SZ_Clear (&client->netconnection->message);
MSG_WriteByte (&client->netconnection->message, svc_print);
- dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
+ dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
MSG_WriteString (&client->netconnection->message,message);
SV_StopDemoRecording(client); // to split up demos into different files