usercmd_t newmove;
usercmd_t *move = &newmove;
- // reset stale client move state if a level change has occurred
- if (host_client->cmd.receivetime > sv.time + 0.1 || !host_client->spawned)
- {
- memset(&host_client->cmd, 0, sizeof(host_client->cmd));
- host_client->movesequence = 0;
-#ifdef NUM_PING_TIMES
- for (i=0;i < NUM_PING_TIMES;i++)
- host_client->ping_times[i] = 0;
- host_client->num_pings = 0;
-#endif
- host_client->ping = 0;
- host_client->clmovement_disabletimeout = realtime + 0.1;
- }
-
memset(move, 0, sizeof(*move));
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
move->receivetime = (float)sv.time;
+#if DEBUGMOVES
+ Con_Printf("%s move%i #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", move->time > move->receivetime ? "^3read future" : "^4read normal", sv_numreadmoves + 1, move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove);
+#endif
// limit reported time to current time
// (incase the client is trying to cheat)
move->time = min(move->time, move->receivetime + sv.frametime);
}
// disable clientside movement prediction in some cases
- if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer)
+ if (ceil(max(move->receivetime - move->time, 0) * 1000.0) < sv_clmovement_minping.integer)
host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime)
move->sequence = 0;
// only start accepting input once the player is spawned
if (!host_client->spawned)
return;
+#if DEBUGMOVES
+ Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time);
+#endif
if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_waitforinput.integer > 0)
{
// process the moves in order and ignore old ones
usercmd_t *move = sv_readmoves + moveindex;
if (host_client->cmd.sequence < move->sequence || moveindex == sv_numreadmoves - 1)
{
+#if DEBUGMOVES
+ Con_Printf("%smove #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", (move->time - host_client->cmd.time) > sv.frametime ? "^1" : "^2", move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove);
+#endif
// this is a new move
moveframetime = bound(0, move->time - host_client->cmd.time, 0.1);
//Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
// update ping time for qc to see while executing this move
host_client->ping = host_client->cmd.receivetime - host_client->cmd.time;
// the server and qc frametime values must be changed temporarily
- sv.frametime = moveframetime;
- prog->globals.server->frametime = moveframetime;
+ prog->globals.server->frametime = sv.frametime = moveframetime;
+ // if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
+ if (sv.frametime > 0.05)
+ {
+ prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f;
+ SV_Physics_ClientEntity(host_client->edict);
+ }
SV_Physics_ClientEntity(host_client->edict);
sv.frametime = oldframetime2;
prog->globals.server->frametime = oldframetime;