if (developer_loading.integer)
Con_Printf("loading sound %s\n", sfx->name);
- SCR_PushLoadingScreen(true, sfx->name, 1);
+ SCR_PushLoadingScreen(sfx->name, 1);
// LadyHavoc: if the sound filename does not begin with sound/, try adding it
if (strncasecmp(sfx->name, "sound/", 6))