]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
Add a third masterextra and default it to dpm.dpmaster.org
[xonotic/darkplaces.git] / snd_main.c
index aab18140bfab0036098ff91f81b7a1bd2766ee45..ebf84b9bfd599e29601877a9e12971fa4116b872 100644 (file)
@@ -778,8 +778,8 @@ void S_Init(void)
        if (Sys_CheckParm("-nosound"))
        {
                // dummy out Play and Play2 because mods stuffcmd that
-               Cmd_AddCommand(CF_CLIENT, "play", Host_NoOperation_f, "does nothing because -nosound was specified");
-               Cmd_AddCommand(CF_CLIENT, "play2", Host_NoOperation_f, "does nothing because -nosound was specified");
+               Cmd_AddCommand(CF_CLIENT, "play", Cmd_NoOperation_f, "does nothing because -nosound was specified");
+               Cmd_AddCommand(CF_CLIENT, "play2", Cmd_NoOperation_f, "does nothing because -nosound was specified");
                return;
        }
 
@@ -1226,7 +1226,7 @@ static void SND_Spatialize_WithSfx(channel_t *ch, qbool isstatic, sfx_t *sfx)
                }
                else if (cl.entities[ch->entnum].state_current.active)
                {
-                       dp_model_t *model;
+                       model_t *model;
                        //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
                        model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex);
                        if (model && model->soundfromcenter)
@@ -2240,7 +2240,7 @@ void S_ExtraUpdate (void)
        S_PaintAndSubmit();
 }
 
-qbool S_LocalSound (const char *sound)
+qbool S_LocalSoundEx (const char *sound, int chan, float fvol)
 {
        sfx_t   *sfx;
        int             ch_ind;
@@ -2261,10 +2261,15 @@ qbool S_LocalSound (const char *sound)
        // fun fact: in Quake 1, this used -1 "replace any entity channel",
        // which we no longer support anyway
        // changed by Black in r4297 "Changed S_LocalSound to play multiple sounds at a time."
-       ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
+       ch_ind = S_StartSound (cl.viewentity, chan, sfx, vec3_origin, fvol, 0);
        if (ch_ind < 0)
                return false;
 
        channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
        return true;
 }
+
+qbool S_LocalSound (const char *sound)
+{
+       return S_LocalSoundEx(sound, 0, 1);
+}