Merge PR 'sv_gameplayfix_stepmultipletimes 1: Prevent players moving too far/fast...
[xonotic/darkplaces.git] / sv_phys.c
index 1669e682c487590f003f7a5585ed32b01cd54808..f2b515935fd2fd7707da4327e2fb9c4af32c35d3 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -1307,7 +1307,8 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qbool applygravity, float
                        }
                        //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
                        // accept the new position if it made some progress...
-                       if (fabs(PRVM_serveredictvector(ent, origin)[0] - org[0]) >= 0.03125 || fabs(PRVM_serveredictvector(ent, origin)[1] - org[1]) >= 0.03125)
+                       // previously this checked if absolute distance >= 0.03125 which made stepping up unreliable
+                       if (PRVM_serveredictvector(ent, origin)[0] - org[0] || PRVM_serveredictvector(ent, origin)[1] - org[1])
                        {
                                //Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
                                trace = steptrace2;
@@ -2352,7 +2353,11 @@ static void SV_WalkMove (prvm_edict_t *ent)
                VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
                trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent), skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
                if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
+               {
                        clip |= 1; // but we HAVE found a floor
+                       // set groundentity so we get carried when walking onto a mover with sv_gameplayfix_nogravityonground
+                       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+               }
        }
 
        // if the move did not hit the ground at any point, we're not on ground