int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
{
- dp_model_t *model;
+ model_t *model;
if (
(model = SV_GetModelFromEdict(ent))
?
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- dp_model_t *model;
+ model_t *model;
// list of entities to test for collisions
int numtouchedicts;
static prvm_edict_t *touchedicts[MAX_EDICTS];
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- dp_model_t *model;
+ model_t *model;
// list of entities to test for collisions
int numtouchedicts;
static prvm_edict_t *touchedicts[MAX_EDICTS];
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- dp_model_t *model;
+ model_t *model;
// list of entities to test for collisions
int numtouchedicts;
static prvm_edict_t *touchedicts[MAX_EDICTS];
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- dp_model_t *model;
+ model_t *model;
int frame;
// list of entities to test for collisions
int numtouchedicts;
void SV_LinkEdict (prvm_edict_t *ent)
{
prvm_prog_t *prog = SVVM_prog;
- dp_model_t *model;
+ model_t *model;
vec3_t mins, maxs, entmins, entmaxs, entangles;
int modelindex;
int num_moved;
int numcheckentities;
static prvm_edict_t *checkentities[MAX_EDICTS];
- dp_model_t *pushermodel;
+ model_t *pushermodel;
trace_t trace, trace2;
matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
static unsigned short moved_edicts[MAX_EDICTS];
// call player physics, this needs the proper frametime
PRVM_serverglobalfloat(frametime) = sv.frametime;
- SV_ClientThink();
+ SV_PlayerPhysics();
// call standard client pre-think, with frametime = 0
PRVM_serverglobalfloat(time) = sv.time;
// don't run physics here if running asynchronously
if (host_client->clmovement_inputtimeout <= 0)
{
- SV_ClientThink();
+ SV_PlayerPhysics();
//host_client->cmd.time = max(host_client->cmd.time, sv.time);
}