string);
host_client = old;
}
pauseValue = (int)PRVM_G_FLOAT(OFS_PARM0);
if (pauseValue != 0) { //pause the game
sv.paused = 1;
- sv.pausedstart = realtime;
+ sv.pausedstart = host.realtime;
} else { //disable pause, in case it was enabled
if (sv.paused != 0) {
sv.paused = 0;