]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_mix.c
physics: fix and refactor unsticking
[xonotic/darkplaces.git] / snd_mix.c
index b83c3ae74373782b643d50dbfb7891eb64546dd1..d8ea1dbe3764a297ead5aef44712325d5d901ee4 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -323,36 +323,28 @@ Muffles the intensity of sounds when the player is underwater
 
 static struct
 {
-       float   intensity;
-       float   alpha;
-       float   accum[SND_LISTENERS];
+       float intensity;
+       float alpha;
+       float accum[SND_LISTENERS];
 }
 underwater = {0.f, 1.f, {0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}};
 
 void S_SetUnderwaterIntensity(void)
 {
-       float host_frametime = cl.realframetime;
-       float target = cl.view_underwater ? 1.f : 0.f;
-
-       if (snd_waterfx.value < 0.f)
-               target *= 0.f;
-       else if (snd_waterfx.value > 2.f)
-               target *= 2.f;
-       else
-               target *= snd_waterfx.value;
+       float target = cl.view_underwater ? bound(0.f, snd_waterfx.value, 2.f) : 0.f;
 
        if (underwater.intensity < target)
        {
-               underwater.intensity += host_frametime * 4.f;
+               underwater.intensity += cl.realframetime * 4.f;
                underwater.intensity = min(underwater.intensity, target);
        }
        else if (underwater.intensity > target)
        {
-               underwater.intensity -= host_frametime * 4.f;
+               underwater.intensity -= cl.realframetime * 4.f;
                underwater.intensity = max(underwater.intensity, target);
        }
 
-       underwater.alpha = exp(-underwater.intensity * log(12.f));
+       underwater.alpha = underwater.intensity ? exp(-underwater.intensity * log(12.f)) : 1.f;
 }
 
 static void S_UnderwaterFilter(int endtime)