World_PrintAreaStats(&sv.world, "server");
}
-void SV_Init_Commands(void)
+/*
+===============
+SV_Init
+===============
+*/
+void SV_Init (void)
{
// init the csqc progs cvars, since they are updated/used by the server code
// TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
extern cvar_t csqc_progcrc;
extern cvar_t csqc_progsize;
extern cvar_t csqc_usedemoprogs;
+
Cvar_RegisterVariable(&sv_worldmessage);
Cvar_RegisterVariable(&sv_worldname);
Cvar_RegisterVariable(&sv_worldnamenoextension);
Cvar_RegisterVariable (&halflifebsp);
Cvar_RegisterVariable (&sv_mapformat_is_quake2);
Cvar_RegisterVariable (&sv_mapformat_is_quake3);
-}
-/*
-===============
-SV_Init
-===============
-*/
-void SV_Init (void)
-{
sv_mempool = Mem_AllocPool("server", 0, NULL);
}