static void SV_SaveEntFile_f(void);
static void SV_StartDownload_f(void);
static void SV_Download_f(void);
-static void SV_VM_Setup();
+static void SV_VM_Setup(void);
extern cvar_t net_connecttimeout;
void VM_CustomStats_Clear (void);
Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
// hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
Cvar_SetValueQuick (&sys_ticrate, 0.02);
+ // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
+ Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
}
if (gamemode == GAME_ROGUE)
{