static struct
{
- float intensity;
- float alpha;
- float accum[SND_LISTENERS];
+ float intensity;
+ float alpha;
+ float accum[SND_LISTENERS];
}
underwater = {0.f, 1.f, {0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}};
void S_SetUnderwaterIntensity(void)
{
- float host_frametime = cl.realframetime;
- float target = cl.view_underwater ? 1.f : 0.f;
-
- if (snd_waterfx.value < 0.f)
- target *= 0.f;
- else if (snd_waterfx.value > 2.f)
- target *= 2.f;
- else
- target *= snd_waterfx.value;
+ float target = cl.view_underwater ? bound(0.f, snd_waterfx.value, 2.f) : 0.f;
if (underwater.intensity < target)
{
- underwater.intensity += host_frametime * 4.f;
+ underwater.intensity += cl.realframetime * 4.f;
underwater.intensity = min(underwater.intensity, target);
}
else if (underwater.intensity > target)
{
- underwater.intensity -= host_frametime * 4.f;
+ underwater.intensity -= cl.realframetime * 4.f;
underwater.intensity = max(underwater.intensity, target);
}
- underwater.alpha = exp(-underwater.intensity * log(12.f));
+ underwater.alpha = underwater.intensity ? exp(-underwater.intensity * log(12.f)) : 1.f;
}
static void S_UnderwaterFilter(int endtime)